








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 8 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by Eiliniyama the degenerated skeleton warrior at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:36 / 1 |
Primary Stats
| Strength | 25 (base 13) |
| Dexterity | 32 (base 28) |
| Constitution | 23 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 34 (base 22) |
Resources
| Life | -6/275 |
| Stamina | 15/148 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 0.27747555529553 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Barehand
| Damage | 39 |
| Accuracy | 44 |
| Crit Chance | 13% |
| APR | 1 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Physical | +3% |
| Light | +11% |
Offense: Damage Penetration
| Fire | +15% |
Defense: Base
| Armour (hardiness) | 9 (35.65183292883%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 9 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Light | + 16%( 70%) |
| Lightning | + 15%( 70%) |
| Mind | + 12%( 70%) |
| Physical | + 3%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 60% |
| Confusion Resistance | 21% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. traveler's pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]traveler's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue -2% (-) Phys.save +5 (+3 eff.) (-) ---------- misc Max.enc +20 (-) Stam/turn +0.40 (-) Max.stam +10.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. sand rough leather gloves of dexterity (+2) (0 def, 6 armour) (On hands)]sand rough leather gloves of dexterity (+2) (0 def, 6 armour) 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2(-) Dex dps ---------- Melee+ 5(-) physical Dmg.mod +3%(-) physical Acc +11 (+4 eff.) (-) ----- def ----- Armour +6 (-) Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 (-) Apr +1 (-) Crit +6.0% (-) Atk.spd 125% (-) On Hit.r1 +6(-) physical On Crit.r2 +6(-) physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. linen wizard hat 'Elorarialaith' (1 def, 0 armour) (On head)]linen wizard hat 'Elorarialaith' (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11%(-) light Acc +15 (+6 eff.) (-) ----- def ----- Defense +1 (+1 eff.) (-) Resists +16%(-) light +6%(-) fire Pinning- +10% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Adurann the Infernospike [power 110] (4/20 cooldown) (Tool)]Adurann the Infernospike [power 110] (4/20 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9%(-) blight Res.pen +15%(-) fire Melee Ret 2(-) fire Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Around neck | [vs. clarifying copper amulet of constitution (+3) (Around neck)]clarifying copper amulet of constitution (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Con ----- def ----- Resists +12%(-) mind Confus- +21% (-) Amulets make your neck look great! |
| Main armor | [vs. Eel-skin armour (16 def, 0 armour) (Main armor)]Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3(-) Cun +2(-) Dex ----- def ----- Defense +16 (+7 eff.) (-) Fatigue +2% (-) Resists +15%(-) lightning Poison- +50% (-) Pinning- +50% (-) On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 34/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 34.22 to 102.66 lightning damage (68.44 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Light source | [vs. brass lantern 'Emuridhewe' (Light source)]brass lantern 'Emuridhewe' 2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Resists +3%(-) physical Mind.save +6 (+4 eff.) (-) Disease- +10% (-) Teleport- +10% (-) ---------- misc Light +3 (-) See.Stealth +6 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. enveloping linen cloak (6 def, 0 armour) (Cloak)]enveloping linen cloak (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+2 eff.) (-) Phys.save +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Beteserin the rough leather belt (Around waist)]Beteserin the rough leather belt 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4(-) Cun +2(-) Wil dps ---------- Mind.pwr +3 (+2 eff.) (-) ----- def ----- Resists +6%(-) acid Phys.save +6 (+3 eff.) (-) A belt that goes around your waist. |
Inventory
