Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ghoul |
Class | Doombringer |
Level / Exp | 50 / 2070% |
Size | medium |
Lifes / Deaths | Killed by Silumira the skeleton warrior at level 34 on the 3rd Mirth 123rd year of Ascendancy at 11:56 6 / 1 |
Primary Stats
Strength | 95 (base 60) |
Dexterity | 117 (base 61) |
Constitution | 34 (base 13) |
Magic | 74 (base 38) |
Willpower | 13 (base 8) |
Cunning | 105 (base 52) |
Resources
Life | 1914/1914 |
Stamina | 224/224 |
Vim | 150/164 |
Healing Factor | 1.8541426948011 |
Regeneration | 98.73309849816 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +99.416166851278% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 5 |
See Stealth | 58.74674930024 |
See Invisible | 60.74674930024 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 227 |
Accuracy | 91 |
Crit Chance | 109% |
APR | 69 |
Speed | 1.33 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 52% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Blight | +39% |
Arcane | +26% |
Cold | +21% |
All | +9% |
Darkness | +34% |
Light | +24% |
Temporal | +69% |
Physical | +86% |
Fire | +44% |
Mind | +33% |
Offense: Damage Penetration
Darkness | +43% |
Temporal | +54% |
Mind | +35% |
Physical | +58% |
Cold | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 60.577061762266 (72.155997060385%) |
Defense | 94 |
Ranged Defense | 94 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 50 |
Mental Save | 63 |
Defense: Resistances
Acid | + 45%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 49%( 70%) |
All | + 32%( 70%) |
Darkness | + 70%( 70%) |
Light | + 36%( 70%) |
Physical | + 51%( 70%) |
Lightning | + 36%( 70%) |
Fire | + 61%( 70%) |
Mind | + 52%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 72% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 38% |
Disarm Resistance | 0% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 7 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 5 times. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Fearfire | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.63 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Eternal Suffering |
talent | Abyssal Shield |
talent | Horrifying Blows |
talent | Share the Pain |
talent | Chant of Fortress |
talent | Precise Strikes |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Xanorin the rattlesnake. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by steamgun turret. Escort: lost defiler (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Eilinoreta the skeleton archer. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by DOOM ON YA. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Nerobremina the emperor wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2632. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | alchemist's lamp 'Dagirig' alchemist's lamp 'Dagirig'1.0 T3 lite [Rare] Master While equipped: Stats +4 Cun +4 Mag dps ---------- Crit.mult +20.00% Phasing +30% Melee Ret 4 arcane ----- def ----- Defense +10 (+2 eff.) Blind- +38% Confus- +22% ---------- misc Light +9 See.Stealth +13 See.Invis +15 Track: Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Yvora the drakeskin leather cap (0 def, 5 armour) Yvora the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +8 Str +5 Dex +4 Cun dps ---------- Apr +8 On Hit (Melee): * 21% chance to reduce armor by 38% ----- def ----- Armour +5 Fatigue +5% Resists +6% lightning +21% mind +3% darkness Mind.save +28 (+7 eff.) Heal.mod +21% Disease- +20% Confus- +50% Stun/Frz- +20% A cap made of leather. |
Tool | Urthyhor the Blazestrike [power 90] (12 cooldown) Urthyhor the Blazestrike [power 90] (12 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +15% light Res.pen +15% physical Melee Ret 8 acid ----- def ----- Mind.save +6 (+1 eff.) Die.at -40.00 life ---------- misc Max.hate +4.00 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Dex +2 Mag +7 Cun dps ---------- Dmg.mod +15% blight Res.pen +10% cold Melee Ret 6 cold ----- def ----- Defense +14 (+3 eff.) Resists +3% cold Crit.chn- 16.43% Max.HP +63.00 HP.reg +20.00 Heal.mod +16% Stun/Frz- +34% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | stralite ring 'Suncrack' stralite ring 'Suncrack'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun +8 Dex dps ---------- Dmg.mod +6% mind Acc +5 (+1 eff.) ----- def ----- Resists +6% light Max.HP +137.00 HP.reg +28.00 Heal.mod +30% ---------- misc Equi/ret +0.20 Light +2 Rings make your fingers look great! |
