Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 27 / 38% |
Size | medium |
Lifes / Deaths | Killed by shadowblade at level 23 on the 48th Haze 122nd year of Ascendancy at 14:35 0 / 8Killed by Veluyabrenn the skeleton warrior at level 23 on the 6th Regrowth 123rd year of Ascendancy at 04:58 Killed by Bethalraba the faeros at level 23 on the 15th Regrowth 123rd year of Ascendancy at 18:19 Killed by Xanoletira the dredgling at level 24 on the 56th Regrowth 123rd year of Ascendancy at 16:32 Killed by Ce'Nomina the white wolf at level 24 on the 57th Regrowth 123rd year of Ascendancy at 03:58 Killed by Beturatira the snow giant at level 26 on the 71st Regrowth 123rd year of Ascendancy at 00:03 Killed by Urkis, the High Tempest at level 26 on the 80th Regrowth 123rd year of Ascendancy at 00:52 Killed by Emelobrelle the large white snake at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 03:42 |
Primary Stats
Strength | 41 (base 14) |
Dexterity | 40 (base 10) |
Constitution | 25 (base 16) |
Magic | 98 (base 58) |
Willpower | 23 (base 10) |
Cunning | 77 (base 42) |
Resources
Life | -75/734 |
Mana | 98/353 |
Stamina | 164/210 |
Healing Factor | 1.1245178243369 |
Regeneration | 1.4056472804211 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
Offense: Mainhand
Damage | 51 |
Accuracy | 44 |
Crit Chance | 22% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 15 |
Accuracy | 44 |
Crit Chance | 26% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Arcane | +10% |
Cold | +3% |
All | 0% |
Lightning | +21% |
Light | +20% |
Temporal | +9% |
Mind | +6% |
Darkness | +14% |
Offense: Damage Penetration
Acid | +17% |
Temporal | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 12.000000000001 (35.65183292883%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 36 |
Mental Save | 35 |
Defense: Resistances
Blight | + 21%( 70%) |
Arcane | + 22%( 70%) |
Mind | + 28%( 70%) |
All | + 18%( 70%) |
Lightning | + 25%( 70%) |
Temporal | + 37%( 70%) |
Darkness | + 35%( 70%) |
Cold | + 29%( 70%) |
Fire | + 21%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 25% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 514 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. |
Class Talents
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Geth the rattlesnake. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of faeros ash. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed ice ant stinger. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Arthyyagrim the Glitterspawner (0 def, 3 armour) Arthyyagrim the Glitterspawner (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Damage +9% light +6% mind On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Armor +3 Resistance +8% lightning +8% temporal +12% mind other ------- Light +3 A pair of boots made of leather. |
Light source | Velinn the brass lantern Velinn the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Dex +2 Cun +1 Con defense ------ Resistance +12% nature Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Skyflash (2 def, 0 armour) Skyflash (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun offense ------ Damage +21% lightning defense ------ Defense +2 (+1 eff.) Resistance +3% blight +3% fire +9% temporal Mind save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
On hands | brawler's dwarven-steel gauntlets of spellstriking (0 def, 2 armour) brawler's dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Dex +5 Mag +3 Wil +2 Cun offense ------ Spellpower +7 (+2 eff.) On-Hit 6 arcane Damage +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +5% arcane Physical save +6 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 20.5 - 28.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +9 Critical Rate +15.0% Attack Speed 83% On-hit +9 arcane On Hit: 10% Set Up 3 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | yew wand of conjuration 'Malethad' [power 210] (15 cooldown) yew wand of conjuration 'Malethad' [power 210] (15 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Ignore resists +15% temporal defense ------ Resistance +6% temporal other ------- Hate-on-crit +2.00 Fire a magical bolt dealing 254 lightning damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to gain a 12% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | conjurer's steel ring of luminosity conjurer's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +7 (+2 eff.) On-Hit 10 light On-Ranged-Hit 14 light Damage +11% light Rings make your fingers look great! |
On fingers | wizard's gold ring of clarity wizard's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +5 Mag defense ------ Spell save +10 (+4 eff.) Mind save +6 (+3 eff.) Confus Resist +25% Rings make your fingers look great! |
Around neck | wanderer's steel amulet wanderer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +1.00 other ------- Stamina/turn +0.70 Amulets make your neck look great! |
In main hand | elemental dwarven-steel mace of projection (28-39 power, 4 apr) elemental dwarven-steel mace of projection (28-39 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego++] Arcane/Psionic Weapon Damage 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * Create an explosion dealing 103 acid damage (1/turn) * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +9% acid Ignore resists +9% acid Blunt and deadly. |
Around waist | Polann the Tundrawasp Polann the Tundrawasp1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex +4 Mag +1 Wil +6 Cun offense ------ Damage +3% cold defense ------ Crit Resistance 5.00% other ------- Mana/turn +0.13 Max mana +22.00 A belt that goes around your waist. |
In off hand | elemental dwarven-steel dagger of massacre (24-31 power, 7 apr) elemental dwarven-steel dagger of massacre (24-31 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 24.0 - 31.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Create an explosion dealing 103 acid damage (1/turn) While equipped: offense ------ Damage +5% acid Ignore resists +8% acid Sharp, short and deadly. |
Cloak | cashmere cloak 'Lorovor' (2 def, 7 armour) cashmere cloak 'Lorovor' (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +5 Str +2 Wil +4 Cun +4 Con defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +13% cold other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | timebroken elven-silk robe of darkness (+21%) (0 def, 0 armour) timebroken elven-silk robe of darkness (+21%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil offense ------ Spell Crit +5% Spellpower +2 (+1 eff.) Damage +9% temporal +5% arcane +14% darkness defense ------ Resistance +21% darkness +15% all other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (speed 663%; cd 18) movement infusion (speed 663%; cd 18)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 663% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 234; 15 cd) regeneration infusion of the warrior (heal 234; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 3; phase 16; cd 15) blink rune (range 3; phase 16; cd 15)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 3 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 19; cd 15) blink rune (range 4; phase 19; cd 15)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 4 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 6; phase 24; cd 15) blink rune of the duelist (range 6; phase 24; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 18; resist 26%; move 42%; dur 5; cd 16) ethereal rune of the warrior (power 18; resist 26%; move 42%; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 26% all resistance, you move 42% faster, and you are invisible (power 18). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 52; dur 5; cd 17) shielding rune (absorb 52; dur 5; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 52 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 371; dur 5; cd 14) shielding rune of the sneak (absorb 371; dur 5; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
copper amulet of manastreaming copper amulet of manastreaming0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 other ------- Mana/turn +0.16 Max mana +22.00 Amulets make your neck look great! |
steel amulet 'Bethovena' steel amulet 'Bethovena'0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Con +2 Mag offense ------ Physical Crit +2.0% Critical power +5.00% defense ------ Armor +2 other ------- Masteries +0.16 Spell/Stone Amulets make your neck look great! |
Khelehell the Duathelkin Khelehell the Duathelkin0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +6 (+2 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Resistance +6% lightning +3% cold +6% nature +6% blight Rings make your fingers look great! |
copper ring of lightning (+22%) copper ring of lightning (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Rings make your fingers look great! |
Aerorion (22-32 power, 2 apr) Aerorion (22-32 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +2.0% Ignore resists +13% all Accuracy +19 (+6 eff.) Ignore Armor +12 defense ------ Armor +4 Resistance +12% lightning +5% arcane +12% nature Spell save +15 (+6 eff.) Massive two-handed battleaxes. |
Beradegen (12-15 power, 6 apr) Beradegen (12-15 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Disrupt Weapon Damage 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +16 mind On-Hit, radius 1 +8 mind While equipped: Stats +5 Dex +3 Wil offense ------ Accuracy +15 (+5 eff.) When Hit 4 mind defense ------ Armor +4 Resistance +9% acid +11% lightning +19% cold +10% fire +4% all Spell save +8 (+4 eff.) Sharp, short and deadly. |
