Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 9 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Mayevea the bee swarm at level 9 on the 28th Profit 122nd year of Ascendancy at 04:55 / 1 |
Primary Stats
| Strength | 28 (base 19) |
| Dexterity | 8 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 24 (base 26) |
| Willpower | 24 (base 18) |
| Cunning | 10 (base 10) |
Resources
| Life | -23/261 |
| Mana | 138/138 |
| Equilibrium | 49 |
| Healing Factor | 0.84 |
| Regeneration | 0.21 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +55.555555555556% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 26 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.4 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 37.379238209209 (74.117647058824%) |
| Defense | 18.3 |
| Ranged Defense | 26.15 |
| Fatigue | 35 |
| Physical Save | 26.598325985448 |
| Spell Save | 26.323325985448 |
| Mental Save | 11.9 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 181 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Shards |
| talent | Eldritch Infusion |
| detrimental effect | Slowed by 50% and taking 61 crushing damage per turn. Imploding (slow) |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 2.29 nature damage per turn and decreasing all heals received by 16%. Insidious Poison |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target's skin turns to stone, granting 8 armour, 13 physical save and 13 spell save. Also applies 31 armour to all non-physical damage. Dwarven Resilience |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Equipment
| On feet | [vs. pair of iron boots 'Oakvortex' (0 def, 3 armour) (On feet)] pair of iron boots 'Oakvortex' (0 def, 3 armour)pair of iron boots 'Oakvortex' (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: -3% (-) Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 8(-) nature Changes resistances penetration: +5%(-) nature Maximum encumbrance: +23 (-) Physical save: +6 (+3 eff.) (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. Tarrokan the rough leather gloves (0 def, 1 armour) (On hands)] Tarrokan the rough leather gloves (0 def, 1 armour)Tarrokan the rough leather gloves (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+3 eff.) (-) Armour: +1 (-) Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-20) item manaburn arcane Changes stats: +3(-) Str Changes resistances: +3%(-) lightning Light radius: +1 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. linen wizard hat 'Voryvea' (1 def, 0 armour) (On head)] linen wizard hat 'Voryvea' (1 def, 0 armour)linen wizard hat 'Voryvea' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 8(-) mind Changes resistances: +6%(-) lightning / +5%(-) temporal Changes resistances penetration: +5%(-) mind Heals friendly targets nearby when you use a nature summon: +20 (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. yew totem of cure ailments 'Unredan' [power 2] (10 cooldown) (Tool)] yew totem of cure ailments 'Unredan' [power 2] (10 cooldown)yew totem of cure ailments 'Unredan' [power 2] (10 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) (-) Fatigue: -4% (-) Effects on melee hit: * Slows global speed by 40% Damage (Melee): 0(-40) item nature slow Maximum wards: +6(-) acid / +3(-) nature / +4(-) light Talents cooldown: Invoke Tentacle (+5(-) turn) Talents granted: +1.00(-) Invoke Tentacle +2.00(-) Ward Spell save: +3 (+2 eff.) (-) It can be used to remove up to 2 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. copper ring of lightning (+20%) (On fingers, 1 of 2)] copper ring of lightning (+20%)copper ring of lightning (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20%(-) lightning Changes damage: +10%(-) lightning Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of lightning (+20%) (On fingers, 1 of 2)] steel ring of darkness (+22%)steel ring of darkness (+22%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% darkness / +0%(-20%) lightning Changes damage: +11% darkness / +0%(-10%) lightning Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. warrior's copper amulet of willpower (+3) (Around neck)] warrior's copper amulet of willpower (+3)warrior's copper amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +6%(-) physical Stamina each turn: +0.20 (-) Amulets can have magical properties. |
