Dedalus the level 14 Skeleton Archer by demerzel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassArcher
Level / Exp14 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 14)
Dexterity48 (base 32)
Constitution37 (base 33)
Magic12 (base 10)
Willpower23 (base 10)
Cunning29 (base 12)

Resources

Life451/461
Stamina152/152
Healing Factor1.22
Regeneration1.769

Speed

Mental-7.547169811321%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision5
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage69
Accuracy60
Crit Chance37%
APR28
Speed0.81

Offense: Spell

Spellpower17
Crit Chance7%
Speed1

Offense: Mind

Mindpower32.35
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)28.46 (63.098591549296%)
Defense15.3
Ranged Defense15.3
Fatigue14
Physical Save23.325
Spell Save20.625
Mental Save24.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
5/5
1/5
1/5
2/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery excellence1.30
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
1/5
3/5

Generic Talents

Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
5/5
2/5
3/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
3/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
done
done
done
done
active
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Dedalus the Skeleton Archer level 11
35th Dusk 122nd year of Ascendancy at 21:11
see stats
Level 10 Got a character to level 10.
By Dedalus the Skeleton Archer level 10
22nd Dusk 122nd year of Ascendancy at 14:26
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Dedalus the Skeleton Archer level 13
54th Dusk 122nd year of Ascendancy at 12:38
see stats
The Arena Unlocked Arena mode.
By Dedalus the Skeleton Archer level 4
4th Mirth 122nd year of Ascendancy at 12:43
see stats
The secret city Discovered the truth about mages.
By Dedalus the Skeleton Archer level 7
10th Mirth 122nd year of Ascendancy at 04:44
see stats

Log

You gain 1.48 gold from the transmogrification of prismatic cured leather armour of stability (2 def, 4 armour).
You gain 4.30 gold from the transmogrification of
hardened leather armour 'Lustrerain' (3 def, 6 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 1.97 gold from the transmogrification of
impenetrable steel mail armour of acid resistance (2 def, 11 armour).
You gain 4.95 gold from the transmogrification of
Woewaker the dwarven-steel mail armour (3 def, 8 armour).
You gain 2.40 gold from the transmogrification of
pair of dwarven-steel boots of evasion (10 def, 4 armour).
You gain 7.50 gold from the transmogrification of
Vestments of the Conclave (0 def, 0 armour).
You gain 2.82 gold from the transmogrification of
Ivata (0 def, 0 armour).
You gain 1.28 gold from the transmogrification of
flaming steel waraxe (15.5-21.7 power, 3 apr).
You gain 2.17 gold from the transmogrification of
acidic steel waraxe of projection (12.5-17.5 power, 3 apr).
You gain 0.75 gold from the transmogrification of
yew magestaff (20-24 power, 4 apr, arcane element).
You gain 2.08 gold from the transmogrification of
ash starstaff of fate (15-18 power, 3 apr, temporal element).
You gain 3.95 gold from the transmogrification of
Falurim (20-24 power, 4 apr, arcane element).
You gain 2.62 gold from the transmogrification of
steady cured leather sling of fire.
You gain 2.81 gold from the transmogrification of
mighty cured leather sling of power.
You gain 1.33 gold from the transmogrification of
gifted vined mindstar of clarity (6-6.6 power, 18 apr, mind damage).
You gain 1.90 gold from the transmogrification of
steel mace of dampening (16.5-23.1 power, 3 apr).
You gain 5.35 gold from the transmogrification of
Runarab the dwarven-steel mace (27-37.8 power, 4 apr).
You gain 2.38 gold from the transmogrification of
arcing steel greatsword of projection (24.5-39.2 power, 2 apr).
You gain 1.49 gold from the transmogrification of
steel greatmaul of projection (30.5-45.75 power, 2 apr).
You gain 5.25 gold from the transmogrification of
Glitterfiend (43.5-65.25 power, 2 apr).
You gain 20.00 gold from the transmogrification of
Shantiz the Stormblade (15-19.5 power, 20 apr).
You gain 3.70 gold from the transmogrification of
dwarven-steel battleaxe of the mystic (29.5-44.25 power, 2 apr).
You gain 3.05 gold from the transmogrification of
steel ring of tenacity.
You gain 1.80 gold from the transmogrification of
marksman's steel ring of light (+20%).
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 2.21 gold from the transmogrification of
movement infusion of the wizard (383% speed; 4 turns).
There is a Entrance to a ruined dungeon here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.