










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 37 / 36% |
Size | medium |
Lifes / Deaths | Killed by Arorinor the gloomy giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:57 / 521Killed by arcane crystal at level 8 on the 6th Mirth 122nd year of Ascendancy at 13:15 Killed by skeleton magus at level 8 on the 6th Mirth 122nd year of Ascendancy at 16:14 Killed by Cyronn the snow giant thunderer at level 13 on the 32nd Dusk 122nd year of Ascendancy at 19:04 Killed by snow giant thunderer at level 13 on the 32nd Dusk 122nd year of Ascendancy at 19:15 Killed by armoured skeleton warrior at level 13 on the 32nd Dusk 122nd year of Ascendancy at 19:55 Killed by Burb the snow giant champion at level 13 on the 32nd Dusk 122nd year of Ascendancy at 20:04 Killed by Burb the snow giant champion at level 13 on the 32nd Dusk 122nd year of Ascendancy at 20:37 Killed by Burb the snow giant champion at level 13 on the 32nd Dusk 122nd year of Ascendancy at 20:55 Killed by Burb the snow giant champion at level 13 on the 32nd Dusk 122nd year of Ascendancy at 21:11 Killed by snow giant boulder thrower at level 15 on the 33rd Dusk 122nd year of Ascendancy at 10:10 Killed by snow giant boulder thrower at level 15 on the 34th Dusk 122nd year of Ascendancy at 03:04 Killed by luminous horror at level 15 on the 34th Dusk 122nd year of Ascendancy at 03:14 Killed by luminous horror at level 15 on the 34th Dusk 122nd year of Ascendancy at 03:20 Killed by venom drake hatchling at level 15 on the 34th Dusk 122nd year of Ascendancy at 03:31 Killed by luminous horror at level 15 on the 34th Dusk 122nd year of Ascendancy at 04:03 Killed by snow giant thunderer at level 15 on the 34th Dusk 122nd year of Ascendancy at 04:13 Killed by luminous horror at level 15 on the 34th Dusk 122nd year of Ascendancy at 04:25 Killed by venom drake at level 15 on the 34th Dusk 122nd year of Ascendancy at 04:37 Killed by dredge at level 16 on the 35th Dusk 122nd year of Ascendancy at 21:42 Killed by dredge at level 16 on the 35th Dusk 122nd year of Ascendancy at 21:54 Killed by Chronolith Twin at level 17 on the 36th Dusk 122nd year of Ascendancy at 07:27 Killed by Chronolith Twin at level 17 on the 36th Dusk 122nd year of Ascendancy at 07:40 Killed by Chronolith Clone at level 17 on the 36th Dusk 122nd year of Ascendancy at 07:55 Killed by Chronolith Twin at level 17 on the 36th Dusk 122nd year of Ascendancy at 08:35 Killed by Arc at level 17 on the 36th Dusk 122nd year of Ascendancy at 12:18 Killed by gwelgoroth at level 18 on the 68th Dusk 122nd year of Ascendancy at 17:34 Killed by greater gwelgoroth at level 18 on the 68th Dusk 122nd year of Ascendancy at 18:39 Killed by Emabeth the shadowblade at level 19 on the 3rd Haze 122nd year of Ascendancy at 10:30 Killed by netherworm mass at level 19 on the 5th Haze 122nd year of Ascendancy at 11:48 Killed by netherworm mass at level 19 on the 5th Haze 122nd year of Ascendancy at 12:04 Killed by luminous horror at level 19 on the 5th Haze 122nd year of Ascendancy at 22:44 Killed by luminous horror at level 19 on the 6th Haze 122nd year of Ascendancy at 01:03 Killed by luminous horror at level 19 on the 6th Haze 122nd year of Ascendancy at 01:18 Killed by luminous horror at level 19 on the 6th Haze 122nd year of Ascendancy at 01:36 Killed by Audusa the krog at level 19 on the 43rd Haze 122nd year of Ascendancy at 18:46 Killed by Ardllis the human at level 19 on the 43rd Haze 122nd year of Ascendancy at 19:05 Killed by thief at level 20 on the 64th Haze 122nd year of Ascendancy at 22:21 Killed by Neroserin the Guard at level 21 on the 65th Haze 122nd year of Ascendancy at 04:11 Killed by Emelulle the Thug at level 21 on the 65th Haze 122nd year of Ascendancy at 06:25 Killed by rogue sapper at level 21 on the 65th Haze 122nd year of Ascendancy at 07:12 Killed by Eilinevena the Guard at level 21 on the 65th Haze 122nd year of Ascendancy at 11:03 Killed by Bandit Leader Velamina at level 21 on the 65th Haze 122nd year of Ascendancy at 16:53 Killed by Bandit Leader Velamina at level 21 on the 65th Haze 122nd year of Ascendancy at 18:07 Killed by Bandit Leader Velamina at level 21 on the 65th Haze 122nd year of Ascendancy at 19:38 Killed by worm that walks at level 22 on the 66th Haze 122nd year of Ascendancy at 21:19 Killed by Arc at level 22 on the 67th Haze 122nd year of Ascendancy at 13:04 Killed by eldritch eye at level 22 on the 68th Haze 122nd year of Ascendancy at 08:05 Killed by eldritch eye at level 22 on the 68th Haze 122nd year of Ascendancy at 08:17 Killed by eldritch eye at level 22 on the 68th Haze 122nd year of Ascendancy at 08:30 Killed by eldritch eye at level 22 on the 68th Haze 122nd year of Ascendancy at 09:57 Killed by luminous horror at level 22 on the 68th Haze 122nd year of Ascendancy at 11:41 Killed by saw horror at level 22 on the 68th Haze 122nd year of Ascendancy at 18:18 Killed by worm that walks at level 22 on the 69th Haze 122nd year of Ascendancy at 09:55 Killed by worm that walks at level 22 on the 69th Haze 122nd year of Ascendancy at 11:04 Killed by skeleton magus at level 23 on the 7th Allure 123rd year of Ascendancy at 11:40 Killed by Voryna the skeleton magus at level 23 on the 7th Allure 123rd year of Ascendancy at 11:50 Killed by Voryna the skeleton magus at level 23 on the 7th Allure 123rd year of Ascendancy at 12:01 Killed by Animated dwarven-steel dagger of evisceration at level 23 on the 7th Allure 123rd year of Ascendancy at 15:58 Killed by Poltergeist Kinetic Focus at level 23 on the 7th Allure 123rd year of Ascendancy at 18:37 Killed by Poltergeist Kinetic Focus at level 23 on the 7th Allure 123rd year of Ascendancy at 18:51 Killed by Poltergeist Kinetic Focus at level 23 on the 7th Allure 123rd year of Ascendancy at 19:12 Killed by forest wight at level 23 on the 7th Allure 123rd year of Ascendancy at 21:24 Killed by Poltergeist Stormfront at level 23 on the 8th Allure 123rd year of Ascendancy at 00:31 Killed by Glorarin the skeleton magus at level 23 on the 8th Allure 123rd year of Ascendancy at 02:29 Killed by Glorarin the skeleton magus at level 23 on the 8th Allure 123rd year of Ascendancy at 02:40 Killed by Emeladhebrera the skeleton mage at level 23 on the 8th Allure 123rd year of Ascendancy at 02:56 Killed by Emeladhebrera the skeleton mage at level 23 on the 8th Allure 123rd year of Ascendancy at 03:19 Killed by Animated protector's thorny mindstar of balance at level 23 on the 8th Allure 123rd year of Ascendancy at 09:48 Killed by Animated protector's thorny mindstar of balance at level 23 on the 8th Allure 123rd year of Ascendancy at 10:34 Killed by Moving infernal yew vilestaff of channeling at level 23 on the 8th Allure 123rd year of Ascendancy at 12:14 Killed by Poltergeist Crystal Shard at level 24 on the 8th Allure 123rd year of Ascendancy at 13:30 Killed by Moving infernal yew vilestaff of channeling at level 24 on the 8th Allure 123rd year of Ascendancy at 14:20 Killed by Poltergeist Spellcrusher at level 24 on the 8th Allure 123rd year of Ascendancy at 16:50 Killed by Animated warbringer's dwarven-steel greatsword of erosion at level 24 on the 8th Allure 123rd year of Ascendancy at 17:04 Killed by elven mage at level 25 on the 5th Regrowth 123rd year of Ascendancy at 14:40 Killed by elven blood mage at level 25 on the 5th Regrowth 123rd year of Ascendancy at 20:45 Killed by Eilinevea the ogre mauler at level 25 on the 5th Regrowth 123rd year of Ascendancy at 20:59 Killed by Eilinevea the ogre mauler at level 25 on the 5th Regrowth 123rd year of Ascendancy at 21:09 Killed by elven cultist at level 25 on the 5th Regrowth 123rd year of Ascendancy at 21:22 Killed by elven