Mucknull (27-35 power, 7 apr) Mucknull (27-35 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 27.0 - 35.1 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 nature While equipped: Stats +7 Con +7 Wil defense ------ Resistance +6% mind Life +45.00 Silence Resist +10% Stun Resist +20% Sharp, short and deadly. |
elemental iron dagger of ruin (10-13 power, 5 apr) elemental iron dagger of ruin (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * Create an explosion dealing 103 fire damage (1/turn) While equipped: offense ------ Physical Crit +7.0% Critical power +12.00% Damage +6% fire Ignore resists +8% fire Ignore Armor +6 Sharp, short and deadly. |
enhanced steel dagger of crippling (13-17 power, 6 apr) enhanced steel dagger of crippling (13-17 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 13.0 - 16.9 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +3 Dex +5 Mag +4 Wil +6 Cun +4 Con offense ------ Physical Crit +6.0% Sharp, short and deadly. |
plaguebringer's steel dagger (12-16 power, 6 apr) plaguebringer's steel dagger (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Arcane Weapon Damage 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +6 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 29 While equipped: defense ------ Disease Resist +13% Sharp, short and deadly. |
steel dagger of daylight (12-15 power, 6 apr) steel dagger of daylight (12-15 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane Weapon Damage 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 light Damage Against +11% Undead Sharp, short and deadly. |
Tirakai's Maul (32-42 power, 6 apr) Tirakai's Maul (32-42 power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
dwarven-steel greatmaul 'Nerebrekira' (45-68 power, 2 apr) =super stats= dwarven-steel greatmaul 'Nerebrekira' (45-68 power, 2 apr) =super stats=5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Nature Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +9 Str +12 Dex +9 Mag +14 Wil +10 Cun +9 Con offense ------ Ignore resists +5% mind defense ------ Resistance +15% cold Massive two-handed mauls. |
elemental iron greatmaul of massacre (26-39 power, 1 apr) elemental iron greatmaul of massacre (26-39 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego+] Arcane/Master Weapon Damage 26.0 - 39.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On Hit: * Create an explosion dealing 103 lightning damage (1/turn) While equipped: offense ------ Damage +10% lightning Ignore resists +9% lightning Massive two-handed mauls. |
steel greatsword of erosion (26-42 power, 2 apr) steel greatsword of erosion (26-42 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Nature Weapon Damage 26.0 - 41.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 nature Massive two-handed swords. |
Rainwish the ash longbow Rainwish the ash longbow4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +15 lightning On-crit, radius 2 +20 mind While equipped: offense ------ Damage +20% lightning +15% mind Ignore resists +10% mind +5% cold When Hit 8 cold other ------- Light +3 Longbows are used to shoot arrows at your foes. |
Winterjustice (16-22 power, 3 apr) Winterjustice (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Arcane Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +16 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 103 damage While equipped: Stats +5 Cun +4 Wil offense ------ Damage +6% mind defense ------ Resistance +6% temporal other ------- Hate-on-crit +4.00 Max psi +30.00 Sharp, long, and deadly. |
flaming stralite mace of erosion (38-52 power, 5 apr) flaming stralite mace of erosion (38-52 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego] Arcane/Nature Weapon Damage 37.5 - 52.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +5 nature On-Hit, radius 1 +9 fire Blunt and deadly. |
truestriking dwarven-steel mace (26-36 power, 4 apr) truestriking dwarven-steel mace (26-36 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Master Weapon Damage 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +6 (+2 eff.) Ignore Armor +7 Blunt and deadly. |
