Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 9 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by homeless fighter at level 9 on the 75th Pyre 122nd year of Ascendancy at 09:16 4 / 1 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 36 (base 33) |
| Constitution | 16 (base 13) |
| Magic | 11 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | -8/242 |
| Stamina | 115/126 |
| Healing Factor | 0.69 |
| Regeneration | 2.2425 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 43 |
| Crit Chance | 6% |
| APR | 1 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.9 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +4% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 10.1 |
| Ranged Defense | 10.1 |
| Fatigue | 8 |
| Physical Save | 10.5 |
| Spell Save | 7.7 |
| Mental Save | 10.15 |
Defense: Resistances
| Fire | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is poisoned, taking 14.29 nature damage per turn and decreasing all heals received by 31%. Insidious Poison |
| detrimental effect | The target is poisoned, taking 5.50 nature damage per turn. Poisoned |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Quiver | arcing pouch of iron shots of psychokinesis (14/16, 9-10.8 power, 1 apr) arcing pouch of iron shots of psychokinesis (14/16, 9-10.8 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.0 - 10.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 16 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +5 lightning / +5 physical Shots are used with slings to pummel your foes to death. |
| On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
| Around waist | rough leather belt of the titan rough leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 A belt that goes around your waist. |
| Main armor | spiked rough leather armour of fire resistance (1 def, 2 armour) spiked rough leather armour of fire resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical Changes resistances: +16% fire A suit of armour made of leather. |
| On hands | rough leather gloves of magic (+3) (0 def, 1 armour) rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+2) (0 def, 1 armour) rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
| In main hand | rough leather sling rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
Inventory
manaburning iron battleaxe (7.5-11.25 power, 1 apr) manaburning iron battleaxe (7.5-11.25 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 7.5 - 11.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +15 manaburn Massive two-handed battleaxes. |
Newly picked up acidic steel greatmaul (23-34.5 power, 2 apr)acidic steel greatmaul (23-34.5 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +9 acid Massive two-handed maul. |
potent yew magestaff of might (22-26.4 power, 4 apr, arcane damage) potent yew magestaff of might (22-26.4 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 22.0 - 26.4 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +22% arcane Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
manaburning iron waraxe (8-11.2 power, 2 apr) manaburning iron waraxe (8-11.2 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +10 manaburn One-handed war axes. |
Newly picked up linen cloak of protection (1 def, 0 armour)linen cloak of protection (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Spell save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Newly picked up umbral rough leather gloves of dexterity (+2) (0 def, 1 armour)umbral rough leather gloves of dexterity (+2) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 5 darkness Changes resistances: +5% darkness Changes damage: +3% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +6% temporal A cap made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
pouch of iron shots (16/16, 9.5-11.4 power, 1 apr) pouch of iron shots (16/16, 9.5-11.4 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.5 - 11.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 16 Shots are used with slings to pummel your foes to death. |
Achievements
Log
AlamoCharlie is poisoned!
Copperhead snake hits AlamoCharlie for 6 nature damage.
AlamoCharlie hits copperhead snake for 10 physical damage.
Copperhead snake hits AlamoCharlie for 6 nature damage.
Homeless fighter hits AlamoCharlie for 15 nature damage.
Copperhead snake hits AlamoCharlie for 12 physical damage.
AlamoCharlie hits copperhead snake for 10 physical damage.
AlamoCharlie hits large white snake for 10 physical damage.
Large white snake hits AlamoCharlie for 15 physical damage.
Copperhead snake hits AlamoCharlie for 6 nature damage.
Homeless fighter hits AlamoCharlie for 15 nature damage.
AlamoCharlie hits large white snake for 10 physical damage.
Large white snake hits AlamoCharlie for 16 physical damage.
Copperhead snake hits AlamoCharlie for 6 nature damage.
Homeless fighter hits AlamoCharlie for 15 nature damage.
AlamoCharlie hits large white snake for 10 physical damage.
Large white snake hits AlamoCharlie for 16 physical damage.
Copperhead snake hits AlamoCharlie for 6 nature damage.
Homeless fighter hits AlamoCharlie for 15 nature damage.
There is an item here: gladiator's steel ring
Copperhead snake hits AlamoCharlie for 6 nature damage.
Copperhead snake killed AlamoCharlie!
Homeless fighter hits AlamoCharlie for 15 nature damage.
Homeless fighter killed AlamoCharlie!
AlamoCharlie the level 9 thalore archer was slimed to death by a homeless fighter on level 12 of The Arena.
