Arthelon the level 4 Shalore Arcane Blade by Ereidel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArcane Blade
Level / Exp4 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic25 (base 18)
Willpower16 (base 10)
Cunning16 (base 15)

Resources

Life170/170
Mana148/148
Stamina104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy16
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower17.6
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2.35
Ranged Defense2.35
Fatigue6
Physical Save9.1
Spell Save18.35
Mental Save15.2

Defense: Immunities

Silence Resistance40%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
5/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Light source
Cloak
Main armor

Inventory

Achievements

Log

Arthelon wears: psionicist's copper ring of arcana(+0.12/turn).

Arthelon deactivates Arcane Combat.

Arthelon activates Arcane Combat.

Space around you starts to dissolve...


Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 23 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
supercharged elm totem of cure ailments [power 1] (13 cooldown).
You gain 2.96 gold from the transmogrification of
storming quiver of elm arrows of wind (16/16, 14-19.6 power, 5 apr).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.12 gold from the transmogrification of
arcing iron waraxe of massacre (18.5-25.9 power, 2 apr).
You gain 0.66 gold from the transmogrification of
mossy mindstar of clarity (3-3.3 power, 12 apr, nature damage).
You gain 1.38 gold from the transmogrification of
iron mace of erosion (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 1.55 gold from the transmogrification of
steady elm longbow.
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 15%; cure magical, physical).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.