Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 40 / 82% |
Size | medium |
Lifes / Deaths | Killed by faerlhing at level 16 on the 47th Haze 122nd year of Ascendancy at 03:30 0 / 9Killed by Urkis, the High Tempest at level 24 on the 60th Regrowth 123rd year of Ascendancy at 19:31 Killed by Givea the dreaming horror at level 25 on the 74th Regrowth 123rd year of Ascendancy at 15:24 Killed by venom drake at level 26 on the 15th Dusk 123rd year of Ascendancy at 04:50 Killed by skeleton magus at level 29 on the 24th Dusk 123rd year of Ascendancy at 21:30 Killed by The Master at level 29 on the 50th Dusk 123rd year of Ascendancy at 02:49 Killed by Massok the Dragonslayer at level 37 on the 1st Regrowth 124th year of Ascendancy at 22:46 Killed by orc necromancer at level 40 on the 74th Regrowth 124th year of Ascendancy at 17:18 Killed by Emiyatta the orc necromancer at level 40 on the 76th Regrowth 124th year of Ascendancy at 09:33 |
Primary Stats
Strength | 68 (base 37) |
Dexterity | 108 (base 58) |
Constitution | 30 (base 8) |
Magic | 80 (base 65) |
Willpower | 27 (base 16) |
Cunning | 20 (base 11) |
Resources
Life | -158/950 |
Mana | 299/419 |
Stamina | 163/260 |
Healing Factor | 1.1592147729954 |
Regeneration | 0.28980369324886 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 7 |
See Invisible | 20 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 257 |
Accuracy | 83 |
Crit Chance | 68% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +20% |
Blight | +15% |
Arcane | +21% |
Physical | +30% |
All | 0% |
Offense: Damage Penetration
Lightning | +19% |
Light | +24% |
Temporal | +34% |
Blight | +24% |
Physical | +34% |
All | +14% |
Defense: Base
Armour (hardiness) | 33 (69.687909656376%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 45 |
Mental Save | 34 |
Defense: Resistances
Physical | + 32%( 70%) |
Temporal | + 38%( 70%) |
Fire | + 27%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 20%( 70%) |
All | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 38% |
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Pinning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 520 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Sniper | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Undead / Skeleton | 1.10 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Isleth the skeleton archer. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.6 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | Adynn the Rainbliss (22/22, 78-109 power, 18 apr) Adynn the Rainbliss (22/22, 78-109 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 78.0 - 109.2 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +49.0% Capacity 22 Ignore Shields +35% On-ranged-hit +60 physical +24 mind +24 nature On Hit: * 10% chance to slow global speed by 53% * 20% chance to knock the target back 3 spaces and deal 162 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | watchleader's alchemist's lamp watchleader's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Master While equipped: defense ------ Blind Resist +23% Confus Resist +20% other ------- Light +8 See Stealth +7 See Invisibility +10 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Gerim [power 255] (15 cooldown) Gerim [power 255] (15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Mind Crit +6% Mindpower +30 (+10 eff.) Damage +15% blight Ignore resists +10% blight defense ------ Unlife -60.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blast the opponent's mind dealing 255 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ce'Nalrawe Ce'Nalrawe0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex offense ------ Damage +21% arcane Accuracy +18 (+3 eff.) defense ------ Armor +10 Resistance +5% arcane Crit Resistance 15.00% Unlife -80.00 life Blind Resist +20% Rings make your fingers look great! |
On fingers | Camoldir the stralite ring Camoldir the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +7 Cun +2 Str offense ------ Critical power +15.00% Physical Power +30 (+6 eff.) Ignore Armor +5 defense ------ Armor +12 Defense +14 (+3 eff.) other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Around waist | skylord's hardened leather belt of recklessness skylord's hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Wil +2 Cun offense ------ Physical Crit +4.0% Critical power +10.00% Physical Power +4 (+0 eff.) defense ------ Physical save +15 (+5 eff.) Spell save +13 (+5 eff.) Mind save +13 (+6 eff.) A belt that goes around your waist. |
In main hand | yew longbow 'Furnacewyrd' yew longbow 'Furnacewyrd'4.0 Encumbrance T3 longbow 2H weapon [Random Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats +5 Dex offense ------ Physical Crit +8.0% Ignore resists +5% lightning +14% all Accuracy +32 (+6 eff.) Ignore Armor +11 defense ------ Resistance +12% temporal +9% fire Spell save +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
