








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Cleaner Item Descriptions 1.7.0Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ANC GOD Mode light 1.5.5In-game menu option to toggle a GODMODE cheat that gives the player invincibility. Version with HP God Mode only. All credits to Nyles, https://te4.org/games/addons/tome/nyles-godmode Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 50 / 1489% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 88.167116228031 (base 60) |
| Dexterity | 86 (base 42) |
| Constitution | 35 (base 12) |
| Magic | 52 (base 32) |
| Willpower | 17 (base 10) |
| Cunning | 76 (base 60) |
Resources
| Life | 100472/101556 |
| Stamina | 364/364 |
| Vim | 256/301 |
| Healing Factor | 1.0916660017318 |
| Regeneration | 10930.032925839 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 6 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 256 |
| Accuracy | 60 |
| Crit Chance | 162% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +8% |
| Temporal | +8% |
| Darkness | +30% |
| Physical | +119% |
| Fire | +33% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +45% |
| All | 0% |
| Physical | +65% |
| Fire | +20% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 6.2351442744918 (100%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 23 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Physical | + 56%( 70%) |
| Darkness | + 37%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 29%( 70%) |
| Fire | + 40%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
| Bleed Resistance | 100% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Stun Resistance | 0% |
| Poison Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 43 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 43 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Wrath | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Torture | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Undead / Skeleton | 1.10 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Share the Pain |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 25% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The target is cursed, taking 97.86 darkness damage per turn and preventing natural life regeneration. Curse of Death |
| beneficial effect | Next 1 melee attacks are certain to critically strike, and this unit has 35% more critical power. Voracious Blade |
| detrimental effect | The target is pinned by a bone spike, unable to move. pinned by a bone spike |
| detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 55.46 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 157.45 blight damage and spawn a carrion worm mass. |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 125.94 fire damage, and talent cooldowns are increased by 129% plus 1 turn. Burning Hex |
| detrimental effect | The target has been splashed with acid, taking 42.55 acid damage per turn, reducing armour by 61 and attack by 53. Acid Splash |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected by a disease, reducing its strength by 46 and doing 100.50 blight damage per turn. Weakness Disease |
| detrimental effect | The target is cursed, reducing all resistances by 55%. Curse of Vulnerability |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by skeleton assassin. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the injured seer from death by Aerawe the skeleton warrior. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Emeluth the elder vampire. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Lisamina the giant spider. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Arada the naga myrmidon. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Layeyata the giant yellow ant. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2370. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed hummerhorn wing. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Woebolt' (15 def, 15 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +15 Lck +8 Dex offense ------ Damage +18% physical Ignore resists +15% darkness +15% physical Ignore Armor +4 On-Hit (Melee): * 21 arcane resource burn defense ------ Armor +15 Defense +15 (+3 eff.) Resistance +15% blight +5% physical Stealth +15 A pair of boots made of leather. |
| Light source | brass lantern 'Mayalebrewen'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Str offense ------ Critical power +5.00% Accuracy +15 (+3 eff.) defense ------ Defense +15 (+3 eff.) Mind save +6 (+3 eff.) other ------- Mana/turn +0.08 Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+3 eff.) Mindpower +15 (+6 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+0 eff.) Resistance +20% fire Mind save -10 (-5 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| Tool | Pitchprophet the stralite torque of mindblast [power 370] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Physical Power +25 (+5 eff.) Damage +18% fire Ignore resists +25% physical +10% darkness +15% nature Ignore Armor +3 defense ------ Resistance +15% darkness Blast the opponent's mind dealing 370 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+11 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Koraldir the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +9 Con offense ------ Damage +15% physical defense ------ Resistance +5% arcane +15% physical other ------- Light +3 Infravision +2 See Invisibility +24 Rings make your fingers look great! |