cultist at level 25 on the 5th Regrowth 123rd year of Ascendancy at 23:05 Killed by Keri the onilug at level 25 on the 6th Regrowth 123rd year of Ascendancy at 05:01 Killed by elven cultist at level 25 on the 6th Regrowth 123rd year of Ascendancy at 05:31 Killed by elven cultist at level 25 on the 6th Regrowth 123rd year of Ascendancy at 05:42 Killed by ogre guard at level 25 on the 6th Regrowth 123rd year of Ascendancy at 16:32 Killed by elven cultist at level 25 on the 6th Regrowth 123rd year of Ascendancy at 16:45 Killed by elven cultist at level 25 on the 6th Regrowth 123rd year of Ascendancy at 17:00 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 6th Regrowth 123rd year of Ascendancy at 23:09 Killed by Silona the mean looking elven guard at level 25 on the 7th Regrowth 123rd year of Ascendancy at 01:41 Killed by elven mage at level 25 on the 7th Regrowth 123rd year of Ascendancy at 04:24 Killed by elven corruptor at level 25 on the 7th Regrowth 123rd year of Ascendancy at 04:43 Killed by elven cultist at level 25 on the 7th Regrowth 123rd year of Ascendancy at 04:55 Killed by elven tempest at level 25 on the 7th Regrowth 123rd year of Ascendancy at 05:06 Killed by elven cultist at level 26 on the 7th Regrowth 123rd year of Ascendancy at 08:59 Killed by elven cultist at level 26 on the 7th Regrowth 123rd year of Ascendancy at 12:07 Killed by elven blood mage at level 26 on the 7th Regrowth 123rd year of Ascendancy at 14:57 Killed by Arulaith the golem at level 26 on the 78th Regrowth 123rd year of Ascendancy at 19:05 Killed by minotaur mindscrew at level 26 on the 79th Regrowth 123rd year of Ascendancy at 01:02 Killed by alchemist golem at level 26 on the 79th Regrowth 123rd year of Ascendancy at 20:11 Killed by golem at level 26 on the 79th Regrowth 123rd year of Ascendancy at 22:08 Killed by Cyrydarin the whitehoof ghoul at level 26 on the 80th Regrowth 123rd year of Ascendancy at 02:19 Killed by golem at level 26 on the 80th Regrowth 123rd year of Ascendancy at 04:18 Killed by Elovea the broken golem at level 26 on the 80th Regrowth 123rd year of Ascendancy at 14:58 Killed by stone golem (wild summon) at level 27 on the 64th Pyre 123rd year of Ascendancy at 07:11 Killed by Arc at level 27 on the 67th Pyre 123rd year of Ascendancy at 18:23 Killed by Bethussra the Guardian at level 27 on the 2nd Mirth 123rd year of Ascendancy at 10:01 Killed by Bethussra the Guardian at level 27 on the 2nd Mirth 123rd year of Ascendancy at 10:16 Killed by Lisarata the giant black ant at level 27 on the 2nd Mirth 123rd year of Ascendancy at 23:14 Killed by Lisarata the giant black ant at level 27 on the 2nd Mirth 123rd year of Ascendancy at 23:28 Killed by Lisarata the giant black ant at level 27 on the 2nd Mirth 123rd year of Ascendancy at 23:40 Killed by Silirilaith the orc fighter at level 27 on the 2nd Mirth 123rd year of Ascendancy at 23:56 Killed by Silirilaith the orc fighter at level 27 on the 3rd Mirth 123rd year of Ascendancy at 00:09 Killed by Lisarata the giant black ant at level 27 on the 3rd Mirth 123rd year of Ascendancy at 00:33 Killed by fire wyrm at level 27 on the 3rd Mirth 123rd year of Ascendancy at 01:06 Killed by Eilinodhemina the brown bear at level 27 on the 3rd Mirth 123rd year of Ascendancy at 01:16 Killed by Eilinodhemina the brown bear at level 27 on the 3rd Mirth 123rd year of Ascendancy at 01:24 Killed by Eilinodhemina the brown bear at level 27 on the 3rd Mirth 123rd year of Ascendancy at 01:34 Killed by uruivellas at level 27 on the 3rd Mirth 123rd year of Ascendancy at 01:50 Killed by uruivellas at level 27 on the 3rd Mirth 123rd year of Ascendancy at 01:58 Killed by fire wyrm at level 27 on the 3rd Mirth 123rd year of Ascendancy at 02:08 Killed by Emelora the orc soldier at level 27 on the 3rd Mirth 123rd year of Ascendancy at 02:42 Killed by Emelora the orc soldier at level 27 on the 3rd Mirth 123rd year of Ascendancy at 02:56 Killed by Emelora the orc soldier at level 27 on the 3rd Mirth 123rd year of Ascendancy at 03:06 Killed by Islyriana the storm drake hatchling at level 27 on the 3rd Mirth 123rd year of Ascendancy at 03:22 Killed by Islyriana the storm drake hatchling at level 27 on the 3rd Mirth 123rd year of Ascendancy at 03:37 Killed by Emelora the orc soldier at level 27 on the 3rd Mirth 123rd year of Ascendancy at 03:45 Killed by Islyriana the storm drake hatchling at level 27 on the 3rd Mirth 123rd year of Ascendancy at 04:02 Killed by Islyriana the storm drake hatchling at level 27 on the 3rd Mirth 123rd year of Ascendancy at 04:08 Killed by Islyriana the storm drake hatchling at level 27 on the 3rd Mirth 123rd year of Ascendancy at 04:33 Killed by Islyriana the storm drake hatchling at level 27 on the 3rd Mirth 123rd year of Ascendancy at 04:43 Killed by Islyriana the storm drake hatchling at level 27 on the 3rd Mirth 123rd year of Ascendancy at 04:52 Killed by Islyriana the storm drake hatchling at level 27 on the 3rd Mirth 123rd year of Ascendancy at 05:03 Killed by Emelora the orc soldier at level 27 on the 3rd Mirth 123rd year of Ascendancy at 05:19 Killed by Islyriana the storm drake hatchling at level 27 on the 3rd Mirth 123rd year of Ascendancy at 05:26 Killed by Emelora the orc soldier at level 27 on the 3rd Mirth 123rd year of Ascendancy at 05:39 Killed by Emelora the orc soldier at level 27 on the 3rd Mirth 123rd year of Ascendancy at 06:00 Killed by Emelora the orc soldier at level 27 on the 3rd Mirth 123rd year of Ascendancy at 06:17 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 06:43 Killed by Veloriatta the giant yellow ant at level 27 on the 3rd Mirth 123rd year of Ascendancy at 07:01 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 07:27 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 07:34 Killed by Veloriatta the giant yellow ant at level 27 on the 3rd Mirth 123rd year of Ascendancy at 07:44 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 07:52 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 08:17 Killed by Veloriatta the giant yellow ant at level 27 on the 3rd Mirth 123rd year of Ascendancy at 08:30 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 08:47 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 08:56 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 09:15 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 09:33 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 10:14 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 10:38 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 10:48 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 10:57 Killed by Geldagassra the bandit at level 27 on the 3rd Mirth 123rd year of Ascendancy at 11:17 Killed by Bethelranor the Guardian at level 27 on the 3rd Mirth 123rd year of Ascendancy at 14:13 Killed by Bethelranor the Guardian at level 27 on the 3rd Mirth 123rd year of Ascendancy at 14:33 Killed by Bethelranor the Guardian at level 27 on the 3rd Mirth 123rd year of Ascendancy at 14:58 Killed by Bethelranor the Guardian at level 27 on the 3rd Mirth 123rd year of Ascendancy at 15:27 Killed by Bethelranor the Guardian at level 27 on the 3rd Mirth 123rd year of Ascendancy at 16:00 Killed by Xanyvena the lesser vampire at level 28 on the 3rd Mirth 123rd year of Ascendancy at 18:10 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 02:08 Killed by Aeruwen the xorn at level 28 on the 4th Mirth 123rd year of Ascendancy at 02:26 Killed by armoured skeleton warrior at level 28 on the 4th Mirth 123rd year of Ascendancy at 02:34 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 02:48 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 02:58 Killed by armoured skeleton warrior at level 