Death the level 16 Halfling Rogue by Black_0p1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp16 / 55%
Sizesmall
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity40 (base 28)
Constitution18 (base 16)
Magic14 (base 10)
Willpower18 (base 10)
Cunning53 (base 31)

Resources

Life0/370
Stamina155/155
Healing Factor1.2711363549267
Regeneration23.830207404308

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-993
Infravision5
See Stealth38.571311566212
See Invisible44.571311566212
Stealth58

Offense: Mainhand

Damage15
Accuracy40
Crit Chance24%
APR6
Speed1.00

Offense: Offhand

Damage23
Accuracy40
Crit Chance25%
APR9
Speed1.00

Offense: Spell

Spellpower14
Crit Chance15%
Speed1

Offense: Mind

Mindpower27
Crit Chance15%
Speed1

Offense: Damage Bonus

Acid+11%
Light+10%
Nature+17%
Cold+10%
Lightning+10%
Mind+6%
All0%

Offense: Damage Penetration

Blight+5%
Mind+10%

Defense: Base

Armour (hardiness)10 (49.007671158813%)
Defense61
Ranged Defense61
Fatigue0
Physical Save34
Spell Save22
Mental Save39

Defense: Resistances

Acid+ 22%( 70%)
Blight+ 6%( 70%)
Arcane+ 5%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)
Lightning+ 10%( 70%)
Light+ 30%( 70%)
Mind+ 3%( 70%)
Nature+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Bleed Resistance60%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
2/5
1/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
5/5
1/5
1/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
5/5
1/5
2/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
1/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
2/5
2/5
Cunning / Lethality1.30
2/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
4/5

Effects

talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Death the Halfling Rogue level 10
9th Mirth 122nd year of Ascendancy at 02:15
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Death the Halfling Rogue level 9
5th Mirth 122nd year of Ascendancy at 06:10
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Death the Halfling Rogue level 14
13rd Dusk 122nd year of Ascendancy at 06:59
see stats

Log

Deadly Poison from Death hits Horned Horror for (22 flat reduction), 5 nature (5 total damage).
Bleeding from Death hits Horned Horror for
(22 flat reduction), 15 physical (15 total damage).
Death uses
Throwing Knives.

Death is no longer evading attacks.


Death slows down.


Death stops regenerating health quickly.


Death has finished recovering.

Talent Stealth is ready to use.

Death activates
Stealth.
Resting starts...

Talent Infusion: Healing is ready to use.
Death hits Something for (13 flat reduction), 0 lightning (0 total damage).
Talent Vitality is ready to use.
Death hits Something for (13 flat reduction), 0 lightning (0 total damage).
Rested for 7 turns (stop reason: hostile spotted to the west (Horned Horror)).


Death uses
Throwing Knives.
Death's Throwing Knife performs a melee critical strike against Horned Horror!
Horned Horror starts to bleed.

Death's Throwing Knife hits Horned Horror for
(22 flat reduction), 94 physical, (15 flat reduction), 0 light (94 total damage).
Death hits Horned Horror for (13 flat reduction), 0 lightning (0 total damage).
Horned Horror throws a finishing uppercut.
Horned Horror performs a melee critical strike against Death!
Death is recovering from the damage!

Death tries to evade attacks.