On hands | Duralachak the Flashsmasher (0 def, 2 armour) Duralachak the Flashsmasher (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +2 Dex +9 Con offense ------ Physical Crit +2.0% Mind Crit +4% Ignore resists +10% light When Hit 4 light defense ------ Armor +2 Fatigue +3% Physical save +18 (+6 eff.) Spell save +5 (+2 eff.) Mind save +6 (+3 eff.) Disarm Resist +38% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+7 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+2 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 0/60 The evilness of undeath radiates from this amulet. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion of the duelist (res 37%; magical; dur 4; cd 10) wild infusion of the duelist (res 37%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (258.00 temporal damage, removed from time 4 turns) Rune of the Rift (258.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 309.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 68; cd 15) shatter afflictions rune of the sneak (absorb 68; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 416; dur 3; cd 16) shielding rune of the duelist (absorb 416; dur 3; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 458; dur 5; cd 15) shielding rune of the wizard (absorb 458; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 458 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper amulet of strength (+2) copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
enraging stralite amulet enraging stralite amulet0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: offense ------ Physical Power +8 (+1 eff.) Combat Speed +10% Damage +8% physical Amulets make your neck look great! |
mindweaver's steel amulet of dexterity (+3) mindweaver's steel amulet of dexterity (+3)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Dex +2 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +5 (+2 eff.) Confus Resist +10% Amulets make your neck look great! |
restful steel amulet of dexterity (+3) restful steel amulet of dexterity (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! |
steel amulet 'Geserin' steel amulet 'Geserin'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +6 Con other ------- EQ when Hit +0.08 Max psi +50.00 Light +3 Amulets make your neck look great! |
wanderer's gold amulet wanderer's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +5 Cun +3 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
wanderer's steel amulet wanderer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
warrior's copper amulet of magic (+3) warrior's copper amulet of magic (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Inertial Twine Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Unrydradas Unrydradas0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex offense ------ Critical power +5.00% Accuracy +26 (+5 eff.) defense ------ Unlife -20.00 life Rings make your fingers look great! |
copper quartz ring copper quartz ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +6 (+1 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
marksman's steel ring of tenacity marksman's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+1 eff.) defense ------ Life +20.00 Disarm Resist +22% Pinning Resist +22% Knockbk Resist +22% Rings make your fingers look great! |
psionicist's copper ring of fire (+22%) psionicist's copper ring of fire (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +11% fire defense ------ Resistance +22% fire Mind save +6 (+3 eff.) Rings make your fingers look great! |
steel ring 'Zubeba' steel ring 'Zubeba'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Dex offense ------ Physical Power +15 (+3 eff.) Damage +12% mind Ignore resists +10% arcane Ignore Armor +7 defense ------ Resistance +4% physical Silence Resist +28% other ------- Mana/turn +0.22 Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
stralite dagger of rage (28-36 power, 9 apr) stralite dagger of rage (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Master Weapon Damage 27.5 - 35.8 Physical Uses 50% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +5 Str offense ------ Damage +9% physical Accuracy +16 (+3 eff.) Sharp, short and deadly. |
voratun greatmaul of crippling (67-100 power, 4 apr) voratun greatmaul of crippling (67-100 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Master Weapon Damage 67.0 - 100.5 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Massive two-handed mauls. |
Everpyre Blade (38-53 power, 10 apr) Everpyre Blade (38-53 power, 10 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Nature/Master Weapon Damage 38.0 - 53.2 Fire Uses 50% Mag, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath level 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
