











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Items Vault 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 50 / 506% |
| Size | medium |
| Lifes / Deaths | Killed by Warmaster Gnarg at level 45 on the 31st Dusk 124th year of Ascendancy at 05:35 0 / 8Killed by Warmaster Gnarg at level 45 on the 31st Dusk 124th year of Ascendancy at 08:24 Killed by Warmaster Gnarg at level 45 on the 31st Dusk 124th year of Ascendancy at 13:21 Killed by Nimisil at level 47 on the 62nd Dusk 124th year of Ascendancy at 13:51 Killed by Beletha the master vampire at level 50 on the 47th Haze 124th year of Ascendancy at 14:18 Killed by Ce'Nirabeth the ghoul at level 50 on the 69th Haze 124th year of Ascendancy at 04:54 Killed by Guwyn the orc cryomancer at level 50 on the 50th Regrowth 125th year of Ascendancy at 16:58 Killed by Emeladhevena the orc soldier at level 50 on the 50th Regrowth 125th year of Ascendancy at 18:48 |
| Antimagic | Follower |
Primary Stats
| Strength | 74 (base 61) |
| Dexterity | 68.545467261064 (base 29) |
| Constitution | 35.000000000001 (base 12) |
| Magic | 24 (base 8) |
| Willpower | 99.545467261063 (base 60) |
| Cunning | 112.54546726106 (base 63) |
Resources
| Life | -2379/1654 |
| Hate | 155/155 |
| Equilibrium | 120 |
| Healing Factor | 1.091666001732 |
| Regeneration | 23.842984801122 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 6 |
| See Invisible | 8.0000000000008 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 50 |
| Crit Chance | 56% |
| APR | 54 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 139 |
| Accuracy | 50 |
| Crit Chance | 56% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 85 |
| Crit Chance | 97% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +15% |
| Physical | +26% |
| Cold | +33% |
| All | 0% |
| Darkness | +46% |
| Light | +15% |
| Mind | +120% |
| Fire | +33% |
| Nature | +41% |
Offense: Damage Penetration
| Acid | +15% |
| Mind | +65% |
| Fire | +20% |
| Darkness | +40% |
| Physical | +16% |
| Cold | +9% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 17 (48.304188961773%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 53 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Blight | + 66%( 70%) |
| Physical | + 61%( 73%) |
| Cold | + 70%( 70%) |
| All | + 54%( 70%) |
| Lightning | + 57%( 70%) |
| Light | + 66%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 57%( 70%) |
Defense: Immunities
| Stun Resistance | 84% |
| Confusion Resistance | 96% |
| Fear Resistance | 47% |
| Teleport Resistance | 27% |
| Blind Resistance | 71% |
| Bleed Resistance | 27% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 819 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 282 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 721 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Cursed / Darkness | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.50 |
| 4/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Fears | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.3)Penalty : Fractured Sanity: -10% Mind Resistance, -14% Confusion Immunity Power 1+: Unleashed: +13% critical damage, +15% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 63% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 13.5% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.3)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 122 mind and 81 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 209 Mind damage, and deal 139 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+42% chance to avoid traps). Power 2+: -1 Luck, +10 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+16% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 46% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You abandoned injured seer, to death. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 3 of Old Forest) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You abandoned repented thief, to death. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Glorulaith the giant acid ant. Escort: temporal explorer (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by fox. Escort: temporal explorer (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of squid ink. * You've found the needed multi-hued wyrm scale. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed pouch of faeros ash. * You've found the needed bear paw. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed faerlhing fang. * You've found the needed vampire lord fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blindnull the pair of hardened leather boots (Madness) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -8% Effects on melee hit: * 20% chance to reduce damage dealt by 36% Changes stats: +2 Cun / +4 Wil Changes resistances penetration: +25% darkness Changes damage: +18% mind Maximum encumbrance: +38 Physical save: +11 (+4 eff.) Maximum hate: +10.00 Mental crit. chance: +3% Curse of Madness A pair of boots made of leather. |
