










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Shadowblade |
| Level / Exp | 20 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Ragau the quasit at level 20 on the 41st Dusk 122nd year of Ascendancy at 05:48 / 1 |
Primary Stats
| Strength | 21 (base 12) |
| Dexterity | 69 (base 43) |
| Constitution | 19 (base 10) |
| Magic | 21 (base 16) |
| Willpower | 16 (base 10) |
| Cunning | 47 (base 38) |
Resources
| Life | -272/423 |
| Mana | 134/244 |
| Stamina | 5/172 |
| Healing Factor | 1.0791723257556 |
| Regeneration | 0.2697930814389 |
Speed
| Mental | +4.6185277824407E-12% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | +3.619327060278E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 32.679862542722 |
| See Invisible | 32.679862542722 |
| Stealth | -3.5527136788005E-15 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 57 |
| Crit Chance | 25% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 57 |
| Crit Chance | 24% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 18% |
| Speed | 0.99999999999996 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Arcane | +3% |
| Cold | +9% |
| All | 0% |
| Darkness | 0% |
| Physical | +18% |
| Mind | +15% |
| Fire | +14% |
| Nature | +18% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +5% |
| Lightning | +5% |
| Physical | +7% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (65.65183292883%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 23 |
| Mental Save | 24 |
Defense: Resistances
| Fire | + 41%( 70%) |
| Acid | + 24%( 70%) |
| Nature | + 43%( 70%) |
| Darkness | + 18%( 70%) |
| Cold | + 19%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 19%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Poison Resistance | 10% |
| Knockback Resistance | 20% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 19%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Tarroldir the pair of hardened leather boots (10 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +5 Dex +8 Lck dps ---------- Dmg.mod +9% physical Apr +2 ----- def ----- Armour +3 Defense +10 (+3 eff.) Resists +1% physical Stealth +8 A pair of boots made of leather. |
| Light source | Sunparry2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% fire ----- def ----- Resists +3% nature +3% acid Max.HP +102.00 Disease- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Chalihell' (15 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +3 Defense +15 (+4 eff.) Fatigue +1% Die.at -60.00 life Poison- +10% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 A cap made of leather. |
| On hands | Hellhue the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +2 Mag +3 Cun dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% arcane Res.pen +5% fire Acc +8 (+2 eff.) Melee Ret 2 light 6 fire ----- def ----- Armour +2 Fatigue +3% Resists +8% darkness +6% fire ---------- misc Light +1 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Hazevagrant [power 116] (12/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +6% cold Res.pen +5% light +15% acid ----- def ----- Resists +6% cold Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Xerawe'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% nature +3% cold Spell.save +3 (+2 eff.) Silence- +20% Rings make your fingers look great! |
| On fingers | Xima the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Cun dps ---------- Dmg.mod +14% fire Acc +8 (+2 eff.) Melee Ret 2 acid 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce armor by 25% ----- def ----- Defense +6 (+2 eff.) Resists +3% acid +28% fire Rings make your fingers look great! |
| Around neck | copper amulet 'Tirek'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +4 Dex ----- def ----- Resists +3% mind +9% acid Die.at -60.00 life Disarm- +10% Amulets make your neck look great! |
| In main hand | Cystblight the steel dagger (116% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 116% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature +12 darkness On Hit.r1 +8 nature While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% nature Res.pen +7% physical On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Disarm- +14% Sharp, short and deadly. |
| Around waist | Relgethel the Shockhacker1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +3 (+1 eff.) Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +15 (+4 eff.) Resists +6% mind Mind.save +5 (+2 eff.) ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
| In off hand | Tidereign the iron dagger (114% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 114% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +3% cold +9% physical Melee Ret 6 physical Sharp, short and deadly. |
| Cloak | linen cloak 'Tivon' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.crit +3% S.pwr/crit +2 ----- def ----- Defense +1 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.04 Vim/s.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
movement infusion of the sneak (speed 578%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the sneak (absorb 107; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Zanutodur the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +4 Con +3 Mag dps ---------- Res.pen +15% mind ----- def ----- Defense +5 (+2 eff.) Amulets make your neck look great! |
grounding copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +11% lightning Stun/Frz- +23% Amulets make your neck look great! |
Branerebar the Hailbloom0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% arcane +3% cold ----- def ----- Defense +8 (+2 eff.) Resists +12% arcane +6% blight Blind- +24% ---------- misc Infravis +4 See.Stealth +6 See.Invis +11 Rings make your fingers look great! |
Harudar the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +21 (+10 eff.) Dmg.mod +11% arcane +12% nature ----- def ----- Resists +11% arcane +24% nature Rings make your fingers look great! |
Nimbusbender0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% lightning Acc +15 (+4 eff.) ----- def ----- Mind.save +9 (+4 eff.) Confus- +21% Rings make your fingers look great! |
Shadowsquall the iron dagger (97% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 97% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 nature On Hit: * 10% chance to reduce damage dealt by 17% While equipped: dps ---------- Dmg.mod +3% darkness Acc +6 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Defense +5 (+2 eff.) Disarm- +20% Sharp, short and deadly. |
blazebringer's steel dagger (108% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 108% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +6 fire While equipped: dps ---------- All.spd +3% Res.pen +8% fire Sharp, short and deadly. |
dwarven-steel dagger of shearing (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 119% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +10 (+3 eff.) Apr +8 Sharp, short and deadly. |
