Zephyr the Immortal the level 2 Halfling Shadowblade by swissholiday98

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassShadowblade
Level / Exp2 / 11%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity16 (base 13)
Constitution11 (base 10)
Magic13 (base 13)
Willpower10 (base 10)
Cunning16 (base 13)

Resources

Life-3/118
Mana56/106
Stamina78/103
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy23
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy23
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (35.65183292883%)
Defense22
Ranged Defense22
Fatigue0
Physical Save8
Spell Save8
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.00
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Talent Dual Strike is ready to use.
Zephyr the Immortal feels pain again.

Zephyr the Immortal stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Talent Luck of the Little Folk is ready to use.
Forest Troll Hedge-Wizard briefly catches sight of you!
Forest Troll Hedge-Wizard casts
Manathrust.
Ran for 2 turns (stop reason: hostile spotted to the northeast (Forest Troll Hedge-Wizard)).


Forest Troll Hedge-Wizard casts
Rune: Reflection Shield.
A shield forms around Forest Troll Hedge-Wizard.


Forest Troll Hedge-Wizard casts
Flame.
Zephyr the Immortal is on fire!

Forest Troll Hedge-Wizard's Flame hits
Zephyr the Immortal for 26 fire damage.
Giant grey rat briefly catches sight of you!
Zephyr the Immortal uses
Luck of the Little Folk.
Zephyr the Immortal seems more aware.

Zephyr the Immortal uses
Dual Strike.
Forest Troll Hedge-Wizard is stunned!

Zephyr the Immortal performs a melee critical strike against Forest Troll Hedge-Wizard!
Zephyr the Immortal deactivates
Stealth.
Forest Troll Hedge-Wizard reflects damage back to Zephyr the Immortal!
Forest Troll Hedge-Wizard hits Zephyr the Immortal for 13 reflected, 16 reflected, 42 reflected, 16 reflected (87 total damage).
Burning from Forest Troll Hedge-Wizard hits
Zephyr the Immortal for 9 fire damage.
Zephyr the Immortal hits Forest Troll Hedge-Wizard for (13 absorbed), 0 physical, (16 absorbed), 0 darkness, (42 absorbed), 0 physical, (16 absorbed), 0 darkness (0 total damage).
Zephyr the Immortal the level 2 halfling shadowblade was battered to death by Forest Troll Hedge-Wizard on level 2 of Trollmire.