harmonious living mindstar of resolve (18-19 power, 40 apr, mind damage) harmonious living mindstar of resolve (18-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +6% nature Ignore resists +5% nature defense ------ Resistance +2% nature Spell save +5 (+2 eff.) other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of venom (17-19 power, 40 apr, nature damage) nature's living mindstar of venom (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 8 acid Damage +6% acid +8% nature Ignore resists +12% acid defense ------ Resistance +10% acid +5% blight Life Regen +1.00 Disease Resist +18% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of sand (14-15 power, 32 apr, mind damage) pulsing mindstar of sand (14-15 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Weapon Damage 14.0 - 15.4 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 11 physical Damage +13% physical Ignore resists +10% physical defense ------ Resistance +9% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty reinforced leather sling of fire mighty reinforced leather sling of fire4.0 Encumbrance T4 sling 1H weapon [Ego] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +9 fire While equipped: Stats +3 Str offense ------ Physical Power +7 (+1 eff.) Damage +11% fire Slings are used to hurl stones or metal shots at your foes. |
cruel elven-wood magestaff of wizardry (25-30 power, 5 apr, lightning element) cruel elven-wood magestaff of wizardry (25-30 power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +13% Critical power +14.00% Spellpower +19 (+6 eff.) Damage +25% lightning other ------- Max mana +68.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of protection (30-36 power, 6 apr, arcane element) dragonbone magestaff of protection (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+5 eff.) Damage +30% arcane defense ------ Resistance +15% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Obsidianwrest' (25-30 power, 5 apr, physical element) elven-wood starstaff 'Obsidianwrest' (25-30 power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon [Rare] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Spellpower +12 (+4 eff.) Damage +15% acid +25% physical +9% blight Ignore resists +15% blight +20% acid When Hit 10 blight On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +9% acid Physical save +13 (+5 eff.) Spell save +13 (+5 eff.) Mind save +12 (+6 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff 'Kindlebender' (25-30 power, 5 apr, darkness element) elven-wood vilestaff 'Kindlebender' (25-30 power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Rare] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Mind Crit +4% Spellpower +12 (+4 eff.) Damage +25% darkness +9% light Ignore resists +15% mind +15% light When Hit 8 mind defense ------ Resistance +12% darkness other ------- EQ when Hit +0.24 Max hate +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of breaching (27-32 power, 5 apr, cold element) potent elven-wood magestaff of breaching (27-32 power, 5 apr, cold element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 27.0 - 32.4 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +15 (+5 eff.) Damage +27% cold Ignore resists +14% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short dragonbone starstaff of fate (30-36 power, 6 apr, physical element) short dragonbone starstaff of fate (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 1H weapon [Ego] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +15 (+5 eff.) Damage +30% physical defense ------ Physical save +7 (+3 eff.) Spell save +9 (+3 eff.) Mind save +10 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff of fate (25-30 power, 5 apr, arcane element) surging elven-wood magestaff of fate (25-30 power, 5 apr, arcane element)5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +12 (+4 eff.) Spellpower/crit +7 Damage +25% arcane defense ------ Physical save +9 (+3 eff.) Spell save +9 (+3 eff.) Mind save +8 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood vilestaff of protection (25-30 power, 5 apr, acid element) surging elven-wood vilestaff of protection (25-30 power, 5 apr, acid element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+4 eff.) Spellpower/crit +8 Damage +25% acid defense ------ Resistance +12% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Voidrot the voratun waraxe (42-59 power, 6 apr) Voidrot the voratun waraxe (42-59 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Arcane Weapon Damage 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +25 cold +8 mind On-Hit, radius 1 +20 darkness +20 mind On-crit, radius 2 +8 mind On Hit: * 20% chance to reduce all saves and defense by 26 While equipped: offense ------ Damage +24% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +9% darkness One-handed war axes. |
arcing voratun waraxe of massacre (48-67 power, 6 apr) arcing voratun waraxe of massacre (48-67 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 48.0 - 67.2 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage One-handed war axes. |
Stormlash (17-19 power, 7 apr) Stormlash (17-19 power, 7 apr)3.0 Encumbrance T1 whip 1H weapon [Unique] Arcane Weapon Damage 17.0 - 18.7 Physical Uses 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% dazing lightning On Critical: * Focus the lightning forces on an enemy While equipped: offense ------ Damage +10% lightning Accuracy +7 (+1 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 32.00 to 96.00 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Chamutir the Dimward Chamutir the Dimward1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +9% darkness +12% mind +6% light When Hit 2 light defense ------ Life +35.00 A belt that goes around your waist. |
