Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Turtle race 1.0.4 Druid Class 1.0.4 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | MegaTurtle |
| Class | Brawler |
| Level / Exp | 11 / 27% |
| Size | huge |
| Lifes / Deaths | Killed by white crystal at level 11 on the 78th Pyre 122nd year of Ascendancy at 03:48 / 1 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 20 (base 20) |
| Constitution | 50 (base 10) |
| Magic | 1 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 33 (base 33) |
Resources
| Life | -19/684 |
| Stamina | 130/130 |
| Healing Factor | 1.11 |
| Regeneration | 14.763 |
Speed
| Mental | 0% |
| Attack | -50% |
| Movement | 0% |
| Spell | -50% |
| Global | +20% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 32 |
| Accuracy | 26 |
| Crit Chance | 8% |
| APR | 1 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 8% |
| Speed | 2 |
Offense: Mind
| Mindpower | 20.1 |
| Crit Chance | 8% |
| Speed | 2 |
Defense: Base
| Armour (hardiness) | 39 (30%) |
| Defense | 15.514555432248 |
| Ranged Defense | 15.514555432248 |
| Fatigue | 13 |
| Physical Save | 21.55 |
| Spell Save | 3.85 |
| Mental Save | 20.484061900117 |
Defense: Resistances
| Lightning | + 17%( 70%) |
| Temporal | + 16%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
Class Talents
| Technique / Pugilism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Megaturtle | 1.00 |
| 1/1 |
| 5/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Mega Spiked Shell |
| talent | Striking Stance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | grounding pair of iron boots (0 def, 3 armour) grounding pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around neck | inertial steel amulet inertial steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Pinning immunity: +22% Stamina each turn: +0.30 Amulets can have magical properties. |
| Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical A suit of armour made of leather. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 12 fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed iron helm (0 def, 3 armour) bladed iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 34.72 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Around waist | rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.30 Healing mod.: +11% A belt that goes around your waist. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10
Got a character to level 10.By Slaphappy the MegaTurtle Brawler level 10
77th Pyre 122nd year of Ascendancy at 23:51 see stats
Log
Green ooze hits Slaphappy for 2 nature damage.
Slinger hits Slaphappy for 3 physical damage.
Skeleton warrior hits Slaphappy for 19 physical, 9 nature damage (total 27.28).
White crystal hits skeleton warrior for 59 cold damage.
Slaphappy hits skeleton warrior for 4 physical, 2 nature, 16 physical, 12 fire damage (total 33.46).
Slaphappy stops regenerating health quickly.
Slaphappy hits slinger for 1 physical damage.
Green ooze hits Slaphappy for 2 nature damage.
Slinger hits Slaphappy for 3 physical damage.
Skeleton warrior misses Slaphappy.
Slaphappy stops being poisoned.
Slaphappy hits slinger for 1 physical damage.
Slinger hits Slaphappy for 3 physical damage.
Skeleton warrior hits Slaphappy for 44 physical damage.
Slaphappy hits skeleton warrior for 9 physical, 16 physical, 12 fire damage (total 36.62).
Skeleton warrior hits Slaphappy for 30 physical, 9 nature damage (total 38.72).
Slaphappy hits skeleton warrior for 6 physical, 2 nature, 16 physical damage (total 23.74).
Slaphappy killed skeleton warrior!
Slaphappy hits black bear for 4 physical, 14 physical, 10 fire damage (total 26.83).
Black bear hits Slaphappy for 19 physical damage.
White crystal casts Ice Shards.
Slaphappy stops bleeding.
White crystal hits black bear for 51 cold damage.
Skeleton warrior hits Slaphappy for 41 physical damage.
Slaphappy hits skeleton warrior for 9 physical, 16 physical, 12 fire damage (total 36.10).
Slaphappy hits white crystal for 0 cold damage.
White crystal hits Slaphappy for 56 cold damage.
White crystal killed Slaphappy!
Slaphappy the level 11 megaturtle brawler was cooled to death by a white crystal on level 17 of The Arena.