iron dagger (102% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 102% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger of massacre (115% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 115% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Gloomwar1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Res.pen +5% darkness On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Resists +6% blight +5% arcane +6% acid A belt that goes around your waist. |
Neroda the Airwrither1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% acid Res.pen +5% lightning +10% acid ----- def ----- Resists +3% acid +6% light Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Woeking1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness ----- def ----- HP.reg +0.60 Heal.mod +15% A belt that goes around your waist. |
Earthsever (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +8% Crit.mult +23.00% Spell.pwr +6 (+3 eff.) Dmg.mod +8% arcane +10% blight Res.pen +10% arcane Melee Ret 6 arcane On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +3 (+1 eff.) Resists +6% nature +5% arcane ---------- misc Max.mana +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was corrupted by the digestive sack. |
linen cloak 'Bethiba' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+2 eff.) ---------- misc Psi/ret +0.12 Max.hate +8.00 Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chalatodan the woollen robe (2 def, 2 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% blight +7% nature +10% light ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +15% light +9% all Phys.save +17 (+9 eff.) Poison- +24% Disease- +22% Cut- +10% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of light (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +16% light +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hettibers the Weepsmash (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature +6% fire Res.pen +5% nature ----- def ----- Armour +1 Resists +5% lightning +7% temporal +6% mind A pair of boots made of leather. |
pair of rough leather boots 'Daimodin' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +11 Wil dps ---------- Dmg.mod +6% acid +6% mind ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+4 eff.) A pair of boots made of leather. |
pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +1 Disengage: Puts all charms on 15 cooldown Level 3.9 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
cinder rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 6 fire Dmg.mod +3% fire ----- def ----- Armour +1 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +2 Resists +7% blight Spell.save +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Nimbusstreaker (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +10% fire Melee Ret 2 lightning 4 acid ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning A cap made of leather. |
iron helm 'Emelykira' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Spell.crit +1% S.pwr/crit +8 Dmg.mod +3% arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/turn +0.08 Mana/s.crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Adaresemina' (1 def, 2 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +4 Con dps ---------- Phys.crit +1.0% Crit.mult +10.00% Phys.pwr +15 (+5 eff.) Dmg.mod +11% light ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +16% light +3% fire A pointy cloth hat, very wizardly... |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 39.09 to 117.26 lightning damage (78.17 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour 'Winterraptor' (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% blight +6% cold +5% arcane Max.HP +54.00 HP.reg +3.80 Heal.mod +11% Stun/Frz- +10% A suit of armour made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
324 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Duathelpain (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% nature Apr +2 ----- def ----- Defense +5 (+2 eff.) Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chalorak1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +7 (+3 eff.) Dmg.mod +18% arcane Res.pen +15% arcane +20% acid Melee Ret 2 arcane ----- def ----- Resists +5% arcane Mind.save +8 (+4 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rhidrakor2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +1% ----- def ----- Resists +12% cold Phys.save +6 (+3 eff.) Spell.save +3 (+2 eff.) Heal.mod +11% ---------- misc Psi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
void-walker's brass lantern2.0 T1 lite [Ego+] Arcane While equipped: ----- def ----- Resists +6% cold +5% temporal Def/telep +11 Res/telep +11% Dur/telep +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing elm wand of lightning storm [power 116] (12/15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Anuma the Doomelf Shadowblade level 6
79th Pyre 122nd year of Ascendancy at 19:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Anuma the Doomelf Shadowblade level 10
9th Mirth 122nd year of Ascendancy at 08:23 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Anuma the Doomelf Shadowblade level 20
40th Dusk 122nd year of Ascendancy at 11:47 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Anuma the Doomelf Shadowblade level 6
79th Pyre 122nd year of Ascendancy at 20:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Anuma the Doomelf Shadowblade level 12
7th Flare 122nd year of Ascendancy at 02:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Anuma the Doomelf Shadowblade level 10
1st Summertide 122nd year of Ascendancy at 22:50 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Anuma the Doomelf Shadowblade level 15
7th Dusk 122nd year of Ascendancy at 00:44 see stats
Log
Ragau the quasit casts Pacification Hex.
Anuma is hexed!
Anuma is dazed!
Lord of Skulls (warrior) misses Anuma.
Anuma performs a melee critical strike against Lord of Skulls (warrior)!
Lord of Skulls (warrior) slows down.
Anuma is not dazed anymore.
Ghast notices you at the last moment!
Ghast's armor corrodes!
Ghast's is vulnerable to attacks and effects!
Your corruption explodes around ghast!
Anuma performs a melee critical strike against Lord of Skulls (warrior)!
Lord of Skulls (warrior) shatters!
Melee retaliation hits Anuma for 1 acid, 14 physical, 1 acid, 29 physical (45 total damage).
Corruption of the Doomed hits Armoured skeleton warrior for 18 darkness damage.
Corruption of the Doomed hits Ghast for 18 darkness damage.
Blade Flurry hits Ghast for 94 physical, 9 nature, 14 darkness, 30 darkness, 10 nature, 47 physical, 30 darkness (235 total damage).
Blade Flurry hits Armoured skeleton warrior for 10 nature damage.
Anuma hits Armoured skeleton warrior for 49 physical, 5 nature, 7 darkness, 12 darkness, 5 nature, 63 physical (141 total damage).
Anuma hits Ghast for 5 nature damage.
Anuma killed Armoured skeleton warrior!
Fire imp spits flames!
Anuma is no longer transformed.
Anuma is free from the worm rot.
A carrion worm mass bursts out of Anuma!
Bleeding from Ragau the quasit hits Anuma for 38 physical damage.
Ragau the quasit hits Anuma for 60 blight damage.
Anuma the level 20 doomelf shadowblade was infected to death by Ragau the quasit on level 1 of Anteroom of Agony.
You end your Shadow Dance.







































































































