Sedriss the level 16 Higher Necromancer by drogg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassNecromancer
Level / Exp16 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution25 (base 25)
Magic51 (base 43)
Willpower25 (base 18)
Cunning14 (base 11)

Resources

Life382/382
Mana281/281
Souls10/10
Healing Factor1
Regeneration1.85

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision1
See Stealth10
See Invisible10

Offense: Mainhand

Damage31
Accuracy11
Crit Chance2%
APR4
Speed1.00

Offense: Spell

Spellpower43.333333333333
Crit Chance12%
Speed1

Offense: Mind

Mindpower24.05
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+11%
Cold+21%
Mind+20%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense16.35
Ranged Defense16.35
Fatigue0
Physical Save22.65
Spell Save34.8
Mental Save30.825

Defense: Resistances

Mind+ 20%( 70%)
Darkness+ 19%( 70%)
Light+ 6%( 70%)
Fire+ 8%( 70%)
Blight+ 32%( 70%)
Arcane+ 10%( 70%)
Cold+ 45%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
3/5
1/5
Spell / Nightfall1.30
5/5
1/5
1/5
1/5
Spell / Shades1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
1/5
1/5
1/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
5/5
0/5
Race / Higher1.00
3/5
1/5
1/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
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Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Sedriss the Higher Necromancer level 13
51st Dusk 122nd year of Ascendancy at 15:15
see stats
Level 10 Got a character to level 10.
By Sedriss the Higher Necromancer level 10
1st Flare 122nd year of Ascendancy at 20:38
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Sedriss the Higher Necromancer level 12
25th Dusk 122nd year of Ascendancy at 08:30
see stats
The Arena Unlocked Arena mode.
By Sedriss the Higher Necromancer level 9
9th Mirth 122nd year of Ascendancy at 23:01
see stats
The secret city Discovered the truth about mages.
By Sedriss the Higher Necromancer level 11
3rd Dusk 122nd year of Ascendancy at 21:29
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By Sedriss the Higher Necromancer level 15
23rd Haze 122nd year of Ascendancy at 22:13
see stats

Log

You gain 0.25 gold from the transmogrification of elm magestaff (10-12 power, 2 apr, fire damage).
You gain 5.46 gold from the transmogrification of
cruel ash vilestaff of illumination (15-18 power, 3 apr, acid damage).
You gain 2.60 gold from the transmogrification of
psychic's steel longsword (10.5-14.7 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (17.5-26.25 power, 2 apr).
You gain 3.70 gold from the transmogrification of
copper amulet 'Yarirach'.
You gain 1.81 gold from the transmogrification of
clarifying steel amulet of dexterity (+2).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 50; turns 4; dispells darkness).
There is a way to the old forest here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 4 turns (stop reason: learnt lore).


Saving done.


There is a way to the old forest here (press '' or right click to use).

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.