28 on the 4th Mirth 123rd year of Ascendancy at 03:05 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 03:13 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 03:20 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 03:27 Killed by armoured skeleton warrior at level 28 on the 4th Mirth 123rd year of Ascendancy at 03:38 Killed by Aeruwen the xorn at level 28 on the 4th Mirth 123rd year of Ascendancy at 03:41 Killed by armoured skeleton warrior at level 28 on the 4th Mirth 123rd year of Ascendancy at 03:59 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 04:05 Killed by armoured skeleton warrior at level 28 on the 4th Mirth 123rd year of Ascendancy at 04:21 Killed by armoured skeleton warrior at level 28 on the 4th Mirth 123rd year of Ascendancy at 04:33 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 04:44 Killed by armoured skeleton warrior at level 28 on the 4th Mirth 123rd year of Ascendancy at 04:57 Killed by armoured skeleton warrior at level 28 on the 4th Mirth 123rd year of Ascendancy at 05:10 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 05:17 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 05:28 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 05:35 Killed by Aeruwen the xorn at level 28 on the 4th Mirth 123rd year of Ascendancy at 13:02 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 13:23 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 13:36 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 13:50 Killed by Aeruwen the xorn at level 28 on the 4th Mirth 123rd year of Ascendancy at 14:00 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 14:17 Killed by Aeruwen the xorn at level 28 on the 4th Mirth 123rd year of Ascendancy at 14:30 Killed by Betuwen the venom drake at level 28 on the 4th Mirth 123rd year of Ascendancy at 14:39 Killed by Adyth the bone giant at level 28 on the 10th Dusk 123rd year of Ascendancy at 21:15 Killed by Eilinethra the master vampire at level 28 on the 11st Dusk 123rd year of Ascendancy at 00:36 Killed by Eilinethra the master vampire at level 28 on the 11st Dusk 123rd year of Ascendancy at 01:00 Killed by Beterin the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 04:55 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 14:51 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 16:15 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 16:59 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 17:38 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 18:06 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 18:52 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 19:31 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 20:30 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 21:12 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 22:04 Killed by Mayena the bone giant at level 28 on the 11st Dusk 123rd year of Ascendancy at 23:04 Killed by skeleton warrior at level 28 on the 11st Dusk 123rd year of Ascendancy at 23:59 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 00:17 Killed by Aroma the vampire lord at level 28 on the 12nd Dusk 123rd year of Ascendancy at 00:28 Killed by Aroma the vampire lord at level 28 on the 12nd Dusk 123rd year of Ascendancy at 00:46 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 01:11 Killed by skeleton mage at level 28 on the 12nd Dusk 123rd year of Ascendancy at 01:37 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 02:07 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 02:42 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 03:14 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 04:25 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 06:24 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 06:51 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 07:34 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 08:18 Killed by Mayena the bone giant at level 28 on the 12nd Dusk 123rd year of Ascendancy at 09:30 Killed by eldritch eye at level 28 on the 15th Dusk 123rd year of Ascendancy at 08:04 Killed by minotaur at level 28 on the 15th Dusk 123rd year of Ascendancy at 08:18 Killed by eldritch eye at level 28 on the 15th Dusk 123rd year of Ascendancy at 08:45 Killed by fire drake hatchling at level 28 on the 15th Dusk 123rd year of Ascendancy at 12:43 Killed by skeleton magus at level 28 on the 15th Dusk 123rd year of Ascendancy at 14:37 Killed by Aletta Soultorn at level 28 on the 15th Dusk 123rd year of Ascendancy at 16:01 Killed by rimebark at level 29 on the 16th Dusk 123rd year of Ascendancy at 06:18 Killed by minotaur at level 29 on the 16th Dusk 123rd year of Ascendancy at 06:29 Killed by 3-headed hydra at level 29 on the 16th Dusk 123rd year of Ascendancy at 07:10 Killed by rimebark at level 29 on the 16th Dusk 123rd year of Ascendancy at 08:33 Killed by Ce'Nith the skeleton archer at level 29 on the 17th Dusk 123rd year of Ascendancy at 03:56 Killed by snow giant chieftain at level 29 on the 17th Dusk 123rd year of Ascendancy at 12:30 Killed by Borfast the Broken at level 29 on the 17th Dusk 123rd year of Ascendancy at 12:57 Killed by Borfast the Broken at level 29 on the 17th Dusk 123rd year of Ascendancy at 13:18 Killed by lesser vampire at level 29 on the 17th Dusk 123rd year of Ascendancy at 13:41 Killed by elder vampire at level 29 on the 17th Dusk 123rd year of Ascendancy at 14:30 Killed by Borfast the Broken at level 29 on the 17th Dusk 123rd year of Ascendancy at 16:26 Killed by Borfast the Broken at level 29 on the 17th Dusk 123rd year of Ascendancy at 18:24 Killed by Borfast the Broken at level 29 on the 17th Dusk 123rd year of Ascendancy at 19:47 Killed by Borfast the Broken at level 29 on the 17th Dusk 123rd year of Ascendancy at 20:39 Killed by bandit lord at level 29 on the 17th Dusk 123rd year of Ascendancy at 21:03 Killed by Borfast the Broken at level 29 on the 17th Dusk 123rd year of Ascendancy at 21:16 Killed by Borfast the Broken at level 29 on the 17th Dusk 123rd year of Ascendancy at 21:48 Killed by Borfast the Broken at level 29 on the 17th Dusk 123rd year of Ascendancy at 22:13 Killed by orc master assassin at level 29 on the 17th Dusk 123rd year of Ascendancy at 23:24 Killed by orc master assassin at level 29 on the 18th Dusk 123rd year of Ascendancy at 00:02 Killed by elven corruptor at level 29 on the 18th Dusk 123rd year of Ascendancy at 21:19 Killed by Grand Corruptor at level 29 on the 19th Dusk 123rd year of Ascendancy at 17:07 Killed by Urkis, the High Tempest at level 29 on the 67th Dusk 123rd year of Ascendancy at 17:48 Killed by Urkis, the High Tempest at level 29 on the 67th Dusk 123rd year of Ascendancy at 18:02 Killed by Porolekira the corrupted mastocytic feeder at level 30 on the 11st Haze 123rd year of Ascendancy at 03:05 Killed by Porolekira the corrupted mastocytic feeder at level 30 on the 11st Haze 123rd year of Ascendancy at 03:21 Killed by shadow at level 30 on the 11st Haze 123rd year of Ascendancy at 11:25 Killed by shadow at level 30 on the 11st Haze 123rd year of Ascendancy at 11:54 Killed by shadow at level 30 on the 11st Haze 123rd year of Ascendancy at 12:37 Killed by shadow at level 30 on the 11st Haze 123rd year of Ascendancy at 13:20 Killed by shadow at level 30 on the 11st Haze 123rd year of Ascendancy at 13:38 Killed by shadow at level 30 on the 11st Haze 123rd year of Ascendancy at 13:51 Killed by Betuwen the venom drake at level 30 on the 30th Haze 123rd year of Ascendancy at 19:29 Killed by Betuwen the venom drake at level 30 on the 30th Haze 123rd year of Ascendancy at 19:43 Killed by Betuwen the venom drake at level 30 on the 30th Haze 123rd year of Ascendancy at 19:51 Killed by Betuwen the