





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 | 
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Shimmer Pack: Pyromania 1.6.0Cosmetic pack! | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Horror | 
| Class | Eldritch | 
| Level / Exp | 19 / 0% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 28 (base 28) | 
| Dexterity | 12 (base 12) | 
| Constitution | 17 (base 12) | 
| Magic | 38 (base 38) | 
| Willpower | 10 (base 10) | 
| Cunning | 13 (base 10) | 
Resources
| Life | 409/409 | 
| Hate | 100/100 | 
| Vim | 102/102 | 
| Healing Factor | 0.56294151927397 | 
| Regeneration | 0.56294151927397 | 
Speed
| Mental | -20% | 
| Attack | 0% | 
| Movement | +11.09386761032% | 
| Spell | -20% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 13 | 
| See Stealth | 5 | 
| See Invisible | 37 | 
Offense: Mainhand
| Damage | 34 | 
| Accuracy | 43 | 
| Crit Chance | 9% | 
| APR | 3 | 
| Speed | 1.25 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 45 | 
| Crit Chance | 2% | 
| Speed | 1.25 | 
Offense: Mind
| Mindpower | 12 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Blight | -50% | 
| Acid | -52% | 
| Fire | -37% | 
| All | -60% | 
Offense: Damage Penetration
| Acid | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 30.413408721348 (65.897138898113%) | 
| Defense | 17 | 
| Ranged Defense | 17 | 
| Fatigue | 24 | 
| Physical Save | 24 | 
| Spell Save | 25 | 
| Mental Save | 21 | 
Defense: Resistances
| Mind | + 21%(100%) | 
| Lightning | + 25%(100%) | 
| Cold | + 34%(100%) | 
| Temporal | + 24%(100%) | 
| Blight | +100%(100%) | 
| Acid | +100%(100%) | 
| Fire | + 25%(100%) | 
| All | + 16%(100%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Corruption / Scourge | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Reaving combat | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Rot | 0.80 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Plague | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
| talent | Infestation | 
| talent | Worm that Walks Link | 
| talent | Ruin | 
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance.Shared Insanity | 
Quests
Equipment
| Tool |  extending yew wand of shielding [power 266]  (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  savage's copper ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Spell save: +10 (+5 eff.) Blindness immunity: +21% Maximum stamina: +12.00 Infravision radius: +3 See stealth: +5 See invisible: +7 Rings make your fingers look great! | 
| On fingers |  rogue's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+4 eff.) Changes stats: +3 Cun Rings make your fingers look great! | 
| On fingers |  steel ring of fire (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! | 
| On fingers |  titan's steel ring of fire (+24%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +24% fire Changes damage: +12% fire Physical save: +8 (+4 eff.) Rings make your fingers look great! | 
| Around waist |  insulating rough leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Maximum life: +30.00 A belt that goes around your waist. | 
| Main armor |  impenetrable steel mail armour of clarity (2 def, 16 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +16 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +6% mind Mental save: +12 (+6 eff.) A suit of armour made of mail. | 
| In off hand |  Coral Spray (8 def, 8 armour, 48 block) Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+5 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
| In main hand |  elemental steel longsword of crippling (16-22 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 78 acid damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Changes resistances penetration: +5% acid Changes damage: +8% acid / +10% blight Sharp, long, and deadly. It was corrupted by the digestive sack. | 
Inventory
|  mule's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Rings make your fingers look great! | 
|  steel mail armour of the deep (2 def, 8 armour) Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water A suit of armour made of mail. | 
|  cured leather armour of the void (6 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+4 eff.) Fatigue: +7% Damage (Melee): 7 darkness Damage (Ranged): 6 darkness Changes resistances: +12% darkness / +12% temporal Defense after a teleport: +16 Resist all after a teleport: +14% New effects duration reduction after a teleport: +14% It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A suit of armour made of leather. | 
|  reinforced steel shield of lightning resistance (+18%) (0 def, 7 armour, 75.5 block) Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +7 Fatigue: +8% Changes resistances: +18% lightning Talent granted: +1 Block Handheld deflection devices. | 
|  Umbrajeer the dwarven-steel pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to reduce damage dealt by 7% Changes stats: +8 Str Changes resistances penetration: +5% fire Changes damage: +3% darkness Reduces incoming crit damage: 15.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
Achievements
Log
Worm that walks (servant of Friedrich) receives 1 healing from Ruin.
Melee retaliation hits Worm that walks (servant of Friedrich) for (14 absorbed), 0 lightning (0 total damage).
Worm that walks (servant of Friedrich) hits Gwelgoroth for 11 physical, 6 blight, 36 acid (53 total damage).
Friedrich casts Lash Out.
Melee retaliation hits Friedrich for (11 absorbed), 0 lightning, (11 absorbed), 0 lightning (0 total damage).
Friedrich hits Gwelgoroth for 162 darkness, 21 arcane, 5 temporal, 67 physical (255 total damage).
Friedrich killed Gwelgoroth!
Resting starts...
The shield around Friedrich crumbles.
The shield around worm that walks (servant of Friedrich) crumbles.
Talent Lash Out is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Friedrich picks up (Q.): linen wizard hat (1 def, 0 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Character control switched to worm that walks (servant of Friedrich).
Worm that walks (servant of Friedrich) deactivates Infestation.
Worm that walks (servant of Friedrich) activates Infestation.
Worm that walks (servant of Friedrich) deactivates Worm that Walks Link.
Worm that walks (servant of Friedrich) activates Worm that Walks Link.
Worm that walks (servant of Friedrich) deactivates Ruin.
Worm that walks (servant of Friedrich) activates Ruin.



