Earuran Earuran1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+0 eff.) defense ------ Resistance +3% blight +5% arcane +6% mind +3% darkness Spell save +6 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
noble's hardened leather belt of recklessness noble's hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +5 Wil offense ------ Physical Crit +5.0% Critical power +8.00% Physical Power +4 (+0 eff.) Against +18% Summoned defense ------ Resist Against +28% Summoned A belt that goes around your waist. |
noble's rough leather belt of valiance noble's rough leather belt of valiance1.0 Encumbrance T1 belt armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +6 Wil offense ------ Against +19% Summoned defense ------ Resist Against +17% Summoned Mind save +5 (+2 eff.) Life +44.00 A belt that goes around your waist. |
ravager's hardened leather belt of the vagrant ravager's hardened leather belt of the vagrant1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +3 Con offense ------ Mindpower +7 (+2 eff.) Damage +11% physical Ignore resists +11% physical defense ------ Mind save +8 (+4 eff.) A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Duvedur the Singepiety (1 def, 0 armour) Duvedur the Singepiety (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex +2 Cun +1 Con offense ------ Ignore resists +10% physical defense ------ Defense +1 (+0 eff.) Resistance +6% fire Crit Resistance 15.00% Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life other ------- See Invisibility +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 0 armour) Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 124.98 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
linen cloak 'Belussra' (1 def, 0 armour) linen cloak 'Belussra' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Critical power +10.00% Ignore resists +10% mind defense ------ Defense +1 (+0 eff.) Crit Resistance 5.00% Life +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Xotta' (1 def, 0 armour) linen cloak 'Xotta' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Dex offense ------ Physical Crit +2.0% Physical Power +16 (+3 eff.) Ignore resists +5% physical defense ------ Defense +1 (+0 eff.) Fatigue -3% other ------- EQ when Hit +0.04 Max hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of backstabbing (2 def, 0 armour) murderer's cashmere cloak of backstabbing (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Master While equipped: Stats +2 Cun +1 Dex offense ------ Critical power +15.00% Accuracy +15 (+3 eff.) Ignore Armor +14 defense ------ Defense +2 (+0 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arumina the Blackrazor (0 def, 0 armour) Arumina the Blackrazor (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats +4 Cun offense ------ Mind Crit +2% Damage +26% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +12% lightning +39% fire +12% darkness +13% all other ------- Hate-on-crit +2.00 Max psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beukor the Stormspar (0 def, 0 armour) Beukor the Stormspar (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) When Hit 2 acid On-Hit (Melee): * 10% chance to reduce damage dealt by 21% defense ------ Resistance +9% lightning +6% acid +7% all Mind save +17 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+4 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
dispeller's silk robe of power (0 def, 0 armour) dispeller's silk robe of power (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) Damage +10% all defense ------ Resistance +9% lightning +9% darkness +10% light +7% blight +9% fire +6% cold +13% all Physical save +11 (+4 eff.) Spell save +27 (+9 eff.) Mind save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of life (0 def, 0 armour) dreamer's silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +13% blight +12% darkness +12% mind +13% all Physical save +16 (+6 eff.) Spell save +12 (+4 eff.) Mind save +28 (+11 eff.) Life +71.00 Life Regen +2.60 Healmod +21% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven cashmere robe of the mountain (+19%) (0 def, 0 armour) fearwoven cashmere robe of the mountain (+19%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +8 (+3 eff.) Damage +17% darkness +31% physical Ignore resists +9% darkness +12% physical defense ------ Resistance +11% all +19% physical other ------- Max hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bodor the pair of rough leather boots (0 def, 5 armour) Bodor the pair of rough leather boots (0 def, 5 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Ignore resists +5% arcane +15% acid Ignore Armor +1 defense ------ Armor +5 Resistance +6% acid Physical save +3 (+1 eff.) Silence Resist +22% Confus Resist +20% Stun Resist +21% A pair of boots made of leather. |
