Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Anorithil |
| Level / Exp | 12 / 3% |
| Size | big |
| Lifes / Deaths | Killed by Arelrada the assassin at level 9 on the 79th Pyre 122nd year of Ascendancy at 00:50 / 77Killed by orc soldier at level 9 on the 2nd Mirth 122nd year of Ascendancy at 13:18 Killed by orc warrior at level 9 on the 2nd Mirth 122nd year of Ascendancy at 15:35 Killed by Elerabeth the orc cryomancer at level 10 on the 12nd Dusk 122nd year of Ascendancy at 20:35 Killed by orc archer at level 10 on the 12nd Dusk 122nd year of Ascendancy at 22:00 Killed by Elerabeth the orc cryomancer at level 10 on the 12nd Dusk 122nd year of Ascendancy at 23:15 Killed by Elerabeth the orc cryomancer at level 10 on the 13rd Dusk 122nd year of Ascendancy at 00:27 Killed by Elerabeth the orc cryomancer at level 10 on the 13rd Dusk 122nd year of Ascendancy at 01:22 Killed by orc archer at level 10 on the 17th Dusk 122nd year of Ascendancy at 19:34 Killed by orc soldier at level 10 on the 17th Dusk 122nd year of Ascendancy at 20:19 Killed by fiery orc wyrmic at level 10 on the 17th Dusk 122nd year of Ascendancy at 21:23 Killed by orc master assassin at level 10 on the 22nd Dusk 122nd year of Ascendancy at 09:11 Killed by orc soldier at level 10 on the 26th Dusk 122nd year of Ascendancy at 16:37 Killed by orc pyromancer at level 10 on the 31st Dusk 122nd year of Ascendancy at 01:00 Killed by orc pyromancer at level 10 on the 55th Dusk 122nd year of Ascendancy at 00:37 Killed by Galramina the orc soldier at level 10 on the 70th Dusk 122nd year of Ascendancy at 00:01 Killed by skeleton magus at level 10 on the 74th Dusk 122nd year of Ascendancy at 10:48 Killed by skeleton master archer at level 10 on the 74th Dusk 122nd year of Ascendancy at 14:23 Killed by skeleton master archer at level 10 on the 74th Dusk 122nd year of Ascendancy at 17:31 Killed by snow giant at level 10 on the 75th Dusk 122nd year of Ascendancy at 05:37 Killed by Xaba the giant green ant at level 11 on the 75th Dusk 122nd year of Ascendancy at 07:12 Killed by Xaba the giant green ant at level 11 on the 75th Dusk 122nd year of Ascendancy at 08:44 Killed by ritch flamespitter at level 11 on the 75th Dusk 122nd year of Ascendancy at 13:31 Killed by war hound at level 11 on the 75th Dusk 122nd year of Ascendancy at 15:04 Killed by ritch flamespitter at level 11 on the 75th Dusk 122nd year of Ascendancy at 16:34 Killed by skeleton master archer at level 11 on the 75th Dusk 122nd year of Ascendancy at 23:17 Killed by cutpurse at level 11 on the 76th Dusk 122nd year of Ascendancy at 02:29 Killed by skeleton archer at level 11 on the 76th Dusk 122nd year of Ascendancy at 02:36 Killed by luminous horror at level 11 on the 76th Dusk 122nd year of Ascendancy at 03:05 Killed by luminous horror at level 11 on the 76th Dusk 122nd year of Ascendancy at 03:15 Killed by cutpurse at level 11 on the 76th Dusk 122nd year of Ascendancy at 05:01 Killed by cutpurse at level 11 on the 76th Dusk 122nd year of Ascendancy at 05:30 Killed by skeleton archer at level 11 on the 76th Dusk 122nd year of Ascendancy at 10:28 Killed by skeleton warrior at level 11 on the 76th Dusk 122nd year of Ascendancy at 20:02 Killed by ghast at level 11 on the 76th Dusk 122nd year of Ascendancy at 20:39 Killed by storm drake hatchling at level 11 on the 77th Dusk 122nd year of Ascendancy at 08:29 Killed by storm drake at level 11 on the 77th Dusk 122nd year of Ascendancy at 12:17 Killed by bloated horror at level 11 on the 77th Dusk 122nd year of Ascendancy at 18:29 Killed by orc assassin at level 11 on the 4th Haze 122nd year of Ascendancy at 01:49 Killed by orc assassin at level 11 on the 9th Haze 122nd year of Ascendancy at 08:35 Killed by orc soldier at level 11 on the 9th Haze 122nd year of Ascendancy at 09:52 Killed by Adulle the orc assassin at level 11 on the 17th Haze 122nd year of Ascendancy at 07:22 Killed by orc fighter at level 11 on the 23rd Haze 122nd year of Ascendancy at 14:27 Killed by ritch flamespitter at level 11 on the 30th Haze 122nd year of Ascendancy at 20:20 Killed by Layylaith the orc warrior at level 11 on the 33rd Haze 122nd year of Ascendancy at 15:39 Killed by minotaur at level 11 on the 33rd Haze 122nd year of Ascendancy at 17:55 Killed by orc soldier at level 11 on the 34th Haze 122nd year of Ascendancy at 11:55 Killed by orc assassin at level 11 on the 35th Haze 122nd year of Ascendancy at 02:22 Killed by icy orc wyrmic