Strom the level 29 Kruk Yeti Archmage by malathor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceKruk Yeti
ClassArchmage (Technomancer)
Level / Exp29 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 16)
Dexterity7 (base 10)
Constitution49 (base 28)
Magic64 (base 60)
Willpower28 (base 13)
Cunning34 (base 29)

Resources

Life642/642
Mana316/316
Steam100/100
Healing Factor1.4171232876712
Regeneration1.6296917808219

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite10

Offense: Mainhand

Damage30
Accuracy11
Crit Chance22%
APR4
Speed1.00

Offense: Spell

Spellpower65
Crit Chance19%
Speed1

Offense: Mind

Mindpower34
Crit Chance19%
Speed1

Offense: Damage Bonus

Lightning+6%
Fire+9%
Cold+52%
Acid+15%
Mind+15%
Nature+15%

Offense: Damage Penetration

Cold+52%
Physical+5%

Defense: Base

Armour (hardiness)28 (60%)
Defense33
Ranged Defense33
Fatigue6
Physical Save35
Spell Save36
Mental Save20

Defense: Resistances

Acid+ 16%( 70%)
Physical+ 25%( 70%)
Cold+ 69%( 70%)
All+ 11%( 70%)
Darkness+ 20%( 70%)
Light+ 19%( 70%)
Lightning+ 30%( 70%)
Fire+ 16%( 70%)
Nature+ 49%( 70%)

Defense: Immunities

Stun Resistance21%
Pinning Resistance21%
Disarm Resistance90%
Silence Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Implants
Runes
Runes

Class Talents

Spell / Ice1.30
5/5
5/5
5/5
5/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Terrene technomancy1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
5/5
2/5
1/5
5/5

Generic Talents

Race / Yeti1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
3/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
4/5
5/5
4/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent

Quests

done
active
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By Strom the Kruk Yeti Archmage level 6
19th Retaking 124th year of Ascendancy at 02:39
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Strom the Kruk Yeti Archmage level 11
35th Retaking 124th year of Ascendancy at 18:51
see stats
Level 10 Got a character to level 10.
By Strom the Kruk Yeti Archmage level 10
23rd Retaking 124th year of Ascendancy at 02:05
see stats
Level 20 Got a character to level 20.
By Strom the Kruk Yeti Archmage level 20
29th Revenge 124th year of Ascendancy at 20:53
see stats
Size matters Did over 600 damage in one attack.
By Strom the Kruk Yeti Archmage level 25
36th Revenge 124th year of Ascendancy at 09:30
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Strom the Kruk Yeti Archmage level 19
29th Revenge 124th year of Ascendancy at 19:01
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Strom the Kruk Yeti Archmage level 15
5th Revenge 124th year of Ascendancy at 19:30
see stats

Log

You collect a new ingredient: ritch stinger (1).
You collect a new ingredient:
ritch stinger (1).
You collect a new ingredient:
ritch stinger (1).
Strom hits Ritch larva for 405 cold damage.
Strom hits Ritch larva for 405 cold damage.
Strom hits Ritch hive mother for 405 cold damage.
Strom hits Ritch larva for 405 cold damage.
Strom killed Ritch larva!
Strom killed Ritch larva!
Strom killed Ritch larva!
Strom hits Ritch hive mother for 12 physical, 18 cold (30 total damage).

Strom casts
Shatter.
You collect a new ingredient:
ritch stinger (1).
Strom hits Ritch hive mother for 558 cold damage.
Strom killed Ritch hive mother!

Talent Micro Spiderbot is ready to use.

Resting starts...

The fabric of time around Strom stabilizes to normal.

The powerful time-altering energies generate a restoration field on Strom.

Talent Frozen Ground is ready to use.
The fabric of time around Strom returns to normal.

Talent Shatter is ready to use.
Talent Temporal Shield is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Strom deactivates
Uttercold.
Strom deactivates
Shielding.