protector's pulsing mindstar of gales (14-15 power, 32 apr, mind damage) protector's pulsing mindstar of gales (14-15 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt Weapon Damage 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% lightning +7% cold +6% physical defense ------ Defense +6 (+3 eff.) Resistance +3% all Pinning Resist +21% other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of disruption (14-15 power, 32 apr, nature damage) pulsing mindstar of disruption (14-15 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Disrupt Weapon Damage 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% Damage Against +20% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of balance (8-9 power, 24 apr, nature damage) thorny mindstar of balance (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) defense ------ Physical save +6 (+3 eff.) Spell save +4 (+2 eff.) Mind save +2 (+1 eff.) other ------- EQ when Hit +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of storms (8-9 power, 24 apr, nature damage) thorny mindstar of storms (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Str +4 Dex +1 Mag +2 Wil +2 Cun +3 Con offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 6 lightning Damage +6% lightning Ignore resists +6% lightning defense ------ Resistance +10% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash magestaff of channeling (15-18 power, 3 apr, lightning element) ash magestaff of channeling (15-18 power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +15 (+4 eff.) Damage +15% lightning other ------- Mana/turn +0.22 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
bloodlich's yew starstaff (20-24 power, 4 apr, physical element) bloodlich's yew starstaff (20-24 power, 4 apr, physical element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Mag +2 Cun +4 Con offense ------ Spell Crit +3% Critical power +16.00% Spellpower +9 (+2 eff.) Damage +20% physical other ------- Negative/turn +0.20 Vim-on-crit +5.00 Max vim +23.00 Max negative +25.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff of invocation (25-30 power, 5 apr, fire element) shimmering elven-wood vilestaff of invocation (25-30 power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +19 (+5 eff.) Spellpower/crit +7 Damage +25% fire other ------- Mana/turn +0.22 Max mana +36.00 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 44.81 to 53.78 fire damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Aranariyon the Ebonypiercer (14-20 power, 3 apr) Aranariyon the Ebonypiercer (14-20 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +13 cold On-Hit, radius 1 +8 darkness +4 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Damage +12% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% darkness One-handed war axes. |
Bilereek the steel waraxe (18-26 power, 3 apr) Bilereek the steel waraxe (18-26 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 10% chance to slow global speed by 48% While equipped: offense ------ Damage +3% nature When Hit 4 nature defense ------ Resistance +12% acid +9% cold +3% nature Physical save +3 (+2 eff.) Confus Resist +20% One-handed war axes. |
Galefame Galefame1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Mag +1 Wil offense ------ Physical Power +3 (+1 eff.) Damage +3% fire Ignore resists +20% lightning defense ------ Resistance +3% lightning Crit Resistance 15.00% Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Porilrassra Porilrassra1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Cun +5 Mag defense ------ Defense +9 (+4 eff.) Crit Resistance 10.00% Stealth +6 other ------- Infravision +1 A belt that goes around your waist. |
Zubyvena Zubyvena1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Resistance +6% blight +6% light Spell save +6 (+3 eff.) Life +35.00 Cut Resist +10% Stun Resist +10% A belt that goes around your waist. |
rough leather belt 'Arilrariarin' rough leather belt 'Arilrariarin'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Str +2 Mag +1 Cun offense ------ Critical power +10.00% Physical Power +5 (+2 eff.) Damage +3% physical defense ------ Resistance +6% fire +6% cold other ------- Stamina/turn +1.00 A belt that goes around your waist. |
rough leather belt of carrying rough leather belt of carrying1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -5% other ------- Encumbrance +24 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Arctrail the linen cloak (1 def, 0 armour) Arctrail the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Wil +1 Cun offense ------ Mindpower +15 (+7 eff.) defense ------ Defense +1 (+0 eff.) other ------- Psi when Hit +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Branodan the linen cloak (1 def, 6 armour) Branodan the linen cloak (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex offense ------ Ignore resists +10% physical Accuracy +5 (+2 eff.) defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +10% cold +5% arcane +3% fire Physical save +9 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cystarc (2 def, 0 armour) Cystarc (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Defense +2 (+1 eff.) Resistance +6% fire +5% arcane +9% cold Spell save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rhonarichik (11 def, 0 armour) Rhonarichik (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ Physical Power +5 (+2 eff.) When Hit 2 physical defense ------ Defense +11 (+5 eff.) Resistance +5% physical Spell save +6 (+3 eff.) Unlife -20.00 life other ------- Max mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Beethel' (1 def, 0 armour) linen cloak 'Beethel' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Dex +5 Con offense ------ Damage +6% physical defense ------ Defense +1 (+0 eff.) Resistance +3% mind Crit Resistance 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Torentir' (1 def, 0 armour) linen cloak 'Torentir' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex offense ------ Physical Power +5 (+2 eff.) defense ------ Defense +1 (+0 eff.) Resistance +3% fire Life +40.00 Disease Resist +20% Teleport Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: Stats +1 Mag +2 Wil defense ------ Defense +1 (+0 eff.) Spell save +6 (+3 eff.) other ------- Max mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient woollen robe (0 def, 0 armour) ancient woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: Stats +1 Mag offense ------ Damage +5% temporal +15% physical Ignore resists +7% temporal +6% physical defense ------ Resistance +9% all Anomaly Control +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of lightning (+21%) (0 def, 0 armour) mindwoven woollen robe of lightning (+21%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +14% lightning defense ------ Resistance +21% lightning +9% all Mind save +19 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of darkness (+15%) (0 def, 0 armour) spellwoven linen robe of darkness (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +10% darkness defense ------ Resistance +15% darkness +7% all Spell save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of alchemy (0 def, 0 armour) spellwoven woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +8% acid +6% physical +6% fire +9% cold defense ------ Resistance +12% acid +12% physical +11% fire +12% cold +9% all Spell save +17 (+7 eff.) other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour) verdant cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con offense ------ Damage +11% nature defense ------ Resistance +11% all Poison Resist +25% Disease Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emeluna (0 def, 1 armour) Emeluna (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Wil offense ------ Move Speed +25% Damage +3% blight When Hit 2 acid defense ------ Armor +1 other ------- Vim-on-crit +2.00 A pair of boots made of leather. |
Floebraid the pair of rough leather boots (0 def, 1 armour) Floebraid the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Critical power +10.00% Spellpower/crit +2 Damage +9% blight Ignore resists +10% blight defense ------ Armor +1 Resistance +6% cold Physical save +11 (+6 eff.) Mind save +11 (+5 eff.) other ------- Mana/turn +0.04 A pair of boots made of leather. |
dreamer's pair of dwarven-steel boots of rushing (0 def, 4 armour) dreamer's pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +2 Str +2 Wil +2 Cun +3 Con defense ------ Armor +4 Fatigue +3% Physical save +7 (+4 eff.) Spell save +9 (+4 eff.) Mind save +7 (+3 eff.) Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Kenarigadig' (15 def, 1 armour) pair of rough leather boots 'Kenarigadig' (15 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil defense ------ Armor +1 Defense +15 (+7 eff.) Resistance +3% lightning +2% physical +3% darkness Physical save +5 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Disease Resist +10% A pair of boots made of leather. |
Burnwedge (0 def, 1 armour) Burnwedge (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +3 Dex +1 Wil offense ------ On-Hit 6 lightning Damage +4% lightning +3% fire defense ------ Armor +1 Fatigue +1% Resistance +6% lightning other ------- Light +2 Unarmed combat: Weapon Damage 9.0 - 12.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +5 lightning On Hit: 10% Lightning Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Nightbreacher' (0 def, 2 armour) dwarven-steel gauntlets 'Nightbreacher' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Con offense ------ Ignore resists +20% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +2 Fatigue +3% Resistance +15% temporal +5% arcane +3% darkness Physical save +17 (+9 eff.) Spell save +5 (+2 eff.) Mind save +12 (+5 eff.) Disarm Resist +28% Unarmed combat: Weapon Damage 18.0 - 25.