| Around waist | Beragorn1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil +5 Cun offense ------ Spellpower +7 (+2 eff.) Damage +9% acid Ignore resists +25% physical When Hit 8 physical defense ------ Defense +30 (+6 eff.) Mind save +11 (+5 eff.) other ------- Max stamina +30.00 A belt that goes around your waist. |
| In main hand | Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane/Master Weapon Damage 82.0 - 123.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On-hit +30 fire On Hit: 10% Flameshock level 3 While equipped: offense ------ Damage +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
| On hands | voratun gauntlets 'Searclash' (20 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +9 Con offense ------ Physical Power +35 (+6 eff.) Damage +15% physical +15% fire Ignore Armor +7 On-Hit (Melee): * 25% chance to reduce armor by 36% defense ------ Armor +3 Defense +20 (+4 eff.) Fatigue +5% Life Regen +10.00 other ------- Stamina/turn +5.70 Max stamina +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+2 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+4 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Yvata the Blindqueller (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +3 Dex +4 Wil +5 Cun offense ------ Physical Crit +7.0% Mind Crit +6% Damage +12% darkness +9% physical Ignore resists +20% darkness defense ------ Defense +2 (+0 eff.) Resistance +6% physical Physical save +9 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Flarebringer'0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +9 Dex +6 Mag offense ------ Physical Crit +10.0% Spell Crit +6% Critical power +26.91% Spellpower +6 (+2 eff.) Damage +8% darkness +8% temporal +8% light +29% physical Ignore resists +20% fire On-Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 26 defense ------ Armor +8 Defense +30 (+6 eff.) Unlife -80.00 life Amulets make your neck look great! |
Inventory
movement infusion (speed 719%; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 719% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Lightningvile the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Dex +2 Mag +1 Wil offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Damage +6% darkness +6% temporal +6% light +6% physical Ignore resists +20% lightning defense ------ Resistance +12% temporal Healmod +15% Cut Resist +50% Pinning Resist +32% Knockbk Resist +24% other ------- Light +1 See Invisibility +6 Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 38 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 263 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Maloharachak0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Wil +6 Mag offense ------ Spell Crit +4% Spellpower +5 (+2 eff.) Spellpower/crit +4 Damage +6% light +6% temporal +6% darkness +6% physical On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Resistance +3% blight other ------- Mana/turn +0.08 Amulets make your neck look great! |
stabilizing copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +22% Amulets make your neck look great! |
voratun amulet 'Gleamwarden'0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +15 Str offense ------ Damage +21% light +15% physical Ignore resists +20% mind Accuracy +35 (+8 eff.) defense ------ Resistance +6% physical Physical save +29 (+7 eff.) Spell save +25 (+12 eff.) Mind save +25 (+11 eff.) other ------- Stamina/turn +3.97 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aduna the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +10% lightning +12% cold +3% temporal Ignore resists +15% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +20% lightning +24% cold Mind save +6 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
mule's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 13 physical On-Ranged-Hit 8 physical Damage +10% blight On-Hit (Melee): * 12% chance to reduce all saves and defense by 25 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 25 defense ------ Fatigue -6% other ------- Encumbrance +23 Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 29 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! It was corrupted by the digestive sack. |
savior's steel ring of frost (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% cold defense ------ Resistance +24% cold Physical save +9 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! |
voratun battleaxe 'Glacierworm' (76-113 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Master Weapon Damage 75.5 - 113.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +27 cold +20 arcane On Hit: * 27% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +5 Mag offense ------ Spellpower +41 (+12 eff.) Damage +41% blight Ignore resists +34% cold Massive two-handed battleaxes. |
