Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 25 / 67% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 13 on the 46th Dusk 122nd year of Ascendancy at 19:13 0 / 7Killed by Ivuba the ghoul at level 13 on the 60th Dusk 122nd year of Ascendancy at 01:49 Killed by Urkis, the High Tempest at level 23 on the 6th Allure 123rd year of Ascendancy at 22:50 Killed by elven cultist at level 25 on the 44th Regrowth 123rd year of Ascendancy at 10:01 Killed by elven cultist at level 25 on the 44th Regrowth 123rd year of Ascendancy at 11:25 Killed by Salowe the greater faeros at level 25 on the 58th Regrowth 123rd year of Ascendancy at 13:31 Killed by Salowe the greater faeros at level 25 on the 58th Regrowth 123rd year of Ascendancy at 14:45 |
Primary Stats
Strength | 40 (base 36) |
Dexterity | 19 (base 10) |
Constitution | 12 (base 10) |
Magic | 65 (base 55) |
Willpower | 17 (base 15) |
Cunning | 34 (base 25) |
Resources
Life | -3/552 |
Mana | 30/34 |
Stamina | 120/120 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 4 |
Offense: Barehand
Damage | 17 |
Accuracy | 45 |
Crit Chance | 26% |
APR | 0 |
Speed | 1.11 |
Offense: Spell
Spellpower | 44.103333333333 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 22.75 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 16.480006824941 (30%) |
Defense | 5.15 |
Ranged Defense | 20.82497795044 |
Fatigue | 0 |
Physical Save | 18.2 |
Spell Save | 24.35 |
Mental Save | 17.85 |
Defense: Resistances
Cold | + 19%( 70%) |
Fire | + 10%( 70%) |
All | 0%( 70%) |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 28% for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 210 life. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 868% over 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 208 damage for 3 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Arcane Combat |
talent | Arcane Shield |
talent | Inner Power |
talent | Precise Strikes |
talent | Feather Wind |
talent | Shock Hands |
talent | Shielding |
talent | Arcane Feed |
detrimental effect | The target is on fire, taking 30.65 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 100. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots of disengagement (0 def, 4 armour) pair of dwarven-steel boots of disengagement (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cloak | thick cashmere cloak of resilience (2 def, 6 armour) thick cashmere cloak of resilience (2 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 Changes resistances: +12% cold Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Helltrial the hardened leather belt Helltrial the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 Fatigue: -5% Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 8 temporal Changes resistances: +7% cold / +10% fire Maximum encumbrance: +24 A belt that goes around your waist. |
Inventory
Bleakworth (30.5-45.75 power, 2 apr) Bleakworth (30.5-45.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +16 darkness Damage conversion: 40% darkness When wielded/worn: Damage when the wearer is hit: 16 darkness Changes damage: +12% light Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
monstrous rough leather belt of unlife monstrous rough leather belt of unlifePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +3 Str / +3 Con Changes resistances: +5% blight Physical save: +6 Size category: +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Eilinutira the dwarven-steel helm (0 def, 4 armour) Eilinutira the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +5 Dex / +2 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances: +11% mind / +8% darkness / -23% light Mental save: +10 Life regen: +0.60 Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 372/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Malathor the Cornac Arcane Blade level 18
35th Haze 122nd year of Ascendancy at 01:20 see stats
By Malathor the Cornac Arcane Blade level 23
18th Regrowth 123rd year of Ascendancy at 08:23 see stats
By Malathor the Cornac Arcane Blade level 17
26th Haze 122nd year of Ascendancy at 09:50 see stats
By Malathor the Cornac Arcane Blade level 23
6th Allure 123rd year of Ascendancy at 22:44 see stats
By Malathor the Cornac Arcane Blade level 18
27th Haze 122nd year of Ascendancy at 23:11 see stats
By Malathor the Cornac Arcane Blade level 10
10th Flare 122nd year of Ascendancy at 14:16 see stats
By Malathor the Cornac Arcane Blade level 20
38th Haze 122nd year of Ascendancy at 18:08 see stats
By Malathor the Cornac Arcane Blade level 21
70th Haze 122nd year of Ascendancy at 11:24 see stats
By Malathor the Cornac Arcane Blade level 25
45th Regrowth 123rd year of Ascendancy at 14:17 see stats
By Malathor the Cornac Arcane Blade level 7
77th Pyre 122nd year of Ascendancy at 16:15 see stats
By Malathor the Cornac Arcane Blade level 22
6th Allure 123rd year of Ascendancy at 05:18 see stats
By Malathor the Cornac Arcane Blade level 22
76th Haze 122nd year of Ascendancy at 15:27 see stats
By Malathor the Cornac Arcane Blade level 9
4th Mirth 122nd year of Ascendancy at 12:15 see stats
By Malathor the Cornac Arcane Blade level 21
39th Haze 122nd year of Ascendancy at 15:14 see stats
By Malathor the Cornac Arcane Blade level 22
76th Haze 122nd year of Ascendancy at 07:35 see stats
By Malathor the Cornac Arcane Blade level 23
7th Allure 123rd year of Ascendancy at 10:42 see stats
Log
Malathor is not stunned anymore.
Salowe the greater faeros's spell attains critical power!
Salowe the greater faeros hits Malathor for 7 darkness damage.
Salowe the greater faeros casts Flame.
Your shield crumbles under the damage!
The shield around Malathor crumbles.
Malathor is on fire!
Salowe the greater faeros hits Malathor for 43 fire damage.
Black bear is dazed!
Malathor hits black bear for 12 physical, 3 fire, 6 lightning damage (total 20.28).
Black bear is not dazed anymore.
Black bear hits Malathor for 14 physical damage.
Malathor hits black bear for 8 temporal damage.
Salowe the greater faeros hits Malathor for 47 light damage.
Talent Arcane Reconstruction is ready to use.
Talent Overpower is ready to use.
Talent Displacement Shield is ready to use.
Talent Switch Place is ready to use.
Salowe the greater faeros hits Malathor for 30 fire damage.
Salowe the greater faeros hits Malathor for 20 darkness damage.
Salowe the greater faeros casts Twilight.
Salowe the greater faeros hits Malathor for 30 fire damage.
Salowe the greater faeros's spell attains critical power!
Salowe the greater faeros hits Malathor for 51 darkness damage.
Salowe the greater faeros casts Moonlight Ray.
Saving done.
Saving done.
Saving game...