Around waist | Aruvena the Sulfurpiety Aruvena the Sulfurpiety1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Phys.crit +2.0% Crit.mult +25.00% Mind.pwr +10 (+3 eff.) Apr +2 On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Max.HP +32.00 ---------- misc Max.hate +4.00 A belt that goes around your waist. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 28 * Blasts creatures in a radius 1 shockwave around your target for 306.90 to 920.70 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 762.60 to 1525.20 physical damage (based on Strength) to each. Uses 30 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | Goremight the voratun gauntlets (0 def, 3 armour) Goremight the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +5 Dex +5 Mag +9 Cun dps ---------- Phys.crit +14.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% Dmg.mod +11% arcane +15% mind Acc +15 (+3 eff.) Melee Ret 12 nature ----- def ----- Armour +3 Fatigue +5% Resists +15% darkness +3% fire Phys.save +15 (+4 eff.) ---------- misc Infravis +4 Cooldown Double Strike -1 Unarmed combat: Power 39.5 - 55.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +25 Apr +15 Crit +48.0% Atk.spd 83% Melee+ +19 arcane +29 darkness On Crit.r2 +14 arcane On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 On Crit: 10% Dominate 5 Track: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Olebers the elven-silk robe (0 def, 0 armour) Olebers the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +14 Mag dps ---------- Dmg.mod +11% acid +51% temporal +21% fire +12% cold +6% arcane +65% physical Res.pen +24% temporal +10% mind +18% physical Melee Ret 8 arcane 6 mind ----- def ----- Resists +19% acid +20% physical +19% cold +15% fire +15% all Anom.red +28 ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | elven-silk cloak 'Shiverkill' (33 def, 10 armour) elven-silk cloak 'Shiverkill' (33 def, 10 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: dps ---------- Crit.mult +30.00% S.pwr/crit +4 Dmg.mod +25% darkness Res.pen +18% darkness Phasing +35% Acc +15 (+3 eff.) Apr +15 ----- def ----- Armour +10 Defense +33 (+7 eff.) Resists +3% cold +23% darkness +6% arcane Phys.save +40 (+10 eff.) Spell.save +25 (+9 eff.) Mind.save +25 (+6 eff.) Stealth +37 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 Mana/s.crit +2.37 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Hazewrack Hazewrack0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +10 Cun +8 Con dps ---------- Crit.mult +18.00% Spell.pwr +15 (+4 eff.) Mov.spd +10% Dmg.mod +15% blight +14% fire +3% mind +9% temporal Res.pen +5% temporal Melee Ret 4 temporal 2 cold On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -10% Resists +9% mind Phys.save +20 (+5 eff.) Spell.save +25 (+9 eff.) Mind.save +20 (+5 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.50 Masteries +0.33 Corruption/Demonic strength Amulets make your neck look great! |
Inventory
blink rune (range 6; phase 19; cd 13) blink rune (range 6; phase 19; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune (range 7; phase 27; cd 16) blink rune (range 7; phase 27; cd 16)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the warrior (range 10; phase 30; cd 17) blink rune of the warrior (range 10; phase 30; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the duelist (damage 378; dur 4; cd 18) acid wave rune of the duelist (damage 378; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 378.48 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 454; dur 4; cd 20) acid wave rune of the duelist (damage 454; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 454.08 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 22; resist 30%; move 63%; dur 5; cd 16) ethereal rune (power 22; resist 30%; move 63%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 63% faster, and you are invisible (power 22). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 220; cd 21) shatter afflictions rune of the duelist (absorb 220; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 220 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 58; cd 12) shatter afflictions rune of the psychic (absorb 58; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 159; cd 12) shatter afflictions rune of the warrior (absorb 159; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 159 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 119; cd 12) shatter afflictions rune of the warrior (absorb 119; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 128; cd 12) shatter afflictions rune of the wizard (absorb 128; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 128 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 0; blocks 9; dur 4; cd 16) stormshield rune of the sneak (threshold 0; blocks 9; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 9 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the wizard (threshold 14; blocks 6; dur 4; cd 14) stormshield rune of the wizard (threshold 14; blocks 6; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 14 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Getidevon Getidevon0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn * 10% chance to slow global speed by 53% ----- def ----- Resists +9% acid Spell.save +6 (+2 eff.) ---------- misc Masteries +0.10 Corruption/Fearfire Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Eroharayagas' copper amulet 'Eroharayagas'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Con ----- def ----- Armour +2 Resists +9% light +10% fire +3% nature +12% cold HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
restful copper amulet of constitution (+3) restful copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