voratun dagger 'Falolach' (36-47 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Nature Weapon Damage 36.0 - 46.8 Physical Uses 50% Str, 50% Mag, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 nature While equipped: offense ------ When Hit 14 mind defense ------ Defense +30 (+6 eff.) Resistance +12% cold Crit Resistance 15.00% Spell save +24 (+12 eff.) Mind save +18 (+9 eff.) Unlife -60.00 life Healmod +27% Confus Resist +27% Pinning Resist +27% Sharp, short and deadly. |
voratun dagger 'Sootward' (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Psionic Weapon Damage 38.0 - 49.4 Physical Uses 50% Str, 50% Mag, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 darkness Damage Against +20% Living On-crit, radius 2 +27 light While equipped: Stats +4 Str +3 Wil +5 Con offense ------ Damage +12% darkness Ignore resists +20% darkness When Hit 8 arcane 8 light defense ------ Resistance +7% arcane other ------- Infravision +4 See Invisibility +30 Sharp, short and deadly. |
Manorig the voratun greatmaul (104-155 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Master Weapon Damage 103.5 - 155.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +4 Mag +4 Wil offense ------ Damage +3% blight Ignore resists +16% physical Accuracy +20 (+5 eff.) Ignore Armor +16 defense ------ Resistance +6% temporal Massive two-handed mauls. |
balanced steel greatmaul of massacre (35-52 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Master Weapon Damage 35.0 - 52.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+2 eff.) defense ------ Defense +7 (+1 eff.) Disarm Resist +28% Massive two-handed mauls. |
enhanced voratun greatsword of shearing (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 61.0 - 97.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Str +9 Dex +17 Mag +5 Wil +6 Cun +17 Con offense ------ Ignore resists +12% all Accuracy +16 (+4 eff.) Ignore Armor +12 Massive two-handed swords. |
iron greatsword (16-25 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 15.5 - 24.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
elemental voratun mace of massacre (58-81 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Arcane/Master Weapon Damage 58.0 - 81.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 90 cold damage (1/turn) While equipped: offense ------ Damage +30% cold Ignore resists +28% cold Blunt and deadly. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 40 [Unique] Nature/Psionic Weapon Damage 24.0 - 26.4 Dreamforge Uses 60% Wil, 50% Mag, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+2 eff.) Mindpower +16 (+6 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+2 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 3.0 Power cost 24 out of 30/30. Range melee/personal Cooldown: 56 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 20.05 mind damage, 26.66 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 1.58 mind and 2.11 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+14 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 64.0 - 76.8 Physical Uses 190% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +10 Attack Speed 100% On-hit +10% confusion While equipped: offense ------ Spell Crit +18% Spellpower +12 (+4 eff.) Damage +20% physical Accuracy +7 (+1 eff.) other ------- Masteries +0.20 Spell/Staff combat Channel Staff: Effective talent level: 2.0 Power cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Fograptor the dragonbone starstaff (39-47 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 39.0 - 46.8 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Str +5 Wil offense ------ Spell Crit +5% Spellpower +20 (+7 eff.) Damage +39% light Ignore resists +34% darkness +20% mind +30% arcane When Hit 8 blight defense ------ Spell save +21 (+10 eff.) other ------- Max vim +60.00 See Invisibility +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 150% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+9 eff.) Damage +35% arcane defense ------ Mind save +8 (+4 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+5 eff.) Damage +30% lightning defense ------ Armor +12 Defense +12 (+3 eff.) other ------- Wards +3 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +28 (+9 eff.) Damage +30% lightning +30% cold +30% arcane +30% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun waraxe of massacre (54-76 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego] Master Weapon Damage 54.5 - 76.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Accuracy +15 (+3 eff.) defense ------ Defense +15 (+3 eff.) Disarm Resist +43% One-handed war axes. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Runigen the Tundranull (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% cold Ignore resists +10% cold +15% darkness +15% mind When Hit 2 mind defense ------ Defense +1 (+0 eff.) Resistance +6% mind Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck offense ------ Spellpower +8 (+3 eff.) Damage +10% temporal defense ------ Defense +10 (+2 eff.) Resistance +20% temporal Max Resistance +10% temporal Physical save +20 (+5 eff.) Spell save +20 (+10 eff.) Mind save +20 (+9 eff.) Confus Resist +40% other ------- Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Cooldown: 116 Travel.spd instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
