
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Paradox Mage |
Level / Exp | 22 / 67% |
Size | medium |
Lifes / Deaths | Killed by rogue at level 14 on the 66th Haze 122nd year of Ascendancy at 05:32 / 29Killed by Horned Horror at level 15 on the 70th Haze 122nd year of Ascendancy at 22:06 Killed by Weirdling Beast at level 17 on the 1st Decay 122nd year of Ascendancy at 06:06 Killed by skeleton warrior at level 18 on the 6th Allure 123rd year of Ascendancy at 11:32 Killed by degenerated skeleton warrior at level 18 on the 7th Allure 123rd year of Ascendancy at 01:42 Killed by Ben Cruthdar, the Abomination at level 18 on the 10th Allure 123rd year of Ascendancy at 13:25 Killed by orc pyromancer at level 19 on the 3rd Regrowth 123rd year of Ascendancy at 11:36 Killed by Porayaremina the snow giant at level 19 on the 4th Regrowth 123rd year of Ascendancy at 04:01 Killed by Urkis, the High Tempest at level 20 on the 14th Regrowth 123rd year of Ascendancy at 15:05 Killed by Urkis, the High Tempest at level 20 on the 14th Regrowth 123rd year of Ascendancy at 20:07 Killed by armoured skeleton warrior at level 21 on the 18th Regrowth 123rd year of Ascendancy at 16:03 Killed by Isumina the blade horror at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 22:47 Killed by BackForMore at level 21 on the 24th Regrowth 123rd year of Ascendancy at 04:00 Killed by skeleton warrior at level 21 on the 24th Regrowth 123rd year of Ascendancy at 11:11 Killed by skeleton warrior at level 21 on the 24th Regrowth 123rd year of Ascendancy at 18:19 Killed by skeleton warrior at level 21 on the 24th Regrowth 123rd year of Ascendancy at 23:29 Killed by armoured skeleton warrior at level 21 on the 25th Regrowth 123rd year of Ascendancy at 04:59 Killed by skeleton warrior at level 21 on the 25th Regrowth 123rd year of Ascendancy at 10:35 Killed by skeleton warrior at level 21 on the 25th Regrowth 123rd year of Ascendancy at 16:05 Killed by ghast at level 21 on the 25th Regrowth 123rd year of Ascendancy at 21:08 Killed by armoured skeleton warrior at level 21 on the 26th Regrowth 123rd year of Ascendancy at 03:22 Killed by Isumina the blade horror at level 21 on the 26th Regrowth 123rd year of Ascendancy at 06:43 Killed by Isumina the blade horror at level 21 on the 26th Regrowth 123rd year of Ascendancy at 13:07 Killed by Isumina the blade horror at level 21 on the 26th Regrowth 123rd year of Ascendancy at 17:00 Killed by Isumina the blade horror at level 21 on the 26th Regrowth 123rd year of Ascendancy at 23:12 Killed by Gligada the skeleton mage at level 21 on the 34th Regrowth 123rd year of Ascendancy at 11:22 Killed by Gligada the skeleton mage at level 21 on the 34th Regrowth 123rd year of Ascendancy at 15:22 Killed by Gligada the skeleton mage at level 21 on the 34th Regrowth 123rd year of Ascendancy at 18:35 Killed by Celia at level 21 on the 36th Regrowth 123rd year of Ascendancy at 12:39 |
Primary Stats
Strength | 21.252931520016 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 28.252931520016 (base 21) |
Magic | 54 (base 50) |
Willpower | 46 (base 40) |
Cunning | 9 (base 11) |
Resources
Life | 561/561 |
Paradox | 175 |
Healing Factor | 1.43 |
Regeneration | 6.578 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +18.24758759489% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 33 |
Accuracy | 5 |
Crit Chance | 3% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 31.9 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Nature | +8% |
Temporal | +20% |
Blight | +4% |
Physical | +8% |
Lightning | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 2.35 |
Ranged Defense | 2.35 |
Fatigue | 0 |
Physical Save | 33.069630658311 |
Spell Save | 35.406104626306 |
Mental Save | 31.625 |
Defense: Resistances
Lightning | + 31%( 70%) |
Nature | + 9%( 70%) |
Temporal | + 25%( 70%) |
Blight | + 7%( 70%) |
Physical | + 12%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 21% |
Bleed Resistance | 100% |
Disarm Resistance | 20% |
Fear Resistance | 100% |
Stun Resistance | 75% |
Poison Resistance | 80% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 400.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Paradox | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Age Manipulation | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Chronomancy / Timeline Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Time Travel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
talent | Spacetime Tuning |
talent | Entropic Field |
talent | Energy Decomposition |
talent | Chant of Fortitude |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 33. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +20 Physical save: +5 A pair of boots made of leather. |
Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 10 fire Changes resistances: +5% fire Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | aegis cashmere wizard hat of arcana (2 def, 0 armour) aegis cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +4 Wil Talent mastery: +0.16 Spell / Aegis Life regen: +2.00 Maximum life: +38.00 Spellpower: +4 A pointy cloth hat, very wizardly... |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +23.00 Rings can have magical properties. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around waist | Glaldavea GlaldaveaInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +13% temporal Stun/Freeze immunity: +5% Resist all after a teleport: +4% A belt that goes around your waist. |