| Light source | watchleader's brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+2 eff.) Blindness immunity: +21% Confusion immunity: +12% Light radius: +6 See stealth: +6 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Malslek the Accursed's Hat (Misfortune) (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-4 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+1 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Dark Torrent (10% chance level 2). Curse of Misfortune This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | Spellhunt Remnants (Shrouds) (6 def, 8 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+5 eff.) Maximum life: +100.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +15% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +18 Crit. chance: +12.0% Attack speed: 83% When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Antimagic Zone (15% chance level 3). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence Can't be worn by those with arcane powers. Curse of Shrouds It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 185.00 arcane damage and stunned) Activation costs 100 power out of 54/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Getedin [power 155] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Changes resistances: +15% mind Changes resistances penetration: +15% mind Changes damage: +12% mind Spell save: +18 (+6 eff.) Psi when hit: +0.08 It can be used to blast the opponent's mind dealing 341 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring 'Blizzardire' (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Dex / +9 Mag Changes resistances: +30% cold Changes resistances penetration: +35% mind Changes damage: +18% cold Critical mult.: +29.60% Mental save: +13 (+3 eff.) Confusion immunity: +41% Maximum hate: +14.80 Defense after a teleport: +22 Resist all after a teleport: +22% New effects duration reduction after a teleport: +22% Curse of Misfortune Rings make your fingers look great! |
| On fingers | Barenarifast the Flamegash (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +8.0% Armour: +6 Changes resistances penetration: +10% fire Changes damage: +15% light / +9% fire Critical mult.: +20.00% Stun/Freeze immunity: +37% Life regen: +5.00 Only die when reaching: -60.00 life Curse of Nightmares Rings make your fingers look great! |
| Around neck | Samenaridig the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +20 Dex / +10 Cun / +10 Con Changes resistances: +3% acid / +23% temporal / +26% light / +6% lightning / +15% cold / +6% mind / +30% darkness Changes resistances penetration: +5% acid Changes damage: +12% mind Blindness immunity: +50% Pinning immunity: +50% Knockback immunity: +44% Life regen: +5.00 Stamina each turn: +1.20 Movement speed: +10% Amulets make your neck look great! |
| In main hand | living mindstar 'Pitchwish' (Madness) (16-18 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +4 darkness When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 74% Damage when hit (Melee): 6 darkness Changes stats: +4 Cun / +7 Wil Changes resistances: +22% blight / +10% physical / +6% nature / +10% all Changes resistances penetration: +7% physical Changes damage: +10% physical / +16% nature / +3% darkness Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Spell save: +9 (+3 eff.) Disease immunity: +22% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt 'Yvyssra' (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Defense: +20 (+5 eff.) Damage when hit (Melee): 10 arcane Changes stats: +5 Cun / +5 Dex Changes resistances: +12% temporal Changes damage: +15% blight Disease immunity: +20% Only die when reaching: -80.00 life Maximum life: +60.00 Mental crit. chance: +11% Curse of Nightmares A belt that goes around your waist. |
| In off hand | Torchshear (Corpses) (16-18 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 14 mind / 15 darkness Changes resistances: +3% blight / +15% mind / +6% darkness Changes resistances penetration: +10% acid / +9% physical / +15% darkness / +10% fire / +15% mind / +9% cold Changes damage: +15% acid / +6% physical / +33% darkness / +24% fire / +36% mind / +15% cold Talent granted: +1 Attune Mindstar Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +8 (+2 eff.) Equilibrium when hit: +1.90 Maximum hate: +10.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +45 Max wilder summons: +3 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Xeradhemira the Shadowvortex (Corpses) (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 27% chance to reduce damage dealt by 36% Changes stats: +6 Str / +7 Wil / +9 Cun / +6 Con Changes resistances: +3% darkness Changes damage: +12% mind Physical save: +30 (+10 eff.) Mental save: +15 (+4 eff.) Only die when reaching: -50.00 life Maximum life: +92.