Dagyrin Dagyrin0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Acc +20 (+4 eff.) ----- def ----- Resists +3% physical +6% darkness +6% blight +3% fire +14% mind +3% nature Confus- +24% Amulets make your neck look great! |
Tarrodar Tarrodar0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +13.00% Spell.pwr +8 (+2 eff.) Dmg.mod +8% blight +9% fire ----- def ----- Defense +15 (+3 eff.) Resists +6% temporal +5% arcane +6% nature Max.HP +60.00 Poison- +20% Disarm- +20% Knockbk- +20% Amulets make your neck look great! |
warrior's steel amulet of cunning (+4) warrior's steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Hailwitch Hailwitch0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +30 (+7 eff.) Melee Ret 8 cold ----- def ----- Resists +19% fire +29% cold Die.at -60.00 life Amulets make your neck look great! |
Earygas the voratun amulet Earygas the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Wil +2 Con dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +18% temporal Res.pen +10% physical Apr +5 ----- def ----- Resists +8% physical ---------- misc Masteries +0.32 Corruption/Shadowflame Amulets make your neck look great! |
Emoba Emoba0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +9 Dex +5 Mag +9 Wil dps ---------- S.pwr/crit +5 Dmg.mod +6% mind +6% temporal Melee Ret 2 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% mind Blind- +28% ---------- misc Mana/turn +0.50 Max.mana +47.00 Infravis +8 Sight +2 See.Invis +15 Amulets make your neck look great! |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 6 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 482.34 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +15 Con ----- def ----- Defense +10 (+2 eff.) Resists +10% blight Affinity +15% nature Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) HP.reg +2.00 Heal.mod +30% Stun/Frz- +90% Amulets make your neck look great! |
Vox Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
voratun amulet 'Arthondil' voratun amulet 'Arthondil'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun +5 Con dps ---------- Crit.mult +20.00% Acc +9 (+2 eff.) Apr +18 ----- def ----- Resists +3% lightning +6% temporal +30% light +27% darkness Phys.save +17 (+4 eff.) Spell.save +15 (+5 eff.) Max.HP +69.00 HP.reg +9.00 Blind- +42% ---------- misc Max.hate +8.00 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
marksman's copper ring of the mind (+11%) marksman's copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% mind Acc +4 (+1 eff.) ----- def ----- Resists +11% mind Rings make your fingers look great! |
Velakira the Glaciersage Velakira the Glaciersage0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% mind Res.pen +25% cold Melee Ret 4 mind 8 cold ----- def ----- Resists +9% mind Max.HP +30.00 Disarm- +30% Pinning- +29% Knockbk- +32% ---------- misc Max.psi +20.00 Rings make your fingers look great! |
mule's steel ring of arcana (+0.11/turn) mule's steel ring of arcana (+0.11/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Silence- +22% ---------- misc Max.enc +24 Mana/turn +0.11 Rings make your fingers look great! |
rogue's steel ring of nature (+20%) rogue's steel ring of nature (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% nature ----- def ----- Defense +4 (+1 eff.) Resists +20% nature Rings make your fingers look great! |
steel ring 'Voidbraze' steel ring 'Voidbraze'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Crit.mult +15.00% Dmg.mod +16% acid Melee Ret 2 darkness ----- def ----- Resists +20% acid Die.at -80.00 life ---------- misc Max.stam +30.00 Rings make your fingers look great! |
warrior's steel ring of frost (+22%) warrior's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% cold ----- def ----- Armour +6 Resists +22% cold Rings make your fingers look great! |
wizard's steel ring of power wizard's steel ring of power0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +8 (+3 eff.) Rings make your fingers look great! |
conjurer's gold ring conjurer's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 15 light Ranged+ 18 light Dmg.mod +12% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
psionicist's gold ring of pilfering psionicist's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Acc +9 (+2 eff.) Apr +7 ----- def ----- Defense +10 (+2 eff.) Mind.save +6 (+1 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's gold ring of pilfering solipsist's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Acc +8 (+2 eff.) Apr +10 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Gladhethra the voratun ring Gladhethra the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 21 arcane resource burn ----- def ----- Resists +6% acid +5% arcane +21% blight Mind.save +29 (+7 eff.) Max.HP +100.00 Heal.mod +10% Confus- +56% Knockbk- +20% Rings make your fingers look great! |
Rimebreak Rimebreak0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +18 Wil +8 Cun +10 Con dps ---------- Phys.pwr +13 (+3 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +17% acid Res.pen +20% blight +20% cold On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +34% acid +6% cold Mind.save +20 (+5 eff.) Rings make your fingers look great! |