at level 11 on the 48th Haze 122nd year of Ascendancy at 00:29 Killed by orc master assassin at level 11 on the 62nd Haze 122nd year of Ascendancy at 05:26 Killed by orc blood mage at level 12 on the 77th Haze 122nd year of Ascendancy at 19:02 Killed by fiery orc wyrmic at level 12 on the 78th Haze 122nd year of Ascendancy at 23:38 Killed by skeleton mage at level 12 on the 3rd Allure 123rd year of Ascendancy at 14:50 Killed by skeleton warrior at level 12 on the 3rd Allure 123rd year of Ascendancy at 16:30 Killed by orc assassin at level 12 on the 13rd Regrowth 123rd year of Ascendancy at 03:57 Killed by Veletha the orc corruptor at level 12 on the 15th Regrowth 123rd year of Ascendancy at 06:09 Killed by orc soldier at level 12 on the 15th Regrowth 123rd year of Ascendancy at 07:56 Killed by giant spider at level 12 on the 15th Regrowth 123rd year of Ascendancy at 10:05 Killed by minotaur at level 12 on the 15th Regrowth 123rd year of Ascendancy at 10:52 Killed by orc assassin at level 12 on the 48th Regrowth 123rd year of Ascendancy at 11:59 Killed by orc soldier at level 12 on the 52nd Regrowth 123rd year of Ascendancy at 04:33 Killed by Yvomina the orc warrior at level 12 on the 52nd Regrowth 123rd year of Ascendancy at 06:42 Killed by icy orc wyrmic at level 12 on the 53rd Regrowth 123rd year of Ascendancy at 06:26 Killed by orc grand master assassin at level 12 on the 53rd Regrowth 123rd year of Ascendancy at 08:07 Killed by orc high cryomancer at level 12 on the 53rd Regrowth 123rd year of Ascendancy at 16:17 Killed by fiery orc wyrmic at level 12 on the 53rd Regrowth 123rd year of Ascendancy at 16:45 Killed by fiery orc wyrmic at level 12 on the 53rd Regrowth 123rd year of Ascendancy at 18:36 Killed by orc high cryomancer at level 12 on the 53rd Regrowth 123rd year of Ascendancy at 20:35 Killed by orc high cryomancer at level 12 on the 53rd Regrowth 123rd year of Ascendancy at 23:31 Killed by orc elite berserker at level 12 on the 60th Regrowth 123rd year of Ascendancy at 01:26 Killed by giant spider at level 12 on the 62nd Regrowth 123rd year of Ascendancy at 01:21 Killed by icy orc wyrmic at level 12 on the 79th Regrowth 123rd year of Ascendancy at 13:52 Killed by orc high cryomancer at level 12 on the 3rd Pyre 123rd year of Ascendancy at 10:51 Killed by orc high cryomancer at level 12 on the 3rd Pyre 123rd year of Ascendancy at 12:06 Killed by Betylle the orc pyromancer at level 12 on the 3rd Pyre 123rd year of Ascendancy at 13:53 Killed by orc high pyromancer at level 12 on the 3rd Pyre 123rd year of Ascendancy at 15:37 Killed by Betylle the orc pyromancer at level 12 on the 3rd Pyre 123rd year of Ascendancy at 16:12 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 22 (base 15) |
| Magic | 45 (base 37) |
| Willpower | 15 (base 10) |
| Cunning | 24 (base 23) |
Resources
| Life | 292/292 |
| Positive | 83/83 |
| Negative | 83/83 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 17 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 5 |
| Ranged Defense | 8 |
| Fatigue | 2 |
| Physical Save | 12 |
| Spell Save | 25 |
| Mental Save | 13 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 111 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
Equipment
| On feet | grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +1% Changes resistances: +6% lightning / +6% temporal A pair of boots made of leather. |
| Light source | scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's rough leather cap of constitution (+2) (0 def, 2 armour) miner's rough leather cap of constitution (+2) (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +2 Con Infravision radius: +1 A cap made of leather. |
| Tool | Daimarak [power 2] (10 cooldown) Daimarak [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +2 Mag / +2 Wil / +1 Cun It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring of lightning (+24%) steel ring of lightning (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% lightning Changes damage: +12% lightning Rings can have magical properties. |
| On fingers | Flashwell the steel ring Flashwell the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Effects on melee hit: * 30% chance to blind * 30% chance to daze Changes stats: +4 Str / +5 Con Changes resistances: +3% lightning Rings can have magical properties. |