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +7% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Relgorosin the elven-silk robe (Madness) (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +2.0% Physical power: +15 (+4 eff.) Changes stats: +7 Str / +7 Mag / +3 Wil / +7 Con Changes resistances: +30% mind / +15% all Changes damage: +30% mind Cut immunity: +27% Knockback immunity: +27% Teleport immunity: +27% Maximum stamina: +40.14 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the warrior (speed 964%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 964% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 766; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 766 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 21%; magical; dur 2; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ulfohir the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Damage when hit (Melee): 8 acid Changes stats: +18 Cun Changes resistances cap: +5% all Changes resistances penetration: +33% blight Changes damage: +9% acid Critical mult.: +26.53% Physical save: +27 (+9 eff.) Mana when firing critical spell: +2.65 Spellpower on spell critical (stacks up to 3 times): +8 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Adudhevena the voratun ring (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil / +9 Cun / +5 Con Spell save: +20 (+7 eff.) Disarm immunity: +41% Pinning immunity: +43% Knockback immunity: +38% Equilibrium when hit: +0.28 Maximum life: +32.00 Maximum stamina: +31.00 Mindpower: +23 (+5 eff.) Curse of Madness Rings make your fingers look great! |
Elydhevena the Blackguile (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +45 (+15 eff.) Physical power: +25 (+7 eff.) Armour: +8 Defense: +40 (+10 eff.) Changes stats: +10 Dex / +13 Con Changes resistances: +4% physical Changes damage: +27% darkness Critical mult.: +29.60% Maximum stamina: +40.00 Light radius: +4 Curse of Corpses Rings make your fingers look great! |
Dagyrerach the Ravenmight (Madness) (14-15 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 44 Damage (Melee): +12 mind When wielded/worn: Changes resistances penetration: +17% mind / +13% darkness Changes damage: +24% mind / +15% darkness Talent granted: +1 Attune Mindstar Life regen: +1.30 Maximum life: +22.00 Maximum hate: +6.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Issunik (Nightmares) (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 74% * 20 arcane resource burn Damage when hit (Melee): 6 mind Changes resistances: +5% arcane / +36% mind / +11% all Changes damage: +42% mind Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firezephyr (Corpses) (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +20 (+7 eff.) Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Changes stats: +4 Str / +2 Cun / +4 Con Changes resistances: +10% acid / +10% cold / +15% fire / +3% nature / +10% lightning Critical mult.: +10.00% Physical save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Stamina each turn: +3.55 Only die when reaching: -50.00 life Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
227 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
72 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Madness (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By e56 the Cornac Doomed level 40
15th Dusk 124th year of Ascendancy at 10:26 see stats
Against all odds (Madness (Adventure) difficulty)
Killed Ukruk in the ambush.By e56 the Cornac Doomed level 40
74th Pyre 124th year of Ascendancy at 00:19 see stats
Antimagic! (Madness (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By e56 the Cornac Doomed level 15
2nd Allure 123rd year of Ascendancy at 12:58 see stats
Back and there again (Madness (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By e56 the Cornac Doomed level 50
76th Haze 124th year of Ascendancy at 04:17 see stats
Brave new world (Madness (Adventure) difficulty)
Went to the Far East and took part in the war.By e56 the Cornac Doomed level 44
24th Dusk 124th year of Ascendancy at 20:20 see stats
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By e56 the Cornac Doomed level 29
25th Dusk 123rd year of Ascendancy at 14:35 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By e56 the Cornac Doomed level 10
32nd Dusk 122nd year of Ascendancy at 17:04 see stats
Destroyer's bane (Madness (Adventure) difficulty)
Killed Golbug the Destroyer.By e56 the Cornac Doomed level 42
20th Dusk 124th year of Ascendancy at 22:08 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By e56 the Cornac Doomed level 34