Elelaith the pair of hardened leather boots (0 def, 7 armour) Elelaith the pair of hardened leather boots (0 def, 7 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Critical power +20.00% Damage +12% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +7 Resistance +3% lightning +11% fire +6% darkness +8% cold A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of iron boots 'Dairidegrim' (0 def, 3 armour) pair of iron boots 'Dairidegrim' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ When Hit 8 physical On-Hit (Melee): * 10% chance to reduce armor by 37% defense ------ Armor +3 Fatigue +2% Unlife -60.00 life other ------- Stamina/turn +2.40 Max stamina +13.00 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Lisilevea' (4 def, 1 armour) pair of rough leather boots 'Lisilevea' (4 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Power +10 (+2 eff.) On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Armor +1 Defense +4 (+1 eff.) Resistance +3% light Unlife -60.00 life Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 40 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
stealthy pair of hardened leather boots of massiveness (0 def, 3 armour) stealthy pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +3 Str +5 Dex +5 Con +8 Lck offense ------ Damage +7% physical defense ------ Armor +3 Stealth +8 other ------- Size +1 A pair of boots made of leather. |
undeterred pair of hardened leather boots of evasion (5 def, 3 armour) undeterred pair of hardened leather boots of evasion (5 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: defense ------ Armor +3 Defense +5 (+1 eff.) Silence Resist +20% Confus Resist +27% Stun Resist +22% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Bethaba (0 def, 3 armour) Bethaba (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +7 Str +6 Dex +3 Wil offense ------ Physical Power +15 (+3 eff.) Damage +15% physical Accuracy +21 (+4 eff.) defense ------ Armor +3 Resistance +15% nature +15% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isobeth the voratun gauntlets (0 def, 3 armour) Isobeth the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: offense ------ Accuracy +9 (+1 eff.) defense ------ Armor +3 Fatigue +5% Resistance +15% cold Physical save +9 (+3 eff.) Mind save +9 (+4 eff.) Unlife -80.00 life Life +60.00 Blind Resist +20% Poison Resist +20% Disease Resist +20% Disarm Resist +36% other ------- Hate-on-crit +5.00 Max psi +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Pitchdredge (0 def, 2 armour) Pitchdredge (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex offense ------ Physical Crit +2.0% Damage +6% darkness Accuracy +11 (+2 eff.) When Hit 6 physical defense ------ Armor +2 Fatigue +3% Physical save +12 (+4 eff.) Unlife -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)1.5 Encumbrance T2 hands armor [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +6% Mindpower +6 (+2 eff.) Damage +10% nature Ignore resists +10% nature defense ------ Armor +3 Defense +2 (+0 eff.) Spell save +6 (+2 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
heroic drakeskin leather gloves of archery (0 def, 9 armour) heroic drakeskin leather gloves of archery (0 def, 9 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +7 (+1 eff.) Ignore Armor +12 defense ------ Armor +9 Mind save +10 (+5 eff.) Life +58.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.9 Power cost 20 out of 20/20. Range 9 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand iron gauntlets (0 def, 6 armour) sand iron gauntlets (0 def, 6 armour)1.5 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 physical Damage +4% physical defense ------ Armor +6 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Saliminn the rough leather cap (0 def, 1 armour) Saliminn the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +5 Dex +1 Con offense ------ Ignore resists +10% blight defense ------ Armor +1 Fatigue +1% other ------- See Invisibility +6 A cap made of leather. |
rough leather cap 'Manorain' (0 def, 1 armour) rough leather cap 'Manorain' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex offense ------ Critical power +10.00% defense ------ Armor +1 Fatigue +1% Unlife -20.00 life other ------- Infravision +1 A cap made of leather. |
hardened stralite mail armour (4 def, 16 armour) hardened stralite mail armour (4 def, 16 armour)14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: defense ------ Armor +16 Defense +4 (+1 eff.) Fatigue +12% Resistance +7% acid +9% physical +9% cold +9% lightning +9% fire A suit of armour made of mail. |
nimble hardened leather armour of Toknor (14 def, 6 armour) nimble hardened leather armour of Toknor (14 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Master While equipped: Stats +4 Dex offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +7 (+1 eff.) Move Speed +20% defense ------ Armor +6 Defense +14 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
