











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 30 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Betolena the storm drake at level 30 on the 71st Pyre 123rd year of Ascendancy at 14:00 / 1 |
Primary Stats
| Strength | 20 (base 15) |
| Dexterity | 53 (base 41) |
| Constitution | 18 (base 10) |
| Magic | 83 (base 60) |
| Willpower | 37 (base 26) |
| Cunning | 18 (base 10) |
Resources
| Life | -96/866 |
| Paradox | 497 |
| Healing Factor | 1.3511363549267 |
| Regeneration | 21.955965767559 |
Speed
| Mental | -9.3480778673438E-12% |
| Attack | -9.3480778673438E-12% |
| Movement | +20.000000000004% |
| Spell | -9.3480778673438E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
| See Stealth | 29.339317786389 |
| See Invisible | 29.339317786389 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 58 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 58 |
| Crit Chance | 38% |
| APR | 27 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 25% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 12% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Lightning | +5% |
| Light | +9% |
| Temporal | +35% |
| Darkness | +9% |
| Physical | +47% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Fire | +45% |
| Darkness | +35% |
| Cold | +30% |
| Temporal | +55% |
| Blight | +50% |
| Physical | +40% |
| Mind | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 26 (38.594633868923%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 45 |
| Mental Save | 39 |
Defense: Resistances
| Arcane | + 19%( 70%) |
| Cold | + 24%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 18%( 70%) |
| Physical | + 34%( 70%) |
| Fire | + 23%( 70%) |
| Darkness | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 90% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 339 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 709% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.50 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Temporal Guardian | 1.50 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.50 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Zubalaith the ice wyrm. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed storm wyrm claw. * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duskshaper (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Armour +4 Fatigue +3% Resists +8% cold +10% fire +2% physical Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Max.HP +100.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Urutir2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +5% mind ----- def ----- Resists +3% temporal Max.HP +43.00 Confus- +10% Stun/Frz- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Nerovea the hardened leather gloves (5 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +7% lightning +3% darkness Die.at -80.00 life Heal.mod +15% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Voridhetta the Chilljam (dig speed 29 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +3 Mag dps ---------- Phys.crit +4.0% Spell.crit +8% Phys.pwr +10 (+3 eff.) Spell.pwr +15 (+5 eff.) ----- def ----- Armour +4 Resists +3% cold +2% physical ---------- misc Max.mana +40.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Falygar the Radianceedge0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +20 (+7 eff.) Res.pen +20% fire +15% physical ----- def ----- Defense +25 (+5 eff.) Fatigue -7% Resists +12% light ---------- misc Max.enc +31 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +74.00 HP.reg +13.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | steel amulet 'Yvana'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con ----- def ----- Resists +16% lightning +1% physical +12% darkness Phys.save +9 (+3 eff.) Max.HP +38.00 HP.reg +3.00 Stun/Frz- +20% ---------- misc Masteries +0.20 Chronomancy/Chronomancy Amulets make your neck look great! |
| In main hand | Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. The set is complete. Power 134% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal On Hit: * 10% chance to reduce the target's resistances to all damage While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +10% physical +10% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. This item has been sent to the Item's Vault. |
| Around waist | hardened leather belt 'Icevice'1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex +4 Cun +7 Lck dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +9% temporal +9% cold Res.pen +15% temporal +5% cold ----- def ----- Armour +10 Defense +9 (+2 eff.) Phys.save +20 (+7 eff.) Stealth +7 ---------- misc T.Disarm +14 Infravis +4 A belt that goes around your waist. |
| In off hand | Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. The set is complete. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal On Hit: * 10% chance to return the target to a much younger state While equipped: dps ---------- Mov.spd +20% Dmg.mod +10% physical +10% temporal Res.pen +15% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. This item has been sent to the Item's Vault. |
