rogue the level 21 Halfling Rogue by dooars

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp21 / 49%
Sizesmall
Lifes / Deaths

Primary Stats

Strength31 (base 13)
Dexterity46 (base 43)
Constitution18 (base 10)
Magic32 (base 13)
Willpower26 (base 10)
Cunning53 (base 43)

Resources

Life517/517
Stamina202/202
Healing Factor1.1811363549267
Regeneration2.6575567985851

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite-994
Infravision5
See Stealth38.571311566212
See Invisible38.571311566212
Stealth34

Offense: Mainhand

Damage75
Accuracy40
Crit Chance34%
APR10
Speed1.00

Offense: Offhand

Damage35
Accuracy40
Crit Chance30%
APR6
Speed1.00

Offense: Spell

Spellpower26
Crit Chance15%
Speed1

Offense: Mind

Mindpower34
Crit Chance15%
Speed1

Offense: Damage Bonus

Acid+16%
Physical+7%
Cold+22%
All0%
Darkness+5%
Mind+9%
Lightning+5%
Fire+6%
Nature+5%

Offense: Damage Penetration

Lightning+10%
Darkness+10%
Mind+5%
Cold+22%
Fire+5%

Defense: Base

Armour (hardiness)12 (38.594633868923%)
Defense42
Ranged Defense42
Fatigue0
Physical Save23
Spell Save22
Mental Save35

Defense: Resistances

Acid+ 27%( 70%)
Arcane+ 14%( 70%)
Cold+ 21%( 70%)
All+ 9%( 70%)
Lightning+ 23%( 70%)
Light+ 23%( 70%)
Temporal+ 16%( 70%)
Physical+ 10%( 70%)
Darkness+ 24%( 70%)
Fire+ 14%( 70%)
Nature+ 18%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
3/5
1/5
1/5
Cunning / Trapping1.30
1/5
1/5
0/5
0/5
Cunning / Artifice1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
2/5
2/5
1/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
5/5
2/5
2/5
1/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
1/5
1/5
Race / Halfling1.00
1/5
1/5
1/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
2/5
3/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
5/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
active
done
done
done
done
active
done
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By rogue the Halfling Rogue level 14
60th Haze 122nd year of Ascendancy at 09:44
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By rogue the Halfling Rogue level 19
20th Regrowth 123rd year of Ascendancy at 04:34
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By rogue the Halfling Rogue level 10
9th Flare 122nd year of Ascendancy at 04:16
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By rogue the Halfling Rogue level 20
56th Regrowth 123rd year of Ascendancy at 14:08
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By rogue the Halfling Rogue level 8
3rd Summertide 122nd year of Ascendancy at 14:22
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By rogue the Halfling Rogue level 15
4th Decay 122nd year of Ascendancy at 02:00
see stats
Thralless (Nightmare (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By rogue the Halfling Rogue level 19
43rd Regrowth 123rd year of Ascendancy at 00:49
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By rogue the Halfling Rogue level 17
10th Allure 123rd year of Ascendancy at 22:21
see stats

Log

You are yanked out of this place!
Rested for 40 turns (stop reason: dialog is displayed).


You gain 10.25 gold from the transmogrification of
piercing steel torque of gale force [power 150] (13 cooldown).
You gain 2.27 gold from the transmogrification of
naturalist's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour).
You gain 3.67 gold from the transmogrification of
sand hardened leather gloves of strength (+3) (0 def, 8 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 4.13 gold from the transmogrification of
marauder's cured leather armour (9 def, 4 armour).
You gain 23.96 gold from the transmogrification of
cured leather armour 'Balitorak' (11 def, 8 armour).
You gain 21.13 gold from the transmogrification of
Zubymira (0 def, 0 armour).
You gain 12.62 gold from the transmogrification of
Blazeserpent the pouch of steel shots (24/24, 20-23 power, 2 apr).
You gain 18.52 gold from the transmogrification of
Haruisus the Shiverfoe.
You gain 2.00 gold from the transmogrification of
steel dagger of phasing (12-16 power, 15 apr).
You gain 1.44 gold from the transmogrification of
flaming steel dagger of massacre (18-23 power, 6 apr).
You gain 1.20 gold from the transmogrification of
arcing steel dagger of massacre (20-26 power, 6 apr).
You gain 15.28 gold from the transmogrification of
Aeredhemira the Dawnwisp (18-23 power, 6 apr).
You gain 3.81 gold from the transmogrification of
thought-forged steel mace of dampening (16-22 power, 3 apr).
You gain 12.50 gold from the transmogrification of
Crooked Club (25-35 power, 4 apr).
You gain 2.03 gold from the transmogrification of
flaming steel longsword of amnesia (12-17 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (27-43 power, 2 apr).
You gain 20.00 gold from the transmogrification of
Spectral Blade (26-42 power, 25 apr).
You gain 4.15 gold from the transmogrification of
thought-forged steel greatmaul of erosion (30-45 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (18-28 power, 2 apr).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Resting starts...

Rested for 125 turns (stop reason: all resources and life at maximum).