Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Necromancer |
Level / Exp | 15 / 30% |
Size | medium |
Lifes / Deaths | Killed by Xeribremina the large brown snake at level 15 on the 4th Dusk 122nd year of Ascendancy at 06:57 / 1 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 22 (base 10) |
Constitution | 18 (base 14) |
Magic | 60 (base 41) |
Willpower | 40 (base 28) |
Cunning | 20 (base 11) |
Resources
Life | -561/165 |
Mana | 211/358 |
Soul | 9/12 |
Healing Factor | 1.0711363549267 |
Regeneration | 5.6234658633652 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 27 |
Accuracy | 27 |
Crit Chance | 8% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +31% |
Light | +11% |
Temporal | +7% |
Arcane | +15% |
Mind | +6% |
Offense: Damage Penetration
Darkness | +5% |
Light | +5% |
Physical | +5% |
Arcane | +5% |
Cold | +15% |
Fire | +20% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 37 |
Mental Save | 31 |
Defense: Resistances
Acid | + 14%( 70%) |
Light | + 47%( 70%) |
Temporal | + 14%( 70%) |
Darkness | + 38%( 70%) |
Arcane | + 16%( 70%) |
Lightning | + 12%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (52 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 3 light, 3 fire, 4 darkness, 3 temporal |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Halerogrim the pair of rough leather boots (0 def, 1 armour) Halerogrim the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Spell.crit +5% Spell.pwr +10 (+4 eff.) Mov.spd +25% ----- def ----- Armour +1 Resists +6% temporal HP.reg +4.00 A pair of boots made of leather. |
Light source | Betariavena Betariavena2.0 T1 lite [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Dmg.mod +6% mind Melee Ret 4 mind ----- def ----- Die.at -60.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Bleakwreath' (10 def, 1 armour) rough leather cap 'Bleakwreath' (10 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% Resists +20% light +11% darkness Mind.save +6 (+3 eff.) Die.at -20.00 life A cap made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Radhareran Radhareran0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane +3% lightning Mind.save +9 (+4 eff.) Disease- +20% Rings make your fingers look great! |
On fingers | Zaneromigen the Tidemortal Zaneromigen the Tidemortal0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil +4 Cun +1 Con dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +11% light Res.pen +15% cold Melee Ret 2 acid 4 cold ----- def ----- Resists +22% light +6% acid Spell.save +13 (+5 eff.) ---------- misc Max.stam +15.00 Rings make your fingers look great! |
Around waist | Blindraptor Blindraptor1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +10 (+5 eff.) Mind.pwr +3 (+2 eff.) Res.pen +5% light ----- def ----- Phys.save +15 (+7 eff.) ---------- misc See.Invis +6 A belt that goes around your waist. |
In main hand | Huryrehek (111% power, 3 apr, darkness element) Huryrehek (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Spell.crit +8% Crit.mult +16.00% Spell.pwr +18 (+6 eff.) Dmg.mod +15% darkness Res.pen +5% physical Acc +10 (+5 eff.) Apr +3 ----- def ----- Defense +7 (+3 eff.) ---------- misc Mana/turn +0.13 Light +2 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | Eremygar the Brightwill (0 def, 1 armour) Eremygar the Brightwill (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +1 Str +4 Mag +4 Wil +2 Con dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 5 arcane Dmg.mod +4% arcane Res.pen +20% fire Melee Ret 2 arcane ----- def ----- Armour +1 Resists +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | timebroken woollen robe of darkness (+15%) (0 def, 0 armour) timebroken woollen robe of darkness (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +7% temporal +11% arcane +10% darkness ----- def ----- Resists +15% darkness +9% all ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Murklady the linen cloak (1 def, 0 armour) Murklady the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% darkness +5% arcane Melee Ret 2 arcane 2 blight ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | restful copper amulet of magic (+3) restful copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 161; cd 10) healing infusion of the wizard (heal 161; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 161 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 3; phase 11; cd 11) blink rune (range 3; phase 11; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 4; phase 15; cd 14) blink rune of the sneak (range 4; phase 15; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 3; phase 13; cd 11) blink rune of the titan (range 3; phase 13; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 110; dur 3; cd 16) shielding rune of the sneak (absorb 110; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 110 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 107; dur 3; cd 16) shielding rune of the warrior (absorb 107; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 107 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Guthra the steel ring Guthra the steel ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Crit.mult +10.00% Res.pen +10% mind Acc +6 (+3 eff.) ----- def ----- Fatigue -5% HP.reg +2.00 Stun/Frz- +21% ---------- misc Max.enc +20 Equi/ret +0.04 Rings make your fingers look great! |
Amuldir the Coalbile (117% power, 1 apr) Amuldir the Coalbile (117% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Arcane Power 117% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +12 darkness On Crit.r2 +8 fire On Crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness ----- def ----- Resists +6% nature +9% fire Massive two-handed mauls. |
Kor's Fall (100% power, 0 apr, fire element) Kor's Fall (100% power, 0 apr, fire element)5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 142.72 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (285). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Xaniwen the Sootslicer (100% power, 2 apr, darkness element) Xaniwen the Sootslicer (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +1% Spell.pwr +7 (+3 eff.) Dmg.mod +19% darkness +12% light Res.pen +10% darkness Melee Ret 6 lightning ----- def ----- HP.reg +0.60 Heal.mod +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elm starstaff (100% power, 2 apr, darkness element) cruel elm starstaff (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Adata Adata1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +3.0% Res.pen +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% fire +6% cold A belt that goes around your waist. |