| Cloak | Sootfury (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +9% darkness +6% temporal Acc +10 (+3 eff.) ----- def ----- Defense +2 (+0 eff.) Phys.save +18 (+6 eff.) Spell.save +8 (+3 eff.) Mind.save +11 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gleamrupture the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +17% physical Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +17% physical +5% arcane +11% all ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the warrior (heal 257; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 29%; mental; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, darkness, blight, nature, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 darkness, 4 blight, 3 nature, 5 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (298.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 402.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 14; resist 16%; move 33%; dur 5; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 16% all resistance, you move 33% faster, and you are invisible (power 14). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 325; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Chamarion0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Con +4 Wil dps ---------- Phys.pwr +30 (+9 eff.) ----- def ----- Armour +8 Resists +12% acid Spell.save +9 (+3 eff.) Amulets make your neck look great! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
gold amulet 'Xura'0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.crit +8% Spell.pwr +22 (+7 eff.) Dmg.mod +5% acid +5% temporal +5% light +5% lightning +4% cold +6% fire +6% physical +5% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +3% blight ---------- misc Masteries +0.21 Chronomancy/Temporal Combat Amulets make your neck look great! |
grounding steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +13% lightning Stun/Frz- +20% Amulets make your neck look great! |
restful gold amulet of strength (+5)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +5 Str ----- def ----- Fatigue -6% HP.reg +2.00 Amulets make your neck look great! |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Islubeth the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +9% lightning +3% fire +6% darkness +3% physical Max.HP +55.00 HP.reg +9.00 Heal.mod +13% Rings make your fingers look great! |
Searnaught the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +4% Crit.mult +10.00% Mind.pwr +10 (+5 eff.) Res.pen +20% mind ----- def ----- Resists +9% fire Mind.save +7 (+2 eff.) Confus- +31% ---------- misc Hate/m.crit +4.00 Rings make your fingers look great! |
Tiderip the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +6% arcane Melee Ret 4 cold ----- def ----- Resists +6% temporal +3% cold Spell.save +4 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +100.00 Rings make your fingers look great! |
copper quartz ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 6 physical Ranged+ 7 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 21 On Hit (Ranged): * 11% chance to reduce all saves and defense by 21 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
sneakthief's copper ring of warding0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Resists +11% acid +11% fire +12% cold +11% lightning Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Poruth'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +2 Cun +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 7 physical Ranged+ 5 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 21 On Hit (Ranged): * 11% chance to reduce all saves and defense by 21 ----- def ----- Fatigue -5% Resists +3% nature +3% temporal HP.reg +4.00 ---------- misc Max.enc +22 Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Xanodhewe (147% power, 28 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 147% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +28 Crit +10.0% Atk.spd 100% Phasing +18% Melee+ +17 darkness Against +14% Living On Hit.r1 +12 acid On Crit.r2 +4 acid On Hit: * 20% chance to reduce armor by 36% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% ----- def ----- Defense +10 (+2 eff.) Resists +5% arcane Knockbk- +20% Sharp, short and deadly. |
elemental steel dagger of corruption (103% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane Power 104% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 2 On Hit: * Create an explosion dealing 92 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +6% fire Res.pen +8% fire Sharp, short and deadly. |
enhanced stralite dagger of torment (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Psionic Power 136% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Str +7 Dex +10 Mag +11 Wil +9 Cun +6 Con Sharp, short and deadly. |
truestriking dwarven-steel dagger of rage (116% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 116% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +6% physical Res.pen +7% physical Acc +15 (+4 eff.) Apr +7 Sharp, short and deadly. |
stralite greatsword 'Arysewyn' (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Master/Psionic Power 160% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 mind On Hit.r1 +8 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 26% chance to reduce all saves and defense by 21 While equipped: Stats +5 Dex +3 Wil +7 Cun +5 Con dps ---------- Phys.pwr +10 (+3 eff.) Phys.spd +10% Dmg.mod +3% blight Res.pen +5% blight +13% physical +5% temporal Acc +26 (+7 eff.) ----- def ----- Resists +9% blight Disarm- +27% Massive two-handed swords. |