radiant reinforced leather armour of the hero (12 def, 7 armour) radiant reinforced leather armour of the hero (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +6 Mag +9 Wil +5 Cun defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Resistance +18% blight +18% darkness Life +36.00 other ------- Light +2 A suit of armour made of leather. |
Dawnsaw the quiver of ash arrows (20/20, 18-25 power, 7 apr) Dawnsaw the quiver of ash arrows (20/20, 18-25 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Arcane Weapon Damage 18.0 - 25.2 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 20 On-ranged-hit +12 blight +12 mind +20 light On-Hit, radius 1 +20 mind On-crit, radius 2 +4 light On Hit: * 14% chance to reduce strength, dexterity, and constitution by 27 Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 62-87 power, 20 apr) The Titan's Quiver (18/18, 62-87 power, 20 apr)3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 62.0 - 86.8 Physical Uses 50% Dex, 50% Mag, 70% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +8.0% Capacity 18 On Critical: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
barbed quiver of ash arrows of paradox (17/17, 34-47 power, 7 apr) barbed quiver of ash arrows of paradox (17/17, 34-47 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego+] Arcane/Master Weapon Damage 33.5 - 46.9 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +9.5% Capacity 17 On-ranged-hit +8 temporal On Hit: * 8% chance to gain 10% of a turn (3/turn limit) On Critical: * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of yew arrows of crippling (23/23, 44-62 power, 10 apr) barbed quiver of yew arrows of crippling (23/23, 44-62 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego++] Master Weapon Damage 44.0 - 61.6 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +26.0% Capacity 23 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of paradox (18/18, 29-41 power, 7 apr) deadly quiver of ash arrows of paradox (18/18, 29-41 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Arcane/Master Weapon Damage 29.0 - 40.6 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 On-ranged-hit +8 temporal On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
507 alchemist agate 507 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Earothad the iron pickaxe (dig speed 30 turns) Earothad the iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Mag +1 Con defense ------ Armor +2 Resistance +6% lightning Pinning Resist +20% other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 25 turns) dwarven-steel pickaxe of wreckage (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +4 Str offense ------ Ignore Armor +9 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Runedrarin' brass lantern 'Runedrarin'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Dex +1 Mag +6 Wil offense ------ Mind Crit +5% Mindpower +4 (+1 eff.) defense ------ Crit Resistance 5.00% Mind save +5 (+2 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of health scorching brass lantern of health2.0 Encumbrance T1 lite [Ego] Arcane/Nature While equipped: offense ------ When Hit 12 fire defense ------ Resistance +6% fire Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
48 alchemist bloodstone 48 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 520.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gleamransom (19/19, 52-62 power, 5 apr) Gleamransom (19/19, 52-62 power, 5 apr)3.0 Encumbrance T4 shot ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 51.5 - 61.8 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 19 On-ranged-hit +4 blight +16 temporal +17 darkness Damage Against +13% Living On-Hit, radius 1 +20 temporal +14 fire On-crit, radius 2 +8 light On Hit: * 10% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
Splendourwind the pouch of stralite shots (22/22, 40-49 power, 5 apr) Splendourwind the pouch of stralite shots (22/22, 40-49 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Arcane Weapon Damage 40.5 - 48.6 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 22 On-ranged-hit +16 temporal On-Hit, radius 1 +20 light On-crit, radius 2 +16 mind On Hit: * 20% chance to reduce all saves and defense by 26 * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 96 damage Shots are used with slings to pummel your foes to death. |
Chamorath [power 1] (25 cooldown) Chamorath [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Cun +3 Con offense ------ Damage +6% physical When Hit 8 physical defense ------ Unlife -60.00 life Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing steel torque of mindblast [power 155] (15 cooldown) focusing steel torque of mindblast [power 155] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Uliyabar the elm totem of stinging [power 128] (15 cooldown) Uliyabar the elm totem of stinging [power 128] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +2 Con offense ------ Ignore Armor +1 defense ------ Defense +5 (+1 eff.) Spell save +12 (+4 eff.) Sting an enemy dealing 128 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
cleansing elven-wood totem of stinging [power 368] (15 cooldown) cleansing elven-wood totem of stinging [power 368] (15 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Sting an enemy dealing 368 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