elven-silk robe 'Nydan' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Arcane While equipped: Stats +7 Mag offense ------ Spell Crit +10% Damage +30% darkness +12% blight Ignore resists +34% blight +15% temporal defense ------ Resistance +45% darkness +15% all Spell save +18 (+9 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Hate-on-crit +3.00 Max mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Cun offense ------ Spell Crit +10% Spellpower +10 (+3 eff.) Damage +29% light +22% darkness defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
eldritch pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spell Crit +5% defense ------ Armor +5 other ------- Mana/turn +0.60 Max mana +60.00 A pair of boots made of leather. |
pair of rough leather boots 'Flareshaper' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +3% fire defense ------ Armor +1 Resistance +6% lightning +6% temporal +3% cold Spell save +9 (+4 eff.) Mind save +6 (+3 eff.) Cut Resist +20% Knockbk Resist +10% A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +6 Cun +5 Con defense ------ Armor +5 Physical save +20 (+5 eff.) Mind save +25 (+11 eff.) A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid +5% physical Ignore resists +15% acid +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid +10% physical Max Resistance +10% acid +5% physical other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
spellstreaming hardened leather gloves of the iron hand (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +4 Wil +3 Con offense ------ Spell Crit +5% Spellpower +8 (+3 eff.) defense ------ Armor +2 Disarm Resist +28% other ------- Mana/turn +0.16 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's dwarven-steel gauntlets (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +7 Con defense ------ Armor +8 Hardiness +7% Fatigue +3% Resistance +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
umbral hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ On-Hit 11 darkness Damage +4% darkness Accuracy +10 (+2 eff.) defense ------ Armor +2 Resistance +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Corrupted Gaze (4 def, 8 armour)3.0 Encumbrance T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun offense ------ Damage +20% blight Ignore resists +10% blight Accuracy +10 (+2 eff.) defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +6% Resistance +20% blight Disease Resist +50% other ------- See Stealth +12 See Invisibility +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense level 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
aegis elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: defense ------ Defense +3 (+0 eff.) Shield Power +12% Life Regen +6.00 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Urthohek' (23 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +7 Str +11 Wil offense ------ Damage +27% arcane Ignore resists +34% mind Accuracy +41 (+10 eff.) defense ------ Defense +23 (+5 eff.) Resistance +24% fire Physical save +15 (+4 eff.) Blind Resist +27% Disarm Resist +27% A pointy cloth hat, very wizardly... |
iron helm of dexterity (+2) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Dex defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren drakeskin leather cap of the depths (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +10 Wil defense ------ Armor +5 Fatigue +5% Resistance +15% blight +25% cold Mind save +15 (+7 eff.) other ------- Breathe water A cap made of leather. |
thaloren hardened leather cap of might (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +3 Str +5 Wil +3 Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +3 Fatigue +3% Resistance +9% blight Mind save +8 (+4 eff.) A cap made of leather. |
dwarven-steel mail armour 'Hellsmarrow' (18 def, 14 armour)14.0 Encumbrance T3 heavy armor [Rare] Nature While equipped: offense ------ Ignore resists +15% physical Accuracy +10 (+2 eff.) defense ------ Armor +14 Defense +18 (+4 eff.) Fatigue +12% Resistance +21% fire Life +43.00 Life Regen +3.00 Healmod +13% A suit of armour made of mail. |
fortifying stralite mail armour of command (13 def, 11 armour)14.0 Encumbrance T4 heavy armor [Ego++] Master/Psionic While equipped: Stats +4 Str +2 Cun +4 Con defense ------ Armor +11 Defense +13 (+3 eff.) Fatigue +12% Mind save +13 (+6 eff.) Life +61.00 A suit of armour made of mail. |
hardened voratun mail armour of the deep (5 def, 26 armour)14.0 Encumbrance T5 heavy armor [Ego++] Nature/Master While equipped: defense ------ Armor +26 Defense +5 (+1 eff.) Fatigue +12% Resistance +26% acid +13% physical +13% fire +11% lightning +28% cold other ------- Breathe water A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
radiant stralite mail armour of fire resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +17% blight +17% fire +14% darkness other ------- Light +1 A suit of armour made of mail. |
voratun mail armour of command (19 def, 20 armour)14.0 Encumbrance T5 heavy armor [Ego+] Psionic While equipped: Stats +6 Cun defense ------ Armor +20 Defense +19 (+4 eff.) Fatigue +12% Mind save +24 (+11 eff.) A suit of armour made of mail. |