Sparkwedge the voratun ring Sparkwedge the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +7 Wil +16 Cun dps ---------- Spell.crit +5% Spell.pwr +11 (+3 eff.) Mind.pwr +15 (+5 eff.) Res.pen +10% lightning Acc +17 (+4 eff.) Apr +15 Melee Ret 8 blight ----- def ----- Defense +17 (+4 eff.) Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +1.00 Vim/s.crit +1.00 Max.vim +20.00 Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's voratun ring rogue's voratun ring0.1 T5 ring jewelry [Ego] Master While equipped: Stats +6 Cun ----- def ----- Defense +12 (+3 eff.) Rings make your fingers look great! |
voratun ring 'Chamumathad' voratun ring 'Chamumathad'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +7 Dex +6 Con dps ---------- Phys.pwr +30 (+7 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +14 (+5 eff.) Res.pen +25% physical Melee Ret 10 physical ----- def ----- Resists +6% mind Rings make your fingers look great! |
voratun ring 'Cloudpassion' voratun ring 'Cloudpassion'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +11 Con dps ---------- Dmg.mod +20% lightning Res.pen +15% lightning Melee Ret 2 acid 6 lightning On Hit (Melee): * 24% chance to reduce armor by 38% ----- def ----- Fatigue -10% Resists +40% lightning +12% light +6% acid Spell.save +40 (+13 eff.) ---------- misc Max.enc +40 Max.stam +73.00 Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element) Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element) dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% lightning ----- def ----- Armour +10 Defense +12 (+3 eff.) ---------- misc Wards +3 lightning Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element) dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +26 (+7 eff.) Dmg.mod +30% cold ---------- misc Max.mana +94.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Ichormight (58-86 power, 4 apr) Ichormight (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 57.5 - 86.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +26 cold On Hit.r1 +16 nature On Hit: 20% Curse of Death 5 While equipped: dps ---------- Phys.crit +13.0% Crit.mult +33.00% Dmg.mod +9% nature +9% mind Res.pen +10% nature Apr +16 ---------- misc Hate/m.crit +2.00 Massive two-handed battleaxes. |
Loryhir the voratun battleaxe (54-82 power, 4 apr) Loryhir the voratun battleaxe (54-82 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Power 54.5 - 81.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 arcane On Crit.r2 +8 blight +12 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage While equipped: Stats +20 Con +21 Wil dps ---------- Phys.crit +17.0% Crit.mult +49.00% Dmg.mod +12% arcane Res.pen +25% blight +21% physical Acc +27 (+5 eff.) Apr +38 Melee Ret 2 arcane ----- def ----- Resists +6% arcane Max.HP +154.00 Massive two-handed battleaxes. |
Frozenmarrow the stralite greatmaul (68-103 power, 3 apr) Frozenmarrow the stralite greatmaul (68-103 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 68.5 - 102.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +4 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +10 Str +13 Dex +10 Mag +6 Wil +10 Cun +16 Con dps ---------- Dmg.mod +3% cold Melee Ret 8 fire ----- def ----- Resists +3% cold +6% fire Massive two-handed mauls. |
stralite greatmaul 'Chargewrest' (78-118 power, 3 apr) stralite greatmaul 'Chargewrest' (78-118 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 78.5 - 117.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +8.5% Atk.spd 100% Melee+ +12 physical While equipped: dps ---------- Crit.mult +23.41% Phys.pwr +30 (+7 eff.) Dmg.mod +18% lightning +12% physical Res.pen +29% lightning +25% light Massive two-handed mauls. |
Bregeleg the voratun greatmaul (68-101 power, 4 apr) Bregeleg the voratun greatmaul (68-101 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Psionic Power 67.5 - 101.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +19 mind On Hit.r1 +16 temporal On Crit.r2 +42 acid +21 cold +55 nature +27 lightning On Hit: * 41% chance to reduce all saves and defense by 26 While equipped: Stats +5 Cun +7 Wil dps ---------- Mov.spd +55% Res.pen +19% acid +15% temporal +26% cold +33% nature +35% lightning Apr +16 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal Crit.chn- 10.00% Massive two-handed mauls. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 82.0 - 123.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
elemental voratun greatmaul (64-95 power, 4 apr) elemental voratun greatmaul (64-95 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane Power 63.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 99 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +40% fire Res.pen +42% fire Massive two-handed mauls. |
Latafayn (68-109 power, 5 apr) Latafayn (68-109 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 125% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 6 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Beloreba (62-100 power, 7 apr) Beloreba (62-100 power, 7 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Melee+ +28 blight On Hit.r1 +56 fire On Hit: 20% Epidemic 5 On Hit: * 26% chance to reduce strength, dexterity, and constitution by 28 While equipped: Stats +10 Dex dps ---------- Crit.mult +15.00% Phys.spd +10% Acc +34 (+6 eff.) ----- def ----- Armour +6 Defense +15 (+3 eff.) Phys.save +15 (+4 eff.) Disease- +38% Massive two-handed swords. |
