Drexin the level 4 Thalore Wyrmic by Ereidel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp4 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity13 (base 10)
Constitution13 (base 12)
Magic8 (base 10)
Willpower16 (base 15)
Cunning10 (base 10)

Resources

Life168/210
Stamina124/124
Equilibrium15
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage23
Accuracy17
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)14.1 (43.636363636364%)
Defense7.05
Ranged Defense10.05
Fatigue9
Physical Save11.55
Spell Save19.4
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
3/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
2/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Drexin wears:
bright brass lantern of health.

Drexin wears:
elm totem of cure ailments [power 1] (2/10 cooldown).

You gain 2.07 gold from the transmogrification of
hateful steel waraxe of massacre (19-26.6 power, 3 apr).
You gain 0.92 gold from the transmogrification of
arcing iron longsword (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 32; turns 5; dispells darkness).
You gain 1.12 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 32; turns 3; dispells darkness).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.