Loco the level 9 Cornac Archer by Kyerz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp9 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 19)
Dexterity32 (base 32)
Constitution12 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life257/257
Stamina136/136
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth25.703251193202
See Invisible25.703251193202

Offense: Mainhand

Damage41
Accuracy32
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+11%

Defense: Base

Armour (hardiness)9 (38.594633868923%)
Defense31
Ranged Defense31
Fatigue0
Physical Save16
Spell Save13
Mental Save20

Defense: Resistances

Lightning+ 22%( 70%)
Light+ 10%( 70%)
Temporal+ 6%( 70%)
Blight+ 5%( 70%)
Darkness+ 11%( 70%)
Cold+ 10%( 70%)
Nature+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.00
3/5
1/5
1/5
0/5

Effects

Quests

active
failed
done
active
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Loco wears (replacing
quiver of elm arrows (22/22, 13-18 power, 5 apr)): quiver of elm arrows (23/23, 16-23 power, 5 apr).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 10.00 gold from the transmogrification of
Summertide Phial.
You gain 0.26 gold from the transmogrification of
iron shield of acid resistance (+15%) (0 def, 2 armour, 15.5 block).
You gain 1.27 gold from the transmogrification of
impenetrable iron plate armour of fire resistance (0 def, 12 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.94 gold from the transmogrification of
potent elm starstaff of power (12-14 power, 2 apr, physical element).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Loco wears (replacing
rough leather armour (3 def, 2 armour)): prismatic rough leather armour (3 def, 2 armour).

You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).