Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Furrae Race 1.2.0Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Items Vault 1.7.0Donators/Buyers bonus! Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Whitehoof |
Class | Gunslinger |
Level / Exp | 33 / 79% |
Size | medium |
Lifes / Deaths | Killed by steam giant yeti rider at level 1 on the 10th Retaking 124th year of Ascendancy at 11:11 / 14Killed by steam giant yeti rider at level 1 on the 10th Retaking 124th year of Ascendancy at 11:25 Killed by steam giant gunner at level 1 on the 10th Retaking 124th year of Ascendancy at 12:32 Killed by steam giant berserker at level 2 on the 10th Retaking 124th year of Ascendancy at 19:05 Killed by steam giant berserker at level 3 on the 11st Retaking 124th year of Ascendancy at 06:25 Killed by Xanyma the squid at level 14 on the 5th Revenge 124th year of Ascendancy at 03:40 Killed by Xanovea the whitehoof maulotaur at level 14 on the 5th Revenge 124th year of Ascendancy at 05:33 Killed by Xanovea the whitehoof maulotaur at level 14 on the 5th Revenge 124th year of Ascendancy at 06:59 Killed by Xanuleyawen the Guardian at level 17 on the 47th Pain 124th year of Ascendancy at 16:18 Killed by ritch flamespitter at level 18 on the 48th Pain 124th year of Ascendancy at 02:21 Killed by master vampire at level 18 on the 48th Pain 124th year of Ascendancy at 12:17 Killed by corrupted devourer at level 23 on the 17th Dearth 124th year of Ascendancy at 15:48 Killed by Emelurira the splitted faerlhing at level 26 on the 1st Loss 124th year of Ascendancy at 12:35 Killed by lava floor at level 27 on the 2nd Loss 124th year of Ascendancy at 10:01 |
Primary Stats
Strength | 31 (base 10) |
Dexterity | 59 (base 60) |
Constitution | 25 (base 17) |
Magic | 40 (base 25) |
Willpower | 24 (base 10) |
Cunning | 73 (base 46) |
Resources
Life | 790/790 |
Positive | 126/126 |
Steam | 100/100 |
Healing Factor | 1.4545178243369 |
Regeneration | 11.563416703478 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 5 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 64 |
Accuracy | 47 |
Crit Chance | 47% |
APR | 28 |
Speed | 1.00 |
Offense: Offhand
Damage | 64 |
Accuracy | 47 |
Crit Chance | 47% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Arcane | +37% |
Cold | +34% |
All | +9% |
Lightning | +43% |
Light | +25% |
Physical | +20% |
Mind | +30% |
Fire | +50% |
Nature | +22% |
Offense: Damage Penetration
Lightning | +42% |
Physical | +20% |
Fire | +32% |
Arcane | +32% |
Cold | +32% |
All | +7% |
Defense: Base
Armour (hardiness) | 30 (53.594633868923%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 26 |
Mental Save | 32 |
Defense: Resistances
Cold | + 25%( 70%) |
Lightning | + 5%( 70%) |
Nature | + 20%( 70%) |
Temporal | + 6%( 70%) |
Blight | + 5%( 70%) |
Physical | + 6%( 70%) |
Mind | + 9%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 50% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.3 steam per turn. Can be activated for an instant burst of 46 steam. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Gunslinging | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Gunner training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Engineering | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Race / Whitehooves | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Embedded Restoration Systems |
talent | Evasive Shots |
talent | Chant of Fortress |
talent | Automated Cloak Tessellation |
beneficial effect | You have 3 charges. Death Momentum |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | Strikeglory the pair of hardened leather boots (0 def, 9 armour) Strikeglory the pair of hardened leather boots (0 def, 9 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Changes stats: +3 Str / +4 Wil / +3 Cun Changes resistances penetration: +10% lightning Changes damage: +3% physical Physical save: +20 (+6 eff.) Spell save: +10 (+5 eff.) Mental save: +7 (+3 eff.) Only die when reaching: -40.00 life A pair of boots made of leather. |
Quiver | Nigen the Ravenbreeze (24/24, 74-89 power, 11 apr) Nigen the Ravenbreeze (24/24, 74-89 power, 11 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 74.5 - 89.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +11 Crit. chance: +24.0% Capacity: 24 When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce damage dealt by 23% * 18% chance to reduce strength, dexterity, and constitution by 17 On weapon crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +5 blight Damage (radius 1) on hit: +20 darkness Damage (radius 2) on crit: +8 lightning Shots are used with slings to pummel your foes to death. |