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +8 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.6 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of the starseeker (0 def, 2 armour) dwarven-steel gauntlets of the starseeker (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +1 Cun +3 Mag defense ------ Armor +2 Fatigue +3% Resistance +7% light +7% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 18.5 - 25.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +21 light +27 darkness Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 80.71 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Silata' (0 def, 2 armour) hardened leather gloves 'Silata' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +5 Wil +3 Cun +3 Con offense ------ Accuracy +7 (+2 eff.) defense ------ Armor +2 Physical save +7 (+4 eff.) Mind save +7 (+3 eff.) Disarm Resist +27% other ------- Light +2 Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of the juggernaut (0 def, 1 armour) iron gauntlets of the juggernaut (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego+] Master While equipped: Stats +2 Con defense ------ Armor +1 Fatigue +1% Physical save +10 (+5 eff.) Spell save +4 (+2 eff.) Mind save +3 (+1 eff.) Disarm Resist +21% Unarmed combat: Weapon Damage 11.0 - 15.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-hit +4 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.2 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming hardened leather gloves of magic (+2) (0 def, 2 armour) spellstreaming hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +3% Spellpower +4 (+1 eff.) Damage +3% arcane defense ------ Armor +2 other ------- Mana/turn +0.10 Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +15 arcane On-crit, radius 2 +6 arcane On Hit: 10% Elemental Bolt 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) storm dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 6 lightning Damage +5% lightning Accuracy +16 (+5 eff.) defense ------ Armor +2 Fatigue +3% Resistance +7% lightning Unarmed combat: Weapon Damage 21.5 - 30.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% On-crit, radius 2 +7 lightning On Hit: 10% Lightning Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Aliganik the Brightreaper (0 def, 1 armour) Aliganik the Brightreaper (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Mag offense ------ Critical power +10.00% Spellpower +5 (+1 eff.) Ignore resists +10% light defense ------ Armor +1 Fatigue +1% other ------- Light +1 A cap made of leather. |
Alyrerath the rough leather cap (0 def, 3 armour) Alyrerath the rough leather cap (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Physical Power +5 (+2 eff.) Ignore resists +10% physical Accuracy +5 (+2 eff.) defense ------ Armor +3 Fatigue +1% Unlife -80.00 life other ------- Stamina when Hit +0.80 EQ when Hit +0.90 Max stamina +10.00 A cap made of leather. |
Barirolathakor the rough leather cap (10 def, 1 armour) Barirolathakor the rough leather cap (10 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +1 Defense +10 (+5 eff.) Fatigue +1% Resistance +5% cold +5% arcane +3% nature Unlife -60.00 life Confus Resist +10% other ------- Breathe water A cap made of leather. |
Brodalestir the linen wizard hat (31 def, 0 armour) Brodalestir the linen wizard hat (31 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +11% lightning defense ------ Defense +31 (+12 eff.) Resistance +16% lightning +3% temporal Physical save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Elenyrain the Flashblow (0 def, 3 armour) =5STR= Elenyrain the Flashblow (0 def, 3 armour) =5STR=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Str +1 Dex +3 Con offense ------ Physical Power +4 (+2 eff.) Damage +3% light Ignore resists +25% acid defense ------ Armor +3 Fatigue +5% other ------- Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Freezewisp the voratun helm (0 def, 5 armour) Freezewisp the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +7 Dex +3 Con offense ------ Damage +6% mind defense ------ Armor +5 Fatigue +5% Resistance +12% cold +19% darkness +27% mind Physical save +13 (+7 eff.) Mind save +25 (+10 eff.) Confus Resist +43% other ------- Infravision +5 Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Relgetodar (0 def, 3 armour) Relgetodar (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +2% Damage +6% blight +7% arcane Ignore resists +25% arcane defense ------ Armor +3 Fatigue +5% Resistance +3% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yvamira the rough leather cap (20 def, 1 armour) Yvamira the rough leather cap (20 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Wil +2 Cun +2 Con offense ------ Critical power +10.00% Physical Power +4 (+2 eff.) Damage +3% physical Ignore resists +10% physical defense ------ Armor +1 Defense +20 (+9 eff.) Fatigue +1% Unlife -20.00 life A cap made of leather. |