| In main hand | [vs. acidic dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 32.5-39 power, 82.5 block) (In main hand, 1 of 2)] acidic dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 32.5-39 power, 82.5 block)acidic dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 32.5-39 power, 82.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% (-) Block value: +82 (-) On weapon hit: * 12% chance to corrode armour When wielded/worn: Armour: +2 (-) Defense: +8 (+8 eff.) (-) Ranged Defense: +8 (+4 eff.) (-) Fatigue: +12% (-) Damage (Melee): 7(-) acid Damage when hit (Melee): 14(-) acid Changes resistances: +18%(-) fire Talents granted: +3.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
| In off hand | [vs. acidic dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 32.5-39 power, 82.5 block) (In main hand, 1 of 2)] Glorewe the Obsidiangore (6 def, 2 armour, 17-20.4 power, 41 block)Glorewe the Obsidiangore (6 def, 2 armour, 17-20.4 power, 41 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4(-15.5 - -18.6) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% (-0.5%) Block value: +41 (-42) On weapon hit: * 0% chance to corrode armour (-12%) When wielded/worn: Armour: +2 (-) Defense: +6 (+6 eff.) (-2 (-2 eff.)) Ranged Defense: +6 (+3 eff.) (-2 (-1 eff.)) Fatigue: +8% (-4%) Damage (Melee): 0(-7) acid Damage when hit (Melee): 0(-14) acid Changes resistances: +15%(-3%) fire Changes damage: +6% nature / +9% darkness Talents granted: +2(+-1) Block Handheld deflection devices. Tap to cycle through comparison choices |
| Light source | [vs. Cloudorder the brass lantern (Light source)] Cloudorder the brass lanternCloudorder the brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 11(-) fire Changes resistances: +6%(-) fire Critical mult.: +5.00% (-) Light radius: +2 (-) Damage Shield penetration: +10% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | [vs. Tehek (4 def, 9 armour) (Main armor)] Tehek (4 def, 9 armour)Tehek (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Defense: +4 (+4 eff.) (-) Fatigue: +22% (-) Changes stats: +2(-) Str Changes resistances: +18%(-) cold Maximum stamina: +10.00 (-) A suit of armour made of metal plates. |
Inventory
[vs. Infusion: Wild (on body, 1 of 2)] wild infusion of the sneak (resist 13%; cure magical)wild infusion of the sneak (resist 13%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +magical or -physical effect and reduce all damage taken by 13%(-1%) for 5(+1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Infusion: Wild (on body, 1 of 2)] wild infusion of the warrior (resist 13%; cure mental, physical)wild infusion of the warrior (resist 13%; cure mental, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +mental or physical effect and reduce all damage taken by 13%(-1%) for 5(+1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. acidic dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 32.5-39 power, 82.5 block) (In main hand, 1 of 2)] gifted vined mindstar (5.5-6.05 power, 18 apr, nature damage)This item will automatically be transmogrified when you leave the level. gifted vined mindstar (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-3.5%) Block value: +0 (-82) On weapon hit: * 0% chance to corrode armour (-12%) When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-8 (-8 eff.)) Ranged Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +0% (-12%) Damage (Melee): 0(-7) acid Damage when hit (Melee): 0(-14) acid Changes resistances: +0%(-18%) fire Talent granted: +0(+-3) Block Mindpower: +6 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level. high-capacity pouch of steel shots (49/49, 18.5-22.2 power, 2 apr)high-capacity pouch of steel shots (49/49, 18.5-22.2 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 49 When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
