Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 Arcanum Class Pack 1.0.4 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Higher |
Class | Necromancer |
Level / Exp | 41 / 36% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 30 (base 10) |
Dexterity | 20 (base 15) |
Constitution | 45 (base 36) |
Magic | 65 (base 60) |
Willpower | 76 (base 60) |
Cunning | 15 (base 11) |
Resources
Life | 785/901 |
Mana | 120/150 |
Souls | 0/10 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 1 |
See Stealth | 5.9476260723023 |
See Invisible | 13.823355447558 |
Offense: Mainhand
Damage | 46 |
Accuracy | 14 |
Crit Chance | 6% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50.333333333333 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 39.6 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +13% |
Cold | +82% |
Darkness | +10% |
Offense: Damage Penetration
Darkness | +50% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 11.5 |
Ranged Defense | 11.5 |
Fatigue | 2 |
Physical Save | 27.125 |
Spell Save | 44.783333333333 |
Mental Save | 29.425 |
Defense: Resistances
Lightning | + 45%( 70%) |
Nature | + 10%( 70%) |
Acid | + 16%( 70%) |
Fire | + 15%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 67%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Silence Resistance | 26% |
Instadeath Resistance | 100% |
Blind Resistance | 8% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Nightfall | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Higher | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Blurred Mortality |
talent | Vampiric Gift |
talent | Necrotic Aura |
talent | Will o' the Wisp |
talent | Keen Senses |
talent | Premonition |
talent | Frostdusk |
beneficial effect | Cold damage increased by 15%. Born into Magic |
beneficial effect | Reduces cold damage received by 25%. Premonition Shield |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | heroic hardened leather gloves of strength (+3) (0 def, 6 armour) heroic hardened leather gloves of strength (+3) (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 Armour: +6 Changes stats: +3 Str Mental save: +7 Maximum life: +46.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | cashmere wizard hat of willpower (+4) (2 def, 0 armour) cashmere wizard hat of willpower (+4) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Wil A pointy cloth hat, very wizardly... |
Tool | warded elven-wood wand of firewall [power 233] (6 cooldown) warded elven-wood wand of firewall [power 233] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +3 fire / +2 cold / +1 lightning / +3 blight / +2 temporal Talent granted: +1 Ward It can be used to creates a wall of flames lasting for 4 turns (dam 233 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | mule's steel ring of arcana(+0.12/turn) mule's steel ring of arcana(+0.12/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +26 Silence immunity: +26% Mana each turn: +0.12 Rings can have magical properties. |
On fingers | gladiator's stralite ring of warding gladiator's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +6 Changes stats: +8 Str / +5 Con Changes resistances: +15% fire / +13% cold / +22% lightning / +16% acid Rings can have magical properties. |
Around neck | grounding steel amulet grounding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
In main hand | void walker's dragonbone magestaff of channeling (30-36 power, 6 apr, cold damage) void walker's dragonbone magestaff of channeling (30-36 power, 6 apr, cold damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Mana each turn: +0.12 Spellpower: +18 Spell crit. chance: +5% Defense after a teleport: +20 Resist all after a teleport: +9% New effects duration reduction after a teleport: +24% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Main armor | stormlord's silk robe of Angolwen (3 def, 0 armour) stormlord's silk robe of Angolwen (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +4 Mag / +11 Wil Changes resistances: +9% lightning / +9% cold Changes damage: +13% lightning / +12% cold Spellpower: +8 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | marshal's cashmere cloak of resilience (2 def, 0 armour) marshal's cashmere cloak of resilience (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Str / +4 Con Physical save: +8 Maximum life: +101.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
elm longbow of piercing arrows (1/1) elm longbow of piercing arrows (1/1)Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +8 It can be used to activate talent Piercing Arrow (costing 10 power out of 10/10) : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 132% damage. Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 66.07 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
reinforced pair of drakeskin leather boots (0 def, 13 armour) reinforced pair of drakeskin leather boots (0 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Changes resistances: +11% fire / +11% cold / +11% lightning / +11% acid A pair of boots made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Chilly the Higher Necromancer level 19
75th Pyre 122nd year of Ascendancy at 20:33 see stats
By Chilly the Higher Necromancer level 37
78th Pyre 122nd year of Ascendancy at 23:08 see stats
By Chilly the Higher Necromancer level 10
74th Pyre 122nd year of Ascendancy at 22:00 see stats
By Chilly the Higher Necromancer level 20
76th Pyre 122nd year of Ascendancy at 01:08 see stats
By Chilly the Higher Necromancer level 30
77th Pyre 122nd year of Ascendancy at 04:03 see stats
By Chilly the Higher Necromancer level 40
79th Pyre 122nd year of Ascendancy at 15:43 see stats
By Chilly the Higher Necromancer level 40
79th Pyre 122nd year of Ascendancy at 21:41 see stats
By Chilly the Higher Necromancer level 29
77th Pyre 122nd year of Ascendancy at 03:39 see stats
By Chilly the Higher Necromancer level 22
76th Pyre 122nd year of Ascendancy at 06:23 see stats
By Chilly the Higher Necromancer level 31
77th Pyre 122nd year of Ascendancy at 12:16 see stats
Log
Chilly hits eternal bone giant for 0 cold damage.
Resting starts...
The protective shield of Chilly disappears.
Talent Chill of the Tomb is ready to use.
Talent Born into Magic is ready to use.
A part of eternal bone giant's bone shield regenerates.
Rested for 87 turns (stop reason: all resources and life at maximum).
Chilly casts Chill of the Tomb.
Chilly casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Chilly hits Chilly for 117 cold damage.
Chilly hits eternal bone giant for 0 cold damage.
Resting starts...
A part of eternal bone giant's bone shield regenerates.
The protective shield of Chilly disappears.
Talent Chill of the Tomb is ready to use.
Talent Born into Magic is ready to use.
Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 87 turns (stop reason: all resources and life at maximum).
Chilly casts Chill of the Tomb.
Chilly casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Chilly leeches life from its victim!
Chilly hits Chilly for 117 cold damage.
Chilly hits eternal bone giant for 0 cold damage.