77th Regrowth 124th year of Ascendancy at 16:34 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By e56 the Cornac Doomed level 22
63rd Pyre 123rd year of Ascendancy at 06:04 see stats
Eye of the storm (Madness (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By e56 the Cornac Doomed level 33
6th Regrowth 124th year of Ascendancy at 19:36 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By e56 the Cornac Doomed level 10
24th Dusk 122nd year of Ascendancy at 20:10 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By e56 the Cornac Doomed level 20
6th Pyre 123rd year of Ascendancy at 04:24 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By e56 the Cornac Doomed level 30
25th Dusk 123rd year of Ascendancy at 23:38 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By e56 the Cornac Doomed level 40
73rd Pyre 124th year of Ascendancy at 03:30 see stats
Level 50 (Madness (Adventure) difficulty)
Got a character to level 50.By e56 the Cornac Doomed level 50
2nd Haze 124th year of Ascendancy at 19:24 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By e56 the Cornac Doomed level 50
46th Haze 124th year of Ascendancy at 23:41 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By e56 the Cornac Doomed level 29
10th Dusk 123rd year of Ascendancy at 00:44 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By e56 the Cornac Doomed level 32
2nd Allure 124th year of Ascendancy at 23:18 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By e56 the Cornac Doomed level 25
77th Pyre 123rd year of Ascendancy at 22:10 see stats
Sliders (Madness (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By e56 the Cornac Doomed level 43
21st Dusk 124th year of Ascendancy at 07:51 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By e56 the Cornac Doomed level 7
7th Mirth 122nd year of Ascendancy at 23:21 see stats
The Right thing to do (Madness (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By e56 the Cornac Doomed level 30
25th Haze 123rd year of Ascendancy at 10:31 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By e56 the Cornac Doomed level 39
72nd Pyre 124th year of Ascendancy at 07:03 see stats
There and back again (Madness (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By e56 the Cornac Doomed level 46
48th Dusk 124th year of Ascendancy at 19:45 see stats
Thralless (Madness (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By e56 the Cornac Doomed level 30
25th Haze 123rd year of Ascendancy at 03:31 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By e56 the Cornac Doomed level 25
79th Pyre 123rd year of Ascendancy at 23:11 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By e56 the Cornac Doomed level 18
29th Regrowth 123rd year of Ascendancy at 11:01 see stats
Vampire crusher (Madness (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By e56 the Cornac Doomed level 39
72nd Pyre 124th year of Ascendancy at 08:38 see stats
Log
Guwyn the orc cryomancer's cold repulsion area effect hits Emeladhevena the orc soldier for 60 cold, 74 physical (134 total damage).
e56 gains 1% of a turn from Ancestral Life.
E56 forces the iceblock to shatter.
Guwyn the orc cryomancer's cold repulsion area effect killed Shadow!
E56 is free from the ice.
Emeladhevena the orc soldier uses Dominate.
E56 has been dominated!
e56 evades Emeladhevena the orc soldier.
E56 uses Thorn Grab.
E56's mind surges with critical power!
E56 uses Infusion: Regeneration.
E56 starts regenerating health quickly.
Bleeding from E56 strikes Guwyn the orc cryomancer in the darkness (+27% damage).
Burning from Orc high pyromancer hits Guwyn the orc cryomancer for 56 fire damage.
Bleeding from E56 hits Guwyn the orc cryomancer for 456 physical damage.
Emeladhevena the orc soldier has shrugged off 162 damage and is ready for more.
E56 feels pain again.
Thorn Grab from E56 hits Emeladhevena the orc soldier for 179 nature damage.
Bleeding from E56 hits Emeladhevena the orc soldier for 297 physical damage.
Emeladhevena the orc soldier uses Slash.
Talent Reproach is ready to use.
Talent Antimagic Zone is ready to use.
E56's mania hastens cooldowns.
You have deflected 514 incoming damage!
e56 is no longer being stalked by Emeladhevena the orc soldier.
Emeladhevena the orc soldier roars triumphantly.
Melee retaliation hits Emeladhevena the orc soldier for (9 rampage shugs off), 0 darkness, (36 rampage shugs off), 0 fire, (12 rampage shugs off), 0 arcane (0 total damage).
Emeladhevena the orc soldier hits e56 for (60 gestured), (514 deflected), 4076 physical (4076 total damage).
e56 the level 50 cornac doomed was mutilated to death by Emeladhevena the orc soldier on level 2 of Vor Pride.


























































































