Natt the level 12 Halfling Skirmisher by nattfarinn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp12 / 8%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity40 (base 37)
Constitution19 (base 10)
Magic20 (base 10)
Willpower19 (base 11)
Cunning29 (base 24)

Resources

Life304/304
Stamina130/130
Healing Factor1.1791723257555
Regeneration0.29479308143889

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+94.190998905915%

Vision

Sight10
Lite5

Offense: Mainhand

Damage46
Accuracy40
Crit Chance12%
APR11
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance8%
Speed1

Offense: Mind

Mindpower25
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+10%
Nature+11%
Blight+10%
Mind+10%
Fire+5%
All0%

Offense: Damage Penetration

All+5%

Defense: Base

Armour (hardiness)25.683544434606 (72.49208891575%)
Defense36
Ranged Defense36
Fatigue0
Physical Save23
Spell Save14
Mental Save23

Defense: Resistances

Blight+ 16%( 70%)
Cold+ 25%( 70%)
All+ 7%( 70%)
Lightning+ 13%( 70%)
Light+ 35%( 70%)
Temporal+ 17%( 70%)
Mind+ 16%( 70%)
Fire+ 24%( 70%)
Nature+ 27%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
4/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
1/5
1/5
1/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
1/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
1/5
Cunning / Scoundrel1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Natt the Halfling Skirmisher level 10
10th Mirth 122nd year of Ascendancy at 11:39
see stats

Log

You gain 0.10 gold from the transmogrification of linen wizard hat (1 def, 0 armour).
You gain 0.93 gold from the transmogrification of
blighted dwarven-steel gauntlets (0 def, 2 armour).
You gain 3.28 gold from the transmogrification of
hateful steel waraxe of daylight (12-18 power, 3 apr).
You gain 5.44 gold from the transmogrification of
infernal ash starstaff (15-18 power, 3 apr, physical element).
You gain 4.08 gold from the transmogrification of
ash vilestaff of greater warding (15-18 power, 3 apr, fire element).
You gain 11.48 gold from the transmogrification of
Sootvenom (10-12 power, 2 apr, darkness element).
You gain 1.81 gold from the transmogrification of
nature's mossy mindstar of balance (3-3 power, 12 apr, nature damage).
You gain 4.67 gold from the transmogrification of
thought-forged dwarven-steel battleaxe of erosion (34-50 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel battleaxe of massacre (34-51 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (22-32 power, 2 apr).
You gain 2.74 gold from the transmogrification of
chilling steel battleaxe of phasing (19-28 power, 12 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 18).
You gain 2.15 gold from the transmogrification of
blink rune of the titan (range 3; phase 15; cd 12).
You gain 1.61 gold from the transmogrification of
blink rune (range 4; phase 12; cd 16).
You gain 1.22 gold from the transmogrification of
regeneration infusion of the psychic (heal 140; 14 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 13 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 410%; cd 10).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 14).
You gain 0.64 gold from the transmogrification of
healing infusion (heal 47; cd 12).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.

There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).