arcing iron battleaxe of phasing (12-19 power, 8 apr)3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Arcane Power 12.5 - 18.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +4.5% Atk.spd 100% Phasing +14% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed battleaxes. |
iron dagger of vileness (11-14 power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 6 Sharp, short and deadly. |
creative mossy mindstar of balance (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +3 (+3 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron waraxe of paradox (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 temporal While equipped: ----- def ----- Resists +7% temporal One-handed war axes. |
[vs. Beteserin the rough leather belt (Around waist)]rough leather belt of transcendence 1.0 T1 belt armor [Ego] Psionic While equipped: Stats +0(-4) Cun +0(-2) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-1 (-1 eff.)) ----- def ----- Resists +0%(-6%) acid Phys.save +6 (+3 eff.) (-) A belt that goes around your waist. |
[vs. Eel-skin armour (16 def, 0 armour) (Main armor)]linen robe of time (+11%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: Stats +0(-3) Cun +0(-2) Dex dps ---------- Dmg.mod +11% temporal ----- def ----- Defense +0 (+0 eff.) (-16 (-7 eff.)) Fatigue +0% (-2%) Resists +0%(-15%) lightning +11% temporal +7% all Poison- +0% (-50%) Pinning- +0% (-50%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. traveler's pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]traveler's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue -2% (-) Phys.save +5 (+3 eff.) (-) ---------- misc Max.enc +21 (+1) Stam/turn +0.00 (-0.40) Max.stam +0.00 (-10.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. sand rough leather gloves of dexterity (+2) (0 def, 6 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-2) Dex dps ---------- Melee+ 0(-5) physical Dmg.mod +0%(-3%) physical Acc +0 (+0 eff.) (-11 (-4 eff.)) ----- def ----- Armour +1 (-5) Fatigue +1% Unarmed combat: Power 11.0 - 15.4(+3.0 - +6.6) Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +1 (-5) Apr +3 (+2) Crit +2.0% (-4.0%) Atk.spd 100% (-25%) On Hit.r1 +0(-6) physical On Crit.r2 +0(-6) physical On Hit: 10% Sand Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. sand rough leather gloves of dexterity (+2) (0 def, 6 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: Stats +0(-2) Dex dps ---------- Melee+ 0(-5) physical Dmg.mod +0%(-3%) physical Acc +0 (+0 eff.) (-11 (-4 eff.)) ----- def ----- Armour +1 (-5) Unarmed combat: Power 7.0 - 7.7(-1.0 - -1.1) Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +1 (-5) Apr +1 (-) Crit +1.0% (-5.0%) Atk.spd 125% (-) On Hit.r1 +0(-6) physical On Crit.r2 +0(-6) physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. linen wizard hat 'Elorarialaith' (1 def, 0 armour) (On head)]Hathendil the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Dmg.mod +10% arcane +0%(-11%) light Acc +0 (+0 eff.) (-15 (-6 eff.)) ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-16%) light +0%(-6%) fire Pinning- +0% (-10%) ---------- misc Equi/ret +0.16 Max.mana +15.00 Light +1 See.Invis +9 A pointy cloth hat, very wizardly... |
[vs. linen wizard hat 'Elorarialaith' (1 def, 0 armour) (On head)]iron helm of strength (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +0%(-11%) light Acc +0 (+0 eff.) (-15 (-6 eff.)) ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resists +0%(-16%) light +0%(-6%) fire Pinning- +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Eel-skin armour (16 def, 0 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-3) Cun +0(-2) Dex ----- def ----- Armour +4 Defense +2 (+1 eff.) (-14 (-6 eff.)) Fatigue +12% (+10%) Resists +0%(-15%) lightning Poison- +0% (-50%) Pinning- +0% (-50%) A suit of armour made of mail. |
[vs. Eel-skin armour (16 def, 0 armour) (Main armor)]rejuvenating rough leather armour of fire resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature/Master While equipped: Stats +0(-3) Cun +0(-2) Dex ----- def ----- Armour +2 Defense +3 (+1 eff.) (-13 (-6 eff.)) Fatigue +6% (+4%) Resists +0%(-15%) lightning +15% fire HP.reg +2.00 Poison- +0% (-50%) Pinning- +0% (-50%) ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
