Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 50 / 1240% |
Size | medium |
Lifes / Deaths | Killed by Grand Corruptor at level 26 on the 25th Pyre 123rd year of Ascendancy at 12:20 0 / 9Killed by The Master at level 30 on the 63rd Pyre 123rd year of Ascendancy at 22:20 Killed by The Master at level 30 on the 64th Pyre 123rd year of Ascendancy at 06:34 Killed by The Master at level 30 on the 64th Pyre 123rd year of Ascendancy at 16:35 Killed by lich at level 31 on the 66th Pyre 123rd year of Ascendancy at 00:28 Killed by orc high pyromancer at level 33 on the 19th Dusk 123rd year of Ascendancy at 14:20 Killed by Voronne the orc cryomancer at level 41 on the 10th Regrowth 124th year of Ascendancy at 06:25 Killed by Atamathon the Giant Golem at level 50 on the 10th Flare 124th year of Ascendancy at 15:05 Killed by Atamathon the Giant Golem at level 50 on the 10th Flare 124th year of Ascendancy at 15:22 |
Primary Stats
Strength | 114 (base 34) |
Dexterity | 122 (base 60) |
Constitution | 88 (base 60) |
Magic | 115 (base 60) |
Willpower | 46 (base 10) |
Cunning | 33 (base 16) |
Resources
Life | -378/1665 |
Positive | 177/197 |
Stamina | 205/337 |
Vim | 296/296 |
Healing Factor | 1.5538787563805 |
Regeneration | 0.38846968909513 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12.54964786986 |
Infravision | 5 |
Offense: Mainhand
Damage | 326 |
Accuracy | 76 |
Crit Chance | 67% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 73 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +38% |
Blight | +25% |
Arcane | +37% |
Cold | +38% |
All | +13% |
Lightning | +65% |
Light | +42% |
Temporal | +45% |
Physical | +93% |
Mind | +28% |
Fire | +38% |
Nature | +19% |
Offense: Damage Penetration
Temporal | +59% |
Physical | +141% |
Mind | +70% |
All | +25% |
Defense: Base
Armour (hardiness) | 52 (69.687909656376%) |
Defense | 102 |
Ranged Defense | 102 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 51 |
Mental Save | 43 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 36%( 70%) |
Physical | + 35%( 70%) |
Cold | + 65%( 70%) |
All | + 27%( 70%) |
Lightning | + 63%( 70%) |
Light | + 56%( 70%) |
Temporal | + 50%( 70%) |
Fire | + 54%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 24% |
Silence Resistance | 10% |
Bleed Resistance | 100% |
Disarm Resistance | 24% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 675 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 178 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 62 up to 5 times. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by skeleton archer. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1765. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Balykalthogochik the pair of voratun boots (18 def, 11 armour) Balykalthogochik the pair of voratun boots (18 def, 11 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +6 Con offense ------ Physical Crit +4.0% Physical Power +30 (+5 eff.) Ignore resists +25% mind +25% physical defense ------ Armor +11 Defense +18 (+3 eff.) Fatigue +4% Unlife -60.00 life Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 54 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Turildil the Shocktouch (21/22, 72-102 power, 18 apr) Turildil the Shocktouch (21/22, 72-102 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Rare] Master Weapon Damage 72.5 - 101.5 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +26.0% Capacity 22 On-ranged-hit +23 lightning On-Hit, radius 1 +23 darkness +23 lightning On-crit, radius 2 +20 darkness +23 lightning On Hit: * 23% chance to reduce damage dealt by 23% On Critical: * Wound the target dealing 407 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | Zolahad the Dawnraven Zolahad the Dawnraven1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +7 Wil offense ------ Physical Crit +6.0% Critical power +19.00% Physical Power +9 (+2 eff.) defense ------ Defense +30 (+5 eff.) Resistance +9% blight +6% temporal Physical save +18 (+6 eff.) Spell save +20 (+7 eff.) Mind save +20 (+7 eff.) Life +134.00 Blind Resist +24% Silence Resist +10% other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil offense ------ Spellpower +15 (+3 eff.) Mindpower +15 (+5 eff.) On-Hit 10 acid 10 fire 10 lightning 10 cold Damage +25% acid +25% fire +25% cold +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Tool | Urelarion the Windseam [power 475] (3/15 cooldown) Urelarion the Windseam [power 475] (3/15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% nature +15% mind Ignore resists +20% mind On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Resistance +12% nature other ------- Light +3 Blast the opponent's mind dealing 608 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun ring 'Galydrasin' voratun ring 'Galydrasin'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +19 Str +10 Con offense ------ Physical Power +15 (+2 eff.) Damage +20% light Accuracy +17 (+4 eff.) Ignore Armor +17 defense ------ Armor +20 Defense +17 (+2 eff.) Resistance +9% cold +1% physical +40% light +12% fire Healmod +10% Disarm Resist +24% Knockbk Resist +20% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Gloruraba the voratun ring Gloruraba the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +33 (+5 eff.) Spellpower +19 (+4 eff.) Mindpower +15 (+5 eff.) Damage +12% lightning +6% all defense ------ Resistance +24% lightning +3% nature +3% blight Mind save +12 (+4 eff.) Pinning Resist +20% Stun Resist +10% Rings make your fingers look great! |
Around waist | drakeskin leather belt 'Radhiruibers' drakeskin leather belt 'Radhiruibers'1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +7 Mag +6 Cun +7 Lck offense ------ Damage +12% physical Ignore resists +16% physical defense ------ Armor +2 Resistance +18% cold +9% temporal Mind save +9 (+3 eff.) Stealth +12 other ------- Disarm Traps +23 Mana/turn +0.40 EQ when Hit +0.04 Max mana +60.00 Infravision +5 A belt that goes around your waist. |
In main hand | Cracklewell the elven-wood longbow Cracklewell the elven-wood longbow4.0 Encumbrance T4 longbow 2H weapon [Rare] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats +8 Wil +8 Mag offense ------ Critical power +20.00% Damage +15% lightning +12% temporal +20% physical Ignore resists +14% temporal +20% physical defense ------ Spell save +15 (+5 eff.) other ------- Reload +8 Psi when Hit +0.20 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+5 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+1 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 3/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | elven-silk cloak 'Belavea' (10 def, 0 armour) elven-silk cloak 'Belavea' (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +7 Str +4 Dex offense ------ Physical Crit +5.0% Spell Crit +7% Physical Power +25 (+4 eff.) Damage +24% arcane +12% blight Ignore resists +25% physical defense ------ Defense +10 (+1 eff.) Physical save +15 (+5 eff.) Unlife -99.76 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Shinespitter the voratun amulet Shinespitter the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Str offense ------ Physical Power +25 (+4 eff.) Damage +9% light +18% physical Ignore resists +10% physical Ignore Armor +5 defense ------ Resistance +6% temporal Life +80.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; acid, fire, arcane, physical) Prismatic Rune (6 turns; acid, fire, arcane, physical)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 fire, 3 arcane, 3 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (334.00 temporal damage, removed from time 4 turns) Rune of the Rift (334.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 484.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Daneth's Neckguard Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Fiery Choker =30 FIRE AFINITY= Fiery Choker =30 FIRE AFINITY=0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+1 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano level 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
The Far-Hand =10 con stat= The Far-Hand =10 con stat=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (173). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Winterpower the copper ring Winterpower the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% cold Ignore resists +15% acid defense ------ Resistance +3% mind +3% cold Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+11 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
drakeskin leather belt 'Kindlesnake' drakeskin leather belt 'Kindlesnake'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +9 Dex +10 Cun +8 Lck offense ------ Physical Crit +11.0% Mind Crit +13% Damage +9% nature Ignore resists +25% light On-Hit (Melee): * 10% chance to slow global speed by 55% defense ------ Resistance +12% lightning +12% temporal +9% light Stealth +9 other ------- Disarm Traps +22 Infravision +5 A belt that goes around your waist. |