In main hand | Blazekiller the yew starstaff (20-24 power, 4 apr, temporal damage) Blazekiller the yew starstaff (20-24 power, 4 apr, temporal damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +8 lightning / +4 acid blind Burst (radius 2) on crit: +4 acid When wielded/worn: Changes resistances: +6% lightning Changes damage: +20% temporal / +3% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
On hands | storm hardened leather gloves of strength (+2) (0 def, 2 armour) storm hardened leather gloves of strength (+2) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 Armour: +2 Changes stats: +2 Str Damage when the wearer hits(melee): 6 lightning Changes resistances: +6% lightning Changes damage: +5% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | mindwoven woollen robe of life (0 def, 0 armour) mindwoven woollen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +7% blight Mental save: +18 Life regen: +2.20 Maximum life: +52.00 Mindpower: +3 Mental crit. chance: +3% Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Around neck | grounding steel amulet of healing grounding steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% lightning Cut immunity: +50% Stun/Freeze immunity: +20% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 233 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
gold amulet 'Adomira' gold amulet 'Adomira'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances: +5% arcane Cut immunity: +50% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 233 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 19 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
treant's copper ring of pilfering treant's copper ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 Armour penetration: +7 Defense: +8 Changes resistances: +6% nature Physical save: +11 Poison immunity: +11% Disease immunity: +11% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Staff of Destruction (20-24 power, 4 apr, fire damage) Staff of Destruction (20-24 power, 4 apr, fire damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
dragonbone magestaff 'Borimnir' (37-44.4 power, 6 apr, temporal damage) dragonbone magestaff 'Borimnir' (37-44.4 power, 6 apr, temporal damage)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 37.0 - 44.4 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 manaburn arcane When wielded/worn: Accuracy: +10 Physical crit. chance: +5.0% Physical power: +12 Defense: +11 Damage when the wearer hits(melee): 7 blinding light / 15 silence Changes resistances: +2% physical Changes damage: -7% arcane / +37% temporal Talent granted: +1 Command Staff Critical mult.: +12.00% Disease immunity: +15% Spellpower: +21 Spell crit. chance: +13% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 59.57 light damage. Staves designed for wielders of magic, by the greats of the art. |
Borakaltholen the Blazewrecker Borakaltholen the BlazewreckerInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +2 Dex / +4 Wil / +4 Cun Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 8 fire Changes resistances penetration: +5% blight Changes damage: +6% fire / +9% blight Physical save: +14 Spell save: +16 Mental save: +13 A belt that goes around your waist. |
Brodyhir BrodyhirCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +8 Damage when the wearer hits(melee): 4 arcane Changes resistances penetration: +5% temporal Stealth bonus: +7 A belt that goes around your waist. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
cashmere robe of the elements (2 def, 0 armour) cashmere robe of the elements (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 6 fire / 7 cold / 6 lightning / 7 acid Damage when the wearer is hit: 7 fire / 8 cold / 7 lightning / 5 acid Changes resistances: +5% fire / +5% cold / +5% lightning / +5% acid Changes damage: +5% fire / +6% cold / +6% lightning / +7% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of darkness (+16%) (0 def, 0 armour) mindwoven woollen robe of darkness (+16%) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% darkness Changes damage: +11% darkness Mental save: +20 Mindpower: +2 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of the elements (0 def, 0 armour) spellwoven woollen robe of the elements (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 5 fire / 6 cold / 6 lightning / 6 acid Damage when the wearer is hit: 6 fire / 6 cold / 6 lightning / 7 acid Changes resistances: +5% fire / +4% cold / +5% lightning / +5% acid Changes damage: +6% fire / +6% cold / +5% lightning / +6% acid Spell save: +19 Spellpower: +3 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of fire (+18%) (2 def, 0 armour) verdant cashmere robe of fire (+18%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Con Changes resistances: +18% fire Changes damage: +6% nature / +12% fire Life regen: +3.60 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots 'Ce'Narema' (0 def, 3 armour) pair of hardened leather boots 'Ce'Narema' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 12 blight / 4 temporal Changes damage: +3% temporal Stamina each turn: +0.60 Maximum stamina: +17.00 A pair of boots made of leather. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 81.69 mind damage and cripples the target's higher mental functions, reducing cunning by 8 and confusing (26% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
