Inderin the level 20 Skeleton Archer by malathor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp20 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 18)
Dexterity83 (base 44)
Constitution15 (base 10)
Magic36 (base 35)
Willpower13 (base 10)
Cunning17 (base 12)

Resources

Life544/544
Mana59/109
Stamina158/158
Positive87/87
Healing Factor1.0405405405405
Regeneration3.3817567567566

Speed

Mental0%
Attack0%
Movement+35%
Spell0%
Global+100%

Vision

Sight11
Lite1
Infravision7

Offense: Mainhand

Damage94
Accuracy55
Crit Chance9%
APR15
Speed0.95

Offense: Spell

Spellpower30
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+11%
Physical+5%
Arcane+6%
Mind+10%
All0%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)8 (38.536585365854%)
Defense53
Ranged Defense53
Fatigue0
Physical Save20
Spell Save31
Mental Save16

Defense: Resistances

Acid+ 14%( 70%)
Cold+ 14%( 70%)
All+ 7%( 70%)
Darkness+ 10%( 70%)
Light+ 22%( 70%)
Mind+ 16%( 70%)
Lightning+ 14%( 70%)
Fire+ 14%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance23%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Stun Resistance64%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
1/5
1/5
Technique / Archery prowess1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
2/5
1/5
4/5
Technique / Marksmanship1.30
5/5
2/5
1/5
3/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
0/5
Celestial / Chants1.00
2/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
2/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
5/5
1/5
1/5
5/5

Effects

talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
active
done
done
done
done
done
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Inderin the Skeleton Archer level 10
3rd Dusk 122nd year of Ascendancy at 18:32
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By Inderin the Skeleton Archer level 17
67th Dusk 122nd year of Ascendancy at 15:59
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Inderin the Skeleton Archer level 10
8th Mirth 122nd year of Ascendancy at 19:13
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Inderin the Skeleton Archer level 20
1st Time of Equilibrium 122nd year of Ascendancy at 18:06
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Inderin the Skeleton Archer level 5
2nd Mirth 122nd year of Ascendancy at 17:43
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Inderin the Skeleton Archer level 10
20th Dusk 122nd year of Ascendancy at 18:57
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Inderin the Skeleton Archer level 20
1st Time of Equilibrium 122nd year of Ascendancy at 20:05
see stats
Unstoppable (Nightmare (Roguelike) difficulty) Returned from the dead.
By Inderin the Skeleton Archer level 17
67th Dusk 122nd year of Ascendancy at 16:45
see stats

Log

You gain 2.36 gold from the transmogrification of blink rune of the psychic (range 4; phase 19; cd 15).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Inderin activates
Premonition.
Inderin deactivates
Concealment.

Inderin activates
Chant of Resistance.
Inderin activates
Trained Reactions.
Inderin activates
Intuitive Shots.
Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Concealment is ready to use.
Inderin activates
Concealment.
You are yanked out of this place!

Rested for 36 turns (stop reason: saving).

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Inderin deactivates
Intuitive Shots.
Inderin deactivates
Trained Reactions.
Inderin deactivates
Concealment.
Inderin deactivates
Chant of Resistance.
Inderin deactivates
Premonition.