







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 6 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Isylramina the sick dire wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 07:21 / 1 |
Primary Stats
| Strength | 17 (base 15) |
| Dexterity | 30 (base 27) |
| Constitution | 11 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 17 (base 12) |
Resources
| Life | -15/180 |
| Stamina | 118/118 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 39 |
| Crit Chance | 3% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (38.594633868923%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 6 |
| Mental Save | 9 |
Defense: Resistances
| Fire | + 5%( 70%) |
| Cold | + 5%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
| Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
| Quiver | [vs. quiver of elm arrows (17/17, 15-21 power, 5 apr) (Quiver, 1 of 2)]quiver of elm arrows (17/17, 15-21 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 15.0 - 21.0 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 17 (-) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. insulating linen wizard hat (1 def, 0 armour) (On head)]insulating linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) (-) Resists +5%(-) fire +5%(-) cold A pointy cloth hat, very wizardly... |
| In main hand | [vs. elm longbow (In main hand, 1 of 2)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
Inventory
[vs. elm longbow (In main hand, 1 of 2)]arcing iron longsword of paradox (11-15 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane Power 11.0 - 15.4(+11.0 - +15.4) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Melee+ +5 temporal On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Resists +6% temporal Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. elm longbow (In main hand, 1 of 2)]Byruigund the elm vilestaff (10-12 power, 2 apr, acid element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0(+10.0 - +12.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% (-) Range +0 (-6) While equipped: dps ---------- Phys.crit +3.0% Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% acid ----- def ----- Defense +5 (+3 eff.) Cut- +10% ---------- misc Stam/turn +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]Glitterwind the rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Nature While equipped: dps ---------- Res.pen +15% fire ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resists +3% darkness Max.HP +23.00 ---------- misc Light +1 A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 314/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Isylramina the sick dire wolf hits ShootyFrog for 9 physical damage.
Adorin the sick giant venus flytrap summons a Turtle!
Turtle uses Taunt.
Zubeldara the gloomy white wolf misses ShootyFrog.
Talent Disengage is ready to use.
Talent Steady Shot is ready to use.
Bleeding from ShootyFrog hits Zubeldara the gloomy white wolf for 2 physical damage.
Zubeldara the gloomy white wolf hits ShootyFrog for 16 physical damage.
Isylramina the sick dire wolf hits ShootyFrog for 13 physical damage.
Headshot is still on cooldown for 1 turns.
Isylramina the sick dire wolf misses ShootyFrog.
Zubeldara the gloomy white wolf shoves Deformed giant brown mouse aside.
Zubeldara the gloomy white wolf hits ShootyFrog for 18 physical, 10 physical (29 total damage).
Zubeldara the gloomy white wolf stops bleeding.
Talent Infusion: Regeneration is ready to use.
Talent Pin Down is ready to use.
Talent Headshot is ready to use.
Deformed giant brown mouse misses ShootyFrog.
Isylramina the sick dire wolf misses ShootyFrog.
Zubeldara the gloomy white wolf misses ShootyFrog.
Zubeldara the gloomy white wolf hits ShootyFrog for 16 physical damage.
ShootyFrog is not stunned anymore.
ShootyFrog uses Infusion: Regeneration.
ShootyFrog starts regenerating health quickly.
Deformed giant brown mouse misses ShootyFrog.
Isylramina the sick dire wolf performs a melee critical strike against ShootyFrog!
Isylramina the sick dire wolf hits ShootyFrog for 18 physical damage.
ShootyFrog the level 6 thalore archer was decapitated to death by Isylramina the sick dire wolf on level 1 of Heart of the Gloom.
























