venom drake at level 30 on the 30th Haze 123rd year of Ascendancy at 20:10 Killed by Aeruwen the xorn at level 30 on the 30th Haze 123rd year of Ascendancy at 20:34 Killed by Betuwen the venom drake at level 30 on the 30th Haze 123rd year of Ascendancy at 21:00 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 06:00 Killed by Aeruwen the xorn at level 30 on the 31st Haze 123rd year of Ascendancy at 06:13 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 06:31 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 06:50 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 07:09 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 07:20 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 07:29 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 07:51 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 08:14 Killed by Aeruwen the xorn at level 30 on the 31st Haze 123rd year of Ascendancy at 08:30 Killed by Aeruwen the xorn at level 30 on the 31st Haze 123rd year of Ascendancy at 08:42 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 08:54 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 09:06 Killed by Aeruwen the xorn at level 30 on the 31st Haze 123rd year of Ascendancy at 09:27 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 09:38 Killed by Aeruwen the xorn at level 30 on the 31st Haze 123rd year of Ascendancy at 09:58 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 10:10 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 10:18 Killed by Aeruwen the xorn at level 30 on the 31st Haze 123rd year of Ascendancy at 10:33 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 10:43 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 11:00 Killed by Aeruwen the xorn at level 30 on the 31st Haze 123rd year of Ascendancy at 11:19 Killed by Aeruwen the xorn at level 30 on the 31st Haze 123rd year of Ascendancy at 11:35 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 11:51 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 12:00 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 12:20 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 12:43 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 12:57 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 13:26 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 13:43 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 13:56 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 14:33 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 14:56 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 15:20 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 15:46 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 16:12 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 16:22 Killed by Betuwen the venom drake at level 30 on the 31st Haze 123rd year of Ascendancy at 17:03 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 18:49 Killed by skeleton mage at level 30 on the 31st Haze 123rd year of Ascendancy at 18:56 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 19:08 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 19:50 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 19:59 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 20:12 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 20:19 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 20:34 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 20:43 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 20:56 Killed by skeleton mage at level 30 on the 31st Haze 123rd year of Ascendancy at 21:08 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 21:17 Killed by skeleton mage at level 30 on the 31st Haze 123rd year of Ascendancy at 21:30 Killed by skeleton mage at level 30 on the 31st Haze 123rd year of Ascendancy at 21:44 Killed by skeleton mage at level 30 on the 31st Haze 123rd year of Ascendancy at 21:51 Killed by armoured skeleton warrior at level 30 on the 31st Haze 123rd year of Ascendancy at 22:07 Killed by skeleton mage at level 30 on the 31st Haze 123rd year of Ascendancy at 23:35 Killed by skeleton mage at level 30 on the 31st Haze 123rd year of Ascendancy at 23:53 Killed by vampire lord at level 31 on the 73rd Haze 123rd year of Ascendancy at 11:06 Killed by skeleton warrior at level 31 on the 73rd Haze 123rd year of Ascendancy at 12:00 Killed by Borfast the Broken at level 31 on the 73rd Haze 123rd year of Ascendancy at 15:37 Killed by skeleton warrior at level 31 on the 73rd Haze 123rd year of Ascendancy at 16:28 Killed by barrow wight at level 31 on the 73rd Haze 123rd year of Ascendancy at 16:54 Killed by Borfast the Broken at level 31 on the 73rd Haze 123rd year of Ascendancy at 17:45 Killed by Borfast the Broken at level 31 on the 73rd Haze 123rd year of Ascendancy at 18:23 Killed by Borfast the Broken at level 31 on the 73rd Haze 123rd year of Ascendancy at 19:57 Killed by Mayena the bone giant at level 31 on the 76th Haze 123rd year of Ascendancy at 06:14 Killed by Mayena the bone giant at level 31 on the 76th Haze 123rd year of Ascendancy at 06:40 Killed by Mayena the bone giant at level 31 on the 76th Haze 123rd year of Ascendancy at 07:24 Killed by Mayena the bone giant at level 31 on the 76th Haze 123rd year of Ascendancy at 07:48 Killed by Mayena the bone giant at level 31 on the 76th Haze 123rd year of Ascendancy at 09:02 Killed by Mayena the bone giant at level 31 on the 76th Haze 123rd year of Ascendancy at 09:29 Killed by Mayena the bone giant at level 31 on the 76th Haze 123rd year of Ascendancy at 10:03 Killed by Mayena the bone giant at level 31 on the 76th Haze 123rd year of Ascendancy at 11:00 Killed by Mayena the bone giant at level 31 on the 76th Haze 123rd year of Ascendancy at 13:54 Killed by Mayena the bone giant at level 31 on the 76th Haze 123rd year of Ascendancy at 14:43 Killed by Gequiorl the human at level 31 on the 27th Regrowth 124th year of Ascendancy at 14:19 Killed by Andbondi the krog at level 31 on the 27th Regrowth 124th year of Ascendancy at 15:06 Killed by Andbondi the krog at level 31 on the 27th Regrowth 124th year of Ascendancy at 15:40 Killed by Andbondi the krog at level 31 on the 27th Regrowth 124th year of Ascendancy at 15:57 Killed by Bododu the krog at level 31 on the 32nd Regrowth 124th year of Ascendancy at 10:29 Killed by ritch flamespitter at level 31 on the 19th Pyre 124th year of Ascendancy at 07:18 Killed by Emelerama the cave troll at level 31 on the 19th Pyre 124th year of Ascendancy at 07:38 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 02:51 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 03:40 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 04:15 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 04:46 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 06:21 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 06:31 Killed by Celia at level 31 on the 63rd Pyre 124th year of Ascendancy at 06:40 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 07:04 Killed by Celia at level 31 on the 63rd Pyre 124th year of Ascendancy at 07:16 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 07:40 Killed by Celia at level 31 on the 63rd Pyre 124th year of Ascendancy at 07:58 Killed by Celia at level 31 on the 63rd Pyre 124th year of Ascendancy at 09:27 Killed by armoured skeleton warrior at level 31 on the 63rd Pyre 124th year of Ascendancy at 09:49 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 10:26 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 12:05 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 12:45 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 13:16 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 13:48 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 