Mariseha the level 8 Halfling Summoner by IVocturnal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassSummoner
Level / Exp8 / 58%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity14 (base 11)
Constitution11 (base 10)
Magic10 (base 10)
Willpower25 (base 23)
Cunning31 (base 26)

Resources

Life163/163
Equilibrium18
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision7
See Stealth50.601735099766
See Invisible48.601735099766

Offense: Mainhand

Damage21
Accuracy20
Crit Chance11%
APR15
Speed1.00

Offense: Offhand

Damage21
Accuracy20
Crit Chance11%
APR15
Speed1.00

Offense: Spell

Spellpower15
Crit Chance9%
Speed1

Offense: Mind

Mindpower27
Crit Chance11%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+20%
Nature+5%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save14
Spell Save20
Mental Save29

Defense: Resistances

Lightning+ 16%( 70%)
Blight+ 10%( 70%)
Nature+ 16%( 70%)
Cold+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
3/5
2/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done

Equipment

Tool
On fingers
On feet
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

New shimmer option unlocked: Cloud Caller
Mariseha wears (replacing
linen wizard hat (1 def, 0 armour)): Cloud Caller (0 def, 0 armour).

Mariseha wears (replacing
brass lantern): bright brass lantern of clarity.

Space around you starts to dissolve...


Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 28 turns (stop reason: dialog is displayed).


You gain 1.17 gold from the transmogrification of
prismatic iron plate armour of cold resistance (0 def, 7 armour).
You gain 5.89 gold from the transmogrification of
Gloompain (0 def, 1 armour).
You gain 2.51 gold from the transmogrification of
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (regen 684% over 10 turns; mana 34; cd 18).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.