Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Wyrmic |
Level / Exp | 31 / 59% |
Size | medium |
Lifes / Deaths | Killed by Tarrabar the thalore at level 10 on the 12nd Dusk 122nd year of Ascendancy at 04:45 / 28Killed by Minotaur of the Labyrinth at level 13 on the 73rd Dusk 122nd year of Ascendancy at 07:43 Killed by Galenor at level 15 on the 44th Haze 122nd year of Ascendancy at 19:15 Killed by Grgglck the Devouring Darkness at level 18 on the 73rd Haze 122nd year of Ascendancy at 07:47 Killed by snow giant boulder thrower at level 20 on the 6th Allure 123rd year of Ascendancy at 18:42 Killed by vampire lord at level 22 on the 55th Regrowth 123rd year of Ascendancy at 10:59 Killed by skeleton warrior at level 23 on the 56th Regrowth 123rd year of Ascendancy at 03:53 Killed by giant army ant at level 23 on the 56th Regrowth 123rd year of Ascendancy at 06:13 Killed by skeleton warrior at level 24 on the 60th Regrowth 123rd year of Ascendancy at 03:25 Killed by Galenor at level 29 on the 22nd Pyre 123rd year of Ascendancy at 00:41 Killed by storm drake hatchling at level 30 on the 66th Pyre 123rd year of Ascendancy at 02:13 Killed by Nerimina the storm wyrm at level 30 on the 68th Pyre 123rd year of Ascendancy at 03:23 Killed by Xanadhenn the ghast at level 31 on the 71st Pyre 123rd year of Ascendancy at 09:22 Killed by greater multi-hued wyrm at level 31 on the 2nd Mirth 123rd year of Ascendancy at 18:42 Killed by greater multi-hued wyrm at level 31 on the 2nd Mirth 123rd year of Ascendancy at 19:50 Killed by Ureslak the Prismatic at level 31 on the 2nd Mirth 123rd year of Ascendancy at 20:46 Killed by Ureslak the Prismatic at level 31 on the 2nd Mirth 123rd year of Ascendancy at 22:19 Killed by greater multi-hued wyrm at level 31 on the 2nd Mirth 123rd year of Ascendancy at 23:53 Killed by Ureslak the Prismatic at level 31 on the 3rd Mirth 123rd year of Ascendancy at 01:08 Killed by Ureslak the Prismatic at level 31 on the 3rd Mirth 123rd year of Ascendancy at 02:05 Killed by greater multi-hued wyrm at level 31 on the 1st Summertide 123rd year of Ascendancy at 02:57 Killed by Ureslak the Prismatic at level 31 on the 1st Summertide 123rd year of Ascendancy at 04:27 Killed by greater multi-hued wyrm at level 31 on the 1st Summertide 123rd year of Ascendancy at 05:25 Killed by greater multi-hued wyrm at level 31 on the 1st Summertide 123rd year of Ascendancy at 06:25 Killed by greater multi-hued wyrm at level 31 on the 1st Summertide 123rd year of Ascendancy at 07:26 Killed by Ureslak the Prismatic at level 31 on the 1st Summertide 123rd year of Ascendancy at 09:11 Killed by orc blood mage at level 31 on the 1st Summertide 123rd year of Ascendancy at 12:17 Killed by Galenor at level 31 on the 1st Summertide 123rd year of Ascendancy at 12:27 |
Antimagic | Follower |
Primary Stats
Strength | 39 (base 30) |
Dexterity | 11 (base 10) |
Constitution | 47 (base 45) |
Magic | 11 (base 10) |
Willpower | 70 (base 60) |
Cunning | 20 (base 10) |
Resources
Life | 848/848 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 0.24999999999999 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Offense: Mainhand
Damage | 32 |
Accuracy | 49 |
Crit Chance | 6% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 49 |
Crit Chance | 6% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.6666666666667 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Mind | +22% |
Darkness | +8% |
Acid | +42% |
Physical | +14% |
Fire | +10% |
Cold | +10% |
Offense: Damage Penetration
Lightning | +20% |
Mind | +27% |
Darkness | +9% |
Acid | +20% |
Physical | +27% |
Fire | +20% |
Cold | +20% |
Defense: Base
Armour (hardiness) | 32.4 (60%) |
Defense | 16.35 |
Ranged Defense | 16.35 |
Fatigue | 28 |
Physical Save | 34.55 |
Spell Save | 29.675 |
Mental Save | 35.25 |
Defense: Resistances
Acid | + 40%( 70%) |
Blight | + 26%( 70%) |
Physical | + 15%( 70%) |
Cold | + 22%( 70%) |
All | + 3%( 70%) |
Lightning | + 23%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 19%( 70%) |
Nature | + 5%( 70%) |
Defense: Immunities
Stun Resistance | 48% |
Confusion Resistance | 10% |
Knockback Resistance | 75% |
Disarm Resistance | 24% |
Blind Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 24% for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 9 turns. Also while Heroism is active, you will only die when reaching -447 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 264 life. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 0.80 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you gained talent category Psionic / Dreaming (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 184. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed skeleton mage skull. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed vial of wight ectoplasm. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed snow giant kidney. * You've found the needed storm wyrm claw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | Blindflash of kinetic psionic shield [power 23] (20 cooldown) Blindflash of kinetic psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +12% darkness Changes damage: +27% acid It can be used to setup a psionic shield, reducing all physical and acid damage by 23 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
On hands | corrosive hardened leather gloves of butchering (0 def, 2 armour) corrosive hardened leather gloves of butchering (0 def, 2 armour)Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +4 Physical power: +5 Armour: +2 Damage when the wearer hits(melee): 8 acid Changes resistances: +8% blight / +6% acid Changes damage: +5% acid Spell save: +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | hardened hardened leather belt of dampening hardened hardened leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +10 Changes resistances: +7% fire / +5% cold / +7% lightning / +7% acid Physical save: +7 A belt that goes around your waist. |
