
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 28 / 28% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Yvykira the sick great wolf at level 13 on the 29th Dusk 122nd year of Ascendancy at 02:43 0 / 7Killed by Belalelle the giant ice ant at level 17 on the 41st Dusk 122nd year of Ascendancy at 22:11 Killed by snow giant boulder thrower at level 21 on the 58th Dusk 122nd year of Ascendancy at 01:48 Killed by Eilinann the skeleton magus at level 21 on the 58th Dusk 122nd year of Ascendancy at 03:12 Killed by Velimira the armoured skeleton warrior at level 25 on the 7th Allure 123rd year of Ascendancy at 07:08 Killed by Iverin the rattlesnake at level 27 on the 8th Regrowth 123rd year of Ascendancy at 15:34 Killed by Xuma the giant green ant at level 28 on the 9th Regrowth 123rd year of Ascendancy at 12:09 |
| Antimagic | Follower |
Primary Stats
| Strength | 92 (base 60) |
| Dexterity | 50 (base 25) |
| Constitution | 17 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 53 (base 41) |
| Cunning | 30 (base 10) |
Resources
| Life | -373/994 |
| Hate | 100/100 |
| Equilibrium | 44 |
| Psi | 133/143 |
| Healing Factor | 1.1512550211155 |
| Regeneration | 0.28781375527889 |
Speed
| Mental | +9.9920072216264E-13% |
| Attack | +9.9920072216264E-13% |
| Movement | +2.6645352591004E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 140 |
| Accuracy | 53 |
| Crit Chance | 10% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 53 |
| Crit Chance | 14% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 7% |
| Speed | 0.99999999999999 |
Offense: Damage Bonus
| Lightning | +6% |
| Fire | +3% |
| Physical | +9% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +17% |
| Light | +12% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 44.335093952971 (47.857809501309%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 28 |
| Mental Save | 45 |
Defense: Resistances
| Physical | 0%( 70%) |
| Acid | + 70%( 70%) |
| Light | + 22%( 70%) |
| Lightning | + 25%( 70%) |
| Darkness | + 18%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 87% |
| Confusion Resistance | 45% |
| Fear Resistance | 35% |
| Poison Resistance | 10% |
| Blind Resistance | 41% |
| Silence Resistance | 10% |
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 702% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed pouch of bone giant dust. * You've found the needed xorn fragment. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vampire lord fang. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Dagyrin' (Misfortune) (6 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +2 Mag +7 Cun dps ---------- Dmg.mod +9% mind ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +3% ---------- misc See.Invis +3 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Koraromigas2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +6% mind +9% physical Res.pen +10% physical Melee Ret 2 mind ----- def ----- Armour +2 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lightningpiercer (Madness) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Str +7 Wil dps ---------- Mind.pwr +30 (+8 eff.) Melee Ret 10 lightning ----- def ----- Armour +4 Fatigue +4% Resists +12% lightning ---------- misc Hate/m.crit +5.00 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Snow Giant Wraps (Corpses) (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+3 eff.) Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 178.39 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | ash totem of healing 'Duvuyadir' [power 218] (7/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +12 Dex ----- def ----- Armour +6 Die.at -80.00 life Stun/Frz- +20% ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Spidervortex'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) Melee Ret 4 nature On Hit (Melee): * 10 arcane resource burn * 10% chance to slow global speed by 66% ----- def ----- Resists +5% arcane +6% darkness Rings make your fingers look great! |
| On fingers | Lavacrypt the steel ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +3% fire Acc +6 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 66% ----- def ----- Fatigue -5% Resists +6% acid +5% arcane +3% lightning Phys.save +8 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.enc +26 Rings make your fingers look great! |
| Around neck | starlit gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +12% darkness Heal.mod +18% Blind- +21% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 399 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | dwarven-steel mace of massacre (Misfortune) (32-45 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Master Power 32.0 - 44.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Curse of Misfortune Blunt and deadly. |
