Fael Cackle the level 12 Halfling Archmage by Klootje

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArchmage
Level / Exp12 / 30%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity13 (base 10)
Constitution21 (base 15)
Magic39 (base 32)
Willpower22 (base 21)
Cunning19 (base 14)

Resources

Life383/383
Mana237/237
Healing Factor1.094804467222
Regeneration0.27370111680551

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4

Offense: Mainhand

Damage14
Accuracy9
Crit Chance7%
APR17
Speed1.00

Offense: Spell

Spellpower35
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+28%
Blight+5%
Cold+20%
Mind+3%
Nature+3%

Offense: Damage Penetration

Cold+18%

Defense: Base

Armour (hardiness)5 (30%)
Defense23
Ranged Defense23
Fatigue2
Physical Save18
Spell Save21
Mental Save15

Defense: Resistances

Acid+ 10%( 70%)
Lightning+ 21%( 70%)
Cold+ 45%( 70%)
Arcane+ 12%( 70%)
Mind+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Storm1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
3/5
4/5
2/5
1/5
Spell / Temporal1.30
1/5
2/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active
done
done
done
active
active
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Fael Cackle the Halfling Archmage level 10
63rd Dusk 122nd year of Ascendancy at 00:17
see stats
Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Fael Cackle the Halfling Archmage level 5
75th Pyre 122nd year of Ascendancy at 11:07
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Fael Cackle the Halfling Archmage level 2
75th Pyre 122nd year of Ascendancy at 08:25
see stats
The Arena Unlocked Arena mode.
By Fael Cackle the Halfling Archmage level 8
6th Mirth 122nd year of Ascendancy at 15:19
see stats

Log

You gain 0.25 gold from the transmogrification of iron shield (0 def, 2 armour, 9-11 power, 20 block).
You gain 1.18 gold from the transmogrification of
prismatic iron plate armour of acid resistance (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 1.14 gold from the transmogrification of
grounding iron helm of constitution (+3) (0 def, 3 armour).
You gain 3.28 gold from the transmogrification of
steady iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.31 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 2.63 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 3.55 gold from the transmogrification of
thought-forged steel mace of persecution (13-18 power, 3 apr).
You gain 2.50 gold from the transmogrification of
arcing iron mace of paradox (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (19-30 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Talent Feather Wind is ready to use.
Talent Infusion: Healing is ready to use.
Talent Temporal Shield is ready to use.
Talent Arcane Reconstruction is ready to use.

Talent Thunderstorm is ready to use.
Ran for 5 turns (stop reason: didn't move).


Saving done.


Talent Teleport is ready to use.

Resting starts...

Talent Luck of the Little Folk is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).