Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 23 / 29% |
Size | medium |
Lifes / Deaths | Killed by Aromina the devourer at level 17 on the 1st Allure 123rd year of Ascendancy at 17:01 0 / 6Killed by luminous horror at level 17 on the 1st Allure 123rd year of Ascendancy at 23:00 Killed by luminous horror at level 17 on the 2nd Allure 123rd year of Ascendancy at 08:23 Killed by snow giant thunderer at level 20 on the 41st Regrowth 123rd year of Ascendancy at 08:26 Killed by elven corruptor at level 23 on the 33rd Pyre 123rd year of Ascendancy at 08:44 Killed by Xylewyn the elder vampire at level 23 on the 52nd Pyre 123rd year of Ascendancy at 08:45 |
Primary Stats
Strength | 43 (base 39) |
Dexterity | 11 (base 10) |
Constitution | 14 (base 13) |
Magic | 55 (base 53) |
Willpower | 15 (base 10) |
Cunning | 19 (base 16) |
Resources
Life | -62/501 |
Mana | 14/97 |
Stamina | 138/138 |
Healing Factor | 1.18 |
Regeneration | 1.003 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115.2380952381% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Barehand
Damage | 17 |
Accuracy | 30 |
Crit Chance | 27% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39.5425 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 18.1 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Fire | +7% |
All | 0% |
Defense: Base
Armour (hardiness) | 42.24637851962 (63%) |
Defense | 6.35 |
Ranged Defense | 6.35 |
Fatigue | 26 |
Physical Save | 9.8332593408324 |
Spell Save | 14.383259340832 |
Mental Save | 13.783259340832 |
Defense: Resistances
Acid | + 5%( 70%) |
Cold | -6%( 70%) |
All | -20%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 310 life. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 13% for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% over 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Fiery Hands |
talent | Arcane Combat |
talent | Shielding |
talent | Arcane Shield |
talent | Arcane Feed |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 32.67 blight damage per turn. Rotting Disease |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The mana surge engulfs the target, regenerating 7.61 mana per turn. Surging mana |
beneficial effect | Increases global action speed by 15%. Speed |
detrimental effect | The target is in a state of growing fear. If they spend 1 more turns in a range or 5 and in sight of the source of this fear (Belisebeth the elder vampire), they will be subjected to a new fear. Heighten Fear |
detrimental effect | The target is distressed, reducing all saves by 10. Distressed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 77. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed mummified bone. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. * You've found the needed sandworm tooth. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed giant spider spinneret. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Cloak | Mayydavena (1 def, 6 armour) Mayydavena (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +21% acid / +12% cold Silence immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 2/60) : Effective talent level: 2.4 Power cost: 30 out of 2/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Main armor | enlightening dwarven-steel plate armour of Eyal (5 def, 11 armour) enlightening dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +2 Cun / +2 Wil Mental save: +12 Life regen: +0.60 Maximum life: +43.00 Healing mod.: +18% A suit of armour made of metal plates. |
Inventory
clarifying steel amulet of the fish clarifying steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% mind / +14% cold Allows you to breathe in: water Confusion immunity: +20% Amulets can have magical properties. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Malathor the Shalore Arcane Blade level 18
9th Regrowth 123rd year of Ascendancy at 18:51 see stats
By Malathor the Shalore Arcane Blade level 15
71st Haze 122nd year of Ascendancy at 23:28 see stats
By Malathor the Shalore Arcane Blade level 22
6th Pyre 123rd year of Ascendancy at 20:18 see stats
By Malathor the Shalore Arcane Blade level 15
9th Decay 122nd year of Ascendancy at 12:31 see stats
By Malathor the Shalore Arcane Blade level 21
80th Regrowth 123rd year of Ascendancy at 11:08 see stats
By Malathor the Shalore Arcane Blade level 17
2nd Allure 123rd year of Ascendancy at 19:45 see stats
By Malathor the Shalore Arcane Blade level 10
12nd Dusk 122nd year of Ascendancy at 12:38 see stats
By Malathor the Shalore Arcane Blade level 20
34th Regrowth 123rd year of Ascendancy at 13:42 see stats
By Malathor the Shalore Arcane Blade level 12
43rd Dusk 122nd year of Ascendancy at 00:23 see stats
By Malathor the Shalore Arcane Blade level 17
9th Regrowth 123rd year of Ascendancy at 03:07 see stats
By Malathor the Shalore Arcane Blade level 5
2nd Mirth 122nd year of Ascendancy at 05:38 see stats
By Malathor the Shalore Arcane Blade level 16
10th Decay 122nd year of Ascendancy at 14:46 see stats
By Malathor the Shalore Arcane Blade level 13
39th Haze 122nd year of Ascendancy at 15:28 see stats
By Malathor the Shalore Arcane Blade level 8
3rd Summertide 122nd year of Ascendancy at 01:21 see stats
By Malathor the Shalore Arcane Blade level 17
1st Allure 123rd year of Ascendancy at 11:15 see stats
Log
Layama the skeleton mage hits Belisebeth the elder vampire for 12 fire damage.
Layama the skeleton mage hits Forgery of Haze (Belisebeth the elder vampire) for 12 fire damage.
Malathor wears: Daneth's Neckguard.
Forgery of Haze (Celia) hits Malathor for 21 cold damage.
Belisebeth the elder vampire uses Summon.
Belisebeth the elder vampire summons skeleton warrior!
You feel a surge of power as a powerful creature falls nearby.
Forgery of Haze (Belisebeth the elder vampire) uses Stun.
Forgery of Haze (Belisebeth the elder vampire) hits Malathor for 22 physical, 2 cold damage (total 22.91).
Layama the skeleton mage hits Belisebeth the elder vampire for 12 fire damage.
Layama the skeleton mage hits Forgery of Haze (Belisebeth the elder vampire) for 12 fire damage.
Malathor casts Fireflash.
Aerakira the lesser vampire casts Invoke Darkness.
Aerakira the lesser vampire's spell attains critical power!
Aerakira the lesser vampire hits Malathor for 79 darkness damage.
Malathor forces the iceblock to shatter.
Malathor is free from the ice.
Belisebeth the elder vampire uses Evasion.
Belisebeth the elder vampire tries to evade attacks.
Forgery of Haze (Belisebeth the elder vampire) diseases Malathor.
Malathor is afflicted by a rotting disease!
Forgery of Haze (Belisebeth the elder vampire) hits Malathor for 46 physical, 3 cold damage (total 48.56).
Forgery of Haze (Celia) hits Malathor for 42 cold damage.
Malathor casts Teleport.
Saving done.
Saving done.
Saving game...