





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 15 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 25 (base 25) |
Dexterity | 12 (base 12) |
Constitution | 17 (base 17) |
Magic | 28 (base 28) |
Willpower | 15 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | 328/332 |
Hate | 100/100 |
Vim | 126/126 |
Healing Factor | 0.56294151927398 |
Regeneration | 1.6888245578219 |
Speed
Mental | -20% |
Attack | 0% |
Movement | 0% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 34 |
Accuracy | 34 |
Crit Chance | 4% |
APR | 3 |
Speed | 1.25 |
Offense: Offhand
Damage | 9 |
Accuracy | 34 |
Crit Chance | 5% |
APR | 5 |
Speed | 1.25 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 2% |
Speed | 1.25 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Offense: Damage Penetration
Nature | -5% |
All | -20% |
Defense: Base
Armour (hardiness) | 12.413408721348 (65.897138898113%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 12 |
Physical Save | 18 |
Spell Save | 18 |
Mental Save | 21 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Cold | + 8%(100%) |
All | 0%(100%) |
Lightning | + 21%(100%) |
Light | + 9%(100%) |
Temporal | + 6%(100%) |
Fire | -50%(100%) |
Nature | + 11%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Equipment
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +4 Cun / +5 Wil Changes resistances: +12% blight / +11% nature / +15% lightning Changes resistances penetration: +15% nature Reduced damage from: +6% Unnatural Mental save: +11 (+6 eff.) A suit of armour made of mail. |
In off hand | ![]() Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 16.5 - 21.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Drizzy D's dazing lightning area effect hits Human sun-paladin for 34 lightning damage.
Drizzy D's dazing lightning area effect killed Human sun-paladin!
Welcome to level 15 [Worm that walks (servant of Drizzy D)].
Worm that walks (servant of Drizzy D) has 6 stat point(s), 1 class talent point(s) to spend. Select worm that walks (servant of Drizzy D) in the party list and press G to use them.
Worm that walks (servant of Drizzy D)'s Worm that Walks Link has been disrupted by anti-magic forces!
Worm that walks (servant of Drizzy D) activates Infestation.
Worm that walks (servant of Drizzy D) activates Worm that Walks Link.
You don't see how to get there...
Talent Infusion: Regeneration is ready to use.
Talent Rune: Shielding is ready to use.
Talent Invigorate is ready to use.
Worm that walks (servant of Drizzy D) deactivates Worm that Walks Link.
Worm that Walks Link has been disrupted by anti-magic forces!
Worm that walks (servant of Drizzy D) activates Worm that Walks Link.
You don't see how to get there...
Drizzy D deactivates Precise Strikes.
Drizzy D activates Precise Strikes.
Drizzy D deactivates Weapon Folding.
Drizzy D activates Weapon Folding.
Character control switched to worm that walks (servant of Drizzy D).
Worm that walks (servant of Drizzy D) deactivates Infestation.
Worm that walks (servant of Drizzy D) activates Infestation.
Worm that walks (servant of Drizzy D) deactivates Worm that Walks Link.
Worm that walks (servant of Drizzy D) activates Worm that Walks Link.