Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Glutton 1.0.1 Constitution based stamina, and other stamina buffs 1.0.1 Items Vault 1.0.1 Druid Class 1.0.1 ZOmnibus Addon Pack 1.0.1 Infinite500: Revised high level play for ToME v1.8 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Yeek |
Class | Necromancer |
Level / Exp | 17 / 59% |
Size | small |
Lifes / Deaths | Killed by skeleton master archer at level 15 on the 31st Haze 122nd year of Ascendancy at 23:29 3 / 2Killed by skeleton warrior at level 15 on the 32nd Haze 122nd year of Ascendancy at 01:06 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 8 (base 10) |
Magic | 50 (base 44) |
Willpower | 40 (base 32) |
Cunning | 20 (base 14) |
Resources
Life | 242/242 |
Mana | 191/193 |
Souls | 6/10 |
Healing Factor | 1 |
Regeneration | 41.21 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 8 |
See Stealth | 6.0843870896632 |
See Invisible | 14.141212712183 |
Offense: Mainhand
Damage | 23 |
Accuracy | 2 |
Crit Chance | 6% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42.666666666667 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | +7% |
Blight | +11% |
Physical | +9% |
Cold | +6% |
Lightning | +9% |
Light | +7% |
Darkness | +28% |
Arcane | +22% |
Fire | +13% |
Nature | +7% |
Offense: Damage Penetration
Darkness | +25% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 4.3 |
Ranged Defense | 6.3 |
Fatigue | 1 |
Physical Save | 5.25 |
Spell Save | 25.75 |
Mental Save | 30.5 |
Defense: Resistances
Lightning | + 5%( 70%) |
Mind | + 10%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 6%( 70%) |
All | 0%( 70%) |
Fire | + 5%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Silence Resistance | 60% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 205 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 868% over 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Necrosis | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Effects
talent | Premonition |
talent | Blurred Mortality |
talent | Keen Senses |
talent | Necrotic Aura |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 41.00 life per turn. Regeneration |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by skeleton mage. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Elebreyalaith the poison ivy. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 35. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of wight ectoplasm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed skeleton mage skull. * You've found the needed green worm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding linen wizard hat of willpower (+2) (1 def, 0 armour) grounding linen wizard hat of willpower (+2) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Changes resistances: +5% lightning / +6% temporal A pointy cloth hat, very wizardly... |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Deepsmaster DeepsmasterPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer is hit: 12 darkness Changes resistances penetration: +25% darkness Changes damage: +9% fire Rings can have magical properties. |
On fingers | Lisomira LisomiraPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% nature Changes damage: +12% arcane Spellpower on spell critical (stacks up to 3 times): +10 Rings can have magical properties. |
Around waist | spiritwalker's hardened leather belt spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag Mana each turn: +0.28 Maximum mana: +31.00 A belt that goes around your waist. |
In main hand | Olydunarion (20-24 power, 3 apr, darkness damage) Olydunarion (20-24 power, 3 apr, darkness damage)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage against: +15% Undead When wielded/worn: Changes stats: +3 Con Changes damage: +20% darkness / -5% fire Talent granted: +1 Command Staff Maximum life: +30.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
On hands | cinder rough leather gloves of magic (+2) (0 def, 1 armour) cinder rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Damage when the wearer hits(melee): 6 fire Changes resistances: +5% fire Changes damage: +4% arcane / +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stargazer's woollen robe of power (0 def, 0 armour) stargazer's woollen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes damage: +9% physical / +6% arcane / +5% fire / +6% cold / +9% lightning / +7% acid / +7% nature / +7% blight / +7% light / +8% darkness Spellpower: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Sootriver (1 def, 0 armour) Sootriver (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +6% darkness Critical mult.: +10.00% Mana each turn: +0.08 Mana when firing critical spell: +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +21% Amulets can have magical properties. |
Inventory
Growstreak the ash magestaff (15-18 power, 3 apr, fire damage) Growstreak the ash magestaff (15-18 power, 3 apr, fire damage)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% nature / +5% acid Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +23.00% Maximum mana: +30.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. restful hardened leather gloves of strength (+3) (0 def, 2 armour)restful hardened leather gloves of strength (+3) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +6 Armour: +2 Changes stats: +3 Str Life regen: +0.50 Stamina each turn: +0.70 Maximum stamina: +13.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By UnYeek the Yeek Necromancer level 16
34th Haze 122nd year of Ascendancy at 19:20 see stats
By UnYeek the Yeek Necromancer level 13
31st Dusk 122nd year of Ascendancy at 02:41 see stats
By UnYeek the Yeek Necromancer level 16
34th Haze 122nd year of Ascendancy at 18:51 see stats
By UnYeek the Yeek Necromancer level 10
5th Dusk 122nd year of Ascendancy at 06:52 see stats
By UnYeek the Yeek Necromancer level 14
71st Dusk 122nd year of Ascendancy at 08:03 see stats
By UnYeek the Yeek Necromancer level 16
34th Haze 122nd year of Ascendancy at 19:20 see stats
By UnYeek the Yeek Necromancer level 4
79th Pyre 122nd year of Ascendancy at 19:41 see stats
By UnYeek the Yeek Necromancer level 12
16th Dusk 122nd year of Ascendancy at 07:56 see stats
By UnYeek the Yeek Necromancer level 16
34th Haze 122nd year of Ascendancy at 19:20 see stats
By UnYeek the Yeek Necromancer level 17
49th Haze 122nd year of Ascendancy at 23:37 see stats
Log
Personal New Achievement: Treasure Hunter!
You gain 25.00 gold from the transmogrification of Cleansenoon (2 def, 6 armour).
You gain 2.31 gold from the transmogrification of stabilizing cashmere wizard hat of arcana (2 def, 0 armour).
You gain 25.00 gold from the transmogrification of Mayosetta (0 def, 2 armour).
You gain 0.45 gold from the transmogrification of deadly quiver of ash arrows (12/12, 28-39.2 power, 7 apr).
You gain 1.85 gold from the transmogrification of battle-ranger's quiver of ash arrows of accuracy (26/26, 16.5-23.1 power, 7 apr).
You gain 1.90 gold from the transmogrification of mighty cured leather sling.
You gain 5.37 gold from the transmogrification of ash vilestaff of war (21-25.2 power, 3 apr, darkness damage).
You gain 1.74 gold from the transmogrification of steel mace of purging (14-19.6 power, 3 apr).
You gain 2.71 gold from the transmogrification of steady ash longbow of cold.
You gain 3.60 gold from the transmogrification of arcing steel greatsword of vileness (23.5-37.6 power, 2 apr).
You gain 1.69 gold from the transmogrification of vision rune (radius 10; dur 12; see demon).
You gain 1.66 gold from the transmogrification of vision rune (radius 9; dur 12; see animal).
You gain 1.05 gold from the transmogrification of sneak's teleportation rune (range 59).
You gain 2.10 gold from the transmogrification of warrior's phase door rune (range 7; power 16; dur 3).
There is a ladder to the previous level here (press '' or right click to use).
UnYeek uses Infusion: Regeneration.
UnYeek starts regenerating health quickly.
UnYeek casts Create Minions.
Sandworm destroyer hits UnYeek for 32 physical damage.
UnYeek hits sandworm destroyer for 16 darkness, 17 blight damage (total 32.01).
Skeleton mage casts Manathrust.
You collect a new ingredient: sandworm tooth.
Skeleton mage hits sandworm destroyer for 115 arcane damage.
Skeleton mage killed sandworm destroyer!
UnYeek picks up (b.): restful hardened leather gloves of strength (+3) (0 def, 2 armour).