prismatic hardened leather cap of knowledge (0 def, 3 armour) prismatic hardened leather cap of knowledge (0 def, 3 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Cun / +3 Wil Changes resistances: +10% darkness / +12% light Mindpower: +5 A cap made of leather. |
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Physical save: +11 A cap made of leather. |
cured leather armour 'Nesarek' (2 def, 4 armour) cured leather armour 'Nesarek' (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 12 physical Changes resistances penetration: +10% blight Resist all after a teleport: +6% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
multi-hued cured leather armour of Eyal (2 def, 4 armour) multi-hued cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 6 fire / 6 cold / 6 lightning / 8 acid Changes resistances: +6% fire / +5% cold / +6% lightning / +6% acid Life regen: +1.30 Maximum life: +55.00 Healing mod.: +12% A suit of armour made of leather. |
rough leather armour of lightning resistance (1 def, 2 armour) rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% lightning A suit of armour made of leather. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Emumima' brass lantern 'Emumima'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Ranged Defense: +2 Mental save: +6 Silence immunity: +5% Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Infernohunger' brass lantern 'Infernohunger'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 4 acid / 4 fire Changes resistances: +12% fire Changes damage: +6% acid Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 252/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of psychoportation [power 28] (30 cooldown) steel torque of psychoportation [power 28] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Xanora the Glittershaper [power 4] (20 cooldown) Xanora the Glittershaper [power 4] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when the wearer is hit: 8 light Changes damage: +6% light Talent granted: +3 Lay Web Light radius: +3 It can be used to remove up to 4 diseases from the target, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
Achievements
By BackForMore the Ghoul Paradox Mage level 12
3rd Haze 122nd year of Ascendancy at 08:55 see stats
By BackForMore the Ghoul Paradox Mage level 17
4th Allure 123rd year of Ascendancy at 13:12 see stats
By BackForMore the Ghoul Paradox Mage level 17
3rd Allure 123rd year of Ascendancy at 19:22 see stats
By BackForMore the Ghoul Paradox Mage level 20
15th Regrowth 123rd year of Ascendancy at 06:31 see stats
By BackForMore the Ghoul Paradox Mage level 17
2nd Decay 122nd year of Ascendancy at 08:32 see stats
By BackForMore the Ghoul Paradox Mage level 10
49th Dusk 122nd year of Ascendancy at 16:30 see stats
By BackForMore the Ghoul Paradox Mage level 20
4th Regrowth 123rd year of Ascendancy at 10:07 see stats
By BackForMore the Ghoul Paradox Mage level 10
51st Dusk 122nd year of Ascendancy at 04:05 see stats
By BackForMore the Ghoul Paradox Mage level 18
7th Allure 123rd year of Ascendancy at 01:12 see stats
By BackForMore the Ghoul Paradox Mage level 4
7th Flare 122nd year of Ascendancy at 20:45 see stats
By BackForMore the Ghoul Paradox Mage level 18
8th Allure 123rd year of Ascendancy at 21:28 see stats
Log
There is a previous level here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 32 turns (stop reason: dialog is displayed).
You gain 0.15 gold from the transmogrification of dwarven-steel torque of charged psionic shield [power 67] (20 cooldown).
You gain 3.46 gold from the transmogrification of radiant hardened leather armour of lightning resistance (3 def, 6 armour).
You gain 4.10 gold from the transmogrification of pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 7.50 gold from the transmogrification of Vestments of the Conclave (0 def, 0 armour).
You gain 2.39 gold from the transmogrification of potent ash magestaff of might (18-21.6 power, 3 apr, fire damage).
You gain 4.97 gold from the transmogrification of blighted yew magestaff (20-24 power, 4 apr, cold damage).
You gain 4.55 gold from the transmogrification of ash vilestaff of channeling (15-18 power, 3 apr, darkness damage).
You gain 3.47 gold from the transmogrification of mighty hardened leather sling of acid.
You gain 4.92 gold from the transmogrification of thaloren ash longbow of fire.
You gain 2.50 gold from the transmogrification of ranger's yew longbow of dexterity (+6).
You gain 1.69 gold from the transmogrification of icy dwarven-steel dagger of massacre (26.5-34.45 power, 7 apr).
You gain 1.61 gold from the transmogrification of flaming dwarven-steel dagger of massacre (25-32.5 power, 7 apr).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 58th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Today is the 59th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Ran for 5 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).
Saving done.