Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Faeros 1.0.0 Spellsword 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Faeros |
| Class | None |
| Level / Exp | 6 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by fox at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:16 2 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 31 (base 25) |
| Willpower | 14 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 160/160 |
| Mana | 156/190 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 19 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Lightning | +11% |
| Fire | +10% |
| Cold | +21% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 14.75 |
| Ranged Defense | 14.75 |
| Fatigue | 1 |
| Physical Save | 15.1 |
| Spell Save | 15.75 |
| Mental Save | 9.45 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 5%( 70%) |
| Physical | + 10%( 70%) |
| Fire | +100%(170%) |
| Cold | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 38) for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Conflagration | 1.00 |
| 0/5 |
| 0/5 |
| Spell / Inner flame | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On fingers | copper ring copper ringInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 |
| On fingers | copper ring copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 |
| Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 |
| Main armor | linen robe linen robeInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 |
| On head | rough leather cap rough leather capInfused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 |
| Light source | glowing phial glowing phialInfused by nature 1.00 Encumbrance. Type: lite / lite |
| Cloak | linen cloak linen cloakCrafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 |
| In main hand | elm starstaff elm starstaffRequires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. |
Inventory
linen robe linen robeInfused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 |
iron gauntlets iron gauntletsRequires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 |
iron helm iron helmRequires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 |
rough leather cap rough leather cap2.00 Encumbrance. Type: armor / head ; tier 1 |
This item will automatically be transmogrified when you leave the level. thick coral platethick coral plate Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. brass lanternbrass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of iron shotspouch of iron shots Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Igni deactivates Inner Flame.
Resting starts...
Talent Inner Flame is ready to use.
Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 43 turns (stop reason: all resources and life at maximum).
Igni picks up (a.): elm magestaff.
Igni picks up (i.): brass lantern.
You pickup 0.65 gold pieces.
You pickup 0.60 gold pieces.
You pickup 0.95 gold pieces.
You pickup 0.80 gold pieces.
You pickup 1.00 gold pieces.
You pickup 0.65 gold pieces.
Igni picks up (n.): ametrine.
Igni picks up (o.): citrine.
Igni picks up (h.): spinel.
Igni picks up (n.): ametrine.
Igni picks up (o.): citrine.
Igni picks up (p.): zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).
Igni wears(replacing): elm magestaff.
Igni wears(replacing): elm starstaff.
You gain 0.25 gold from the transmogrification of elm magestaff.