Bokorasus the voratun greatsword (58-93 power, 4 apr) Bokorasus the voratun greatsword (58-93 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 58.0 - 92.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +17 Str +23 Dex +19 Mag +14 Wil +12 Cun +14 Con dps ---------- Phys.spd +10% Res.pen +21% all Acc +62 (+11 eff.) Apr +20 ----- def ----- Crit.chn- 5.00% Spell.save +18 (+6 eff.) Mind.save +9 (+2 eff.) HP.reg +4.00 Cut- +20% Massive two-handed swords. |
Butcher (48-67 power, 12 apr) Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
voratun longsword of evisceration (42-58 power, 6 apr) voratun longsword of evisceration (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +11 (+3 eff.) Sharp, long, and deadly. |
acidic voratun waraxe of shearing (38-54 power, 6 apr) acidic voratun waraxe of shearing (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: dps ---------- Res.pen +15% all Acc +24 (+5 eff.) Apr +15 One-handed war axes. |
balanced voratun waraxe of enduring (40-55 power, 6 apr) balanced voratun waraxe of enduring (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +14 Con +15 Wil dps ---------- Acc +15 (+3 eff.) ----- def ----- Defense +14 (+3 eff.) Max.HP +91.00 Disarm- +39% One-handed war axes. |
balanced voratun dagger of persecution (38-49 power, 9 apr) balanced voratun dagger of persecution (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Disrupt/Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +26% Unnatural While equipped: Stats +7 Wil dps ---------- Acc +14 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Disarm- +50% Sharp, short and deadly. |
plaguebringer's voratun dagger of projection (38-49 power, 9 apr) plaguebringer's voratun dagger of projection (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Psionic Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 28 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +32% Sharp, short and deadly. |
coruscating voratun shield (0 def, 10 armour, 203.5 block) coruscating voratun shield (0 def, 10 armour, 203.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str dps ---------- Melee Ret 26 fire ----- def ----- Armour +10 Fatigue +8% Resists +20% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Loredelach the Hellroar (0 def, 0 armour) Loredelach the Hellroar (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +5 Dex +7 Mag dps ---------- Dmg.mod +11% temporal +15% light +14% physical Res.pen +9% physical +8% temporal +15% fire ----- def ----- Resists +8% lightning +10% darkness +10% cold +7% blight +8% fire +30% light +11% all Phys.save +15 (+4 eff.) Spell.save +26 (+9 eff.) Mind.save +15 (+3 eff.) Anom.red +10 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+3 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Carrionsage (0 def, 0 armour) Carrionsage (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +16 Con dps ---------- Dmg.mod +60% nature +25% fire +12% light +9% cold Melee Ret 6 nature ----- def ----- Resists +9% cold +37% fire +12% nature +15% all Poison- +92% Disease- +85% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe (0 def, 0 armour) dispeller's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +12% lightning +12% darkness +10% light +12% blight +11% fire +11% cold +15% all Phys.save +19 (+5 eff.) Spell.save +40 (+13 eff.) Mind.save +16 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 8 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 192.48 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 3 Armour, 5 Defense and your attacks will gain 10% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Lorugas the Demonquake Lorugas the Demonquake1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +12 Dex +11 Cun +10 Lck dps ---------- Phys.crit +14.0% Mind.crit +11% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Mind.pwr +40 (+13 eff.) Res.pen +15% darkness +5% mind ----- def ----- Resists +3% darkness Mind.save +21 (+5 eff.) Stealth +15 ---------- misc T.Disarm +29 Hate/m.crit +1.00 Infravis +6 A belt that goes around your waist. |
drakeskin leather belt 'Cuthidular' drakeskin leather belt 'Cuthidular'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +6 Mag +11 Wil +8 Cun +10 Lck dps ---------- Spell.crit +6% Crit.mult +10.00% S.pwr/crit +2 ----- def ----- Armour +15 Resists +11% fire +11% cold Mind.save +9 (+2 eff.) Stealth +12 ---------- misc T.Disarm +30 Mana/turn +0.12 Mana/s.crit +2.37 Infravis +6 Create a temporary shield that absorbs 389 damage Puts all charms on 18 cooldown A belt that goes around your waist. |
drakeskin leather belt 'Samolar' drakeskin leather belt 'Samolar'1.0 T5 belt armor [Rare] Master While equipped: Stats +11 Str +15 Wil +7 Cun +6 Con dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +12% mind Res.pen +34% acid +34% mind Against +43% Summoned On Hit (Melee): * 27% chance to reduce armor by 38% ----- def ----- D.Red.from +45% Summoned ---------- misc Light +4 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt spiritwalker's drakeskin leather belt1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +11 Mag ---------- misc Mana/turn +0.60 Max.mana +55.00 A belt that goes around your waist. |