| Around waist | nightruned rough leather belt of the giants nightruned rough leather belt of the giantsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +5% light / +6% darkness Spell save: +5 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Eclipse (18-21.6 power, 4 apr, darkness element) Eclipse (18-21.6 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+5 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | umbral rough leather gloves of dexterity (+2) (0 def, 1 armour) umbral rough leather gloves of dexterity (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Damage (Melee): 5 darkness Changes stats: +2 Dex Changes resistances: +5% darkness Changes damage: +4% darkness When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 6% chance to inflict damage reduction Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Dawnfist the woollen robe (0 def, 0 armour) Dawnfist the woollen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes resistances: +16% light Changes resistances penetration: +10% light Changes damage: +11% light / +3% blight Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +5 (+3 eff.) Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of magic (+3) copper amulet of magic (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
Inventory
movement infusion of the sneak (403% speed; 4 turns) movement infusion of the sneak (403% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 403% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insulating steel amulet of strength (+2) insulating steel amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% fire / +11% cold Amulets can have magical properties. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 109.90 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 109.90 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Glowgasher the rough leather gloves (0 def, 1 armour) Glowgasher the rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 acid Changes stats: +1 Wil Changes resistances: +6% acid Changes resistances penetration: +10% mind Changes damage: +4% acid Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 1). Burst (radius 2) on crit: +6 acid Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fogsage (0 def, 3 armour) Fogsage (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +2 Dex / +2 Mag / +2 Cun Maximum mana: +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of fortune (0 def, 7 armour) miner's dwarven-steel helm of fortune (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +7 Fatigue: +4% Changes stats: +6 Lck Spell crit. chance: +4% Mental crit. chance: +3% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+12 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Neverever the Higher Anorithil level 10
1st Summertide 122nd year of Ascendancy at 15:06 see stats
Log
Neverever hits Betylle the orc pyromancer for 58 light, 54 darkness (111 total damage).
Neverever hits Fire drake for 62 light, 61 darkness (123 total damage).
Neverever's darkness area effect hits Orc cryomancer for (8 absorbed), 0 darkness (0 total damage).
Neverever's darkness area effect hits Orc high pyromancer for 12 darkness damage.
Orc high pyromancer's cleansing fire area effect hits Neverever for (46 absorbed), 0 fire (0 total damage).
Orc high pyromancer's cleansing fire area effect hits Fire drake for 7 fire damage.
Orc high pyromancer's cleansing fire area effect hits Orc cryomancer for (48 absorbed), 0 fire (0 total damage).
Fire drake roars!
Your shield crumbles under the damage!
The shield around Neverever crumbles.
Neverever wanders around!.
Fire drake hits Neverever for (398 absorbed), 34 physical (34 total damage).
Betylle the orc pyromancer is no longer inspired.
Betylle the orc pyromancer casts Rune: Lightning.
Neverever slows down.
Betylle the orc pyromancer performs a melee critical strike against Neverever!
Betylle the orc pyromancer roars triumphantly.
Betylle the orc pyromancer hits Neverever for 152 lightning, 83 nature, , , 97 nature (332 total damage).
Neverever hits Betylle the orc pyromancer for (10 shifted), 0 fire, 10 light, 16 darkness, 9 fire, 10 light, 15 darkness (60 total damage).
Burning from Orc high pyromancer hits Betylle the orc pyromancer for 30 fire damage.
Neverever the level 12 higher anorithil was splurged to death by Betylle the orc pyromancer on level 1 of Vor Pride.
Neverever deactivates Hymn of Shadows.
Neverever deactivates Chant of Fortitude.
Neverever seems more focused.
Neverever speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Betylle the orc pyromancer killed Neverever!
Saving done.