hardened leather belt 'Xerylranor' =8 con= hardened leather belt 'Xerylranor' =8 con=1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +3 Str +5 Cun +8 Con offense ------ Spellpower +7 (+1 eff.) defense ------ Crit Resistance 15.00% Mind save +10 (+4 eff.) other ------- Infravision +3 A belt that goes around your waist. |
noble's hardened leather belt of recklessness noble's hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +6 Cun +6 Wil offense ------ Physical Crit +4.0% Critical power +7.00% Physical Power +4 (+1 eff.) Against +25% Summoned defense ------ Resist Against +21% Summoned A belt that goes around your waist. |
Ce'Noth the elven-silk cloak (3 def, 11 armour) Ce'Noth the elven-silk cloak (3 def, 11 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +5 Dex offense ------ Accuracy +38 (+8 eff.) Ignore Armor +10 On-Hit (Melee): * 22 arcane resource burn defense ------ Armor +11 Defense +3 (+0 eff.) Fatigue -9% Resistance +3% lightning +6% temporal +3% light +11% cold +9% darkness Spell save +12 (+4 eff.) Life +110.00 other ------- Max stamina +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Radiance (15 def, 0 armour) =LIGHT RES= Radiance (15 def, 0 armour) =LIGHT RES=2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag offense ------ Spellpower +20 (+5 eff.) Damage +25% light When Hit 30 blinding light defense ------ Defense +15 (+2 eff.) Resistance +30% light +30% darkness Max Resistance +10% light Category Bonus +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
cashmere robe 'Glintstriker' (0 def, 0 armour) cashmere robe 'Glintstriker' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +10% nature +15% light Ignore resists +5% lightning defense ------ Resistance +12% light +11% all Poison Resist +26% Disease Resist +26% other ------- Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Berydan the pair of drakeskin leather boots (0 def, 5 armour) Berydan the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +5 Con offense ------ Physical Power +15 (+2 eff.) When Hit 4 physical On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 32 defense ------ Armor +5 Fatigue -9% Resistance +13% lightning +12% temporal +1% physical Physical save +31 (+9 eff.) Mind save +21 (+7 eff.) Unlife -60.00 life other ------- Encumbrance +26 A pair of boots made of leather. |
Glintkill (0 def, 3 armour) Glintkill (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Damage +7% physical Ignore resists +20% light On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Armor +3 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Size +1 A pair of boots made of leather. |
Ivukira (0 def, 1 armour) Ivukira (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Dex +1 Mag +2 Cun +6 Con defense ------ Armor +1 Physical save +11 (+4 eff.) Mind save +10 (+4 eff.) other ------- See Invisibility +3 A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Hellstreason the voratun gauntlets (0 def, 3 armour) Hellstreason the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +9 Dex +5 Mag +10 Wil +9 Cun +5 Con offense ------ On-Hit 9 acid 15 darkness 9 fire 10 lightning 10 cold Damage +15% fire +11% darkness +18% temporal Ignore resists +15% fire Accuracy +9 (+2 eff.) Ignore Armor +12 When Hit 4 fire defense ------ Armor +3 Fatigue +5% Resistance +3% acid +6% fire +15% darkness Disarm Resist +50% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.9 Power cost 20 out of 20/20. Range 9 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Boryran the Glitterwing (12 def, 5 armour) Boryran the Glitterwing (12 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +19 Dex +19 Cun offense ------ Damage +3% mind Ignore resists +10% lightning Accuracy +12 (+3 eff.) Ignore Armor +16 When Hit 2 mind 8 light When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +12 (+2 eff.) Fatigue +5% Mind save +15 (+5 eff.) other ------- Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Floebiter' (0 def, 3 armour) iron helm 'Floebiter' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Wil +2 Con offense ------ Critical power +5.00% Physical Power +4 (+1 eff.) defense ------ Armor +3 Fatigue +5% Mind save +3 (+1 eff.) other ------- Max hate +6.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bregatodan the drakeskin leather armour (35 def, 8 armour) Bregatodan the drakeskin leather armour (35 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex +7 Wil offense ------ Physical Crit +2.0% Combat Speed +15% Spell Speed +15% Mind Speed +15% Ignore Armor +1 defense ------ Armor +8 Defense +35 (+5 eff.) Fatigue +8% Resistance +18% acid +17% temporal A suit of armour made of leather. |