Elyratta the Deepsbringer (2 def, 0 armour) Elyratta the Deepsbringer (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Acc +22 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Resists +20% darkness Mind.save +18 (+4 eff.) Max.HP +70.00 ---------- misc Max.stam +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Barain the Wretchbolt (0 def, 14 armour) Barain the Wretchbolt (0 def, 14 armour)2.0 T5 feet armor [Rare] Master While equipped: ----- def ----- Armour +14 Resists +12% acid +6% temporal +21% nature +6% mind Crit.chn- 15.00% Max.HP +60.00 Heal.mod +15% Poison- +21% Disease- +20% Stun/Frz- +20% Knockbk- +21% ---------- misc Infravis +3 A pair of boots made of leather. |
Cyrywyn (0 def, 5 armour) Cyrywyn (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Cun +6 Con dps ---------- Spell.crit +1% Spell.pwr +18 (+5 eff.) Res.pen +5% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Armour +5 Resists +3% temporal Phys.save +23 (+6 eff.) Mind.save +18 (+4 eff.) Silence- +38% Confus- +50% Stun/Frz- +44% ---------- misc Mana/s.crit +2.11 A pair of boots made of leather. |
Mayessra the pair of drakeskin leather boots (15 def, 5 armour) Mayessra the pair of drakeskin leather boots (15 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +23 Dex +15 Lck dps ---------- Dmg.mod +6% mind On Hit (Melee): * 26% chance to reduce all saves and defense by 26 ----- def ----- Armour +5 Defense +15 (+3 eff.) Resists +3% lightning +6% arcane +3% acid Stealth +15 Max.HP +40.00 HP.reg +11.00 Heal.mod +19% Blind- +20% Stun/Frz- +26% A pair of boots made of leather. |
Radhasadunathel the Iceraze (0 def, 5 armour) Radhasadunathel the Iceraze (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% cold +18% nature +15% mind Res.pen +25% cold +25% darkness +20% nature ----- def ----- Armour +5 Resists +15% mind Silence- +50% Confus- +36% Stun/Frz- +50% A pair of boots made of leather. |
pair of dwarven-steel boots 'Morningpain' (0 def, 8 armour) pair of dwarven-steel boots 'Morningpain' (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Mag dps ---------- Dmg.mod +18% light Res.pen +5% arcane ----- def ----- Armour +8 Fatigue +3% Silence- +29% Confus- +26% Stun/Frz- +28% ---------- misc Stam/turn +0.90 Max.stam +14.00 Light +2 Infravis +2 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
invigorating pair of voratun boots (0 def, 5 armour) invigorating pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -6% Max.HP +60.00 ---------- misc Stam/turn +0.80 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of voratun boots of speed (0 def, 14 armour) miner's pair of voratun boots of speed (0 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +14 Fatigue +4% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Porutta (0 def, 15 armour) Porutta (0 def, 15 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +8 Cun dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +18% Crit.mult +24.00% Acc +25 (+5 eff.) Apr +3 ----- def ----- Armour +15 ---------- misc Stam/turn +2.00 Unarmed combat: Power 34.0 - 37.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +14.0% Atk.spd 100% On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Boredodin' (0 def, 20 armour) dwarven-steel gauntlets 'Boredodin' (0 def, 20 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Con dps ---------- Spell.pwr +20 (+5 eff.) Phasing +30% ----- def ----- Armour +20 Hardiness +7% Fatigue +3% Resists +5% arcane +6% physical Mind.save +7 (+1 eff.) Die.at -60.00 life Max.HP +61.00 HP.reg +5.00 ---------- misc Stam/turn +1.00 Max.stam +16.00 Unarmed combat: Power 25.5 - 35.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 On Hit: 5% Stone Touch 3 On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 40% Dex, 40% Cun, 10% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.9 Pwr.cost 15 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
elven-silk wizard hat 'Toryrab' (8 def, 4 armour) elven-silk wizard hat 'Toryrab' (8 def, 4 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) Dmg.mod +12% darkness +20% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Resists +6% lightning +14% temporal +20% darkness +7% fire +6% nature +8% acid +18% physical +9% blight +8% cold +8% light Die.at -40.00 life Max.HP +80.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +2.60 Psi/ret +2.60 Hate/ret +3.00 Max.hate +15.00 A pointy cloth hat, very wizardly... |
shimmering elven-silk wizard hat of darkness (+30%) (3 def, 0 armour) shimmering elven-silk wizard hat of darkness (+30%) (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +18% arcane +20% darkness ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness ---------- misc Max.mana +110.00 A pointy cloth hat, very wizardly... |
Growstalker (26 def, 0 armour) Growstalker (26 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Crit.mult +10.00% Dmg.mod +3% nature +11% cold ----- def ----- Defense +26 (+5 eff.) Resists +6% acid +16% cold A pointy cloth hat, very wizardly... |