Yvodhema the Dawntide (0 def, 4 armour) =4dex= Yvodhema the Dawntide (0 def, 4 armour) =4dex=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Dex offense ------ Ignore resists +20% nature When Hit 2 arcane defense ------ Armor +4 Fatigue +4% Resistance +5% arcane +9% light other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating rough leather cap of strength (+2) (0 def, 1 armour) insulating rough leather cap of strength (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% Resistance +6% fire +5% cold A cap made of leather. |
mindwoven linen wizard hat (1 def, 0 armour) mindwoven linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) defense ------ Defense +1 (+0 eff.) other ------- Psi/turn +0.11 A pointy cloth hat, very wizardly... |
rough leather cap of dexterity (+3) (0 def, 1 armour) =3dex= rough leather cap of dexterity (+3) (0 def, 1 armour) =3dex=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +1 Fatigue +1% A cap made of leather. |
impenetrable dwarven-steel mail armour of acid resistance (3 def, 17 armour) impenetrable dwarven-steel mail armour of acid resistance (3 def, 17 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +17 Defense +3 (+1 eff.) Fatigue +12% Resistance +16% acid A suit of armour made of mail. |
prismatic dwarven-steel mail armour of implacability (3 def, 15 armour) prismatic dwarven-steel mail armour of implacability (3 def, 15 armour)14.0 Encumbrance T3 heavy armor [Ego+] Arcane/Master While equipped: defense ------ Armor +15 Defense +3 (+1 eff.) Fatigue +6% Resistance +12% light +13% darkness Physical save +9 (+5 eff.) A suit of armour made of mail. |
cured leather armour 'Hathuyalen' (6 def, 4 armour) cured leather armour 'Hathuyalen' (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +4 Str +2 Dex offense ------ Critical power +20.00% Damage +12% physical Ignore Armor +2 defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +17% lightning +3% physical Physical save +6 (+3 eff.) A suit of armour made of leather. |
radiant rough leather armour of the deep (3 def, 4 armour) radiant rough leather armour of the deep (3 def, 4 armour)9.0 Encumbrance T1 light armor [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +4 Defense +3 (+1 eff.) Fatigue +6% Resistance +13% blight +7% cold +12% darkness +6% acid other ------- Light +1 Breathe water A suit of armour made of leather. |
rejuvenating hardened leather armour (9 def, 6 armour) rejuvenating hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature While equipped: defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Life Regen +2.90 other ------- Stamina/turn +0.70 A suit of armour made of leather. |
rejuvenating hardened leather armour of fire resistance (9 def, 6 armour) rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +15% fire Life Regen +4.40 other ------- Stamina/turn +1.00 A suit of armour made of leather. |
rough leather armour 'Gloyavena' (3 def, 2 armour) rough leather armour 'Gloyavena' (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Psionic While equipped: Stats +2 Dex +2 Wil offense ------ Ignore resists +10% acid defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% mind Crit Resistance 5.00% Mind save +11 (+5 eff.) A suit of armour made of leather. |
acidic steel shield (0 def, 4 armour, 44.5 block) acidic steel shield (0 def, 4 armour, 44.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 acid When Hit 4 acid defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
crackling steel shield (0 def, 4 armour, 37 block) crackling steel shield (0 def, 4 armour, 37 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Dex offense ------ When Hit 5 lightning defense ------ Armor +4 Fatigue +8% Resistance +10% lightning other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of shrapnel (0 def, 6 armour, 82.5 block) dwarven-steel shield of shrapnel (0 def, 6 armour, 82.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 174 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
141 alchemist agate 141 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bethonne (dig speed 30 turns) =10str= Bethonne (dig speed 30 turns) =10str=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +10 Str offense ------ Damage +12% mind defense ------ Fatigue -6% Resistance +2% physical Physical save +3 (+2 eff.) Unlife -40.