Ivuldata4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +14 acid On Hit.r1 +8 mind On Crit.r2 +4 temporal While equipped: Stats +6 Dex dps ---------- Phys.crit +11.0% Dmg.mod +17% acid Res.pen +9% physical Acc +12 (+4 eff.) On Hit (Ranged): * 20% chance to reduce all saves and defense by 21 ----- def ----- Resists +3% mind Longbows are used to shoot arrows at your foes. |
stralite longsword of crippling (141% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 142% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, long, and deadly. |
Eremotar (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 85% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Phasing +30% While equipped: Stats +4 Str +4 Dex +7 Mag +6 Wil +4 Cun +4 Con dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) S.pwr/crit +2 Melee+ 10 lightning Dmg.mod +14% lightning Res.pen +9% lightning +10% blight ----- def ----- Resists +10% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Goresmash the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Nature/Disrupt/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Proj.spd +300% Ranged+ +4 nature While equipped: Stats +2 Wil +5 Cun +6 Con dps ---------- Mind.pwr +6 (+3 eff.) Phys.spd +10% Dmg.mod +6% nature On Hit (Ranged): * 5 arcane resource burn ---------- misc Masteries +0.10 Wild-gift/Fungus +0.20 Wild-gift/Antimagic Regenerate 72 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Getolagas the Scorchravage (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 108% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 fire On Hit: * 20% chance to reduce armor by 36% On Crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +6 (+2 eff.) Dmg.mod +3% fire ----- def ----- Resists +3% fire One-handed war axes. |
flaming steel waraxe of enduring (113% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane/Nature Power 113% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +5 fire While equipped: Stats +6 Wil +7 Con ----- def ----- Max.HP +21.00 One-handed war axes. |
Aeremira the Cinderwoe1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Con dps ---------- Dmg.mod +9% fire Res.pen +5% fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -4% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +20 Light +1 A belt that goes around your waist. |
rough leather belt 'Ce'Nomitha'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Wil +5 Mag dps ---------- Spell.crit +4% Dmg.mod +12% physical ----- def ----- Armour +2 ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
rough leather belt 'Tarrenik'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +3% blight Res.pen +5% arcane Melee Ret 4 temporal ----- def ----- Resists +5% blight +6% temporal ---------- misc Mana/s.crit +1.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
dreamer's woollen robe of the mountain (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +13% physical ----- def ----- Resists +11% mind +13% physical +12% darkness +9% all Phys.save +10 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +22 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots 'Neromira' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +9% temporal +6% nature +2% physical Phys.save +7 (+2 eff.) Spell.save +13 (+4 eff.) Mind.save +7 (+2 eff.) Die.at -40.00 life HP.reg +4.00 Heal.mod +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Beythad the hardened leather gloves (0 def, 8 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 8 physical Dmg.mod +6% physical Acc +14 (+4 eff.) ----- def ----- Armour +8 Phys.save +16 (+5 eff.) Mind.save +13 (+4 eff.) Cut- +20% Disarm- +48% Pinning- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ulfalayon (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Mag dps ---------- S.pwr/crit +6 Res.pen +10% blight ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Mana/s.crit +2.00 Vim/s.crit +1.00 Max.mana +20.00 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Smolderwinter the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Res.pen +25% lightning +25% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+0 eff.) Resists +9% fire ---------- misc Infravis +5 See.Stealth +17 See.Invis +14 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 48% and attempts to push all creatures other than yourself out of its radius, inflicting 10.41 light damage and 10.41 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
werebeast's rough leather cap of strength (+5) (0 def, 1 armour)2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +5 Str +2 Dex +1 Cun +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Bloombloom the stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Master While equipped: Stats +8 Str +8 Con dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +12% nature +19% fire Max.HP +114.00 Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
radiant cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +2 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +12% blight +11% darkness ---------- misc Light +1 A suit of armour made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