[vs. Tehek (4 def, 9 armour) (Main armor)] Beluharatir (4 def, 9 armour)Beluharatir (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Defense: +4 (+4 eff.) (-) Fatigue: +22% (-) Changes stats: +0(-2) Str / +1 Con Changes resistances: +20% lightning / +0%(-18%) cold Life regen: +0.40 Maximum life: +10.00 Maximum stamina: +0.00 (-10.00) A suit of armour made of metal plates. |
[vs. linen wizard hat 'Voryvea' (1 def, 0 armour) (On head)] stabilizing rough leather cap of strength (+2) (0 def, 1 armour)stabilizing rough leather cap of strength (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Damage when hit (Melee): 0(-8) mind Changes stats: +2 Str Changes resistances: +0%(-6%) lightning / +0%(-5%) temporal Changes resistances penetration: +0%(-5%) mind Physical save: +10 (+5 eff.) Heals friendly targets nearby when you use a nature summon: +0 (-20) A cap made of leather. |
[vs. Cloudorder the brass lantern (Light source)] bright brass lanternbright brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) item lightning daze Damage when hit (Melee): 0(-11) fire Changes resistances: +0%(-6%) fire Critical mult.: +0.00% (-5.00%) Light radius: +4 (+2) Damage Shield penetration: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. yew totem of cure ailments 'Unredan' [power 2] (10 cooldown) (Tool)] iron pickaxe of endurance (dig speed 39 turns)iron pickaxe of endurance (dig speed 39 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Fatigue: -5% (-1%) Damage (Melee): 0(-40) item nature slow Changes stats: +2 Str Maximum wards: +0(-6) acid / +0(-3) nature / +0(-4) light Talent cooldown: Invoke Tentacle ((+0(-5) turn) Talents granted: +0(+-1) Invoke Tentacle +0(+-2) Ward Spell save: +0 (+0 eff.) (-3 (-2 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. yew totem of cure ailments 'Unredan' [power 2] (10 cooldown) (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Fatigue: +0% (+4%) Damage (Melee): 0(-40) item nature slow Changes stats: +5 Wil Maximum wards: +0(-6) acid / +0(-3) nature / +0(-4) light Talent cooldown: Invoke Tentacle ((+0(-5) turn) Talents granted: +0(+-1) Invoke Tentacle +0(+-2) Ward Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Mental save: +10 (+9 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Insane SW the Dwarf Stone Warden level 8
21st Profit 122nd year of Ascendancy at 07:16 see stats
Log
Insidious Poison from Mayevea the bee swarm hits Stone Half (Insane SW) for 2 nature damage.
Neralle the king cobra uses Implode.
Insane SW is being crushed.
Insane SW is bound by telekinetic forces!
Insidious Poison from Mayevea the bee swarm hits Insane SW for (2 resist armour), 0 nature (0 total damage).
Imploding (slow) from Neralle the king cobra hits Insane SW for 51 physical damage.
Neralle the king cobra hits Insane SW for 51 physical damage.
Mayevea the bee swarm uses Switch Place.
The shattering blow creates a shockwave!
Stone Half (Insane SW) uses Taunt.
Crystaline Half (Insane SW) is confused and fails to use Earthen Missiles.
Insane SW hits Mayevea the bee swarm for 6 acid, 3 nature, 4 fire, 2 arcane, 3 mind (18 total damage).
Mayevea the bee swarm hits Stone Half (Insane SW) for 0 physical damage.
Mayevea the bee swarm hits Insane SW for (2 resist armour), 0 nature (0 total damage).
Insidious Poison from Mayevea the bee swarm hits Grgglck's Tentacle for 1 nature damage.
Neralle the king cobra rushes out!
Insidious Poison from Mayevea the bee swarm hits Stone Half (Insane SW) for 2 nature damage.
Insidious Poison from Mayevea the bee swarm hits Insane SW for (2 resist armour), 0 nature (0 total damage).
Imploding (slow) from Neralle the king cobra hits Insane SW for 51 physical damage.
Insane SW uses Dwarven Unity.
Crystaline Half (Insane SW) casts Earthen Missiles.
Crystaline Half (Insane SW) casts Earthen Missiles.
Crystaline Half (Insane SW) casts Earthen Missiles.
Mayevea the bee swarm speeds up.
Crystaline Half (Insane SW)'s Earthen Missiles hits Mayevea the bee swarm for 20 physical, 3 physical (24 total damage).
Mayevea the bee swarm uses Slash.
Mayevea the bee swarm slows down.
The shattering blow creates a shockwave!
Saving game...
