Log
Yeek the Summoner stops being poisoned.
Talent Minotaur is ready to use.
Talent Hydra is ready to use.
Rested for 57 turns (stop reason: all resources and life at maximum).
Yeek the Summoner summons a Minotaur!
Yeek the Summoner's mind surges with critical power!
Yeek the Summoner summons a 3-headed hydra!
3-headed hydra is poisoned!
Yeek the Summoner hits 3-headed hydra for 1 nature damage.
Yeek the Summoner summons an Stone Golem!
Yeek the Summoner hits 3-headed hydra for 1 nature damage.
Yeek the Summoner summons a Fire Drake!
Yeek the Summoner's mind surges with critical power!
Fire drake hatchling is poisoned!
Yeek the Summoner hits 3-headed hydra for 1 nature damage.
Yeek the Summoner hits fire drake hatchling for 1 nature damage.
Yeek the Summoner hits fire drake for 1 nature damage.
Yeek the Summoner hits 3-headed hydra for 2 nature damage.
Minotaur is poisoned!
Yeek the Summoner hits fire drake hatchling for 1 nature, 1 nature damage (total 1.93).
Yeek the Summoner hits fire drake for 1 nature damage.
Yeek the Summoner hits 3-headed hydra for 1 nature damage.
Yeek the Summoner hits minotaur for 1 nature damage.
Saving done.
Character control switched to lost man.