14:38 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 15:16 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 15:57 Killed by Mayena the bone giant at level 31 on the 63rd Pyre 124th year of Ascendancy at 16:55 Killed by Grmwi the halfling at level 31 on the 5th Mirth 124th year of Ascendancy at 21:13 Killed by Taraur the thalore at level 31 on the 5th Mirth 124th year of Ascendancy at 21:32 Killed by armoured skeleton warrior at level 31 on the 39th Dusk 124th year of Ascendancy at 18:43 Killed by Ldiraron the shalore at level 31 on the 39th Dusk 124th year of Ascendancy at 18:55 Killed by Borfast the Broken at level 31 on the 40th Dusk 124th year of Ascendancy at 22:21 Killed by venom drake at level 32 on the 42nd Dusk 124th year of Ascendancy at 07:27 Killed by forest wight at level 32 on the 44th Dusk 124th year of Ascendancy at 18:36 Killed by armoured skeleton warrior at level 32 on the 44th Dusk 124th year of Ascendancy at 19:19 Killed by The Master at level 32 on the 45th Dusk 124th year of Ascendancy at 12:50 Killed by elder vampire at level 32 on the 45th Dusk 124th year of Ascendancy at 13:06 Killed by ghoul at level 32 on the 45th Dusk 124th year of Ascendancy at 13:28 Killed by Lord of Skulls (warrior) at level 32 on the 45th Dusk 124th year of Ascendancy at 13:44 Killed by The Master at level 32 on the 45th Dusk 124th year of Ascendancy at 14:04 Killed by lava floor at level 32 on the 45th Dusk 124th year of Ascendancy at 14:18 Killed by Lord of Skulls (mage) at level 32 on the 45th Dusk 124th year of Ascendancy at 14:45 Killed by lava floor at level 32 on the 45th Dusk 124th year of Ascendancy at 14:58 Killed by The Master at level 32 on the 45th Dusk 124th year of Ascendancy at 15:17 Killed by lava floor at level 32 on the 45th Dusk 124th year of Ascendancy at 15:34 Killed by The Master at level 32 on the 45th Dusk 124th year of Ascendancy at 15:52 Killed by Lord of Skulls (warrior) at level 32 on the 45th Dusk 124th year of Ascendancy at 16:08 Killed by skeleton mage at level 32 on the 45th Dusk 124th year of Ascendancy at 19:20 Killed by The Master at level 32 on the 45th Dusk 124th year of Ascendancy at 19:27 Killed by elder vampire at level 32 on the 45th Dusk 124th year of Ascendancy at 19:41 Killed by ghoul at level 32 on the 45th Dusk 124th year of Ascendancy at 19:53 Killed by The Master at level 32 on the 45th Dusk 124th year of Ascendancy at 20:14 Killed by elder vampire at level 32 on the 45th Dusk 124th year of Ascendancy at 20:45 Killed by The Master at level 32 on the 45th Dusk 124th year of Ascendancy at 20:56 Killed by armoured skeleton warrior at level 32 on the 45th Dusk 124th year of Ascendancy at 21:08 Killed by elder vampire at level 32 on the 45th Dusk 124th year of Ascendancy at 21:18 Killed by The Master at level 32 on the 45th Dusk 124th year of Ascendancy at 21:38 Killed by Lord of Skulls (bone giant) at level 32 on the 45th Dusk 124th year of Ascendancy at 21:54 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 00:07 Killed by Lord of Skulls (warrior) at level 32 on the 46th Dusk 124th year of Ascendancy at 00:21 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 00:45 Killed by heavy bone giant at level 32 on the 46th Dusk 124th year of Ascendancy at 01:06 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 01:22 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 01:37 Killed by ghoul at level 32 on the 46th Dusk 124th year of Ascendancy at 01:58 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 02:14 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 02:23 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 02:54 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 03:07 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 03:23 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 03:55 Killed by Lord of Skulls (bone giant) at level 32 on the 46th Dusk 124th year of Ascendancy at 04:17 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 04:39 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 04:59 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 05:19 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 05:28 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 05:46 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 06:10 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 06:28 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 06:47 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 07:02 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 09:20 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 09:36 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 10:45 Killed by The Master at level 32 on the 46th Dusk 124th year of Ascendancy at 11:28 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 11:57 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 12:18 Killed by elder vampire at level 32 on the 46th Dusk 124th year of Ascendancy at 14:14 Killed by armoured skeleton warrior at level 33 on the 46th Dusk 124th year of Ascendancy at 16:29 Killed by armoured skeleton warrior at level 33 on the 46th Dusk 124th year of Ascendancy at 16:46 Killed by armoured skeleton warrior at level 33 on the 46th Dusk 124th year of Ascendancy at 17:13 Killed by Lord of Skulls (archer) at level 33 on the 46th Dusk 124th year of Ascendancy at 17:26 Killed by armoured skeleton warrior at level 33 on the 46th Dusk 124th year of Ascendancy at 17:46 Killed by armoured skeleton warrior at level 33 on the 46th Dusk 124th year of Ascendancy at 18:24 Killed by Polagatha the skeleton warrior at level 33 on the 46th Dusk 124th year of Ascendancy at 21:15 Killed by master vampire at level 33 on the 47th Dusk 124th year of Ascendancy at 02:10 Killed by saw horror at level 33 on the 47th Dusk 124th year of Ascendancy at 02:28 Killed by skeleton warrior at level 33 on the 47th Dusk 124th year of Ascendancy at 02:40 Killed by skeleton warrior at level 33 on the 47th Dusk 124th year of Ascendancy at 02:58 Killed by saw horror at level 33 on the 47th Dusk 124th year of Ascendancy at 03:14 Killed by dreadmaster at level 33 on the 47th Dusk 124th year of Ascendancy at 03:38 Killed by ghoul at level 33 on the 47th Dusk 124th year of Ascendancy at 04:10 Killed by dread at level 33 on the 47th Dusk 124th year of Ascendancy at 04:26 Killed by dread at level 33 on the 47th Dusk 124th year of Ascendancy at 07:19 Killed by ghoul at level 33 on the 47th Dusk 124th year of Ascendancy at 11:18 Killed by emperor wight at level 33 on the 47th Dusk 124th year of Ascendancy at 11:43 Killed by skeleton archer at level 33 on the 47th Dusk 124th year of Ascendancy at 13:21 Killed by skeleton warrior at level 33 on the 47th Dusk 124th year of Ascendancy at 19:03 Killed by skeleton warrior at level 33 on the 47th Dusk 124th year of Ascendancy at 19:36 Killed by emperor wight at level 33 on the 47th Dusk 124th year of Ascendancy at 21:41 Killed by forest wight at level 33 on the 47th Dusk 124th year of Ascendancy at 22:33 Killed by vampire lord at level 33 on the 47th Dusk 124th year of Ascendancy at 23:11 Killed by skeleton magus at level 33 on the 48th Dusk 124th year of Ascendancy at 00:38 Killed by Gada the dredge at level 34 on the 54th Dusk 124th year of Ascendancy at 09:16 Killed by Eilinetira the orc summoner at level 34 on the 54th Dusk 124th year of Ascendancy at 09:35 Killed by Gada the dredge at level 34 on the 54th Dusk 124th year of Ascendancy at 10:08 Killed by Aeroyada the stone troll at level 34 on the 54th Dusk 124th year of Ascendancy at 16:58 Killed by Aeroyada the stone troll at level 34 on the 54th Dusk 124th year of Ascendancy at 17:15 Killed