






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 22 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 17 (base 15) |
Dexterity | 50 (base 50) |
Constitution | 12 (base 12) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 18 (base 15) |
Resources
Life | 570/570 |
Steam | 100/100 |
Healing Factor | 1.0164835164835 |
Regeneration | 1.5755494505494 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 31 |
Accuracy | 63 |
Crit Chance | 12% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 63 |
Crit Chance | 12% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
Lightning | +15% |
Defense: Base
Armour (hardiness) | 31.551211628464 (94.117647058824%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 32 |
Physical Save | 14 |
Spell Save | 21 |
Mental Save | 14 |
Defense: Resistances
Nature | + 23%(100%) |
Lightning | + 3%(100%) |
Arcane | + 6%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Assault | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
Quests
Equipment
Quiver | ![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 135% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 Shots are used with slings to pummel your foes to death. |
Tail | ![]() Requires: - Dexterity 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 105% Range: 1.5x Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +22 On weapon hit: * splashes acid on your target dealing 22 damage and reducing their armor Damage (Melee): +20 mind Damage (radius 1) on hit: +16 temporal / +11 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances penetration: +15% lightning Talent granted: +1 Block Equilibrium when hit: +0.08 Mental crit. chance: +4% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In off hand | ![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +8 When this weapon hits: Overgrowth (10% chance level 2). On weapon hit: * splashes acid on your target dealing 22 damage and reducing their armor Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +5.0% Life regen: +0.70 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In main hand | ![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 When this weapon hits: Overgrowth (10% chance level 2). On weapon hit: * splashes acid on your target dealing 18 damage and reducing their armor Travel speed: +600% Damage (Ranged): +4 cold Attacks use: 2.0 Steam When wielded/worn: Physical power: +8 (+4 eff.) Damage when hit (Melee): 8 cold Changes stats: +3 Cun / +2 Str Changes resistances: +3% lightning Life regen: +0.60 Steampower: +6 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Main armor | ![]() Requires: - Massive armour training - Dexterity 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +20 Armour Hardiness: +20% Fatigue: +26% Changes resistances: +6% arcane Spell save: +12 (+6 eff.) A suit of armour made of metal plates. |
Inventory
![]() Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Power: 82% Range: 1.1x Uses stat: Damage type: Physical Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +800% Damage (radius 2) on crit: +8 nature Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Ammo reloads per turn: +4 Changes resistances: +15% mind Changes resistances penetration: +6% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +5 acid Attacks use: 2.0 Steam When wielded/worn: Changes damage: +8% acid / +10% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steampower: +6 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 11 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 101% Range: 1.5x Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +10 When this weapon hits: Curse of Impotence (20% chance level 1). Damage (radius 1) on hit: +8 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Effects on melee hit: * 10% chance to slow global speed by 34% Changes resistances penetration: +5% nature Talent granted: +1 Block Light radius: +2 Infravision radius: +3 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Dexterity 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Power: 123% Range: 1.5x Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +51 On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +13% light / +13% darkness Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Heavy armour training - Dexterity 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +6% acid / +15% cold / +12% temporal Changes resistances penetration: +5% lightning Changes damage: +6% nature Allows you to breathe in: water Spell save: +3 (+1 eff.) A suit of armour made of mail. |
![]() Requires: - Massive armour training - Dexterity 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +1 Dex / +3 Wil / +1 Cun Changes resistances: +15% cold Changes resistances penetration: +10% lightning See invisible: +15 A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Effects when hit in melee: * 11% chance to reduce armor by 15% Changes stats: +3 Wil / +2 Cun / +3 Con Changes resistances: +12% acid / +17% cold / +10% physical Talent granted: +1 Block Infravision radius: +2 Slows Projectiles: +18% Bonus block near projectiles: +44 Handheld deflection devices. |
![]() Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 110% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.0% Capacity: 23 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 107 physical damage Travel speed: +400% Damage (Ranged): +8 acid When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Achievements
Log
You detach good acid groove from your acidic dwarven-steel steamsaw of reflection (123% power, 0 apr).
Mecharachnid (servant of Tinkerhilator) uses Tail Attachment.
Mecharachnid (servant of Tinkerhilator) mounts Beluriata the Cloudrain (104% power, 0 apr) to its tail.
You attach good acid groove to your Beluriata the Cloudrain (104% power, 0 apr) .
Resting starts...
Talent Block is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
You detach good acid groove from your Beluriata the Cloudrain (104% power, 0 apr).
You attach good acid groove to your Beluriata the Cloudrain (104% power, 0 apr) .
Resting starts...
Tinkerhilator activates Incendiary Grenade.
Tinkerhilator deactivates Shock Grenade.
Tinkerhilator activates Chemical Grenade.
Tinkerhilator deactivates Incendiary Grenade.
Talent Block is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Character control switched to Tinkerhilator.
Character control switched to Mecharachnid (servant of Tinkerhilator).
Mecharachnid (servant of Tinkerhilator) deactivates Mecharachnid Link.
Tinkerhilator deactivates Rocket Pod.
Tinkerhilator deactivates Chemical Grenade.
Tinkerhilator deactivates Exoskeleton.