Flashransom (18/18, 15-21 power, 5 apr) Flashransom (18/18, 15-21 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Nature Weapon Damage 15.0 - 21.0 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 18 On-ranged-hit +17 lightning +8 cold +12 fire On-Hit, radius 1 +4 mind On-crit, radius 2 +8 lightning On Hit: * 10% chance to reduce all saves and defense by 28 Arrows are used with bows to pierce your foes to death. |
Fogmalice (20/20, 75-105 power, 18 apr) Fogmalice (20/20, 75-105 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 75.0 - 105.0 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 20 On-ranged-hit +60 physical +20 darkness +12 arcane On-Hit, radius 1 +12 darkness +20 arcane On-crit, radius 2 +16 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 181 physical damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Critical: * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of corruption (20/20, 70-99 power, 18 apr) barbed quiver of dragonbone arrows of corruption (20/20, 70-99 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Arcane/Master Weapon Damage 70.5 - 98.7 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +26.0% Capacity 20 On Hit: 20% Curse of Death level 5 On Critical: * Wound the target dealing 407 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
967 alchemist agate 967 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Koredunalar the iron pickaxe (dig speed 36 turns) Koredunalar the iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Con offense ------ Physical Crit +2.0% Ignore Armor +1 defense ------ Fatigue -5% Resistance +9% fire Crit Resistance 10.00% Pinning Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Delitorain Delitorain1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +9 Wil offense ------ Physical Crit +5.0% Spell Crit +2% Critical power +13.00% Physical Power +7 (+1 eff.) Damage +6% blight +10% mind +12% arcane defense ------ Mind save +9 (+3 eff.) other ------- Mana-on-crit +2.00 Light +5 See Stealth +6 See Invisibility +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
bright alchemist's lamp of the moons =7 light= bright alchemist's lamp of the moons =7 light=1.0 Encumbrance T3 lite [Ego+] Arcane/Master While equipped: offense ------ Damage +8% darkness defense ------ Resistance +8% light Affinity +5% darkness other ------- Light +7 Infravision +4 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 219.85 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp =good lamp= nightwalker's alchemist's lamp =good lamp=1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +13.00% Physical Power +5 (+1 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune's Eye =TRACKING ITEM= Fortune's Eye =TRACKING ITEM=2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
50 alchemist bloodstone 50 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 785.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing dwarven-steel torque of mindblast [power 225] (3/15 cooldown) cleansing dwarven-steel torque of mindblast [power 225] (3/15 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 288 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
piercing voratun torque of mindblast [power 455] (3/15 cooldown) =528 damage silence= piercing voratun torque of mindblast [power 455] (3/15 cooldown) =528 damage silence=2.0 Encumbrance T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 582 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Purewinter [power 266] (3/20 cooldown) =SHIELD ALLY= Purewinter [power 266] (3/20 cooldown) =SHIELD ALLY=2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% cold When Hit 2 nature On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Resistance +15% fire Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 311.75 temporal and 242.95 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond 2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+1 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Kaneda the Skeleton Archer level 31
78th Pyre 123rd year of Ascendancy at 22:15 see stats
By Kaneda the Skeleton Archer level 26
46th Pyre 123rd year of Ascendancy at 08:14 see stats
By Kaneda the Skeleton Archer level 31
66th Pyre 123rd year of Ascendancy at 08:46 see stats
By Kaneda the Skeleton Archer level 40
47th Haze 123rd year of Ascendancy at 00:43 see stats
By Kaneda the Skeleton Archer level 39
42nd Haze 123rd year of Ascendancy at 21:00 see stats
By Kaneda the Skeleton Archer level 33
