Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Stone Wardens DLC Class 1.0.3 Items Vault 1.0.3 Turtle race 1.0.4 |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | MegaTurtle |
Class | Wyrmic |
Level / Exp | 3 / 82% |
Size | huge |
Lifes / Deaths | Killed by Elobrevea the large white snake at level 3 on the 1st Mirth 122nd year of Ascendancy at 07:31 / 1 |
Primary Stats
Strength | 17 (base 17) |
Dexterity | 10 (base 10) |
Constitution | 33 (base 11) |
Magic | 1 (base 10) |
Willpower | 20 (base 20) |
Cunning | 10 (base 10) |
Resources
Life | -15/276 |
Stamina | 131/131 |
Equilibrium | 23 |
Healing Factor | 1 |
Regeneration | 31 |
Speed
Mental | 0% |
Attack | -50% |
Movement | 0% |
Spell | -50% |
Global | +20% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 13 |
Accuracy | 4 |
Crit Chance | 2% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 1 |
Crit Chance | 1% |
Speed | 2 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 2 |
Defense: Base
Armour (hardiness) | 32 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 6 |
Physical Save | 17.5 |
Spell Save | 7.35 |
Mental Save | 10.5 |
Defense: Resistances
Lightning | + 15%( 70%) |
Physical | + 15%( 70%) |
Cold | + 15%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Megaturtle | 1.00 |
| 1/1 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Mega Spiked Shell |
beneficial effect | A flow of life spins around the target, regenerating 24.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In main hand | iron greatsword of daylight (11.5-18.4 power, 1 apr) iron greatsword of daylight (11.5-18.4 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.5 - 18.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +9 light Damage against: +9% Undead Massive two-handed swords. |
Inventory
This item will automatically be transmogrified when you leave the level. mossy mindstar (3-3.3 power, 12 apr, nature damage)mossy mindstar (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. iron waraxe (7.5-10.5 power, 2 apr)iron waraxe (7.5-10.5 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. grounding rough leather cap of strength (+2) (0 def, 1 armour)grounding rough leather cap of strength (+2) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. quiver of elm arrows of accuracy (15/15, 9.5-13.3 power, 5 apr)quiver of elm arrows of accuracy (15/15, 9.5-13.3 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.5 - 13.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy: +7 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 15 Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Murksaw (19/19, 11-13.2 power, 1 apr)Murksaw (19/19, 11-13.2 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 11.0 - 13.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 19 Damage when this weapon hits(ranged): +12 darkness Burst (radius 2) on crit: +4 darkness Damage conversion: 30% darkness Shots are used with slings to pummel your foes to death. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Elobrevea the large white snake uses Mark Prey.
Elobrevea the large white snake hits Gregor for 29 physical damage.
Gregor hits Elobrevea the large white snake for 6 physical damage.
Elobrevea the large white snake uses Mark Prey.
Elobrevea the large white snake hits Gregor for 22 physical damage.
Gregor hits Elobrevea the large white snake for 5 physical damage.
Elobrevea the large white snake uses Mark Prey.
Elobrevea the large white snake hits Gregor for 26 physical damage.
Gregor hits Elobrevea the large white snake for 6 physical damage.
Elobrevea the large white snake uses Mark Prey.
Elobrevea the large white snake hits Gregor for 26 physical damage.
Gregor hits Elobrevea the large white snake for 6 physical damage.
Elobrevea the large white snake uses Mark Prey.
Elobrevea the large white snake hits Gregor for 26 physical damage.
Gregor hits Elobrevea the large white snake for 6 physical damage.
Elobrevea the large white snake uses Mark Prey.
Elobrevea the large white snake hits Gregor for 29 physical damage.
Gregor hits Elobrevea the large white snake for 6 physical damage.
Gregor uses Infusion: Wild.
Gregor lessens the pain.
Gregor uses Infusion: Regeneration.
Gregor starts regenerating health quickly.
Elobrevea the large white snake uses Mark Prey.
Elobrevea the large white snake hits Gregor for 24 physical damage.
Gregor hits Elobrevea the large white snake for 5 physical damage.
Elobrevea the large white snake uses Mark Prey.
Saving done.
Saving done.
Saving game...