[vs. Eel-skin armour (16 def, 0 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-3) Cun +0(-2) Dex ----- def ----- Armour +2 Defense +3 (+1 eff.) (-13 (-6 eff.)) Fatigue +6% (+4%) Resists +0%(-15%) lightning Poison- +0% (-50%) Pinning- +0% (-50%) A suit of armour made of leather. |
[vs. Eel-skin armour (16 def, 0 armour) (Main armor)]rough leather armour of fire resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: Stats +0(-3) Cun +0(-2) Dex ----- def ----- Armour +2 Defense +3 (+1 eff.) (-13 (-6 eff.)) Fatigue +6% (+4%) Resists +0%(-15%) lightning +16% fire Poison- +0% (-50%) Pinning- +0% (-50%) A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Emuridhewe' (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Resists +0%(-3%) physical Mind.save +0 (+0 eff.) (-6 (-4 eff.)) Disease- +0% (-10%) Teleport- +0% (-10%) ---------- misc Light +3 (-) See.Stealth +0 (-6) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Emuridhewe' (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Resists +0%(-3%) physical Mind.save +0 (+0 eff.) (-6 (-4 eff.)) Max.HP +41.00 Disease- +0% (-10%) Teleport- +0% (-10%) ---------- misc Light +6 (+3) See.Stealth +0 (-6) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Adurann the Infernospike [power 110] (4/20 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck dps ---------- Dmg.mod +0%(-9%) blight Res.pen +0%(-15%) fire Melee Ret 0(-2) fire ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By PunchyFrog the Cornac Brawler level 7
78th Pyre 122nd year of Ascendancy at 21:23 see stats
Log
PunchyFrog evades Eiliniyama the degenerated skeleton warrior.
Melee retaliation hits Eiliniyama the degenerated skeleton warrior for (2 flat reduction), 0 fire (0 total damage).
Eiliniyama the degenerated skeleton warrior hits PunchyFrog for (7 flat reduction), 54 physical, (3 flat reduction), 0 lightning, (2 flat reduction), 0 lightning (54 total damage).
PunchyFrog is no longer evading attacks.
PunchyFrog feels pain again.
Talent Vitality is ready to use.
Talent Axe Kick is ready to use.
PunchyFrog raises their leg and snaps it downward in a devastating axe kick.
PunchyFrog performs a melee critical strike against Eiliniyama the degenerated skeleton warrior!
Eiliniyama the degenerated skeleton warrior's brain isn't quite working right!
PunchyFrog hits Eiliniyama the degenerated skeleton warrior for (6 flat reduction), 16 physical, (2 flat reduction), 0 physical, (3 flat reduction), 0 physical, (3 flat reduction), 0 physical (16 total damage).
PunchyFrog is not dazed anymore.
Melee retaliation hits Eiliniyama the degenerated skeleton warrior for (2 flat reduction), 0 fire (0 total damage).
Eiliniyama the degenerated skeleton warrior hits PunchyFrog for (7 flat reduction), 33 physical, (4 flat reduction), 0 lightning (33 total damage).
PunchyFrog throws a concussive punch.
PunchyFrog hits Eiliniyama the degenerated skeleton warrior for (6 flat reduction), 27 physical, (4 flat reduction), 0 physical, (5 flat reduction), 0 physical, (6 flat reduction), 73 physical (100 total damage).
Talent Double Strike is ready to use.
Eiliniyama the degenerated skeleton warrior regains their concentration.
Eiliniyama the degenerated skeleton warrior prepares to block incoming attacks.
PunchyFrog uses Infusion: Regeneration.
PunchyFrog starts regenerating health quickly.
Eiliniyama the degenerated skeleton warrior throws two quick punches.
Eiliniyama the degenerated skeleton warrior performs a melee critical strike against PunchyFrog!
Eiliniyama the degenerated skeleton warrior's blood frenzy intensifies!
Melee retaliation hits Eiliniyama the degenerated skeleton warrior for (2 flat reduction), 0 fire, (2 flat reduction), 0 fire (0 total damage).
Eiliniyama the degenerated skeleton warrior hits PunchyFrog for (7 flat reduction), 41 physical, (4 flat reduction), 0 lightning, (7 flat reduction), 59 physical (100 total damage).
PunchyFrog the level 8 cornac brawler was sliced to death by Eiliniyama the degenerated skeleton warrior on level 3 of Ruins of Kor'Pul.









































