537 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of endurance (dig speed 28 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +5 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 207/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Weepfiend [power 175] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 8 darkness On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Resists +3% blight +3% temporal +6% nature +15% lightning Spell.save +9 (+3 eff.) Blast the opponent's mind dealing 175 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Shivergrinder' [power 210] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% acid +12% fire +3% mind +9% blight Blast the opponent's mind dealing 210 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 42% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By John Dreadfell the Shalore Temporal Warden level 11
19th Dusk 122nd year of Ascendancy at 09:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By John Dreadfell the Shalore Temporal Warden level 21
8th Decay 122nd year of Ascendancy at 23:47 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By John Dreadfell the Shalore Temporal Warden level 29
80th Regrowth 123rd year of Ascendancy at 04:07 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By John Dreadfell the Shalore Temporal Warden level 30
22nd Pyre 123rd year of Ascendancy at 01:32 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By John Dreadfell the Shalore Temporal Warden level 10
9th Dusk 122nd year of Ascendancy at 13:21 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By John Dreadfell the Shalore Temporal Warden level 20
5th Decay 122nd year of Ascendancy at 12:52 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By John Dreadfell the Shalore Temporal Warden level 30
21st Pyre 123rd year of Ascendancy at 01:01 see stats
Paradoxology (Insane (Roguelike) difficulty)
Both killed your future self and got killed by your future self.By John Dreadfell the Shalore Temporal Warden level 25
30th Regrowth 123rd year of Ascendancy at 10:03 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By John Dreadfell the Shalore Temporal Warden level 23
17th Regrowth 123rd year of Ascendancy at 10:32 see stats
Self-killer (Insane (Roguelike) difficulty)
Killed your future self.By John Dreadfell the Shalore Temporal Warden level 25
30th Regrowth 123rd year of Ascendancy at 10:03 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By John Dreadfell the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 13:54 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By John Dreadfell the Shalore Temporal Warden level 21
7th Decay 122nd year of Ascendancy at 23:21 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By John Dreadfell the Shalore Temporal Warden level 14
37th Dusk 122nd year of Ascendancy at 18:25 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By John Dreadfell the Shalore Temporal Warden level 26
30th Regrowth 123rd year of Ascendancy at 20:55 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By John Dreadfell the Shalore Temporal Warden level 17
10th Haze 122nd year of Ascendancy at 00:54 see stats
Log
Betolena the storm drake hits John Dreadfell for 82 physical, 92 temporal (174 total damage).
Silawe the storm drake hatchling hits John Dreadfell for 117 lightning damage.
John Dreadfell Triggers an Anomaly! (Anomaly Temporal Clone).
John Dreadfell clones a nearby creature.
You lose control and unleash an anomaly!
Gema the storm drake hatchling's Beyond the Flesh misses John Dreadfell.
Gema the storm drake hatchling's Beyond the Flesh misses John Dreadfell's temporal clone.
Ivukira the storm drake hatchling loses 7 health to the entropy.
Ivibretha the storm drake hatchling casts Corrosive Worm.
John Dreadfell is infected by a corrosive worm.
Reality around Betolena the storm drake is coherent again.
John Dreadfell stops regenerating health quickly.
John Dreadfell's temporal clone stops regenerating health quickly.
Burning from Silawe the storm drake hatchling hits John Dreadfell's temporal clone for 35 fire damage.
Burning from Silawe the storm drake hatchling hits John Dreadfell for 35 fire damage.
Gema the storm drake hatchling uses Warding Weapon.
Gema the storm drake hatchling deactivates Charged Aura.
John Dreadfell resists!
Gema the storm drake hatchling hits John Dreadfell's temporal clone for 107 lightning damage.
Gema the storm drake hatchling hits John Dreadfell for 113 lightning damage.
Yvina the storm wyrm casts Flame Leash.
Ivibretha the storm drake hatchling hits Yvina the storm wyrm for 122 acid damage.
Ivibretha the storm drake hatchling hits John Dreadfell's temporal clone for 63 acid damage.
Ivibretha the storm drake hatchling hits Storm drake hatchling for 121 acid damage.
Ivibretha the storm drake hatchling hits Storm drake hatchling for 121 acid damage.
Ivibretha the storm drake hatchling hits Gema the storm drake hatchling for (42 to psi shield), 63 acid (63 total damage).
Betolena the storm drake's Temporal Bolt hits John Dreadfell's temporal clone for 67 physical, 76 temporal (143 total damage).
Betolena the storm drake's Temporal Bolt hits John Dreadfell for 67 physical damage.
John Dreadfell the level 30 shalore temporal warden was tortured to death by Betolena the storm drake on level 1 of Intimidating Cave.
Space restabilizes around you.















































































