rough leather belt 'Pyreravager' rough leather belt 'Pyreravager'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +20% fire Melee Ret 4 acid 2 fire ----- def ----- Resists +3% fire Max.HP +31.00 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Tempestcrypt (1 def, 6 armour) Tempestcrypt (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +1 Mag dps ---------- Phys.pwr +5 (+3 eff.) Res.pen +5% lightning ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of mindcraft (1 def, 5 armour) thick linen cloak of mindcraft (1 def, 5 armour)2.0 T1 cloak armor [Ego+] Master/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +4% ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tempestshaper (0 def, 0 armour) Tempestshaper (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Res.pen +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Resists +3% lightning +6% mind +7% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of life (0 def, 0 armour) mindwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +5% blight +9% all Mind.save +15 (+7 eff.) Max.HP +42.00 HP.reg +2.10 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dawnshine the pair of rough leather boots (0 def, 1 armour) Dawnshine the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +3 Dex dps ---------- Dmg.mod +9% light +3% physical Acc +5 (+3 eff.) ----- def ----- Armour +1 Resists +5% arcane +3% fire Stealth +6 A pair of boots made of leather. |
Xanuwen the pair of rough leather boots (0 def, 1 armour) Xanuwen the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Res.pen +10% mind ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +13.00 See.Invis +12 A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
Ebonypiety the rough leather gloves (0 def, 13 armour) Ebonypiety the rough leather gloves (0 def, 13 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Wil +2 Cun +2 Con dps ---------- Res.pen +15% darkness Acc +6 (+3 eff.) ----- def ----- Armour +13 Resists +6% darkness ---------- misc Vim/s.crit +1.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fuledin the linen wizard hat (1 def, 0 armour) Fuledin the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con +4 Mag dps ---------- Acc +15 (+8 eff.) Apr +2 ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +6% temporal A pointy cloth hat, very wizardly... |
Galeran the iron helm (0 def, 9 armour) Galeran the iron helm (0 def, 9 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Apr +3 ----- def ----- Armour +9 Fatigue +5% Resists +6% mind Phys.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xema the rough leather cap (15 def, 3 armour) Xema the rough leather cap (15 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Armour +3 Defense +15 (+7 eff.) Fatigue +1% Resists +3% darkness +15% cold Crit.chn- 5.00% ---------- misc Infravis +2 A cap made of leather. |
rough leather cap of constitution (+3) (0 def, 1 armour) rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Murkgrinder the rough leather armour (3 def, 2 armour) Murkgrinder the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +3% blight +6% nature +6% light +3% darkness Max.HP +22.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of leather. |
rough leather armour of fire resistance (3 def, 2 armour) rough leather armour of fire resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% fire A suit of armour made of leather. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
109 alchemist agate 109 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Tundrawilter Tundrawilter2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +5% cold ----- def ----- Resists +3% acid +5% arcane +6% light +6% darkness Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +42.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast [power 105] (15 cooldown) iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By NecroSkelle the Skeleton Necromancer level 10
8th Mirth 122nd year of Ascendancy at 21:17 see stats
By NecroSkelle the Skeleton Necromancer level 13
2nd Dusk 122nd year of Ascendancy at 17:16 see stats
By NecroSkelle the Skeleton Necromancer level 1
74th Pyre 122nd year of Ascendancy at 15:01 see stats
By NecroSkelle the Skeleton Necromancer level 14
3rd Dusk 122nd year of Ascendancy at 19:45 see stats
Log
Melee retaliation hits Copperhead snake for 40 physical damage.
Melee retaliation killed Copperhead snake!
Spellblaze Crystal resists the baneful energy!
Armoured skeleton warrior is free from the illness.
Bleeding from NecroSkelle hits Dredgling for 24 physical damage.
Bleeding from NecroSkelle hits Spellblaze Crystal for 22 physical damage.
Bleeding from NecroSkelle hits Xeribremina the large brown snake for 13 physical damage.
Armoured skeleton warrior uses Block.
Xeribremina the large brown snake uses Block.
NecroSkelle's River of Souls hits Dredgling for 102 darkness damage.
NecroSkelle's River of Souls hits Xeribremina the large brown snake for (94 blocked), 0 darkness (0 total damage).
Spellblaze Crystal casts Invisibility.
Spellblaze Crystal vanishes from sight.
NecroSkelle's River of Souls killed Dredgling!
NecroSkelle hits Xeribremina the large brown snake for (8 blocked), 0 physical, (5 blocked), 0 arcane (0 total damage).
Lord of Skulls (warrior) hits Spellblaze Crystal for 64 physical damage.
Spellblaze Crystal resists the baneful energy!
Bleeding from NecroSkelle hits Spellblaze Crystal for 22 physical damage.
Bleeding from NecroSkelle hits Xeribremina the large brown snake for (13 blocked), 0 physical (0 total damage).
Armoured skeleton warrior hits Xeribremina the large brown snake for (27 blocked), 0 physical, (5 blocked), 0 nature (0 total damage).
NecroSkelle's spell attains critical power!
Xeribremina the large brown snake uses Assault.
Xeribremina the large brown snake performs a melee critical strike against NecroSkelle!
Your shield crumbles under the damage!
The shield around NecroSkelle crumbles.
Xeribremina the large brown snake performs a melee critical strike against NecroSkelle!
Melee retaliation hits Xeribremina the large brown snake for 1 acid, 3 mind, 2 cold, 1 blight, 3 arcane, 1 acid, 3 mind, 2 cold, 1 blight, 3 arcane, 1 acid, 3 mind, 2 cold, 1 blight, 3 arcane (32 total damage).
Xeribremina the large brown snake hits NecroSkelle for (72 absorbed), 0 physical, (18 absorbed), 0 physical, (41 absorbed), 346 physical, 380 physical (727 total damage).
NecroSkelle the level 15 skeleton necromancer was mauled to death by Xeribremina the large brown snake on level 5 of Scintillating Caves.