Flaredream the drakeskin leather cap (0 def, 13 armour) Flaredream the drakeskin leather cap (0 def, 13 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +9 Cun +10 Con dps ---------- Crit.mult +27.20% Dmg.mod +18% fire Res.pen +20% mind ----- def ----- Armour +13 Fatigue +5% Resists +24% acid +12% fire +7% arcane Crit.chn- 20.00% Heal.mod +20% A cap made of leather. |
insulating voratun helm of the depths (0 def, 5 armour) insulating voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +13% fire +15% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of constitution (+10) (0 def, 5 armour) thaloren voratun helm of constitution (+10) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +10 Con +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +13% blight Mind.save +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst 12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond 12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
1095 alchemist agate 1095 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
44 alchemist bloodstone 44 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Liseth the Ebonyroar Liseth the Ebonyroar2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +15% cold On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +6% darkness Phys.save +5 (+1 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Zubiravena Zubiravena2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% blight +5% fire Crit.chn- 5.00% Die.at -60.00 life HP.reg +4.00 Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Adigath' brass lantern 'Adigath'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +4 Defense +15 (+3 eff.) Mind.save +6 (+1 eff.) Max.HP +80.00 Heal.mod +5% ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Scorpionresolve' brass lantern 'Scorpionresolve'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +1 Dex +1 Mag dps ---------- Res.pen +5% acid ----- def ----- Resists +9% nature Phys.save +6 (+2 eff.) Heal.mod +11% ---------- misc Light +3 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Beezor the Muckflash Beezor the Muckflash1.0 T3 lite [Rare] Nature While equipped: Stats +3 Cun dps ---------- Crit.mult +20.00% Res.pen +25% physical On Hit (Melee): * 20% chance to slow global speed by 53% * 20% chance to reduce all saves and defense by 26 ----- def ----- Max.HP +64.00 ---------- misc Max.stam +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blackpython the alchemist's lamp Blackpython the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +2 Con +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Dmg.mod +12% darkness Melee Ret 8 acid ----- def ----- Armour +2 Resists +6% darkness Die.at -80.00 life ---------- misc Stam/turn +2.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Arota the dwarven lantern Arota the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +5 Wil +5 Mag dps ---------- Mind.crit +3% Spell.pwr +9 (+3 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +8% darkness +9% mind ----- def ----- Resists +8% light Affinity +5% darkness Mind.save +6 (+1 eff.) ---------- misc Light +7 Infravis +3 Moonlight Ray: Puts all charms on 5 cooldown Level 4.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 217.23 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Emiwen Emiwen1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Cun +3 Con dps ---------- Crit.mult +15.00% Mind.pwr +5 (+2 eff.) ----- def ----- Resists +12% blight Mind.save +10 (+2 eff.) Max.HP +58.00 HP.reg +9.00 ---------- misc Psi/ret +0.08 Light +5 See.Stealth +25 See.Invis +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Voidpyre the iron pickaxe (dig speed 38 turns) Voidpyre the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% nature +3% darkness Apr +1 ----- def ----- Resists +11% nature Crit.chn- 15.00% Die.at -60.00 life ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 28 turns) sapper's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 9 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Glyyara [power 2] (15 cooldown) Glyyara [power 2] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Mag ----- def ----- Resists +21% cold Crit.chn- 5.00% Phys.save +3 (+1 eff.) Knockbk- +20% Teleport- +20% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Sleetvagrant [power 4] (15 cooldown) Sleetvagrant [power 4] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% lightning +31% cold Res.pen +25% acid +25% cold +20% lightning Melee Ret 10 cold ----- def ----- Resists +12% lightning Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle [power 105] (15 cooldown) elm totem of summon tentacle [power 105] (15 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 212 Base Damage: 105 Armor: 1 All Resist: 3 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