| Around waist | Mighty Girdle (Nightmares)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 Curse of Nightmares This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Arildarin (Shrouds) (28-39 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Master/Psionic Power 28.0 - 39.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 blight On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Spell.crit +1% Res.pen +7% all Acc +11 (+3 eff.) Apr +8 ----- def ----- Crit.dmg- 15.00% Curse of Shrouds One-handed war axes. |
| Cloak | Poletha (Shrouds) (32 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) ----- def ----- Defense +32 (+11 eff.) Fatigue -4% Blind- +20% Poison- +10% Silence- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun mail armour 'Morningmark' (Misfortune) (16 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Cun +5 Con dps ---------- Dmg.mod +6% lightning Res.pen +5% light Melee Ret 2 light 4 lightning ----- def ----- Armour +20 Defense +16 (+5 eff.) Fatigue +12% Resists +24% acid +12% light Mind.save +21 (+7 eff.) Max.HP +99.00 Curse of Misfortune A suit of armour made of mail. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
healing infusion of the psychic (heal 165; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 165 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 812%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 391; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 391 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 36%; magical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 6; phase 17; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing copper amulet of mastery (0.12 Cursed / Cursed aura)0.1 T1 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +13% nature +10% blight Poison- +22% Disease- +20% ---------- misc Masteries +0.12 Cursed/Cursed aura Amulets make your neck look great! |
cleansing copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Wil ----- def ----- Resists +11% nature +10% blight Poison- +20% Disease- +24% Amulets make your neck look great! |
blazebringer's iron battleaxe of massacre (Corpses) (24-37 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Nature/Master Power 24.5 - 36.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit.r2 +7 fire While equipped: dps ---------- All.spd +1% Res.pen +10% fire Curse of Corpses Massive two-handed battleaxes. |
iron battleaxe (Madness) (12-18 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 12.0 - 18.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Madness Massive two-handed battleaxes. |
thought-forged iron greatsword of massacre (Corpses) (26-41 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master/Psionic Power 25.5 - 40.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 mind On Hit: * 14% chance to reduce all saves and defense by 37 While equipped: Stats +2 Cun +3 Wil Curse of Corpses Massive two-handed swords. |
Adurin (Madness) (18-24 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Mag ----- def ----- Spell.save +3 (+1 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 Curse of Madness Sharp, long, and deadly. |
Airsever the iron longsword (Corpses) (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Disrupt Power 10.5 - 14.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 lightning Against +6% Unnatural On Hit: * 10% chance to reduce armor by 15% While equipped: Stats +2 Wil dps ---------- Res.pen +5% lightning +15% acid Melee Ret 6 lightning Curse of Corpses Sharp, long, and deadly. |
Toxinrage the iron mace (Misfortune) (21-29 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 21.0 - 29.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% nature Res.pen +10% physical ----- def ----- Defense +10 (+3 eff.) Resists +3% nature Phys.save +6 (+2 eff.) Curse of Misfortune Blunt and deadly. |
Hailhack the iron waraxe (Misfortune) (18-25 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +2 Resists +9% cold +1% physical Teleport- +20% Curse of Misfortune One-handed war axes. |
Freezeworm the steel waraxe (Corpses) (21-29 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 21.0 - 29.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Str +3 Mag +3 Wil dps ---------- Melee Ret 4 cold ---------- misc Light +2 Infravis +3 Curse of Corpses One-handed war axes. |
Glitterhunter (Misfortune) (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 light On Crit.r2 +12 fire On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Melee Ret 8 light On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +6% fire ---------- misc Light +2 Curse of Misfortune One-handed war axes. |