11st Dusk 123rd year of Ascendancy at 22:40 see stats
By Kaneda the Skeleton Archer level 12
72nd Dusk 122nd year of Ascendancy at 17:11 see stats
By Kaneda the Skeleton Archer level 32
5th Mirth 123rd year of Ascendancy at 05:35 see stats
By Kaneda the Skeleton Archer level 21
51st Regrowth 123rd year of Ascendancy at 23:57 see stats
By Kaneda the Skeleton Archer level 18
39th Haze 122nd year of Ascendancy at 07:04 see stats
By Kaneda the Skeleton Archer level 23
65th Regrowth 123rd year of Ascendancy at 14:34 see stats
By Kaneda the Skeleton Archer level 35
68th Dusk 123rd year of Ascendancy at 10:46 see stats
By Kaneda the Skeleton Archer level 50
22nd Pyre 124th year of Ascendancy at 23:04 see stats
By Kaneda the Skeleton Archer level 26
46th Pyre 123rd year of Ascendancy at 07:39 see stats
By Kaneda the Skeleton Archer level 10
51st Dusk 122nd year of Ascendancy at 10:14 see stats
By Kaneda the Skeleton Archer level 20
53rd Haze 122nd year of Ascendancy at 08:05 see stats
By Kaneda the Skeleton Archer level 30
63rd Pyre 123rd year of Ascendancy at 21:59 see stats
By Kaneda the Skeleton Archer level 40
44th Haze 123rd year of Ascendancy at 09:26 see stats
By Kaneda the Skeleton Archer level 50
19th Pyre 124th year of Ascendancy at 22:16 see stats
By Kaneda the Skeleton Archer level 50
21st Pyre 124th year of Ascendancy at 05:44 see stats
By Kaneda the Skeleton Archer level 44
39th Regrowth 124th year of Ascendancy at 01:24 see stats
By Kaneda the Skeleton Archer level 20
1st Decay 122nd year of Ascendancy at 16:02 see stats
By Kaneda the Skeleton Archer level 31
2nd Mirth 123rd year of Ascendancy at 06:02 see stats
By Kaneda the Skeleton Archer level 25
19th Pyre 123rd year of Ascendancy at 06:38 see stats
By Kaneda the Skeleton Archer level 33
8th Dusk 123rd year of Ascendancy at 02:52 see stats
By Kaneda the Skeleton Archer level 50
49th Pyre 124th year of Ascendancy at 06:39 see stats
By Kaneda the Skeleton Archer level 12
60th Dusk 122nd year of Ascendancy at 11:10 see stats
By Kaneda the Skeleton Archer level 50
49th Pyre 124th year of Ascendancy at 06:40 see stats
By Kaneda the Skeleton Archer level 26
46th Pyre 123rd year of Ascendancy at 08:14 see stats
By Kaneda the Skeleton Archer level 22
63rd Regrowth 123rd year of Ascendancy at 11:46 see stats
By Kaneda the Skeleton Archer level 33
18th Dusk 123rd year of Ascendancy at 19:05 see stats
By Kaneda the Skeleton Archer level 12
61st Dusk 122nd year of Ascendancy at 18:40 see stats
By Kaneda the Skeleton Archer level 34
43rd Dusk 123rd year of Ascendancy at 15:41 see stats
By Kaneda the Skeleton Archer level 26
30th Pyre 123rd year of Ascendancy at 10:56 see stats
By Kaneda the Skeleton Archer level 16
23rd Haze 122nd year of Ascendancy at 17:41 see stats
By Kaneda the Skeleton Archer level 50
10th Flare 124th year of Ascendancy at 15:05 see stats
By Kaneda the Skeleton Archer level 30
64th Pyre 123rd year of Ascendancy at 18:36 see stats
Log
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Kaneda is free from the decrepitude disease.
Talent Shadow Shot is ready to use.
Talent Concealment is ready to use.
Rotting Disease from Atamathon the Giant Golem hits Kaneda for 81 blight damage.
Burning from Atamathon the Giant Golem hits Kaneda for 63 fire damage.
You are brought back from your repreive!
Kaneda uses Sentinel.
Atamathon the Giant Golem's Rush is interrupted by the shot!
Atamathon the Giant Golem says: 'EXECUTE PHASE COMMENCING!'
Kaneda is afflicted by a decrepitude disease!
Talent Intuitive Shots is ready to use.
Rotting Disease from Atamathon the Giant Golem hits Kaneda for 81 blight damage.
Burning from Atamathon the Giant Golem hits Kaneda for 63 fire damage.
Kaneda's spell attains critical power!
Kaneda's Sentinel performs a ranged critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem's Stunning Blow is disrupted by the shot!
Atamathon the Giant Golem's Rune: Blink is disrupted by the shot!
Atamathon the Giant Golem's Rune: Manasurge is disrupted by the shot!
Atamathon the Giant Golem's Warshout is disrupted by the shot!
Kaneda's Sentinel hits Atamathon the Giant Golem for 239 physical, 15 lightning, 11 darkness, 15 lightning, 9 darkness, 15 lightning (305 total damage).
Kaneda receives 78 healing from Blood Splash.
Kaneda uses Shadow Shot.
Atamathon the Giant Golem casts Eye Beam.
Atamathon the Giant Golem hits Kaneda for 420 lightning damage.
Kaneda the level 50 skeleton archer was electrocuted to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.