evasive elm totem of stinging [power 122] (15 cooldown) evasive elm totem of stinging [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quick elm totem of healing [power 110] (11 cooldown) quick elm totem of healing [power 110] (11 cooldown)2.0 Encumbrance T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 302] (15 cooldown) yew totem of healing [power 302] (15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 citrine 17 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Meeps the Skeleton Archer level 30
53rd Dusk 123rd year of Ascendancy at 04:11 see stats
By Meeps the Skeleton Archer level 30
51st Dusk 123rd year of Ascendancy at 08:13 see stats
By Meeps the Skeleton Archer level 40
63rd Regrowth 124th year of Ascendancy at 22:34 see stats
By Meeps the Skeleton Archer level 39
26th Regrowth 124th year of Ascendancy at 07:40 see stats
By Meeps the Skeleton Archer level 33
37th Haze 123rd year of Ascendancy at 20:10 see stats
By Meeps the Skeleton Archer level 22
2nd Regrowth 123rd year of Ascendancy at 14:19 see stats
By Meeps the Skeleton Archer level 12
18th Dusk 122nd year of Ascendancy at 10:31 see stats
By Meeps the Skeleton Archer level 32
32nd Haze 123rd year of Ascendancy at 06:54 see stats
By Meeps the Skeleton Archer level 21
10th Allure 123rd year of Ascendancy at 21:56 see stats
By Meeps the Skeleton Archer level 18
54th Haze 122nd year of Ascendancy at 06:52 see stats
By Meeps the Skeleton Archer level 26
7th Flare 123rd year of Ascendancy at 23:10 see stats
By Meeps the Skeleton Archer level 10
2nd Summertide 122nd year of Ascendancy at 08:29 see stats
By Meeps the Skeleton Archer level 20
62nd Haze 122nd year of Ascendancy at 09:48 see stats
By Meeps the Skeleton Archer level 30
51st Dusk 123rd year of Ascendancy at 01:41 see stats
By Meeps the Skeleton Archer level 40
62nd Regrowth 124th year of Ascendancy at 12:48 see stats
By Meeps the Skeleton Archer level 20
1st Wintertide 123rd year of Ascendancy at 14:30 see stats
By Meeps the Skeleton Archer level 38
25th Regrowth 124th year of Ascendancy at 03:52 see stats
By Meeps the Skeleton Archer level 27
18th Dusk 123rd year of Ascendancy at 22:13 see stats
By Meeps the Skeleton Archer level 32
32nd Haze 123rd year of Ascendancy at 14:49 see stats
By Meeps the Skeleton Archer level 16
47th Haze 122nd year of Ascendancy at 03:28 see stats
By Meeps the Skeleton Archer level 11
3rd Flare 122nd year of Ascendancy at 19:50 see stats
By Meeps the Skeleton Archer level 13
47th Dusk 122nd year of Ascendancy at 08:48 see stats
By Meeps the Skeleton Archer level 34
64th Haze 123rd year of Ascendancy at 19:54 see stats
By Meeps the Skeleton Archer level 29
24th Dusk 123rd year of Ascendancy at 02:48 see stats
By Meeps the Skeleton Archer level 19
60th Haze 122nd year of Ascendancy at 12:42 see stats
By Meeps the Skeleton Archer level 40
74th Regrowth 124th year of Ascendancy at 17:18 see stats
By Meeps the Skeleton Archer level 29
50th Dusk 123rd year of Ascendancy at 14:57 see stats
Log
Meeps casts Rune: Shatter Afflictions.
A shield forms around Meeps.
Meeps uses Tumble.
Meeps uses Blinding Speed.
Meeps speeds up.
Meeps taps his Choker of Dread, summoning a vampire thrall!
Elder vampire uses Taunt.
Skeleton archer uses Bone Armour.
A shield forms around skeleton archer.
Skeleton magus casts Flame.
Your shield crumbles under the damage!
The shield around Meeps crumbles.
Elder vampire is on fire!
Skeleton magus hits Elder vampire for 84 fire damage.
Phantasmal Shield hits Armoured skeleton warrior for 147 light damage.
Phantasmal Shield hits Meeps for (53 absorbed), 72 light (72 total damage).
Phantasmal Shield hits Skeleton archer for (147 absorbed), 0 light (0 total damage).
Phantasmal Shield hits Skeleton archer for (147 absorbed), 0 light (0 total damage).
Phantasmal Shield hits Skeleton magus for (147 absorbed), 0 light (0 total damage).
Necrotic abomination's blight area effect hits Armoured skeleton warrior for 51 blight damage.
Necrotic abomination's blight area effect hits Meeps for 23 blight damage.
Necrotic abomination's blight area effect hits Skeleton archer for (51 absorbed), 0 blight (0 total damage).
Necrotic abomination's blight area effect hits Elder vampire for 34 blight damage.
Necrotic abomination's blight area effect hits Skeleton archer for (51 absorbed), 0 blight (0 total damage).
Necrotic abomination's blight area effect hits Skeleton magus for (51 absorbed), 0 blight (0 total damage).
Meeps reacts to damage from Emiyatta the orc necromancer's River of Souls, mitigating the blow!.
Emiyatta the orc necromancer roars triumphantly.
Emiyatta the orc necromancer's River of Souls hits Meeps for (118 reacted , -5 stam), 252 darkness (252 total damage).
Emiyatta the orc necromancer's River of Souls hits Elder vampire for (322 ignored), 0 darkness (0 total damage).
Meeps the level 40 skeleton archer was swallowed by the void to death by Emiyatta the orc necromancer on level 1 of Rak'shor Pride.