Sewerravager the dwarven-steel shield (Misfortune) (0 def, 6 armour, 31-37 power, 82.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 31.0 - 37.2 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +9.5% Block +82 Melee+ +20 nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% physical +9% light +15% nature ----- def ----- Armour +6 Fatigue +8% Resists +10% acid +10% fire +10% lightning +10% cold ---------- misc Max.stam +30.00 Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Robe of Force (Madness) (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Curse of Madness Send out a range 5 beam of kinetic energy, dealing 37.21 to 46.51 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Anidorath the Boltorder (Shrouds) (14 def, 6 armour)9.0 T1 light armor [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% lightning +9% physical Res.pen +10% cold Apr +2 Melee Ret 10 physical ----- def ----- Armour +6 Defense +14 (+5 eff.) Fatigue +6% Mind.save +11 (+3 eff.) Curse of Shrouds A suit of armour made of leather. |
duelist's hardened leather armour of Eyal (Corpses) (13 def, 10 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +4 Cun +5 Dex ----- def ----- Armour +10 Defense +13 (+4 eff.) Fatigue +8% Max.HP +28.00 HP.reg +2.00 Heal.mod +12% Curse of Corpses A suit of armour made of leather. |
impenetrable iron mail armour (Madness) (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Curse of Madness A suit of armour made of mail. |
iron mail armour (Shrouds) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. |
enlightening dwarven-steel mail armour of the deep (Corpses) (3 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue +12% Resists +6% acid +5% cold Mind.save +10 (+3 eff.) ---------- misc Breathe water Curse of Corpses A suit of armour made of mail. |
radiant dwarven-steel mail armour of implacability (Corpses) (3 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +7% Resists +13% blight +14% darkness Phys.save +7 (+2 eff.) ---------- misc Light +1 Curse of Corpses A suit of armour made of mail. |
Layilaith (Shrouds) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +9 Fatigue +22% Resists +15% lightning Mind.save +11 (+3 eff.) Max.HP +20.00 Curse of Shrouds A suit of armour made of metal plates. |
Filthfear (Madness)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% light Melee Ret 4 nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% acid +3% temporal +6% cold +15% fire +6% lightning Curse of Madness A belt that goes around your waist. |
Mayirewe the rough leather belt (Corpses)1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +2 Str ----- def ----- Resists +3% fire +5% arcane +3% darkness Max.HP +32.00 ---------- misc See.Invis +3 Curse of Corpses A belt that goes around your waist. |
Veledhevena the linen cloak (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness +6% blight Max.HP +33.00 Cut- +20% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (Madness) (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Maluregokor' (Misfortune) (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 2 mind ----- def ----- Armour +7 Die.at -20.00 life ---------- misc Stam/turn +0.30 Max.stam +10.00 Curse of Misfortune A pair of boots made of leather. |
grounding pair of drakeskin leather boots (Nightmares) (0 def, 5 armour)2.0 T5 feet armor [Ego] Nature While equipped: ----- def ----- Armour +5 Resists +5% lightning +6% temporal Curse of Nightmares A pair of boots made of leather. |
Blastbait the rough leather gloves (Misfortune) (5 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +3 Dex +2 Con dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning Res.pen +15% physical Melee Ret 2 physical ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +9% lightning Die.at -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Goremoon' (Shrouds) (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 nature 5 physical Dmg.mod +5% nature +3% physical Acc +11 (+3 eff.) Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +7 Fatigue +3% Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Aremithra the Glitterradiance (Nightmares) (10 def, 14 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Res.pen +10% light +15% nature Acc +5 (+1 eff.) Melee Ret 8 light On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +3% Resists +2% all Phys.save +10 (+3 eff.) ---------- misc Light +1 Infravis +3 Curse of Nightmares A cap made of leather. |
Polominor (Nightmares) (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +7 Con dps ---------- Crit.mult +15.00% Melee Ret 2 mind ----- def ----- Armour +7 Fatigue +3% Phys.save +6 (+2 eff.) Curse of Nightmares A cap made of leather. |
hardened leather cap 'Snowfoe' (Madness) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce armor by 15% ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +9% light +9% darkness +11% cold +20% nature +11% fire Curse of Madness A cap made of leather. |
