skellington the level 5 Skeleton Arcane Blade by azeim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceSkeleton
ClassArcane Blade
Level / Exp5 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 14)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic22 (base 22)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life166/166
Mana124/124
Stamina92/92
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible5

Offense: Mainhand

Damage32
Accuracy29
Crit Chance2%
APR3
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
Physical+4%

Defense: Base

Armour (hardiness)8 (30%)
Defense7
Ranged Defense7
Fatigue1
Physical Save11
Spell Save11
Mental Save13

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 10%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance21%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Quiver
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


--------------------------------

Skellington wears:
self-loading quiver of elm arrows (19/19, 14-20 power, 5 apr).

--------------------------------

You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 1.50 gold from the transmogrification of
pouch of iron shots of persecution (17/17, 13-16 power, 1 apr).
You gain 2.02 gold from the transmogrification of
pouch of iron shots of paradox (17/17, 14-17 power, 1 apr).
You gain 0.90 gold from the transmogrification of
acidic pouch of iron shots of accuracy (20/20, 16-20 power, 1 apr).
You gain 1.39 gold from the transmogrification of
icy steel shield of cold resistance (+16%) (0 def, 4 armour, 40 block).
You gain 0.65 gold from the transmogrification of
flaming iron shield (0 def, 2 armour, 19.5 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.86 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of fire resistance (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.07 gold from the transmogrification of
miner's iron helm of strength (+2) (0 def, 5 armour).
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 0.47 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-18 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (12-18 power, 2 apr).
You gain 4.08 gold from the transmogrification of
iron steamgun of lightning.
You gain 4.15 gold from the transmogrification of
iron steamgun of lightning.
You gain 2.61 gold from the transmogrification of
shimmering elm magestaff of fate (10-12 power, 2 apr, arcane element).
You gain 1.37 gold from the transmogrification of
steady rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (15-20 power, 5 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 31; cd 19).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 18%; magical; dur 2; cd 15).
You feel very confident walking into this place.