Zurnak the level 1 Higher Archmage by Nero07

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic19 (base 18)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life90/90
Mana120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to Zurnak.
Character control switched to Zurnak.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Accepted quest 'Spellblaze Fallouts'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Accepted quest 'Of trolls and damp caves'! (Press 'j' to see the quest log)
Quest 'Spellblaze Fallouts' is failed! (Press 'j' to see the quest log)
To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

Resting starts...

Tempest activates
Tempest.
Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Tempest activates
Hurricane.
Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


There is a portal back here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Saving game...


Saving done.


Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.


Accepted quest 'An apprentice task'! (Press 'j' to see the quest log)

Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.