by Xerugatira the awoken tentacle tree at level 34 on the 54th Dusk 124th year of Ascendancy at 22:10 Killed by Islygariawyn the barrow wight at level 34 on the 55th Dusk 124th year of Ascendancy at 02:58 Killed by Islygariawyn the barrow wight at level 34 on the 55th Dusk 124th year of Ascendancy at 03:11 Killed by forest wight at level 34 on the 55th Dusk 124th year of Ascendancy at 08:20 Killed by netherworm mass at level 34 on the 55th Dusk 124th year of Ascendancy at 12:25 Killed by orc pyromancer at level 34 on the 55th Dusk 124th year of Ascendancy at 18:59 Killed by Layyriwyn the forest troll at level 34 on the 55th Dusk 124th year of Ascendancy at 20:31 Killed by orc necromancer at level 34 on the 56th Dusk 124th year of Ascendancy at 04:29 Killed by luminous horror at level 34 on the 56th Dusk 124th year of Ascendancy at 19:50 Killed by worm that walks at level 34 on the 56th Dusk 124th year of Ascendancy at 20:07 Killed by Emora the fox at level 34 on the 57th Dusk 124th year of Ascendancy at 04:16 Killed by armoured skeleton warrior at level 35 on the 57th Dusk 124th year of Ascendancy at 18:00 Killed by armoured skeleton warrior at level 35 on the 57th Dusk 124th year of Ascendancy at 20:14 Killed by Beletha the awoken tentacle tree at level 35 on the 58th Dusk 124th year of Ascendancy at 12:57 Killed by Salerima the Blightborn at level 35 on the 58th Dusk 124th year of Ascendancy at 17:02 Killed by Salerima the Blightborn at level 35 on the 58th Dusk 124th year of Ascendancy at 18:53 Killed by armoured skeleton warrior at level 35 on the 59th Dusk 124th year of Ascendancy at 00:39 Killed by Aerumitta the Blightborn at level 35 on the 59th Dusk 124th year of Ascendancy at 01:16 Killed by armoured skeleton warrior at level 35 on the 59th Dusk 124th year of Ascendancy at 01:46 Killed by corrupted mastocytic feeder at level 35 on the 59th Dusk 124th year of Ascendancy at 04:42 Killed by Golbug the Destroyer at level 35 on the 59th Dusk 124th year of Ascendancy at 16:36 Killed by Golbug the Destroyer at level 35 on the 59th Dusk 124th year of Ascendancy at 16:57 Killed by Golbug the Destroyer at level 35 on the 59th Dusk 124th year of Ascendancy at 17:13 Killed by Golbug the Destroyer at level 35 on the 59th Dusk 124th year of Ascendancy at 18:15 Killed by Golbug the Destroyer at level 35 on the 59th Dusk 124th year of Ascendancy at 20:16 Killed by Belimiwe the Blightborn at level 36 on the 60th Dusk 124th year of Ascendancy at 00:44 Killed by Belimiwe the Blightborn at level 36 on the 60th Dusk 124th year of Ascendancy at 02:07 Killed by multi-hued drake at level 36 on the 60th Dusk 124th year of Ascendancy at 20:32 Killed by Emynor the netherworm mass at level 36 on the 61st Dusk 124th year of Ascendancy at 13:53 Killed by Emynor the netherworm mass at level 36 on the 61st Dusk 124th year of Ascendancy at 14:34 Killed by Emynor the netherworm mass at level 36 on the 61st Dusk 124th year of Ascendancy at 14:49 Killed by Emynor the netherworm mass at level 36 on the 61st Dusk 124th year of Ascendancy at 15:06 Killed by Velovea the skeleton warrior at level 36 on the 61st Dusk 124th year of Ascendancy at 17:12 Killed by Kra'Tor the Gluttonous at level 36 on the 67th Dusk 124th year of Ascendancy at 20:15 Killed by ghast at level 36 on the 67th Dusk 124th year of Ascendancy at 20:26 Killed by Kra'Tor the Gluttonous at level 36 on the 67th Dusk 124th year of Ascendancy at 20:43 Killed by Geda the orc berserker at level 36 on the 67th Dusk 124th year of Ascendancy at 22:13 Killed by Arc at level 36 on the 2nd Haze 124th year of Ascendancy at 07:04 Killed by Arc at level 36 on the 2nd Haze 124th year of Ascendancy at 09:13 Killed by Arc at level 36 on the 2nd Haze 124th year of Ascendancy at 10:54 Killed by Arc at level 36 on the 2nd Haze 124th year of Ascendancy at 13:13 Killed by Ukllmswwik the Wise at level 36 on the 2nd Haze 124th year of Ascendancy at 14:38 Killed by Ukllmswwik the Wise at level 36 on the 2nd Haze 124th year of Ascendancy at 14:59 Killed by Ukllmswwik the Wise at level 36 on the 2nd Haze 124th year of Ascendancy at 15:20 Killed by Ukllmswwik the Wise at level 36 on the 2nd Haze 124th year of Ascendancy at 16:23 Killed by Ukllmswwik the Wise at level 36 on the 2nd Haze 124th year of Ascendancy at 16:44 Killed by Ukllmswwik the Wise at level 36 on the 2nd Haze 124th year of Ascendancy at 17:06 Killed by naga myrmidon at level 36 on the 2nd Haze 124th year of Ascendancy at 18:19 Killed by naga myrmidon at level 36 on the 2nd Haze 124th year of Ascendancy at 19:52 Killed by naga myrmidon at level 36 on the 2nd Haze 124th year of Ascendancy at 22:35 Killed by Arc at level 37 on the 3rd Haze 124th year of Ascendancy at 01:16 Killed by Arc at level 37 on the 3rd Haze 124th year of Ascendancy at 03:46 Killed by Arc at level 37 on the 3rd Haze 124th year of Ascendancy at 06:18 Killed by Arc at level 37 on the 3rd Haze 124th year of Ascendancy at 08:01 Killed by Arc at level 37 on the 3rd Haze 124th year of Ascendancy at 10:08 Killed by Arc at level 37 on the 3rd Haze 124th year of Ascendancy at 12:43 Killed by Arc at level 37 on the 3rd Haze 124th year of Ascendancy at 14:59 Killed by Arc at level 37 on the 3rd Haze 124th year of Ascendancy at 16:29 Killed by Walrog at level 37 on the 3rd Haze 124th year of Ascendancy at 18:14 Killed by naga myrmidon at level 37 on the 3rd Haze 124th year of Ascendancy at 19:41 Killed by Ukllmswwik the Wise at level 37 on the 3rd Haze 124th year of Ascendancy at 21:27 Killed by Gloruda the squid at level 37 on the 3rd Haze 124th year of Ascendancy at 21:44 Killed by Ukllmswwik the Wise at level 37 on the 3rd Haze 124th year of Ascendancy at 22:28 Killed by Gloruda the squid at level 37 on the 3rd Haze 124th year of Ascendancy at 23:09 |
Primary Stats
Strength | 62 (base 40) |
Dexterity | 60 (base 44) |
Constitution | 51 (base 15) |
Magic | 42 (base 30) |
Willpower | 21 (base 19) |
Cunning | 50 (base 32) |
Resources
Life | 893/893 |
Stamina | 186/186 |
Vim | 244/244 |
Healing Factor | 1.2840316950178 |
Regeneration | 4.1731030088078 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 7 |
See Stealth | 52.441006431034 |
See Invisible | 65.441006431034 |
Offense: Mainhand
Damage | 99 |
Accuracy | 60 |
Crit Chance | 33% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19.5 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Arcane | +25% |
Cold | +50% |
All | 0% |
Physical | +6% |
Darkness | +8% |
Light | +6% |
Temporal | +8% |
Mind | +27% |
Lightning | +25% |
Fire | +15% |
Nature | +15% |
Offense: Damage Penetration
Darkness | +10% |
Temporal | +10% |
Cold | +35% |
Arcane | +25% |
Fire | +30% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 46 (99.687909656376%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 32 |
Mental Save | 30 |
Defense: Resistances
Blight | + 25%( 70%) |
Physical | + 25%( 70%) |
Cold | + 38%( 70%) |
All | + 23%( 70%) |
Lightning | + 25%( 70%) |
Light | + 25%( 70%) |
Temporal | + 29%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 28%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Knockback Resistance | 50% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 310 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Effects
talent | Numbing Poison |
talent | Apply Poison |
talent | Intuitive Shots |
talent | Trained Reactions |
beneficial effect | Increases defense by 22. Mobile Defense |
detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by gloomy giant venus flytrap. Escort: injured seer (level 1 of Heart of the Gloom) | failed |