cleansing drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +20% blight +20% nature +30% lightning A suit of armour made of leather. |
nimble reinforced leather armour of Toknor (18 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Master While equipped: Stats +6 Dex offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +9 (+2 eff.) Move Speed +20% defense ------ Armor +7 Defense +18 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic drakeskin leather armour of temporal resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Arcane While equipped: defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +30% temporal +20% light +14% darkness A suit of armour made of leather. |
Blastwyrd the voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Rare] Psionic While equipped: offense ------ Mind Crit +9% Critical power +27.20% Damage +21% arcane +15% lightning Ignore resists +20% acid +34% arcane When Hit 6 mind defense ------ Armor +16 Fatigue +22% Resistance +10% mind +21% acid Mind save +43 (+17 eff.) A suit of armour made of metal plates. |
fortifying voratun plate armour of cold resistance (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Master While equipped: Stats +7 Str +7 Con defense ------ Armor +16 Fatigue +22% Resistance +30% cold Life +100.00 A suit of armour made of metal plates. |
impenetrable voratun plate armour of acid resistance (0 def, 33 armour)17.0 Encumbrance T5 massive armor [Ego] Master While equipped: defense ------ Armor +33 Fatigue +22% Resistance +30% acid A suit of armour made of metal plates. |
acidic voratun shield of cold resistance (+25%) (0 def, 10 armour, 201.5 block)7.0 Encumbrance T5 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 10 acid When Hit 21 acid defense ------ Armor +10 Fatigue +8% Resistance +25% cold other ------- Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of patience (0 def, 21 armour, 295.5 block)7.0 Encumbrance T5 shield armor [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +21 Fatigue +8% Resistance +17% temporal other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 43 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (350) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
sentry's quiver of dragonbone arrows of daylight (48/48, 70-99 power, 36 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Arcane Weapon Damage 70.5 - 98.7 Physical Uses 70% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +36 Critical Rate +3.0% Capacity 48 On-ranged-hit +26 light Damage Against +44% Undead Arrows are used with bows to pierce your foes to death. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1397 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Arewyn the dwarven-steel pickaxe (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Mind Crit +5% Ignore resists +17% physical defense ------ Armor +8 Resistance +15% nature Crit Resistance 15.00% Silence Resist +20% other ------- Max psi +30.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 70 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 108.96 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.6 Power cost 25 out of 25/25. Range 6 Cooldown: 29 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 167.92 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 167.92 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's dwarven lantern of clarity1.0 Encumbrance T5 lite [Ego+] Nature/Psionic While equipped: Stats +7 Wil offense ------ Physical Crit +6.0% Critical power +18.00% Physical Power +10 (+2 eff.) defense ------ Mind save +15 (+7 eff.) other ------- Light +5 See Stealth +25 See Invisibility +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's dwarven lantern of illusion1.0 Encumbrance T5 lite [Ego++] Nature/Psionic While equipped: Stats +6 Wil offense ------ Physical Crit +6.0% Critical power +16.00% Physical Power +10 (+2 eff.) defense ------ Defense +15 (+3 eff.) Physical save +20 (+5 eff.) Spell save +20 (+10 eff.) Mind save +20 (+9 eff.) other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
61 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
15 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Anyrim the Radiancerupture [power 220] (25 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Wil offense ------ Critical power +20.00% Mindpower +15 (+6 eff.) Ignore resists +25% light other ------- Light +3 Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 527 Base Damage: 226 Armor: 11 All Resist: 12 Puts all charms on 25 turn cooldown 100% to reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
innervating elm wand of shielding [power 110] (20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
19 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Xugann the Skeleton Doombringer level 38
77th Dusk 122nd year of Ascendancy at 00:20 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Xugann the Skeleton Doombringer level 37
63rd Dusk 122nd year of Ascendancy at 07:22 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Xugann the Skeleton Doombringer level 50
