Neorcmancer the level 50 Lich Necromancer by thaum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceLich
ClassNecromancer
Level / Exp50 / 731%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 10)
Dexterity14 (base 10)
Constitution75 (base 60)
Magic114 (base 60)
Willpower58 (base 29)
Cunning98 (base 60)

Resources

Life879/879
Mana671/671
Soul13/17
Healing Factor1.399557823378
Regeneration0.3498894558445

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage60
Accuracy8
Crit Chance31%
APR6
Speed1.00

Offense: Spell

Spellpower78
Crit Chance41%
Speed1

Offense: Mind

Mindpower64
Crit Chance27%
Speed1

Offense: Damage Bonus

Lightning+20%
Physical+13%
Fire+18%
Darkness+12%
Arcane+4%
Cold+47%
All0%

Offense: Damage Penetration

All+7%

Defense: Base

Armour (hardiness)18 (30%)
Defense21
Ranged Defense21
Fatigue6
Physical Save62
Spell Save69
Mental Save70

Defense: Resistances

Darkness+ 52%( 70%)
Lightning+ 24%( 70%)
Cold+ 53%( 70%)
All+ 15%( 70%)

Defense: Immunities

Stun Resistance100%
Bleed Resistance100%
Confusion Resistance14%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
5/5
1/5
1/5
5/5
Spell / Master of flesh1.30
5/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.56
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
5/5
0/5
0/5
0/5
Spell / Eradication1.30
5/5
5/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
5/5
5/5
Spell / Master necromancer1.30
5/5
5/5
3/5
1/5
Spell / Animus1.56
5/5
0/5
0/5
0/5

Generic Talents

Undead / Lich1.00
2/5
4/5
4/5
5/5
Spell / Spectre1.30
4/5
2/5
4/5
5/5
Race / Orc1.00
1/5
1/5
1/5
5/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Neorcmancer the Orc Necromancer level 12
20th Retaking 124th year of Ascendancy at 21:34
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Neorcmancer the Orc Necromancer level 14
25th Retaking 124th year of Ascendancy at 08:32
see stats
Do not go gentle into that good night (Nightmare (Adventure) difficulty) Trapped John.
By Neorcmancer the Orc Necromancer level 43
14th Dearth 124th year of Ascendancy at 00:24
see stats
Dragon's Greed (Nightmare (Adventure) difficulty) Amassed 8000 gold pieces.
By Neorcmancer the Orc Necromancer level 49
3rd Loss 124th year of Ascendancy at 09:48
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Neorcmancer the Orc Necromancer level 28
26th Revenge 124th year of Ascendancy at 04:17
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Neorcmancer the Lich Necromancer level 50
28th Loss 124th year of Ascendancy at 11:31
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Neorcmancer the Orc Necromancer level 10
17th Retaking 124th year of Ascendancy at 12:22
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Neorcmancer the Orc Necromancer level 20
48th Retaking 124th year of Ascendancy at 14:54
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Neorcmancer the Orc Necromancer level 30
32nd Revenge 124th year of Ascendancy at 19:11
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Neorcmancer the Orc Necromancer level 40
36th Pain 124th year of Ascendancy at 09:34
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Neorcmancer the Orc Necromancer level 50
3rd Loss 124th year of Ascendancy at 10:34
see stats
Lichform (Nightmare (Adventure) difficulty) Achieved your wild dreams of power and eternal life: you turned into a Lich!
By Neorcmancer the Lich Necromancer level 50
22nd Loss 124th year of Ascendancy at 05:30
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Neorcmancer the Orc Necromancer level 50
3rd Loss 124th year of Ascendancy at 12:09
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Neorcmancer the Orc Necromancer level 34
40th Revenge 124th year of Ascendancy at 08:11
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Neorcmancer the Orc Necromancer level 35
28th Pain 124th year of Ascendancy at 17:57
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Neorcmancer the Orc Necromancer level 20
49th Retaking 124th year of Ascendancy at 00:50
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Neorcmancer the Lich Necromancer level 50
28th Loss 124th year of Ascendancy at 02:21
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Neorcmancer the Orc Necromancer level 37
32nd Pain 124th year of Ascendancy at 23:02
see stats
The Restless Dead (Nightmare (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By Neorcmancer the Orc Necromancer level 43
13rd Dearth 124th year of Ascendancy at 10:39
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Neorcmancer the Orc Necromancer level 30
34th Revenge 124th year of Ascendancy at 09:03
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Neorcmancer the Orc Necromancer level 15
35th Retaking 124th year of Ascendancy at 10:58
see stats

Log

Shadow casts Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
There is a way into a strange cave here (press '' or right click to use).
Ran for 78 turns (stop reason: at exit).


Saving done.

There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


Shadow casts
Phase Door.

Shadow casts
Phase Door.

Neorcmancer uses
Dig.
Digging starts...

Shadow casts
Phase Door.
Dug for 14 turns.

Shadow casts
Phase Door.
Shadow casts
Phase Door.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).