focusing elm totem of summon tentacle [power 100] (15 cooldown) focusing elm totem of summon tentacle [power 100] (15 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 106 Armor: 3 All Resist: 0 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Bokozor the ash wand of shielding [power 206] (12 cooldown) Bokozor the ash wand of shielding [power 206] (12 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% S.pwr/crit +4 Dmg.mod +6% mind Melee Ret 8 mind ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing dragonbone wand of lightning storm [power 410] (9 cooldown) cleansing dragonbone wand of lightning storm [power 410] (9 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 89 lightning damage and will be dazed for 1 turn (446 total damage) Puts all charms on 9 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By DOOM ON YA the Ghoul Doombringer level 39
10th Flare 123rd year of Ascendancy at 05:09 see stats
By DOOM ON YA the Ghoul Doombringer level 32
54th Pyre 123rd year of Ascendancy at 08:52 see stats
By DOOM ON YA the Ghoul Doombringer level 39
8th Flare 123rd year of Ascendancy at 07:18 see stats
By DOOM ON YA the Ghoul Doombringer level 49
34th Haze 123rd year of Ascendancy at 17:55 see stats
By DOOM ON YA the Ghoul Doombringer level 44
46th Dusk 123rd year of Ascendancy at 17:19 see stats
By DOOM ON YA the Ghoul Doombringer level 31
26th Pyre 123rd year of Ascendancy at 02:03 see stats
By DOOM ON YA the Ghoul Doombringer level 43
26th Dusk 123rd year of Ascendancy at 09:25 see stats
By DOOM ON YA the Ghoul Doombringer level 9
5th Dusk 122nd year of Ascendancy at 05:09 see stats
By DOOM ON YA the Ghoul Doombringer level 41
20th Dusk 123rd year of Ascendancy at 21:38 see stats
By DOOM ON YA the Ghoul Doombringer level 43
36th Dusk 123rd year of Ascendancy at 00:31 see stats
By DOOM ON YA the Ghoul Doombringer level 32
34th Pyre 123rd year of Ascendancy at 18:58 see stats
By DOOM ON YA the Ghoul Doombringer level 23
71st Haze 122nd year of Ascendancy at 06:13 see stats
By DOOM ON YA the Ghoul Doombringer level 32
57th Pyre 123rd year of Ascendancy at 07:28 see stats
By DOOM ON YA the Ghoul Doombringer level 50
71st Regrowth 124th year of Ascendancy at 05:07 see stats
By DOOM ON YA the Ghoul Doombringer level 50
5th Allure 124th year of Ascendancy at 17:30 see stats
By DOOM ON YA the Ghoul Doombringer level 32
54th Pyre 123rd year of Ascendancy at 09:31 see stats
By DOOM ON YA the Ghoul Doombringer level 10
62nd Dusk 122nd year of Ascendancy at 21:35 see stats
By DOOM ON YA the Ghoul Doombringer level 20
61st Haze 122nd year of Ascendancy at 12:24 see stats
By DOOM ON YA the Ghoul Doombringer level 30
22nd Pyre 123rd year of Ascendancy at 08:36 see stats
By DOOM ON YA the Ghoul Doombringer level 40
14th Dusk 123rd year of Ascendancy at 20:03 see stats
By DOOM ON YA the Ghoul Doombringer level 50
2nd Allure 124th year of Ascendancy at 20:58 see stats
By DOOM ON YA the Ghoul Doombringer level 50
43rd Regrowth 124th year of Ascendancy at 00:21 see stats
By DOOM ON YA the Ghoul Doombringer level 50
71st Regrowth 124th year of Ascendancy at 17:19 see stats
By DOOM ON YA the Ghoul Doombringer level 26
10th Decay 122nd year of Ascendancy at 01:46 see stats
By DOOM ON YA the Ghoul Doombringer level 27
4th Pyre 123rd year of Ascendancy at 16:24 see stats
By DOOM ON YA the Ghoul Doombringer level 16
29th Haze 122nd year of Ascendancy at 09:50 see stats
By DOOM ON YA the Ghoul Doombringer level 43
42nd Dusk 123rd year of Ascendancy at 13:02 see stats
By DOOM ON YA the Ghoul Doombringer level 50
77th Regrowth 124th year of Ascendancy at 05:19 see stats
By DOOM ON YA the Ghoul Doombringer level 32
54th Pyre 123rd year of Ascendancy at 08:52 see stats
By DOOM ON YA the Ghoul Doombringer level 24
74th Haze 122nd year of Ascendancy at 00:27 see stats
By DOOM ON YA the Ghoul Doombringer level 8
10th Mirth 122nd year of Ascendancy at 16:30 see stats
By DOOM ON YA the Ghoul Doombringer level 50
77th Regrowth 124th year of Ascendancy at 05:21 see stats
By DOOM ON YA the Ghoul Doombringer level 32
54th Pyre 123rd year of Ascendancy at 08:52 see stats
By DOOM ON YA the Ghoul Doombringer level 45
74th Dusk 123rd year of Ascendancy at 22:49 see stats
By DOOM ON YA the Ghoul Doombringer level 12
68th Dusk 122nd year of Ascendancy at 16:33 see stats
By DOOM ON YA the Ghoul Doombringer level 45
70th Dusk 123rd year of Ascendancy at 02:57 see stats
By DOOM ON YA the Ghoul Doombringer level 27
70th Regrowth 123rd year of Ascendancy at 23:42 see stats
By DOOM ON YA the Ghoul Doombringer level 22
67th Haze 122nd year of Ascendancy at 23:51 see stats
By DOOM ON YA the Ghoul Doombringer level 17
40th Haze 122nd year of Ascendancy at 19:38 see stats
By DOOM ON YA the Ghoul Doombringer level 38
7th Flare 123rd year of Ascendancy at 23:41 see stats
Log
Resting starts...
Rested for 5 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 5 turns (stop reason: didn't move).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...
Saving game...
Saving done.
Saving game...
Resting starts...
Rested for 6 turns (stop reason: all resources and life at maximum).
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 78th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 79th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Today is the 80th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.