





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 38 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 59 (base 52) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 52 (base 52) |
Willpower | 17 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 737/737 |
Hate | 100/100 |
Vim | 178/178 |
Healing Factor | 0.51915261712575 |
Regeneration | 2.5957630856288 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 11 |
See Invisible | 45 |
Offense: Mainhand
Damage | 85 |
Accuracy | 59 |
Crit Chance | 30% |
APR | 10 |
Speed | 1.25 |
Offense: Offhand
Damage | 46 |
Accuracy | 59 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.25 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Cold | -50% |
Fire | -50% |
All | -60% |
Offense: Damage Penetration
Fire | +15% |
Light | +10% |
Defense: Base
Armour (hardiness) | 22.5 (80%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 12 |
Physical Save | 28 |
Spell Save | 32 |
Mental Save | 15 |
Defense: Resistances
Acid | +100%(100%) |
Nature | + 24%(100%) |
Temporal | + 53%(100%) |
Blight | +100%(100%) |
Cold | + 24%(100%) |
Fire | -13%(100%) |
All | + 16%(100%) |
Defense: Immunities
Stun Resistance | 90% |
Disarm Resistance | 20% |
Confusion Resistance | 20% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 144 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
Quests
Equipment
In off hand | ![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 29 On weapon crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +10 blight When wielded/worn: Physical crit. chance: +12.0% Physical power: +7 (+2 eff.) Disease immunity: +10% Sharp, long, and deadly. |
Main armor | ![]() Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +10% acid / +10% cold Changes resistances penetration: +10% light Allows you to breathe in: water Spell save: +9 (+5 eff.) Disease immunity: +20% Disarm immunity: +20% Confusion immunity: +20% Life regen: +4.00 Infravision radius: +1 See invisible: +15 A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Inventory
![]() Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+18 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+17 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Achievements
Log
Talent Rune: Blink is ready to use.
There is a previous level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Resting starts...
Fucked-up Evil Elf is no longer out of phase.
Welcome to level 38 [Worm that walks (servant of Fucked-up Evil Elf)].
Worm that walks (servant of Fucked-up Evil Elf) has 2 stat point(s), 1 class talent point(s) to spend. Select worm that walks (servant of Fucked-up Evil Elf) in the party list and press G to use them.
Worm that walks (servant of Fucked-up Evil Elf) activates Worm that Walks Link.
Worm that walks (servant of Fucked-up Evil Elf) activates Infestation.
Fucked-up Evil Elf links closer to his ally!
Worm that walks (servant of Fucked-up Evil Elf) links closer to his ally!
Talent Carrion Feet is ready to use.
Talent Foul Convergence is ready to use.
Talent Lash Out is ready to use.
Worm that walks (servant of Fucked-up Evil Elf) activates Ruin.
The shield around Fucked-up Evil Elf crumbles.
Talent Infusion: Movement is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
Character control switched to worm that walks (servant of Fucked-up Evil Elf).
Worm that walks (servant of Fucked-up Evil Elf) deactivates Infestation.
Worm that walks (servant of Fucked-up Evil Elf) activates Infestation.
Worm that walks (servant of Fucked-up Evil Elf) deactivates Worm that Walks Link.
Worm that walks (servant of Fucked-up Evil Elf) activates Worm that Walks Link.
Worm that walks (servant of Fucked-up Evil Elf) deactivates Ruin.
Worm that walks (servant of Fucked-up Evil Elf) activates Ruin.