10th Regrowth 123rd year of Ascendancy at 17:59 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Xugann the Skeleton Doombringer level 43
6th Haze 122nd year of Ascendancy at 15:32 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Xugann the Skeleton Doombringer level 21
22nd Dusk 122nd year of Ascendancy at 20:21 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Xugann the Skeleton Doombringer level 41
1st Haze 122nd year of Ascendancy at 08:40 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Xugann the Skeleton Doombringer level 44
10th Haze 122nd year of Ascendancy at 21:57 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Xugann the Skeleton Doombringer level 35
63rd Dusk 122nd year of Ascendancy at 01:20 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Xugann the Skeleton Doombringer level 26
34th Dusk 122nd year of Ascendancy at 23:05 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Xugann the Skeleton Doombringer level 50
56th Regrowth 123rd year of Ascendancy at 20:39 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Xugann the Skeleton Doombringer level 25
34th Dusk 122nd year of Ascendancy at 16:12 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Xugann the Skeleton Doombringer level 50
68th Haze 122nd year of Ascendancy at 15:00 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Xugann the Skeleton Doombringer level 10
1st Dusk 122nd year of Ascendancy at 04:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Xugann the Skeleton Doombringer level 20
10th Dusk 122nd year of Ascendancy at 08:21 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Xugann the Skeleton Doombringer level 30
49th Dusk 122nd year of Ascendancy at 18:33 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Xugann the Skeleton Doombringer level 40
1st Time of Equilibrium 122nd year of Ascendancy at 12:32 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Xugann the Skeleton Doombringer level 50
67th Haze 122nd year of Ascendancy at 18:04 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Xugann the Skeleton Doombringer level 50
69th Haze 122nd year of Ascendancy at 10:06 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Xugann the Skeleton Doombringer level 50
59th Regrowth 123rd year of Ascendancy at 12:25 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Xugann the Skeleton Doombringer level 30
50th Dusk 122nd year of Ascendancy at 02:02 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Xugann the Skeleton Doombringer level 31
58th Dusk 122nd year of Ascendancy at 11:52 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Xugann the Skeleton Doombringer level 23
33rd Dusk 122nd year of Ascendancy at 08:24 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Xugann the Skeleton Doombringer level 42
1st Haze 122nd year of Ascendancy at 14:17 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Xugann the Skeleton Doombringer level 49
26th Haze 122nd year of Ascendancy at 16:39 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Xugann the Skeleton Doombringer level 50
9th Decay 122nd year of Ascendancy at 22:04 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Xugann the Skeleton Doombringer level 29
49th Dusk 122nd year of Ascendancy at 18:22 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Xugann the Skeleton Doombringer level 20
10th Dusk 122nd year of Ascendancy at 15:30 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Xugann the Skeleton Doombringer level 35
63rd Dusk 122nd year of Ascendancy at 04:16 see stats
Log
Bone Spike hits Xugann for 30 physical damage.
Xugann hits Something for 11 fire damage.
Xugann performs a melee critical strike against Argoniel!
Xugann damages herself through Martyrdom!
Xugann hits Argoniel for (694 to bones), 0 physical, 20 fire, 7 arcane, 11 fire (37 total damage).
Argoniel hits Xugann for 3 fire, 1 arcane, 2 fire (6 total damage).
Xugann damages herself through Martyrdom!
Burning from Xugann hits Argoniel for 8 fire damage.
Argoniel hits Xugann for 1 fire damage.
Xugann shrugs off the effect 'Disarmed'!
Xugann stops burning.
Weakness Disease from Argoniel hits Xugann for 68 blight damage.
Curse of Death from Argoniel hits Xugann for 66 darkness damage.
Acid Splash from Argoniel hits Xugann for 39 acid damage.
Carrion worm mass's wormblight area effect hits Xugann for 42 blight damage.
Argoniel receives 29 healing from Carrion worm mass's wormblight area effect.
Argoniel casts Worm Rot.
Xugann is afflicted by a terrible worm rot!
Argoniel misses Xugann.
Argoniel's spell attains critical power!
Xugann damages herself through Martyrdom!
Melee retaliation hits Argoniel for 15 physical damage.
Argoniel receives 125 healing from Blood Splash.
Argoniel hits Xugann for 187 blight, 41 blight, 2 physical, 109 lightning (339 total damage).
Bone Spike hits Xugann for 37 physical damage.
Argoniel receives 22 healing from Ruin.
A carrion worm mass bursts out of Xugann!
Xugann is free from the worm rot.





























































































































