Light source | Blazeripper BlazeripperInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% blight Changes damage: +9% lightning / +6% mind Critical mult.: +15.00% Life regen: +3.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +2% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | grounding rough leather hat (0 def, 1 armour) grounding rough leather hat (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +6% temporal Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 A hat made of leather. Very stylish. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Talent granted: +1 Sand Shredder Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | dwarven-steel pickaxe 'Porylaith' (dig speed 15 turns) dwarven-steel pickaxe 'Porylaith' (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 4 arcane Changes stats: +3 Str Changes resistances: +9% mind Changes resistances penetration: +13% physical Changes damage: +3% arcane Mental save: +4 (+2 eff.) Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +10 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | Sunstone SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | Talosis' Counterpoint Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +3 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
Around waist | hardened leather belt 'Barigar' hardened leather belt 'Barigar'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +15% mind Critical mult.: +10.00% Life regen: +1.70 Psi when hit: +0.08 Mindpower: +10 (+3 eff.) Healing mod.: +13% A belt that goes around your waist. |
In off hand | dwarven-steel steamgun 'Filthspiker' dwarven-steel steamgun 'Filthspiker'Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 On weapon hit: * 20% chance to reduce damage dealt by 23% Travel speed: +600% Damage (Ranged): +10 acid Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Effects on ranged hit: * 20% chance to slow global speed by 55% Damage when hit (Melee): 2 nature Changes stats: +5 Cun Changes resistances penetration: +7% all Changes damage: +13% acid Steampower: +5 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 48; cd 14)healing infusion (heal 48; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 48 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 347/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Kadaka the Whitehoof Gunslinger level 6
11st Retaking 124th year of Ascendancy at 17:12 see stats
By Kadaka the Whitehoof Gunslinger level 16
29th Revenge 124th year of Ascendancy at 06:13 see stats
By Kadaka the Whitehoof Gunslinger level 31
13rd Loss 124th year of Ascendancy at 09:46 see stats
By Kadaka the Whitehoof Gunslinger level 14
5th Revenge 124th year of Ascendancy at 22:40 see stats
By Kadaka the Whitehoof Gunslinger level 10
15th Retaking 124th year of Ascendancy at 13:27 see stats
By Kadaka the Whitehoof Gunslinger level 20
12nd Dearth 124th year of Ascendancy at 23:10 see stats
By Kadaka the Whitehoof Gunslinger level 30
2nd Loss 124th year of Ascendancy at 11:56 see stats
By Kadaka the Whitehoof Gunslinger level 26
1st Loss 124th year of Ascendancy at 11:55 see stats
By Kadaka the Whitehoof Gunslinger level 32
13rd Loss 124th year of Ascendancy at 23:17 see stats
By Kadaka the Whitehoof Gunslinger level 26
43rd Dearth 124th year of Ascendancy at 20:00 see stats
By Kadaka the Whitehoof Gunslinger level 33
43rd Loss 124th year of Ascendancy at 05:27 see stats
By Kadaka the Whitehoof Gunslinger level 20
13rd Dearth 124th year of Ascendancy at 23:12 see stats
Log
Sold: 37 onyx for 444.00 gold.
Sold: 22 aquamarine for 176.00 gold.
Personal New Achievement: Treasure Hoarder (Exploration mode)!
Sold: 37 lapis lazuli for 444.00 gold.
Sold: 32 opal for 256.00 gold.
Sold: 22 topaz for 176.00 gold.
Sold: 39 emerald for 468.00 gold.
Sold: spinel for 4.00 gold.
Sold: Prothotipe's Prismatic Eye for 25.00 gold.
Sold: fire opal for 20.00 gold.
Sold: 39 garnet for 468.00 gold.
Sold: simple healing salve [power 143] for 0.05 gold.
Sold: Haliredig the Sunjustice (16/16, 30-36 power, 3 apr) for 16.83 gold.
Sold: pouch of steel shots 'Thunderraptor' (18/18, 21-25 power, 2 apr) for 11.19 gold.
Sold: Telekinetic Core for 16.00 gold.
Sold: 21 amethyst for 168.00 gold.
Sold: Burning Star for 25.00 gold.
Sold: moonstone for 20.00 gold.
Sold: pearl for 20.00 gold.
Sold: 33 quartz for 396.00 gold.
Sold: amber for 16.00 gold.
Sold: ametrine for 4.00 gold.
Sold: citrine for 4.00 gold.
Sold: zircon for 4.00 gold.
Bought: Prothotipe's Prismatic Eye for 246.00 gold.
Bought: healing infusion (heal 48; cd 14) for 15.84 gold.
Kadaka can not wear Prothotipe's Prismatic Eye.
Kadaka uses Create Tinker.
Kadaka deactivates her cloak's restoration systems.