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Duathelqueen the iron pickaxe (dig speed 40 turns) =3str= Duathelqueen the iron pickaxe (dig speed 40 turns) =3str=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% acid +12% darkness Ignore resists +5% darkness +25% cold defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald 4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Phlegmborn the brass lantern =2str 2 dex lite= Phlegmborn the brass lantern =2str 2 dex lite=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Str +2 Dex +1 Wil defense ------ Resistance +9% nature other ------- Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Relgyhell Relgyhell2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Critical power +5.00% Physical Power +15 (+5 eff.) Accuracy +15 (+5 eff.) defense ------ Resistance +3% blight +3% fire Unlife -40.00 life Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots 'Flowersever' (21/21, 18-22 power, 2 apr) pouch of steel shots 'Flowersever' (21/21, 18-22 power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Nature Weapon Damage 18.0 - 21.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 21 On-ranged-hit +16 nature +20 mind On-Hit, radius 1 +20 nature On-crit, radius 2 +20 nature On Hit: * 20% chance to slow global speed by 48% Shots are used with slings to pummel your foes to death. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Firepride the iron torque of mindblast [power 110] (15 cooldown) Firepride the iron torque of mindblast [power 110] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +18% mind +15% fire When Hit 4 cold defense ------ Resistance +6% fire Blast the opponent's mind dealing 117 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 100] (15 cooldown) iron torque of gale force [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Fogstar the ash totem of healing [power 182] (15 cooldown) Fogstar the ash totem of healing [power 182] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +2 Wil offense ------ Mind Crit +2% defense ------ Resistance +6% darkness Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 21
44th Haze 122nd year of Ascendancy at 05:09 see stats
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 10
2nd Dusk 122nd year of Ascendancy at 12:58 see stats
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 24
67th Regrowth 123rd year of Ascendancy at 21:08 see stats
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 21
44th Haze 122nd year of Ascendancy at 07:29 see stats
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 10
10th Mirth 122nd year of Ascendancy at 21:31 see stats
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 20
8th Haze 122nd year of Ascendancy at 01:47 see stats
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 17:06 see stats
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 10
1st Flare 122nd year of Ascendancy at 14:52 see stats
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 23
6th Regrowth 123rd year of Ascendancy at 03:05 see stats
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 17
67th Dusk 122nd year of Ascendancy at 05:59 see stats
By ASDWERasdASDSSDDsass3 the Skeleton Arcane Blade level 26
80th Regrowth 123rd year of Ascendancy at 00:53 see stats
Log
You are unable to move!
You are unable to move!
Lisiretira the snow giant chieftain casts Drain.
ASDWERasdASDSSDDsass3's morale has been lowered.
Emelobrelle the large white snake rushes out!
ASDWERasdASDSSDDsass3 is disarmed!
ASDWERasdASDSSDDsass3 is dazed!
Snow giant uses Infusion: Wild.
Snow giant lessens the pain.
Lisiretira the snow giant chieftain hits ASDWERasdASDSSDDsass3 for 217 blight damage.
Emelobrelle the large white snake hits ASDWERasdASDSSDDsass3 for 117 physical, 5 nature, 6 darkness, 60 physical (187 total damage).
Mayamina the snow giant chieftain's Shoot hits ASDWERasdASDSSDDsass3 for 99 physical, 4 physical (103 total damage).
Mayamina the snow giant chieftain shoots!
Emelobrelle the large white snake uses Twist the Knife.
Emelobrelle the large white snake performs a melee critical strike against ASDWERasdASDSSDDsass3!
ASDWERasdASDSSDDsass3 is not dazed anymore.
Emelobrelle the large white snake performs a melee critical strike against ASDWERasdASDSSDDsass3!
ASDWERasdASDSSDDsass3 is crippled.
ASDWERasdASDSSDDsass3's Cripple was extended!
ASDWERasdASDSSDDsass3's Slow movement was extended!
ASDWERasdASDSSDDsass3's Disarmed was extended!
ASDWERasdASDSSDDsass3's Mobile Defense was stripped!
Emelobrelle the large white snake hits ASDWERasdASDSSDDsass3 for 302 physical damage.
Lisiretira the snow giant chieftain hits Snow giant for 299 acid damage.
Lisiretira the snow giant chieftain hits Snow giant for 394 acid damage.
Lisiretira the snow giant chieftain hits Emelobrelle the large white snake for 331 acid damage.
Lisiretira the snow giant chieftain hits Gwelgoroth for 394 acid damage.
ASDWERasdASDSSDDsass3 the level 27 skeleton arcane blade was raked to death by Emelobrelle the large white snake on level 2 of Tempest Peak.
The furious lightning storm around ASDWERasdASDSSDDsass3 calms down and disappears.
Emelobrelle the large white snake is recovering from the damage!