Mardosin the level 11 Whitehoof Berserker by Weirdtwonkie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassBerserker
Level / Exp11 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 36)
Dexterity10 (base 11)
Constitution27 (base 25)
Magic14 (base 10)
Willpower4 (base 10)
Cunning28 (base 10)

Resources

Life-1/455
Stamina17/115
Healing Factor1.2486945338482
Regeneration4.0582572350068

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible7

Offense: Mainhand

Damage55
Accuracy35
Crit Chance16%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower14
Crit Chance6%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)28 (60%)
Defense21
Ranged Defense21
Fatigue14
Physical Save38
Spell Save24
Mental Save17

Defense: Resistances

Cold+ 42%( 70%)
Lightning+ 10%( 70%)
Darkness+ 18%( 70%)
Temporal+ 10%( 70%)
Blight+ 18%( 70%)
Acid+ 18%( 70%)
Fire+ 10%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Berserker's strength1.30
3/5
1/5
2/5
0/5
Technique / Bloodthirst1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
1/5
1/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
1/5
0/5
Race / Whitehooves1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
0/5
3/5
2/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

active
active
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Mardosin the Whitehoof Berserker level 10
18th Retaking 124th year of Ascendancy at 06:09
see stats

Log

Outpost Leader John seems more focused.
Sun paladin hits Mardosin for (1 flat reduction), 18 physical, (1 flat reduction), 9 nature, (1 flat reduction), 13 light (40 total damage).

Sun paladin's is vulnerable to attacks and effects!

Mardosin hits Sun paladin for 57 physical, 4 mind, 10 light (70 total damage).
Sun paladin hits Mardosin for 30 physical, 10 nature, 14 light (53 total damage).
Something hits
Mardosin for 68 light damage.

Mardosin uses
Fearless Cleave.
Mardosin uses
Death Dance.
Mardosin hits Sun paladin for 97 physical, 4 mind, 10 light (110 total damage).
Sun-mage recruit's light area effect hits
Mardosin for 34 light damage.
Outpost Leader John casts
Astral Path.
Sun paladin hits Mardosin for 22 physical, 10 nature, 14 light (45 total damage).

You do not have enough Stamina to use Fearless Cleave.

Mardosin hits Sun paladin for 56 physical, 7 mind, 10 light (73 total damage).
Sun-mage recruit's light area effect hits
Mardosin for 34 light damage.
Mardosin has finished recovering.

Outpost Leader John casts
Solar Orb.
Sun paladin hits Mardosin for 20 physical, 10 nature, 14 light (43 total damage).

Mardosin hits Sun paladin for 73 physical damage.
Mardosin killed Sun paladin!
Sun-mage recruit's light area effect hits
Mardosin for 34 light damage.
Outpost Leader John uses
Block.
Outpost Leader John's Solar Orb hits
Mardosin for 40 light damage.

Mardosin activates his
evasive elm totem of thorny skin!
Mardosin's skin looks a bit thorny.