You failed to protect the lone alchemist from death by skeleton assassin. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Arc. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost defiler from death by cold drake. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by forest wight. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Arc. Escort: temporal explorer (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 448. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Changes stats: +3 Cun / +3 Dex Changes resistances: +3% fire / +3% light / +3% physical Changes damage: +6% physical Knockback immunity: +10% It can be used to activate talent Disengage, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 28.0 - 39.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +19.5% Capacity: 19 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 322 cold damage (based on your Magic) Activation costs 17 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +4 Armour: +18 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +12 Str / +10 Dex / -14 Wil / +5 Cun / +24 Con Changes resistances: +3% lightning / +6% all Physical save: +20 (+7 eff.) Mental save: +14 (+7 eff.) Only die when reaching: -60.00 life It can be used to activate talent Battle Cry, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | ![]() Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+4 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 22 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.41 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Wil / +4 Cun / +3 Con Changes resistances: +3% fire Changes resistances penetration: +5% fire Changes damage: +6% light Mental save: +8 (+4 eff.) Infravision radius: +2 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 51 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 82 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -318 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 318 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 587% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 258 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 267.30 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 30% faster, and you are invisible (power 15). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 30 power out of 35/35) : Effective talent level: 2.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 215 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 12 Changes stats: +2 Mag Changes resistances: +3% blight / +19% temporal Changes resistances penetration: +20% fire Changes damage: +5% darkness / +5% temporal / +6% light / +5% physical Talent mastery: +0.18 Technique / Archery training Pinning immunity: +26% Knockback immunity: +23% Spellpower: +5 (+1 eff.) Spell crit. chance: +3% Amulets make your neck look great! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+7 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Changes stats: +5 Str / +2 Wil / +4 Con Changes resistances: +15% blight Changes resistances cap: +4% all Changes damage: +9% arcane Physical save: +13 (+4 eff.) Light radius: +3 Infravision radius: +2 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +6% acid / +9% light / +9% mind / +6% blight Stun/Freeze immunity: +10% Life regen: +5.00 Only die when reaching: -80.00 life Amulets make your neck look great! |
![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +12% nature / +12% blight Poison immunity: +22% Disease immunity: +20% Amulets make your neck look great! |
![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% nature / +12% blight Poison immunity: +27% Disease immunity: +23% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Mag Life regen: +1.00 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +5 (+2 eff.) Changes stats: +5 Lck Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+3 eff.) Changes stats: +12 Lck Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% light / +11% darkness Blindness immunity: +23% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% light / +10% darkness Blindness immunity: +25% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +5 Cun / +4 Con Blindness immunity: +16% Life regen: +2.00 Stamina each turn: +0.30 Infravision radius: +2 Sight radius: +2 See invisible: +6 Movement speed: +10% Amulets make your neck look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +20 (+7 eff.) Defense: +10 (+3 eff.) Changes damage: +6% arcane / +30% physical Blindness immunity: +26% Maximum stamina: +20.00 Infravision radius: +4 See stealth: +13 See invisible: +11 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +22% Infravision radius: +3 See stealth: +6 See invisible: +5 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Damage (Melee): 12 light Damage (Ranged): 18 light Changes stats: +5 Str / +4 Mag / +5 Con Changes damage: +11% light Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 23 light Damage (Ranged): 10 light Changes stats: +2 Mag Changes damage: +12% light Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 24 Damage (Melee): 11 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 24 Damage (Ranged): 16 physical Changes stats: +4 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% mind Changes damage: +11% mind Mental save: +6 (+3 eff.) Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+4 eff.) Stun/Freeze immunity: +26% Life regen: +2.00 Rings make your fingers look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Blindness immunity: +28% Infravision radius: +3 See stealth: +5 See invisible: +6 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Defense: +8 (+2 eff.) Changes stats: +4 Cun Spellpower: +7 (+2 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +10 (+5 eff.) Maximum stamina: +11.00 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Physical save: +7 (+2 eff.) Spell save: +9 (+4 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +7 Defense: +8 (+2 eff.) Changes stats: +4 Con Physical save: +8 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% cold Changes damage: +10% cold Rings make your fingers look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +12% mind Changes damage: +12% mind Spell save: +8 (+4 eff.) Rings make your fingers look great! |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Defense: +4 (+1 eff.) Changes damage: +12% lightning / +12% cold Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +8 darkness When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 51% * 20% chance to reduce damage dealt by 20% Changes stats: +3 Wil See invisible: +15 Sharp, short and deadly. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 66.42 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +4 lightning When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 12 * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +15% temporal Sharp, short and deadly. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 17 power out of 20/20) : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Willpower 25 - Strength 25 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 70% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 24 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +17 mind / +7 light Damage against: +7% Undead When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Changes stats: +2 Cun / +2 Wil Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Mindpower: +15 (+6 eff.) Mental crit. chance: +5% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +8 Con Changes damage: +25% nature Spell save: +15 (+7 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 12 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+2 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+10 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +4% all / +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Spell crit. chance: +2% Mindpower: +8 (+3 eff.) Mental crit. chance: +6% Kinetic energies are focussed in the core of this mindstar. |
