




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 31 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 55 (base 50) |
Dexterity | 18 (base 12) |
Constitution | 17 (base 12) |
Magic | 40 (base 40) |
Willpower | 10 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | 637/637 |
Hate | 100/100 |
Vim | 186/190 |
Healing Factor | 0.90294151927397 |
Regeneration | 4.3341192925151 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +32.44168646096% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 57 |
Accuracy | 65 |
Crit Chance | 5% |
APR | 14 |
Speed | 1.25 |
Offense: Offhand
Damage | 38 |
Accuracy | 65 |
Crit Chance | 12% |
APR | 25 |
Speed | 1.25 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 3% |
Speed | 1.25 |
Offense: Mind
Mindpower | 0 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | -51% |
Blight | -40% |
Physical | -47% |
Cold | -44% |
All | -60% |
Darkness | -51% |
Temporal | -54% |
Fire | -47% |
Mind | -54% |
Offense: Damage Penetration
Darkness | +5% |
Lightning | +25% |
Fire | +30% |
Temporal | +25% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | -8 |
Spell Save | -21 |
Mental Save | -19 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Physical | -6%(100%) |
Cold | -10%(100%) |
All | -25%(100%) |
Darkness | -14%(100%) |
Light | -21%(100%) |
Temporal | -18%(100%) |
Lightning | + 4%(100%) |
Fire | -71%(100%) |
Nature | -18%(100%) |
Defense: Immunities
Disarm Resistance | 44% |
Knockback Resistance | 43% |
Confusion Resistance | 10% |
Stun Resistance | 100% |
Pinning Resistance | 45% |
Poison Resistance | 11% |
Blind Resistance | 100% |
Inscriptions (2/2)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 37. Intimidated |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
detrimental effect | Cannot heal higher than 637 life. Blood Lock |
detrimental effect | The target is cursed, reducing all resistances by 35%. Curse of Vulnerability |
detrimental effect | The target is cursed, reducing defence and all saves by 47. Curse of Defenselessness |
Quests
Equipment
Tool | ![]() 2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +2 Resists +3% blight +3% acid Blast the opponent's mind dealing 64 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to heal for 44. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% fire ----- def ----- Armour +4 Resists +3% light Phys.save +6 (+6 eff.) Mind.save +15 (+15 eff.) Die.at -40.00 life Max.HP +22.00 Disarm- +22% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +6% nature +5% blight Max.HP +21.00 Poison- +11% Disease- +11% Disarm- +22% Pinning- +23% Knockbk- +21% Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +20 (+5 eff.) Apr +10 On Hit (Melee): * 20% chance to slow global speed by 10% ----- def ----- Defense +10 (+0 eff.) Fatigue -6% Crit.chn- 10.00% Heal.mod +15% Confus- +10% ---------- misc Max.enc +28 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +25% lightning +25% fire ----- def ----- Resists +6% temporal HP.reg +1.80 Heal.mod +19% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Main armor | ![]() 2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% acid +13% physical +6% temporal +13% fire +6% mind +16% cold Res.pen +25% temporal Melee Ret 6 temporal ----- def ----- Resists +14% acid +15% physical +12% cold +13% fire +11% all Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | ![]() 3.0 T4 waraxe 1H weapon [Unique] Arcane Power 40.0 - 48.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
In main hand | ![]() 3.0 T3 longsword 1H weapon [Random Unique] Arcane/Nature/Psionic Power 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 nature On Hit.r1 +8 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +5% darkness ----- def ----- Resists +9% darkness Sharp, long, and deadly. |
Inventory
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +10 Dex dps ---------- Res.pen +5% darkness Acc +6 (+2 eff.) Apr +3 ----- def ----- Resists +3% acid Spell.save +6 (+6 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 9 physical Ranged+ 6 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 5 On Hit (Ranged): * 11% chance to reduce all saves and defense by 5 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Fatigue -5% Resists +20% light ---------- misc Max.enc +20 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +6% light Res.pen +5% light Acc +25 (+6 eff.) Apr +11 ----- def ----- Defense +11 (+0 eff.) Resists +5% arcane +12% light Max.HP +68.00 HP.reg +13.00 Heal.mod +18% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+6 eff.) Rings make your fingers look great! |
![]() 1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master/Psionic Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +11 fire On Hit: * 20% chance to reduce all saves and defense by 5 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Phys.crit +8.0% Mind.crit +3% Crit.mult +28.00% Dmg.mod +9% mind Apr +9 ---------- misc Equi/ret +0.12 Hate/m.crit +1.00 Sharp, short and deadly. |
![]() 3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +9 fire While equipped: Stats +2 Str dps ---------- Dmg.mod +7% physical Res.pen +15% lightning +15% blight Acc +15 (+4 eff.) ----- def ----- Defense +7 (+0 eff.) Disarm- +26% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Ego++] Arcane Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Impotence 2 On Hit: * Create an explosion dealing 81 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +10% cold Res.pen +5% cold Sharp, long, and deadly. |
![]() 3.0 T3 mace 1H weapon [Rare] Psionic Power 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +5 darkness Against +11% Living While equipped: Stats +1 Wil +5 Con ----- def ----- Resists +6% lightning Phys.save +6 (+6 eff.) Spell.save +12 (+12 eff.) Heal.mod +10% Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 24 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +3% arcane Res.pen +5% arcane Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Ego] Arcane/Psionic Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 light +5 mind Against +5% Undead On Hit: * 10% chance to reduce all saves and defense by 5 While equipped: Stats +1 Cun +2 Wil Blunt and deadly. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Nature Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +5 Mag +6 Wil +5 Cun +6 Con dps ---------- Res.pen +5% nature ----- def ----- Defense +10 (+0 eff.) Resists +6% acid +12% nature Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Master/Psionic Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +9% physical Acc +14 (+4 eff.) Apr +9 One-handed war axes. |
![]() 1.0 T1 belt armor [Normal] A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +5 Lck dps ---------- Res.pen +15% cold ----- def ----- Armour +10 Resists +6% lightning +3% darkness Spell.save +3 (+3 eff.) Stealth +6 ---------- misc T.Disarm +7 Infravis +3 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +13% temporal +12% darkness +18% cold Def/telep +16 Res/telep +10% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% arcane +9% blight Res.pen +20% blight +25% arcane Melee Ret 10 blight ----- def ----- Armour +4 Fatigue +3% Resists +15% lightning Silence- +32% Confus- +35% Stun/Frz- +31% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +11% light +11% darkness A suit of armour made of mail. |
![]() 3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Dex dps ---------- Phys.pwr +8 (+4 eff.) Mov.spd +10% Dmg.mod +6% light Apr +11 ----- def ----- Resists +6% lightning +15% nature +9% darkness +5% arcane Affinity +15% darkness ---------- misc Light +1 Infravis +7 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 10 nature 15 fire ----- def ----- Resists +15% temporal +8% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |