Kerzan the level 10 Dwarf Berserker by Kyerz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp10 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 30)
Dexterity11 (base 11)
Constitution31 (base 25)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life395/395
Stamina126/126
Healing Factor1.1658714593978
Regeneration1.4573393242473

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage58
Accuracy21
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
Nature+3%

Defense: Base

Armour (hardiness)25.511077022655 (89.749889547741%)
Defense1
Ranged Defense1
Fatigue24
Physical Save30
Spell Save18
Mental Save20

Defense: Resistances

Lightning+ 19%( 70%)
Temporal+ 10%( 70%)
Physical+ 10%( 70%)
Cold+ 14%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
5/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
4/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
4/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Kerzan the Dwarf Berserker level 10
2nd Profit 122nd year of Ascendancy at 14:51
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Kerzan the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 05:26
see stats

Log


There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 3rd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.


Saving done.

There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.