![]() Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 7 power out of 8/8) : Effective talent level: 3.0 Power cost: 7 out of 8/8. Range: 9 Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+2 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+4 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 12 power out of 14/14) : Effective talent level: 3.0 Power cost: 12 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 63.24 physical (gravity) damage. Each target moved beyond the first increases the damage by 7.90 (up to a maximum of 31.62 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 82.21 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (164). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% temporal Damage affinity(heal): +20% temporal Talent granted: +1 Command Staff Spell save: +15 (+7 eff.) Spellpower: +15 (+2 eff.) Spell crit. chance: +10% It can be used to cure up to 4 diseases or poisons (based on Magic) Activation costs 9 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+2 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 39 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+4 eff.) It can be used to activate talent Arcane Supremacy (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +5 Mag / +5 Cun Changes resistances penetration: +11% physical Changes damage: +17% physical Reduces incoming crit damage: 15.00% A belt that goes around your waist. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -15% Changes stats: +6 Wil Changes resistances: +3% lightning / +6% fire Changes damage: +30% fire Maximum encumbrance: +86 Mental save: +13 (+6 eff.) Maximum life: +93.00 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Accuracy: +30 (+8 eff.) Defense: +10 (+3 eff.) Damage when hit (Melee): 6 physical Changes stats: +5 Mag Changes resistances: +2% physical / +13% all Changes damage: +32% arcane / +18% blight Maximum mana: +85.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 32.79 to 40.99 physical damage (based on Willpower and Cunning) with knockback Activation costs 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+2 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 13 power out of 20/20) : Effective talent level: 3.0 Power cost: 13 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances penetration: +10% nature Changes damage: +10% nature Spell save: +6 (+3 eff.) Maximum life: +40.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 3 acid / 5 lightning / 5 fire / 6 arcane / 4 cold Changes stats: +9 Mag / +9 Wil Changes resistances: +5% arcane Changes damage: +3% arcane Spellpower: +6 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Fatigue: +3% Damage (Melee): 12 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +6% nature / +5% arcane / +6% mind Changes damage: +5% arcane Physical save: +3 (+1 eff.) Mental save: +7 (+3 eff.) Disease immunity: +10% Life regen: +2.00 Stamina each turn: +0.80 Maximum life: +50.00 Maximum stamina: +17.00 Spellpower: +7 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 13 power out of 30/30) : Effective talent level: 1.0 Power cost: 13 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 41.58 to 124.73 lightning damage (83.15 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 30 power out of 35/35) : Effective talent level: 2.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% light / +15% mind / +10% arcane Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 17 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 13 power out of 15/15) : Effective talent level: 1.0 Power cost: 13 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 17 power out of 30/30) : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 26.22 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +7.5% Capacity: 18 Damage (Ranged): +16 arcane / +14 cold When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +1% physical / +6% light / +8% fire / +13% nature / +8% darkness Changes resistances penetration: +10% arcane Changes damage: +7% nature Reduces incoming crit damage: 10.00% Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +10 (+5 eff.) Maximum life: +106.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances penetration: +10% fire Changes damage: +3% mind / +3% fire Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 20% Damage when hit (Melee): 11 fire Changes resistances: +6% fire Changes damage: +3% light / +6% darkness Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 22 power out of 25/25) : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 68.19 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 68.19 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects Activation costs 34 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 21% Changes resistances: +6% acid / +6% darkness / +3% all Changes damage: +3% lightning Spell save: +6 (+3 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 56 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 235 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 120 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Activation puts all charms on cooldown for 17 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Arc the Thalore Archer level 33
50th Dusk 124th year of Ascendancy at 17:37 see stats
By Arc the Thalore Archer level 29
20th Dusk 123rd year of Ascendancy at 02:39 see stats
By Arc the Thalore Archer level 12
20th Dusk 122nd year of Ascendancy at 22:02 see stats
By Arc the Thalore Archer level 35
59th Dusk 124th year of Ascendancy at 21:05 see stats
By Arc the Thalore Archer level 30
67th Dusk 123rd year of Ascendancy at 19:21 see stats
By Arc the Thalore Archer level 19
63rd Haze 122nd year of Ascendancy at 05:55 see stats
By Arc the Thalore Archer level 30
69th Dusk 123rd year of Ascendancy at 16:38 see stats
By Arc the Thalore Archer level 23
69th Haze 122nd year of Ascendancy at 22:15 see stats
By Arc the Thalore Archer level 30
11st Haze 123rd year of Ascendancy at 21:41 see stats
By Arc the Thalore Archer level 10
8th Mirth 122nd year of Ascendancy at 11:28 see stats
By Arc the Thalore Archer level 20
63rd Haze 122nd year of Ascendancy at 16:51 see stats
By Arc the Thalore Archer level 30
67th Dusk 123rd year of Ascendancy at 18:21 see stats
By Arc the Thalore Archer level 18
73rd Dusk 122nd year of Ascendancy at 22:58 see stats
By Arc the Thalore Archer level 36
60th Dusk 124th year of Ascendancy at 10:03 see stats
By Arc the Thalore Archer level 31
5th Mirth 124th year of Ascendancy at 21:44 see stats
By Arc the Thalore Archer level 11
2nd Summertide 122nd year of Ascendancy at 04:39 see stats
By Arc the Thalore Archer level 18
67th Dusk 122nd year of Ascendancy at 09:37 see stats
By Arc the Thalore Archer level 26
42nd Regrowth 123rd year of Ascendancy at 03:53 see stats
By Arc the Thalore Archer level 26
77th Regrowth 123rd year of Ascendancy at 21:24 see stats
By Arc the Thalore Archer level 29
18th Dusk 123rd year of Ascendancy at 20:03 see stats
By Arc the Thalore Archer level 21
65th Haze 122nd year of Ascendancy at 22:05 see stats
By Arc the Thalore Archer level 32
46th Dusk 124th year of Ascendancy at 16:04 see stats
By Arc the Thalore Archer level 26
78th Regrowth 123rd year of Ascendancy at 18:37 see stats
Log
Today is the 3rd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 23:31.
Poison from Arc hits Gloruda the squid for 2 fire, 3 cold, 3 lightning, 3 arcane (10 total damage).
Poison from Arc hits Ukllmswwik the Wise for 1 fire, 0 cold, 1 lightning, 1 arcane (3 total damage).
Ukllmswwik the Wise misses Arc.