Main armor | radiant dwarven-steel plate armour of the dragon (5 def, 11 armour) radiant dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +3 Str / +1 Wil / +2 Con Damage when the wearer is hit: 7 light Changes resistances: +5% physical / +7% fire / +5% cold / +8% lightning / +9% acid / +16% blight / +18% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +24% Stun/Freeze immunity: +23% Knockback immunity: +25% Light radius: +1 A suit of armour made of metal plates. |
On head | stabilizing dwarven-steel helm of strength (+5) (0 def, 4 armour) stabilizing dwarven-steel helm of strength (+5) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Str Physical save: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
In off hand | hateful thorny mindstar (9-9.9 power, 24 apr, mind damage) hateful thorny mindstar (9-9.9 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% mind / +9% darkness Changes damage: +13% mind / +8% darkness Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Amemarin (1 def, 0 armour) Amemarin (1 def, 0 armour)Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer is hit: 20 mind Changes resistances penetration: +20% mind Heals friendly targets nearby when you use a nature summon: +50 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | epiphanous thorny mindstar of sand (7.5-8.25 power, 24 apr, nature damage) epiphanous thorny mindstar of sand (7.5-8.25 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +4% physical Changes resistances penetration: +7% physical Changes damage: +9% mind / +4% physical Mindpower: +6 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
inertial steel amulet of the fish inertial steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% cold Allows you to breathe in: water Pinning immunity: +23% Stamina each turn: +0.20 Amulets can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm (0 def, 4 armour)dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of stability (2 def, 4 armour)cleansing cured leather armour of stability (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +13% nature / +12% blight Physical save: +12 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour)hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows (11/11, 29-40.6 power, 10 apr)quiver of yew arrows (11/11, 29-40.6 power, 10 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 29.0 - 40.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 11 Arrows are used with bows to pierce your foes to death. |
71 alchemist agate 71 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Galenor the Higher Wyrmic level 29
50th Pyre 123rd year of Ascendancy at 16:39 see stats
By Galenor the Higher Wyrmic level 26
63rd Regrowth 123rd year of Ascendancy at 03:02 see stats
By Galenor the Higher Wyrmic level 28
2nd Pyre 123rd year of Ascendancy at 11:45 see stats
By Galenor the Higher Wyrmic level 15
45th Haze 122nd year of Ascendancy at 10:23 see stats
By Galenor the Higher Wyrmic level 16
68th Haze 122nd year of Ascendancy at 19:45 see stats
By Galenor the Higher Wyrmic level 28
6th Pyre 123rd year of Ascendancy at 23:56 see stats
By Galenor the Higher Wyrmic level 16
54th Haze 122nd year of Ascendancy at 05:52 see stats
By Galenor the Higher Wyrmic level 18
74th Haze 122nd year of Ascendancy at 04:29 see stats
By Galenor the Higher Wyrmic level 10
8th Flare 122nd year of Ascendancy at 08:49 see stats
By Galenor the Higher Wyrmic level 20
5th Allure 123rd year of Ascendancy at 01:49 see stats
By Galenor the Higher Wyrmic level 30
64th Pyre 123rd year of Ascendancy at 10:49 see stats
By Galenor the Higher Wyrmic level 12
55th Dusk 122nd year of Ascendancy at 03:28 see stats
By Galenor the Higher Wyrmic level 31
1st Summertide 123rd year of Ascendancy at 10:49 see stats
By Galenor the Higher Wyrmic level 6
79th Pyre 122nd year of Ascendancy at 08:10 see stats
By Galenor the Higher Wyrmic level 18
2nd Allure 123rd year of Ascendancy at 11:15 see stats
By Galenor the Higher Wyrmic level 31
71st Pyre 123rd year of Ascendancy at 09:10 see stats
By Galenor the Higher Wyrmic level 8
6th Mirth 122nd year of Ascendancy at 08:22 see stats
By Galenor the Higher Wyrmic level 17
71st Haze 122nd year of Ascendancy at 00:22 see stats
By Galenor the Higher Wyrmic level 25
62nd Regrowth 123rd year of Ascendancy at 11:21 see stats
Log
Galenor hits orc soldier for 27 fire damage.
Galenor hits orc blood mage for 51 fire damage.
Orc blood mage casts Rune: Frozen Spear.
Galenor is invigorated by the attack!
Orc soldier hits Galenor for 69 physical damage.
Orc soldier killed Galenor!
Orc blood mage hits Galenor for 233 cold damage.
Orc blood mage killed Galenor!
Galenor hits orc soldier for 5 physical, 25 cold, 7 light, 25 mind damage (total 60.64).
Galenor the level 31 higher wyrmic was iced to death by an orc blood mage on level 1 of Ruined Dungeon.
Galenor is no longer illuminated.
Galenor feels pain again.
Galenor is no longer attuned.
Galenor stops regenerating health quickly.
Galenor deactivates Icy Skin.
Galenor deactivates Psiblades.
Galenor deactivates Wild Growth.
Galenor is no longer cursed.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Acidic Spray is ready to use.
Talent Psiblades is ready to use.
Talent Ice Claw is ready to use.
Saving done.
Saving done.
Saving game...