Abyssfist the iron helm (Misfortune) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +3% fire +5% arcane +6% blight Mind.save +6 (+2 eff.) Cut- +10% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glorarin (Nightmares) (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +5% Resists +3% blight +7% cold +3% nature Poison- +10% Teleport- +20% ---------- misc Breathe water Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Magmavagrant (Shrouds) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% blight Melee Ret 10 blight ----- def ----- Armour +3 Fatigue +5% Resists +9% blight +6% fire +6% cold ---------- misc Breathe water Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Hirain' (Shrouds) (15 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Mag ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +5% Resists +3% fire Spell.save +9 (+4 eff.) HP.reg +2.00 Heal.mod +15% ---------- misc See.Invis +3 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Shiverbearer' (Misfortune) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% cold ----- def ----- Armour +3 Fatigue +5% Resists +9% cold Phys.save +10 (+3 eff.) ---------- misc Infravis +1 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
403 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 27 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of summon tentacle 'Tundraspike' [power 100] (7/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Dex +2 Mag +1 Cun dps ---------- Spell.pwr +15 (+12 eff.) ----- def ----- Resists +9% cold Def/telep +15 Res/telep +15% Dur/telep +15% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 231 Base Damage: 100 Armor: 5 All Resist: 3 Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
innervating ash totem of thorny skin [power 26] (7/20 cooldown)2.0 T2 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 260] (7/15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By D'artagnan the Krog Cursed level 12
3rd Dusk 122nd year of Ascendancy at 12:54 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By D'artagnan the Krog Cursed level 23
62nd Haze 122nd year of Ascendancy at 13:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By D'artagnan the Krog Cursed level 10
4th Flare 122nd year of Ascendancy at 04:55 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By D'artagnan the Krog Cursed level 20
56th Dusk 122nd year of Ascendancy at 20:21 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By D'artagnan the Krog Cursed level 21
59th Dusk 122nd year of Ascendancy at 10:41 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By D'artagnan the Krog Cursed level 27
8th Regrowth 123rd year of Ascendancy at 14:35 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By D'artagnan the Krog Cursed level 9
2nd Summertide 122nd year of Ascendancy at 20:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By D'artagnan the Krog Cursed level 22
61st Haze 122nd year of Ascendancy at 23:29 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By D'artagnan the Krog Cursed level 15
37th Dusk 122nd year of Ascendancy at 11:13 see stats
Log
D'artagnan's manaburn arcane area effect hits D'artagnan for 0 arcane damage.
Betinne the treant speeds up.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits D'artagnan for (39 antimagic), 103 fire (103 total damage).
D'artagnan has shrugged off 37 damage and is ready for more.
Thorn Grab from Betinne the treant hits D'artagnan for (16 antimagic), 0 nature (0 total damage).
Mindrot hits Betinne the treant for 5 mind, 5 darkness (10 total damage).
Mindrot hits Ritch flamespitter for 3 mind, 6 darkness (9 total damage).
Mindrot hits War hound for 6 mind, 6 darkness (12 total damage).
D'artagnan uses Frenzy.
Betinne the treant slows down.
Betinne the treant has been overwhelmed.
D'artagnan performs a melee critical strike against Betinne the treant!
Betinne the treant is no longer being stalked by D'artagnan.
War hound is pinned to the ground.
War hound has been overwhelmed.
You feel your rampage slowing down. (-1 duration)
War hound hits D'artagnan for (37 rampage shugs off), 183 physical (183 total damage).
Melee retaliation hits War hound for 17 lightning, 2 light, 3 mind, 5 nature (26 total damage).
D'artagnan hits Betinne the treant for 207 physical, 0 arcane, 53 acid, 80 physical, 11 blight, 0 arcane, 53 acid, 203 physical, 0 arcane, 53 acid, 121 physical, 11 blight, 0 arcane, 53 acid, 215 physical, 0 arcane, 53 acid, 101 physical, 11 blight, 0 arcane, 53 acid (1275 total damage).
D'artagnan hits War hound for 168 physical, 0 arcane, 49 acid, 74 physical, 14 blight, 0 arcane, 49 acid (353 total damage).
D'artagnan killed Betinne the treant!
D'artagnan killed War hound!
Xuma the giant green ant uses Shattering Shout.
Xuma the giant green ant hits Ritch flamespitter for 643 physical damage.
Xuma the giant green ant hits D'artagnan for 686 physical damage.
D'artagnan's manaburn arcane area effect hits Xuma the giant green ant for 0 arcane damage.
D'artagnan the level 28 krog cursed was crushed to death by Xuma the giant green ant on level 4 of Runaroddafang.


















































































































